Appendix:Platinum walkthrough/Section 18: Difference between revisions

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When you arrive, use Surf and head for the lower left hand corner of the lake to find {{TM|38|Fire Blast}}. When you visit Mesprit in it's cave, it quickly leaves, though it counts at having seen it. Professor Rowan shows up and after listening to him babble about his research he mentions that Mesprit is likely playing with you and that you'll need to track it with the {{DL|Pokétch|Marking Map}} in your Pokétch, which is able track roaming Pokémon. If you didn't get it yet, fly to [[Jubilife City]] and go to the Pokétch Company building and talk to the president inside which is the second app you would get from him anytime after collecting your third badge. While you don't have to catch it if you don't want since it isn't necessary to battle Mesprit now that it is counted as seen, you will need to prepare to catch if you wish to.
When you arrive, use Surf and head for the lower left hand corner of the lake to find {{TM|38|Fire Blast}}. When you visit Mesprit in it's cave, it quickly leaves, though it counts at having seen it. Professor Rowan shows up and after listening to him babble about his research he mentions that Mesprit is likely playing with you and that you'll need to track it with the {{DL|Pokétch|Marking Map}} in your Pokétch, which is able track roaming Pokémon. If you didn't get it yet, fly to [[Jubilife City]] and go to the Pokétch Company building and talk to the president inside which is the second app you would get from him anytime after collecting your third badge. While you don't have to catch it if you don't want since it isn't necessary to battle Mesprit now that it is counted as seen, you will need to prepare to catch if you wish to.


Some good pointers for dealing with Mesprit are, first as along as your lead Pokémon is at or below level 50 then repel items can help make it easier to find in the grass. Second paralyze it by using a faster Pokémon, which for example Raichu can do this with {{m|Thunder Wave}}. Third use a move that has it's own preset damage amount like {{m|Dragon Rage}}, {{m|Seismic Toss}}, or {{m|Night Shade}} to carefully cut down risks, but CAREFULLY monitor Mesprit's HP loss to avoid accidentally making it faint, and if necessary use False Swipe. Lastly thanks to paralyzing it, use a Pokémon that has a move to prevent escape, for example Bastiondon or Probopass with {{m|Block}} or {{p|Dusclops}}, or {{p|Dusknoir}} with {{m|Mean Look}} are good choices due to their higher defenses.  
Some good pointers for dealing with Mesprit are, first as long as your lead Pokémon is at or below level 50 then repel items can help make it easier to find in the grass. Second paralyze it by using a faster Pokémon, which for example Raichu can do this with {{m|Thunder Wave}}. Third use a move that has it's own preset damage amount like {{m|Dragon Rage}}, {{m|Seismic Toss}}, or {{m|Night Shade}} to carefully cut down risks, but CAREFULLY monitor Mesprit's HP loss to avoid accidentally making it faint, and if necessary use False Swipe. Lastly thanks to paralyzing it, use a Pokémon that has a move to prevent escape, for example Bastiondon or Probopass with {{m|Block}} or {{p|Dusclops}}, or {{p|Dusknoir}} with {{m|Mean Look}} are good choices due to their higher defenses.  


Jubilife City is a good place to use for moving between routes to draw Mesprit closer as it has four different exits and the guardpost house leading to {{rt|218|Sinnoh}} or the cave that leads to the upper area of {{rt|204|Sinnoh}} will be helpful if Mesprit makes it those places and you are in the right position since move through them does not count as change routes. This mission will take both time and patience to do, so be ready for it. Once you got it trapped, use Ultra Balls or once you allow enough time to pass Timer Balls to catch it. If it is during the night then Dusk Balls will work too. Out of the Lake Guardians, while Mesprit is the slowest, it has better HP and more balanced offensive and defensive stats compared to Azelf and Uxie.
Jubilife City is a good place to use for moving between routes to draw Mesprit closer as it has four different exits and the guardpost house leading to {{rt|218|Sinnoh}} or the cave that leads to the upper area of {{rt|204|Sinnoh}} will be helpful if Mesprit makes it those places and you are in the right position since move through them does not count as change routes. This mission will take both time and patience to do, so be ready for it. Once you got it trapped, use Ultra Balls or once you allow enough time to pass Timer Balls to catch it. If it is during the night then Dusk Balls will work too. Out of the Lake Guardians, while Mesprit is the slowest, it has better HP and more balanced offensive and defensive stats compared to Azelf and Uxie.
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