Appendix:Platinum walkthrough/Section 18: Difference between revisions

→‎Sandgem Town: That should finish this part.
(Finished the first part, will complete the last part later.)
 
(→‎Sandgem Town: That should finish this part.)
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Head back to Professor Rowan's lab and it turns out both he and {{ga|Lucas}}/{{ga|Dawn}} or happy that you are alive as they have been trying to gather information on your whereabouts. Anyway Professor Rowan will mention that the Lake Guardians have returned to their homes and seeing the number of Pokémon you have including seven badges, Professor Rowan suggests that you head to [[Sunyshore City]] where the final gym is and then challenge the Elite Four to broaden your horizons.  
Head back to Professor Rowan's lab and it turns out both he and {{ga|Lucas}}/{{ga|Dawn}} or happy that you are alive as they have been trying to gather information on your whereabouts. Anyway Professor Rowan will mention that the Lake Guardians have returned to their homes and seeing the number of Pokémon you have including seven badges, Professor Rowan suggests that you head to [[Sunyshore City]] where the final gym is and then challenge the Elite Four to broaden your horizons.  


You can now use Valor Lakefront to head to {{rt|223|Sinnoh}} where Sunyshore City is right next to but, we'll visit the Lake Guardians first as they need to be encountered to be counted as seen or caught which is necessary to fill up your Sinnoh Pokédex listing.
You can now use Valor Lakefront to head to {{rt|222|Sinnoh}} where Sunyshore City is right next to but, we'll visit the Lake Guardians first as they need to be encountered to be counted as seen or caught which is necessary to fill up your Sinnoh Pokédex listing.
 
==Catching the Lake Guardians==
Your Pokémon should now be at a high enough level for you to catch the Lake Guardians. It would be recommended to bring a Steel-type as a member of your team, such as if you are able to evolve {{p|Scyther}} into {{p|Scizor}} then it can be pretty handy especially since both of them can use {{m|False Swipe}} to help keep these legendaries from fainting and Scizor has good defenses. Make sure TO SAVE before you work on catching one, or you'll have to wait to defeat the Elite Four until you get another chance.
 
===Lake Verity (third visit)===
{| class="expandable" align="center" style="background: #{{platinum color}}; {{roundy|10px}}; border: 5px solid #{{platinum color light}};"
|- align="center"
! Items
|-
|{{Itlisth|lake}}
{{Itemlist|TM Fire|In the south-west corner of the western patch of grass (requires {{m|Surf}})|D=yes|P=yes|Pt=yes|display={{TM|38|Fire Blast}}}}
{{Itlistfoot|lake}}
|}
 
When you arrive, use Surf and head for the lower left hand corner of the lake to find {{TM|38|Fire Blast}}. When you visit Mesprit in it's cave, it quickly leaves, though it counts at having seen it. Professor Rowan shows up and after listening to him babble about his research he mentions that Mesprit is likely playing with you and that you'll need to track it with the {{DL|Pokétch|Marking Map}} in your Pokétch, which is able track roaming Pokémon. If you didn't get it yet, fly to [[Jubilife City]] and go to the Pokétch Company building and talk to the president inside which is the second app you would get from him anytime after collecting your third badge. While you don't have to catch it if you don't want since it isn't necessary to battle Mesprit now that it is counted as seen, you will need to prepare to catch if you wish to.
 
Some good pointers for dealing with Mesprit are, first as along as your lead Pokémon is at or below level 50 then repel items can help make it easier to find in the grass. Second paralyze it by using a faster Pokémon, which for example Raichu can do this with {{m|Thunder Wave}}. Third use a move that has it's own preset damage amount like {{m|Dragon Rage}}, {{m|Seismic Toss}}, or {{m|Night Shade}} to carefully cut down risks, but CAREFULLY monitor Mesprit's HP loss to avoid accidentally making it faint, and if necessary using False Swipe. Lastly thanks to paralyzing it, use a Pokémon that has a move to prevent escape, for example Bastiondon or Probopass with {{m|Block}} or {{p|Dusclops}}, or {{p|Dusknoir}} with {{m|Mean Look}} are good choices due to their higher defenses.
 
Jubilife City is a good place to use for moving between routes to draw Mesprit closer as it has four different exits and the guardpost house leading to {{rt|218|Sinnoh}} or the cave that leads to the upper area of {{rt|204|Sinnoh}} will be helpful if Mesprit makes it those places and you are in the right position since move through them does not count as change routes. This mission will take both time and patience to do, so be ready for it. Once you got it trapped, use Ultra Balls or once you allow enough time to pass Timer Balls to catch it. If it is during the night then Dusk Balls will work too. Out of the Lake Guardians, while Mesprit is the slowest, it has better HP and more balanced offensive and defensive stats compared to Azelf and Uxie.
 
{{Pokémon
|gen=4
|game=Diamond
|ndex=481
|pokemon=Mesprit
|type1=Psychic
|level=50
|ability=Levitate
|move1=Swift
|move1type=Normal
|move1cat=Special
|move2=Lucky Chant
|move2type=Normal
|move2cat=Status
|move3=Future Sight
|move3type=Psychic
|move3cat=Special
|move4=Charm
|move4type=Normal
|move4cat=Status}}
 
===Lake Valor (second visit)===
[[File:Lake Valor Pt.png|thumb|150px|Lake Valor (restored)]]
{| class="expandable" align="center" style="background: #{{platinum color}}; {{roundy|10px}}; border: 5px solid #{{platinum color light}};"
|- align="center"
! Available Pokémon
|-
|{{Catch/header|lake|4}}
{{Catch/entry4|054|Psyduck|no|no|yes|Grass|38-39|all=15%|type1=Water}}
{{Catch/entry4|055|Golduck|no|no|yes|Grass|40-41|all=15%|type1=Water}}
{{Catch/entry4|397|Staravia|no|no|yes|Grass|38-40|all=35%|type1=Normal|type2=Flying}}
{{Catch/entry4|400|Bibarel|no|no|yes|Grass|39-41|all=35%|type1=Normal|type2=Water}}
{{Catch/div|lake|Surfing}}
{{catch/entry4|054|Psyduck|no|no|yes|Surf|20-30|all=90%|type1=Water}}
{{catch/entry4|055|Golduck|no|no|yes|Surf|20-40|all=10%|type1=Water}}
{{Catch/div|lake|Fishing}}
{{catch/entry4|129|Magikarp|no|no|yes|Fish Old|3-15|all=100%|type1=Water}}
{{catch/entry4|118|Goldeen|no|no|yes|Fish Good|10-25|all=35%|type1=Water}}
{{catch/entry4|129|Magikarp|no|no|yes|Fish Good|10-25|all=65%|type1=Water}}
{{catch/entry4|119|Seaking|no|no|yes|Fish Super|30-55|all=35%|type1=Water}}
{{catch/entry4|130|Gyarados|no|no|yes|Fish Super|30-55|all=65%|type1=Water|type2=Flying}}
{{Catch/div|lake|Special}}
{{Catch/entry4|202|Wobbuffet|no|no|yes|Poké Radar|38-40|all=22%|type1=Psychic}}
{{Catch/entry4|337|Lunatone|no|no|yes|S|40-41|all=8%|type1=Rock|type2=Psychic}}
{{Catch/entry4|338|Solrock|no|no|yes|R|40-41|all=8%|type1=Rock|type2=Psychic}}
{{Catch/footer|lake}}
|}
{| class="expandable" align="center" style="background: #{{platinum color}}; {{roundy|10px}}; border: 5px solid #{{platinum color light}};"
|- align="center"
! Items
|-
|{{itlisth|lake}}
{{Itemlist|TM Electric|{{m|Surf}} required|D=no|P=no|Pt=yes|display={{TM|25|Thunder}}}}
{{itlistfoot|lake}}
|}
 
Now that Team Galactic is long gone, the lake has been fully restored, which now allows you to encounter the wild Pokémon in the area. Surf to the lower right of this area to find {{TM|25|Thunder}}. Head into the cave and prepare to battle Azelf.
 
{{Pokémon
|gen=4
|game=Diamond
|ndex=482
|pokemon=Azelf
|type1=Psychic
|level=50
|ability=Levitate
|move1=Swift
|move1type=Normal
|move1cat=Special
|move2=Uproar
|move2type=Normal
|move2cat=Special
|move3=Future Sight
|move3type=Psychic
|move3cat=Special
|move4=Nasty Plot
|move4type=Dark
|move4cat=Status}}
 
Azelf is the fastest and has a better offenses compared to the other Lake Guardians, but it has the weakest defenses. Also because it has {{m|Nasty Plot}}, it can make it's special moves even more dangerous by raising its Sp. Attack stat by 2 levels. Paralyze or put it to sleep, then carefully weaken its HP with using super-effective or moves that would be too powerful. The Dusk Ball would be the best choice to use here for catching Azelf, though in case you may not have enough, then use the Ultra Ball or Timer Ball. Don't waste too much time in trying to catch it as its growing Sp. Attack can become a real hazard to deal with.
 
===Lake Acuity (second visit)===
{| class="expandable" align="center" style="background: #{{platinum color}}; {{roundy|10px}}; border: 5px solid #{{platinum color light}};"
|- align="center"
! Available Pokémon
|-
|{{Catch/header|snow}}
{{Catch/entry4|054|Psyduck|no|no|yes|Grass|38|all=5%|type1=water}}
{{Catch/entry4|055|Golduck|no|no|yes|Grass|38-40|all=15%|type1=water}}
{{Catch/entry4|215|Sneasel|no|no|yes|Grass|41|all=10%|type1=dark|type2=ice}}
{{Catch/entry4|361|Snorunt|no|no|yes|Grass|39-40|0%|0%|20%|type1=ice}}
{{Catch/entry4|400|Bibarel|no|no|yes|Grass|39-40|all=25%|type2=water}}
{{Catch/entry4|459|Snover|no|no|yes|Grass|38|45%|45%|25%|type1=grass|type2=ice}}
{{Catch/div|lake|Surfing}}
{{Catch/entry4|054|Psyduck|no|no|yes|Surf|20-40|all=90%|type1=water}}
{{Catch/entry4|055|Golduck|no|no|yes|Surf|38-40|all=10%|type1=water}}
{{Catch/div|lake|Fishing}}
{{Catch/entry4|129|Magikarp|no|no|yes|Fish Old|3-10|all=100%|type1=water}}
{{Catch/entry4|118|Goldeen|no|no|yes|Fish Good|10-25|all=35%|type1=water}}
{{Catch/entry4|129|Magikarp|no|no|yes|Fish Good|10-25|all=65%|type1=water}}
{{Catch/entry4|119|Seaking|no|no|yes|Fish Super|30-55|all=35%|type1=water}}
{{Catch/entry4|130|Gyarados|no|no|yes|Fish Super|30-55|all=65%|type1=water|type2=flying}}
{{Catch/div|snow|Special}}
{{Catch/entry4|216|Teddiursa|no|no|yes|E|40-41|all=8%}}
{{Catch/entry4|337|Lunatone|no|no|yes|S|40-41|all=8%|type1=rock|type2=psychic}}
{{Catch/entry4|338|Solrock|no|no|yes|R|40-41|all=8%|type1=rock|type2=psychic}}
{{Catch/footer|snow}}
|}
{| class="expandable" align="center" style="background: #{{platinum color}}; {{roundy|10px}}; border: 5px solid #{{platinum color light}};"
|- align="center"
! Items
|-
|{{itlisth|Lake}}
{{Itemlist|TM Ice|At northwest corner of tall grass in the northeast part of the lake (requires {{m|Surf}})|D=no|P=no|Pt=yes|display={{TM|14|Blizzard}}}}
{{itlistfoot|Lake}}
|}
 
Once you arrive, Surf to the Upper right corner of the area to find {{TM|14|Blizzard}}. Now head to the cave and prepare to battle Uxie.
 
{{Pokémon
|gen=4
|game=Diamond
|ndex=480
|pokemon=Uxie
|type1=Psychic
|level=50
|ability=Levitate
|move1=Swift
|move1type=Normal
|move1cat=Special
|move2=Yawn
|move2type=Normal
|move2cat=Status
|move3=Future Sight
|move3type=Psychic
|move3cat=Special
|move4=Amnesia
|move4type=Psychic
|move4cat=Status}}
 
Uxie in terms of base stats is the opposite of Azelf, where it is the strongest in its defensive stats and weaker in its offensive stats, it is the second slowest of the Lake Guardians. It can use {{m|Amnesia}} to raise it's Sp. Defense stat by 2 levels. It would be a good idea to use non-super effective physical moves to weaken its HP and then use False Swipe if necessary. Uxie may also try to put your Pokémon to sleep with {{m|Yawn}} which can be an annoyance until Uxie's HP is in the red zone to where you can focus on catching it. Just like with Azelf, Dusk Balls are the best way to go, though Ultra Balls or Timer Balls may be needed to use as a back-up.
 
Now that you have dealt with the three lake guardians, fly back to [[Pastoria City]], then head to Hotel Grand Lake on the Valor Lakefront. It is time to head east to Route 222 to head to the final gym.


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