Appendix:Red and Blue walkthrough/Section 5

This is the Bulbapedia walkthrough for Pokémon Red and Blue Versions. This walkthrough follows the original Game Boy version, not Pokémon FireRed and LeafGreen.
The guide for those can be found here.

Cerulean City

 
Cerulean City

Cerulean City is a peaceful seaside city located in the north-central part of Kanto. Places of interest include the Bike Shop, Cerulean Gym, and a mysterious cave on the edge of town.


A Rare Trade

In the house next to the Pokémon Center, an old man is willing to trade his Ice/Psychic-type Jynx to get a Poliwhirl. Poliwhirl can only be found by using a high-end fishing rod, so you will need to return later to complete the trade.

Gym Badge Man

In the northwest house is a man who will explain the effects of the eight Gym Badges. The first five badges enable the use of HM moves in the field. Four badges increase a certain stat during battle, raising each respective skill to 112.5% of the normal value. The four other badges ensure a Pokémon's obedience during battle.

Badge Effect Badge Effect
  Boulder Badge Increases Attack;
Allows Flash in the field
  Soul Badge Increases Defense;
Allows Surf in the field
  Cascade Badge Ensures obedience up to level 30;
Allows Cut in the field
  Marsh Badge Ensures obedience up to level 70
  Thunder Badge Increases Speed;
Allows Fly in the field
  Volcano Badge Increases Special
  Rainbow Badge Ensures obedience up to level 50;
Allows Strength in the field
  Earth Badge Ensures obedience up to level 100


Bike Shop

The Bike Shop has bicycles for sale, but the price is a whopping $1,000,000! You can't carry that much cash, so it seems that you are out of luck for now.

Something Shady

The house behind the Gym is blocked off by a police officer. It seems that Team Rocket has stolen a valuable item from the people living here. Nothing can be done about this now, so set your sights on the Gym.

Cerulean Gym

 
Cerulean Gym

CERULEAN CITY
POKéMON GYM
LEADER: MISTY

The Tomboyish
Mermaid!

The Cerulean Gym specializes in Water-type Pokémon, so Grass- and Electric-type attacks will work wonders. Trainers who chose Charmander may have a rough time here, so it may be necessary to venture off to Route 24 to catch an OddishR or BellsproutB to help out. Take out Misty's Staryu as quickly as possible in order to move on to her Starmie. Her purple starfish is both stronger and faster than Staryu, making its BubbleBeam especially painful. Use Ivysaur or Bellsprout's Vine Whip or Oddish's Absorb to make quick work of it.

Cerulean Gym
 





Defeated, Misty awards you the Cascade Badge, which ensures your Pokémon's obedience up to level 30, even those you got in a trade. It also enables the use of Cut outside of battle. Misty then presents you with TM11 (BubbleBeam) as a prize.

Rest up and head north to Route 24.

Route 24

 
Route 24

As soon as you head for Nugget Bridge, Blue appears. He taunts you like usual before challenging you to another battle. His Pidgeotto is more a nuisance than a threat, though your Bulbasaur is vulnerable to its Gust attack. Abra, with Teleport—which fails during Trainer battles—as its only move, is nothing more than a punching bag for your weaker Pokémon. Rattata's Hyper Fang can inflict serious damage, so take it out quickly. His starter Pokémon has learned a damaging elemental attack, so avoid pitting your own starter against it.

  If the player chose Bulbasaur:   If the player chose Charmander:   If the player chose Squirtle:







After he runs off, there are sixteen Trainers between Cerulean City and the Sea Cottage; luckily you can backtrack to the Pokémon Center to heal up as necessary. When you beat the five Trainers on the bridge, a disguised Rocket tries to get you to join the organization. He attacks when you decline his offer, but gives up a valuable Nugget when you defeat him.


A patch of tall grass is located near the north end of the bridge. In addition to the Jr. Trainer♂, wild Abra can also be found here. These Pokémon tend to teleport away as soon as battle begins, so try having a speedy Pokémon put it to sleep to prevent this. An extra Abra will be useful later on, in a trade for another Psychic Pokémon. Don't miss TM45 (Thunder Wave) on the hill to the north. Thunder Wave is a non-damaging move that causes Paralysis, a helpful tactic when attempting capture.

Route 25

 
Route 25

There are nine more Trainers to fight on your way to the cape. One of them is standing in a line of trees, and you'll need to lure him out with a battle to reach TM19 (Seismic Toss) lying behind him. Seismic Toss can be helpful against durable Pokémon because it inflicts damage equal to the user's level, regardless of the combatants' Attack or Defense.


Sea Cottage

 
Inside Bill's house

The Sea Cottage on Cerulean Cape belongs to Bill, a famous Pokémon researcher. His latest experiment has gone wrong, and his DNA was combine with that of a Pokémon! He asks for your help, so when he steps into the machine, activate the program on his PC to return him to normal. As thanks, he gives you an S.S. Ticket. This ticket lets you board the luxury cruiseliner that is docked in Vermilion City, which also happens to be the location of the third Gym. Before leaving the cape, re-enter the cottage and check out Bill's PC to view his favorite Pokémon, the Eevee family. This adds three new pages to your Pokédex.

Cerulean City

Back in Cerulean, the officer blocking the burgled house has moved out of the way. Inside lie obvious signs of a break-in, including muddy footprints, overturned plants, and a gaping hole in the wall that was used as an escape route. Step through the hole to find the thief.


When he loses, the Rocket hands over the stolen TM28 before running off. Dig is useful when in a cave, as it instantly returns you to the entrance.

Route 5

 
Route 5

Route 5 is a tiny path that connects Cerulean City to Saffron City. New Pokémon include MankeyR and MeowthB. It is impossible to reach Saffron just yet, so instead enter the Underground Path. Inside, a woman offers to trade her Nidoran♀ for your Nidoran♂. The tunnel leads to Route 6.


Pokémon Daycare

The house on the hill is the Pokémon Day Care. The old man inside will raise one Pokémon at a time while you are away. A Pokémon left here will gain one experience point for every step taken. If you bought the Magikarp near Mt. Moon, this is a good way to raise it. The downside is that he will make every decision; he may delete a move you like, or ignore a new move. He charges $100, plus another $100 for every new level, to return a Pokémon.


← Part 4 Route 3, Mt. Moon, Route 4
Red and Blue
walkthrough
Route 6, Vermilion City, S.S. Anne, Vermilion Gym Part 6 →


  This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game.