Appendix:F.E.A.R.: Difference between revisions

→‎How to use F.E.A.R.: - Changes to Gen V section - with Aron, Phanpy and Yuniran
(→‎How to use F.E.A.R.: - Changes to Gen V section - with Aron, Phanpy and Yuniran)
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After one of the player's Pokémon faints, the F.E.A.R. Pokémon can be sent out against an opponent's Pokémon with (preferably) full HP. During the first turn, the F.E.A.R. Pokémon will use Endeavor, and the opponent will most likely use an offensive attack to try to defeat the F.E.A.R. Pokémon (assuming, of course, that the opponent isn't aware of this strategy). The F.E.A.R. Pokémon would indeed faint, if it were not holding the Focus Sash, which allows the user to hold on to 1 HP after a hit which would otherwise knock it out from max-HP. When the Pokémon uses Endeavor, the HP of the opponent's Pokémon will equal the HP of its own (which is now, assuming Focus Sash triggered, equal to 1). During the following turn, the F.E.A.R. Pokémon can use Quick Attack to wipe out the remaining 1 HP of the opponent's Pokémon. Focus Sash will not work twice, so a Pokémon can only use this strategy once.  
After one of the player's Pokémon faints, the F.E.A.R. Pokémon can be sent out against an opponent's Pokémon with (preferably) full HP. During the first turn, the F.E.A.R. Pokémon will use Endeavor, and the opponent will most likely use an offensive attack to try to defeat the F.E.A.R. Pokémon (assuming, of course, that the opponent isn't aware of this strategy). The F.E.A.R. Pokémon would indeed faint, if it were not holding the Focus Sash, which allows the user to hold on to 1 HP after a hit which would otherwise knock it out from max-HP. When the Pokémon uses Endeavor, the HP of the opponent's Pokémon will equal the HP of its own (which is now, assuming Focus Sash triggered, equal to 1). During the following turn, the F.E.A.R. Pokémon can use Quick Attack to wipe out the remaining 1 HP of the opponent's Pokémon. Focus Sash will not work twice, so a Pokémon can only use this strategy once.  


In Generation V, {{p|Probopass}} and other {{a|Sturdy}} Pokémon came into use as a variation, as the ability Sturdy now functions like a Focus Sash, but is multi-use if the Pokémon can regain all of its HP. Probopass in particular is immune to Poison, as well as Sandstorm's damaging effect, and can use {{m|Pain Split}} to wear down the opponent's HP and heal itself.
In Generation V, the ability {{a|Sturdy}} was altered to function like a Focus Sash, but can activate multiple times providing the Pokémon regains all of its HP. With this change came new notable users of F.E.A.R. - A level 2 {{p|Probopass}} can use {{m|Pain Split}} to wear down the opponent's HP whilst healing itself, whereas {{p|Aron}} and {{p|Phanpy}} can use a combination of Endeavor and a held [[Shell Bell]] for multiple uses of Endeavor. Generation V also introduced {{p|Yuniran}}, a pokemon able to combine {{a|Magic Guard}} and Endeavor, but also set up {{m|Trick Room}} for its allies.


==Countering F.E.A.R.==
==Countering F.E.A.R.==
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