Aqua Ring (move)

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Aqua Ring
アクアリング Aqua Ring
Aqua Ring VI.png
[[File:|300px|center]]
Type  Water
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user
Availability
Introduced  Generation IV
Condition  Beauty
Appeal  0  
Jam  0  
Condition  Beauty
Appeal  0  
Increased Voltage is added to the performance score.
Condition  Beautiful
Appeal  1
Jamming  0  
Gets the Pokémon pumped up. Helps prevent nervousness, too.

Aqua Ring (Japanese: アクアリング Aqua Ring) is a non-damaging Water-type move introduced in Generation IV.

Effect

Generation IV

The user surrounds itself with a veil of water, allowing it to restore 1/16 of its max HP at the end of every turn. The effect of Aqua Ring can be Baton Passed, and will heal any Pokémon, regardless of its type.

If a Big Root is held by the user, the amount of HP restored at the end of each turn will increase by 30%.

Generation V

Aqua Ring can now be affected by Snatch.

Description

Games Description
DPPtHGSS
BWB2W2
The user envelops itself in a veil made of water. It regains some HP on every turn.
XYORAS The user envelops itself in a veil made of water. It regains some HP every turn.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
086   Seel Water Water 23 23 23
087   Dewgong Water Ice 23 23 23
118   Goldeen Water Water 27 27 27
21
119   Seaking Water Water 27 27 27
21
134   Vaporeon Water Water 43 43 25 25
170   Chinchou Water Electric 39 42 42
171   Lanturn Water Electric 47 52 52
47
183   Marill Water Fairy 23 23 28 28
184   Azumarill Water Fairy 27 27 31 31
222   Corsola Water Rock 37 37 38 38
226   Mantine Water Flying 46 46 39 39
350   Milotic Water Water 49 49 49
21
368   Gorebyss Water Water 24 24 24
19
370   Luvdisc Water Water 37 46 46
40
382   Kyogre Water Water   30 30 30
456   Finneon Water Water 33 33 33
457   Lumineon Water Water 35 35 35
458   Mantyke Water Flying 46 46 39 39
489   Phione Water Water 54 54 54
490   Manaphy Water Water 54 54 54
535   Tympole Water Water   20 20
536   Palpitoad Water Ground   20 20
537   Seismitoad Water Ground   20 20
580   Ducklett Water Flying   24 24
581   Swanna Water Flying   24 24
594   Alomomola Water Water   5 5
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
007   Squirtle Water Water                                       
072   Tentacool Water Poison no    
090   Shellder Water Water no    
222   Corsola Water Rock                                       
278   Wingull Water Flying                                       
320   Wailmer Water Water                                  
363   Spheal Ice Water                                            
366   Clamperl Water Water                                       
370   Luvdisc Water Water                       
393   Piplup Water Water                                          
418   Buizel Water Water no                                
515   Panpour Water Water no        
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation V

#   Pokémon Type Obtained with
0366   Clamperl Water Dream World - Sparkling Sea
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


By event

Generation IV

#   Pokémon Type Obtained with
0245   Suicune Water 13th Movie Event
GameStop Event
English Winter 2011
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In other games

Pokémon Rumble Blast

The Pokémon pauses for about two seconds, then it restores HP by 2s and 3s.

Description

Games Description
MDTDS Gives the user the Aqua Ring status, which restores its HP every few turns.


In the anime

 
Swanna
 
Milotic
 
Lumineon
Rings of water surround the user.
Pokémon Method
User First Used In Notes
  Water droplets form around Milotic's body, and they combine together to create three rings of water that surround Milotic's body.
Wallace's Milotic Our Cup Runneth Over! Debut
  Water droplets form around Lumineon's body and they combine together to create three rings of water that surround Lumineon's body.
Zoey's Lumineon Last Call - First Round! None
  Swanna creates multiple rings of water around its body. The rings heal Swanna, making it immune to all moves, then disappear.
Skyla's Swanna Cilan Takes Flight! None


In the manga

In the Pokémon Adventures manga


In other generations

Trivia

In other languages

Language Title
Mandarin Chinese 水柱圈 Shuǐzhù Quān
  Dutch Waterring
  French Anneau Hydro
  German Wasserring
  Greek Υδάτινος Δακτύλιος Udatinos Daktulios
  Indonesian Cincin Air
  Italian Acquanello
  Korean 아쿠아링 Aqua Ring
  Norwegian Vannring
  Polish Pierścień Wodny
Portuguese   Brazil Anel d'Água
Aqua Arco (TCG)
  Portugal Água Armilar
  Spanish Acua Aro


Variations of the move Ingrain
  IngrainAqua Ring


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.