Appendix:Yellow walkthrough/Section 10: Difference between revisions

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The [[Fuchsia Gym]] is teeming with {{type|Poison}} Pokémon.  {{type|Psychic}} attacks are useful against the few {{p|Arbok}}, and {{t|Grass}} or {{t|Water}} moves can take out the few {{p|Sandslash}}.  As for the dozen or so Psychic-type Pokémon, only {{t|Bug}} moves like {{m|Twineedle}} or {{p|Pin Missile}} are super-effective against them, so you may need to rely on brute force to clear them out.  The ninja master has set up glass walls in his Gym to disorient his challengers, forcing you to find the open spaces between the walls to find the path to the Gym Leader.
The [[Fuchsia Gym]] is teeming with {{type|Poison}} Pokémon.  {{type|Psychic}} attacks are useful against the few {{p|Arbok}}, and {{t|Grass}} or {{t|Water}} moves can take out the few {{p|Sandslash}}.  As for the dozen or so Psychic-type Pokémon, only {{t|Bug}} moves like {{m|Twineedle}} or {{m|Pin Missile}} are super-effective against them, so you may need to rely on brute force to clear them out.  The ninja master has set up glass walls in his Gym to disorient his challengers, forcing you to find the open spaces between the walls to find the path to the Gym Leader.


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