Appendix:Yellow walkthrough/Section 1

This is the Bulbapedia walkthrough for Pokémon Yellow.
These pages follow the original Game Boy iteration, not Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!. The guide for those games can be found here.


Introduction

 
Name selection

After a brief cutscene, press the A Button or Start on the title screen to reach the main menu. Option may be used to change settings like Text Speed. Select New Game and press the A Button. The resident researcher of the Kanto region, Professor Oak, appears and introduces new Trainers to the Pokémon world. Next, the player is prompted to select their character's name from a list of preset options.

Default Names
Player Yellow, Ash, Jack
Rival Blue, Gary, John


To use a different name, move the cursor to New Name and press the A Button. On this screen, pressing the A Button will select a letter while pressing the B Button will delete the previous one. A custom name may be up to seven characters long. When ready, press Start or select End in the bottom-right corner.

Next, Professor Oak introduces his grandson, who happens to be your rival. The professor is having trouble remembering the boy's name, and asks if you might know. Choose his name from a different list of preset names, or select a new one. With that done, the player is transported into the world of Pokémon to begin their adventure!

Pallet Town

 
Pallet Town

The journey begins in Pallet Town, in the southwest part of the Kanto region. It is a rather small, sleepy town with only three buildings. The western house belongs to you and Mom, while the eastern one is home to your rival and his sister. The large building to the south is Professor Oak's Laboratory. The north part of town leads to the tall grasses of Route 1, and the waters to the south open up to Route 21.


Home

2F

The journey begins in your bedroom, with you standing in front of your Super Nintendo Entertainment System. Now that you can control your character, the various buttons and their effects are as follows:

Input Effect(s)
GB 3DS
+Control Pad +Control Pad, Circle Pad Moves character; moves cursor in a menu
A Button A Button Interact with people and the environment; select menu options
B Button B Button Cancel a selection; exit a menu
Start Start, X Button Opens the main menu


The PC in the corner acts as your item storage. Since your Bag can only hold 20 different items, it would be necessary to use or discard some before obtaining anything new. The PC can hold up to 50 different items. Deposit Item and Withdraw Item allow for moving items between inventory and storage, while Toss Item discards an item permanently. It seems as though there is already an item in storage, so select Withdraw Item and choose the Potion to add it to your Bag. Press the B Button to close the menus and return to your bedroom. To save the game, press Start to open the main menu, select Save, and then Yes. When the menu disappears, your progress is saved and it is safe to exit the game.

To go downstairs, step on the stairs in the northeast corner of the room.

1F

Mom is sitting at the table, and tells you that Professor Oak has been looking for you. To leave the house, step on the floor mat along the south wall and press down on the +Control Pad.

Oak Appears!

Pallet Town has only a few places to explore, and Professor Oak is nowhere to be found. There is nothing else to do around here right now, so head for the tall grass on the north side of town. Suddenly, the professor appears! He scolds you for trying to venture off on your own, as it can be dangerous without a Pokémon of your own for defense against wild Pokémon. The professor's timing is impeccable, as a wild Pikachu attacks at this very moment. Oak throws a single Poké Ball and catches the Electric-type Pokémon.

Professor Oak's Lab

Oak leads you back to his lab where Blue is already waiting, and offers you the creature in the Poké Ball on the table as your very first Pokémon. Before you can make a move, Blue snatches it away from you, and the professor entrusts you with his newly-caught Pikachu instead. Although Pikachu are capable of evolving, this particular Pikachu will always refuse to do so.

 
Pikachu
Electric


When you turn to leave, your rival will challenge you to your first Pokémon battle!

Rival Battle 1

When battling, each Trainer sends out one Pokémon at a time; both of these particular Pokémon are on Level 5, indicated by the :L5 aside each Pokémon. Below that is the health bar, which shows the Pokémon's remaining HP. A battle is won or lost when either side has no remaining Pokémon with the strength to continue.

Choosing Fight will allow you to launch an attack against the target. Both Pikachu and Eevee have two moves. The first will damage the opponent, and the other will lower one of its stats. If your Pokémon's HP runs low, be sure to use that Potion from your PC. Go to Item to select the medicine and apply it to the Pokémon. It is important to note that the outcome of the first two battles with your rival will determine the evolved form that his Eevee ends up taking.




Once you have defeated Blue, you earn a cash reward of $175, and he will leave. The encounter earns your Pokémon enough Experience Points to grow to Level 6. Pikachu jumps out of its Poké Ball, and Oak suggests letting it follow along behind you to make it happy. Leave the laboratory and head north to Route 1.


Yellow
walkthrough
Route 1, Viridian City, Oak's Lab, Route 2 Part 2 →


  This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game.