Appendix:Emerald walkthrough/Section 9

Route 111 (desert)

 
Route 111
 
Mirage Tower, 1F
 
Mirage Tower, 2F
 
Mirage Tower, 3F
 
Mirage Tower, 4F

With the Go-Goggles, you can finally venture into the windswept desert on Route 111. The powerful sandstorm deters most would-be explorers, so no one has yet claimed the valuable treasures lying among the dunes.


Mirage Tower

Mirage Tower is an elusive building located just inside the desert's southern entrance. The tower disappears and reappears as would-be explorers visit and leave the route. The ancient structure shows its age, with unstable floors and fallen rock scattered about. Progressing past these obstacles requires using the Mach Bike and Rock Smash.


Relic Recovery!

The tower's top floor holds two treasures from the ancient past. The Root and Claw Fossils belong to two species that once lived in the primordial ocean. The researchers at Devon Corporation back in Rustboro are able to revive any Fossil they receive into a long-lost Pokémon. The Root Fossil becomes the Rock/Grass Lileep, while the Claw Fossil turns into the Rock/Bug Anorith. Choose carefully! After removing either one, the tower begins to shake, and you fall from the building, landing just outside the entrance. The tower disappears down into the dunes, and the remaining Fossil falls away into the shifting sands.

Desert Ruins

The unusual arrangement of stones to the south is known as the Desert Ruins. It is believed to mark the resting place of a legendary Pokémon. But with the entrance sealed, you won't be able to investigate until later.

Back to Petalburg City

Now that you've claimed your fourth Badge and combed the desert for treasure, your next stop is Petalburg City. The city is far to the southwest, but there are multiple ways to get there.

Once in Rustboro, be sure to stop by Devon Corporation on the way to have the researchers there revive your Fossil Pokémon.

Petalburg City

Petalburg Gym

 
Petalburg GymRS

Petalburg City Pokémon Gym
Leader: Norman

A man in pursuit of power!

The Petalburg Gym, which specializes in Normal-type Pokémon, is styled as a traditional dojo with multiple rooms. Each room has a single Trainer who uses special items to gain the upper hand in battle. The sign on each door gives a clue to the strategy of the Trainer in the room behind it. Rather than rely on items, each Trainer's strategy depends on the moves of their Pokémon. The first two rooms beyond the lobby are labeled "Speed" and "Accuracy". The three rooms farther on are named "Confusion", "Defense", and "Recovery". The final two rooms before the Gym Leader are labeled "Strength" and "One-Hit KO". A minimum of three Gym Trainers must be defeated to reach the Gym Leader. Fighting types like Machop and Makuhita will give you the upper hand here.

In the final room, your father has been waiting for you. Now that you have earned four other Badges, he is now ready to accept your challenge. Norman leads with his Spinda; Teeter Dance allows it to confuse the target. Fighting Pokémon should watch out for its Psybeam! His Vigoroth is so restless that it can't sleep, due to its Vital Spirit Ability. While not a serious threat, it may land a critical hit with Slash. Linoone can be a serious problem, as Belly Drum halves its HP in order to boost its Attack by a whopping 300%! Luckily, the move fails if the user's HP has fallen below 50%. Slaking usually leads with Yawn; if you switch out your Pokémon to keep it from falling asleep, your next Pokémon will be safe from attack. This is due to Slaking's Ability, Truant, which prevents it from attacking every other turn. All four of Norman's Pokémon know Facade, which doubles in power if the user is Burned, Poisoned, or Paralyzed, though the Attack penalty incurred by sustaining a Burn still applies. While Ghost Pokémon are usually unaffected by Normal-type attacks, and vice-versa, half of Norman's team can use Faint Attack to deal serious damage to such Pokémon.

Petalburg Gym
 





Afterwards, your father awards you the Balance Badge, which boosts your Pokémon's Defense by 10% and enables the use of Surf in the field. He also hands you TM42 (Facade) as a gift. Just then, Wally's father bursts in, claiming that he's got something to give you. He leads you next door to his home, where he apologizes for his hasty behavior. He tells you that living in Verdanturf has done wonders for Wally's health, and he gives you HM03 (Surf) as thanks for helping the young Trainer. In battle, Surf is a strong Water-type attack; in the field, it allows you to cross bodies of water.

Route 118

 
Route 118

The seaside Route 118 links the west and east sides of the region together. Several new species of Pokémon can be found here, including Electric types that will be of great value in the upcoming Gym.


Surf's Up!

When you're ready to cross the river, approach the beach and use Surf. Hop on your seafaring Pokémon's back to glide across the water. While Surfing, it is impossible to use the field moves Cut, Strength, or Rock Smash; however, several other moves are allowed. The Itemfinder can't be used while crossing the waves, but you can use an Escape Rope or a fishing rod while doing so.

Get Good with a Good Rod

The Fisherman on the river's eastern bank believes that Good Rods are really good. Agree with his statement to receive your very own Good Rod, a mid-level fishing rod that can catch even more kinds of Pokémon than the Old Rod.

Gabby and Ty

After your first interview on the south side of Route 111, the intrepid news team can be found searching for their next story on the eastern bank of Route 118's river. Accept their challenge to another Double Battle and be sure to give them a great interview when the dust settles!

Meet up with Steven

As you leave the beach, you are noticed by Steven. He hasn't seen you since your first meeting in Granite Cave, and is pleased to see how much you have grown as a Trainer. He wonders if you will raise Pokémon of all types, or only a certain one.

Route 119

 
Route 119

Known for its sweltering heat and sudden rainfalls, the spacious Route 119 runs north from Route 118 to Fortree City. The area is filled with patches of tall grass, which hide Trainer and wild Pokémon alike. The extreme weather conditions make this an ideal setting for the Weather Institute, located on the north end of this tropical rainforest.


The Mimic Circle

A handful of Trainers in the southernmost patch of long grass like to copy the movements of any Trainer passing by, collectively earning them the "Mimic Circle" nickname. They move when you do, so outmaneuver them to pin them down and start battling. Each one remains in a certain area, which gives you a chance to corner them.

Rest Stop

A small cabin stands beyond the patch of long grass. Speak to the kind woman inside, and she'll let you and your Pokémon take a quick break to restore their health.

Weather Institute

Located on the north end of the route, the Weather Institute is a high-tech facility used to study and research the intricacies of weather patterns across Hoenn. This research seems to have attracted the attention of Team Aqua, as several Grunts have been stationed outside.


Rest and Restore Health

Visit the back room to find some Team Aqua Grunts searching the place. Before battling them, head to the northwest room to find a comfy bed and rest your Pokémon before continuing on. There is also a PC here in case you should need to reorganize your team.

Looking for Answers

When you reach the second floor, you find the source of the disturbance: Aqua Admin Shelly is harassing the researchers! She is here looking for information about extreme weather conditions, and to steal one of the Institute's Castform, a rare species of Pokémon. She can't allow you to meddle in the team's plans, and draws you into battle.

VS Shelly



The Next Step

The Admin simply shrugs off her defeat, claiming that the team has other plans before she and the Grunts leave the building. As thanks for your help, one of the researchers even rewards you with a new Pokémon, Castform, which changes its type and appearance based on the current weather.

Rival Battle 4

Leave the building and cross the upper bridge. May/Brendan catches up to you when you reach the nearest stairway. Your friend wants to see how much stronger you've become, and wastes no time challenging you to a battle!

  Player chose Treecko




  Player chose Torchic




  Player chose Mudkip




Once you defeat her/him, your friend rewards you with HM02 (Fly). It's a strong move in battle and even more useful when used in the field, though you'll need to win the Gym Badge from the next city first. She/He then runs off, leaving you to continue on to Fortree City.

Just as your neighbor climbs the hill to Fortree, Scott is headed south away from it. He congratulates you on winning your latest match, and expects great things from you at the Fortree Gym.


← Part 8 Route 112 (south), Mt. Chimney, Jagged Pass, Lavaridge Town
Emerald
walkthrough
Fortree City, Routes 120 and 121, Safari Zone, Route 122, Mt. Pyre, Route 123 Part 10 →


  This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game.