Appendix:Diamond and Pearl walkthrough/Section 17: Difference between revisions

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==Snowpoint Gym==
==Snowpoint Gym==
{{incomplete|1=section|needs=Need more info about how to get through this Gym}}
[[File:Snowpoint Gym DP.png|right|thumb|270px|Layout of the Snowpoint Gym.]]
'''Make sure that you heal your Pokémon before entering the Gym.''' It is also recommended that you train your Pokémon until they are at about Level 40 before challenging the Gym.
'''Make sure that you heal your Pokémon before entering the Gym.''' It is also recommended that you train your Pokémon until they are at about Level 40 before challenging the Gym.


This Gym specializes in {{type|Ice}}. The Gym Leader is [[Candice]]. Her strongest Pokémon is at level 42. Be sure to bring Pokémon with {{type|Fire}} and {{type|Fighting}} moves. Pokémon with {{type|Rock}} or {{type|Steel}} moves will also help a lot. As the Trainers and Leader Candice have diverse teams consisting other Pokémon (especially {{type|Water}} Pokémon) and even some unexpected ones (such as {{p|Medicham}} and {{p|Steelix}}), bringing Pokémon with {{type|Electric}}, {{type|Grass}} and {{type|Flying}} or {{type|Ghost}} moves are also recommended. However, be very careful if you are really using Rock-type, Grass-type or Flying-type Pokémon! Grass-type and Flying-type Pokémon are weak to Ice-type moves, which you should know. Rock-type Pokémon are not, but the Grass/Ice-type Pokémon {{p|Snover}} are very common in this Gym, and those Snover can have some Grass-type moves to attack.
This Gym specializes in {{type|Ice}}. The Gym Leader is [[Candice]]. Her strongest Pokémon is at level 42. Be sure to bring Pokémon with {{type|Fire}} and {{type|Fighting}} moves. Pokémon with {{type|Rock}} or {{type|Steel}} moves will also help a lot. As the Trainers and Leader Candice have diverse teams consisting other Pokémon (especially {{type|Water}} Pokémon) and even some unexpected ones (such as {{p|Medicham}} and {{p|Steelix}}), bringing Pokémon with {{type|Electric}}, {{type|Grass}} and {{type|Flying}} or {{type|Ghost}} moves are also recommended. Grass-type and Flying-type Pokémon are weak to Ice-type moves, which you should know. Rock-type Pokémon are not, but the Grass/Ice-type Pokémon {{p|Snover}} are very common in this Gym, and those Snover can have some Grass-type moves to attack.


If {{p|Chimchar}} is your starter Pokémon, be sure to bring its evolution, {{p|Monferno}}, or its final form, {{p|Infernape}}. You'll beat the Gym easily. The only other Fire-type Pokémon found in the wild in [[Sinnoh]] are {{p|Ponyta}} and its evolution {{p|Rapidash}}, which may also help. Fire-type Pokémon really help a lot in this Gym, as you will quickly realize.
If {{p|Chimchar}} was your starter Pokémon, {{p|Infernape}} will help you beat the Gym easily. The only other Fire-type Pokémon found in the wild in [[Sinnoh]] are {{p|Ponyta}} and its evolution {{p|Rapidash}}. {{p|Empoleon}} is pretty helpful, too. With its types, it has a double resistance to Ice-type moves, and if it knows some Steel-type moves, it will not only get same-type attack bonus, but it will be super effective as well.
 
{{p|Empoleon}} is pretty helpful, too. With its types, it has a double resistance to Ice-type moves, and if it knows some Steel-type moves, it will not only get same-type attack bonus, but it will be super effective as well.


The Snowpoint Gym puzzle consists of a four-level ice rink with ramps connecting the various floors. Step on a tile of ice, and you'll slide all the way until you hit a wall, an obstacle (a snowball as well if you don't have enough speed), a Trainer, or a snow tile. There are several snowballs that are blocking the stairs to the Gym Leader. You must destroy them by sliding down the ramps at them from a level high enough. You'll gain more power and speed if you slide from a higher level.
The Snowpoint Gym puzzle consists of a four-level ice rink with ramps connecting the various floors. Step on a tile of ice, and you'll slide all the way until you hit a wall, an obstacle (a snowball as well if you don't have enough speed), a Trainer, or a snow tile. There are several snowballs that are blocking the stairs to the Gym Leader. You must destroy them by sliding down the ramps at them from a level high enough. You'll gain more power and speed if you slide from a higher level.
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All of Candice's Pokémon are weak to Fire-type moves except for her {{p|Medicham}}. Ice-type Pokémon are also weak to Fighting-type, Steel-type and Rock-type moves. Candice sends out her {{p|Snover}} first. Its [[Ability]] {{a|Snow Warning}} will make it begin to [[hail]], damaging every Pokémon that isn't at least partly Ice-type. Try not to let this bother you and quickly defeat it. Its major weakness is Fire-types move like {{m|Flame Wheel}}. {{p|Sneasel}} shouldn't be too much of a threat, but it is very fast, and will probably outspeed your Pokémon even if you are using speedy Pokemon like Infernape. It also has high Attack stat, but its defensive stats clearly aren't the best. Its typing ({{t|Dark}}/Ice) also gives it a major weakness: Fighting-type moves. Even one hit of {{m|Mach Punch}} or {{m|Rock Smash}} can deal serious damage on it, and a stronger Fighting-type move like {{m|Brick Break}} will render it unable to battle. If you don't have Pokémon with Fighting-type moves, land two or three hits on Sneasel from a Rock-type move like {{m|Rock Throw}} or a Steel-type move like {{m|Metal Claw}}, and it's gone. Candice has a Pokémon you probably didn't expect— Medicham. It is a Fighting/{{t|Psychic}}-type Pokémon. It is weak to Flying-type moves (like {{m|Fly}}) and Ghost-type moves (like {{m|Shadow Ball}}). Avoid sending in a Flying-type Pokémon if you can because Medicham has {{m|Ice Punch}}. Candice's strongest Pokémon is her {{p|Abomasnow}}, which is the evolution of Snover and can confuse your Pokémon with {{m|Swagger}} or put them to sleep with {{m|GrassWhistle}}, which fortunately has low accuracy. It also knows {{m|Wood Hammer}}, a Grass-type move that has 120 base power (so don't use Rock-type Pokémon). However, it deals recoil damage. Abomasnow's Speed stat isn't the best, so hit it with a strong Fire-type move (like {{m|Flamethrower}} or {{m|Fire Blast}}) before it can hurt you.
All of Candice's Pokémon are weak to Fire-type moves except for her {{p|Medicham}}. Ice-type Pokémon are also weak to Fighting-type, Steel-type and Rock-type moves. Candice sends out her {{p|Snover}} first. Its [[Ability]] {{a|Snow Warning}} will make it begin to [[hail]], damaging every Pokémon that isn't at least partly Ice-type. Try not to let this bother you and quickly defeat it. Its major weakness is Fire-types move like {{m|Flame Wheel}}. {{p|Sneasel}} shouldn't be too much of a threat, but it is very fast, and will probably outspeed your Pokémon even if you are using speedy Pokemon like Infernape. It also has high Attack stat, but its defensive stats clearly aren't the best. Its typing ({{t|Dark}}/Ice) also gives it a major weakness: Fighting-type moves. Even one hit of {{m|Mach Punch}} or {{m|Rock Smash}} can deal serious damage on it, and a stronger Fighting-type move like {{m|Brick Break}} will render it unable to battle. If you don't have Pokémon with Fighting-type moves, land two or three hits on Sneasel from a Rock-type move like {{m|Rock Throw}} or a Steel-type move like {{m|Metal Claw}}, and it's gone. Candice has a Pokémon you probably didn't expect: Medicham. It is a Fighting/{{t|Psychic}}-type Pokémon. It is weak to Flying-type moves (like {{m|Fly}}) and Ghost-type moves (like {{m|Shadow Ball}}). Avoid sending in a Flying-type if you can because Medicham has {{m|Ice Punch}}. Candice's strongest Pokémon is her {{p|Abomasnow}}, which is the evolution of Snover and can confuse your Pokémon with {{m|Swagger}} or put them to sleep with {{m|GrassWhistle}}, which fortunately has low accuracy. It also knows {{m|Wood Hammer}}, a Grass-type move that has 120 base power (so don't use Rock-type Pokémon against it). However, Wood Hammer deals recoil damage. Abomasnow's Speed stat isn't the best, so hit it with a strong Fire-type move (like {{m|Flamethrower}} or {{m|Fire Blast}}) before it can hurt you.


After being defeated, Candice will give you Icicle Badge. The Icicle Badge will allow you to use {{HM|08|Rock Climb}} (which was located northeast of the Hiker's house on [[Route 217]]) outside of battle. Candice will also give you {{TM|72|Avalanche}}, an Ice-type move whose base power doubles if the Pokémon that uses it has been hurt by the opponent in the same turn, but forces the user to go last.
After being defeated, Candice will give you the Icicle Badge, which will allow you to use {{HM|08|Rock Climb}} (which was located northeast of the Hiker's house on [[Route 217]]) outside of battle. Candice will also give you {{TM|72|Avalanche}}, an Ice-type move whose base power doubles if the Pokémon that uses it has been hurt by the opponent in the same turn, but forces the user to go last.
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Now you should stop by the Pokémon Center, then head back to [[Acuity Lakefront]].
! Item
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{{itlisth|Ice}}
{{itemlist|TM Ice|Reward for defeating Candice|D=yes|P=yes|Pt=yes|display={{TM|72|Avalanche}}}}
{{itlistfoot|Ice}}
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Now heal your Pokémon, then head back to [[Acuity Lakefront]].


==Back to Acuity Lakefront==
==Back to Acuity Lakefront==
The {{tc|Galactic Grunt|Galactic Grunts}} are still there, but they won't be blocking the entrance to the lake. Head inside [[Lake Acuity]].
The {{tc|Galactic Grunt|Galactic Grunts}} are still there, but they won't be blocking the entrance to the lake. Go in.
==Lake Acuity==
 
You'll see Rival [[Barry]] battling Commander [[Jupiter]]. It seems that Barry has lost and failed to protect {{p|Uxie}}. Jupiter talks to you about where Uxie and the other 2 [[Lake guardians]] are -- [[Galactic HQ]] in [[Veilstone City]]. She then leaves without battling you. Barry then says that he must get stronger, "not just because of winning or losing", then disappeared.
You'll see Rival [[Barry]] battling Commander [[Jupiter]]. It seems that Barry has lost and failed to protect {{p|Uxie}}. Jupiter talks to you about where Uxie and the other 2 [[Lake guardians]] are: the [[Galactic HQ]] in [[Veilstone City]]. She then leaves without battling you. Barry says that he must get stronger, "not just because of winning or losing," then disappears.
 
Surf around and collect {{TM|14|Blizzard}}. There is still nothing inside [[Acuity Cavern]].


Surf around and collect {{TM|14|Blizzard}}. There is, again, nothing inside [[Acuity Cavern]].
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Afterwards, you'll need to fly to Veilstone City. But you can check out other places before proceeding.
Afterwards, you'll need to fly to Veilstone City. But you can check out other places before proceeding.
==Now that you can use {{m|Rock Climb}}......==
 
There are some places for you to access. There are items to get and Trainers to fight, which you previously couldn't.
==Now that you can use Rock Climb...==
There are some places for you to access. There are items to get and Trainers to fight, which you previously couldn't. Take the time to explore!
===[[Mt. Coronet]] (Southern area)===
===[[Mt. Coronet]] (Southern area)===
'''You'll need to bring a Pokémon with {{m|Surf}} and {{m|Strength}}.'''
'''You'll need to bring a Pokémon with {{m|Surf}} and {{m|Strength}}.'''
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==Veilstone City==
==Veilstone City==
With the ability to use Rock Climb on the field, there is also an item for you to get before you proceed. There is a [[Full Incense]] for you to grab at the southeast of the Gym.
With the ability to use Rock Climb in the field, there is also an item for you to get before you proceed. There is a [[Full Incense]] for you to grab southeast of the Gym.
 
Now head to the northeast part of the city. Go up the stairs, and you are at the highest point of the city, where the Galactic HQ is. A Galactic Grunt tells you that you need a key to access. Then he accidentally drops an item when he runs away. Pick it up and you'll find that it is the [[Storage Key]]. You may wonder if you can use it to access the HQ, so head inside. Use the door in the middle or on the left. The right one is a one-way exit.


Now head to the northeast part of the city. Go up the stairs, and you are on the highest point of the city, where Galactic HQ is. A Galactic Grunt tells you that you need a key to access. Then he accidentally drops an item when leaving. Pick it up, and you'll find that it is the [[Storage Key]]. You may wonder if you can use it to access the HQ, so head inside. Use the door in the middle or on the left. The right one is a one-way exit.
{| class="expandable" align="center" style="background: #{{Pearl color light}}; -moz-border-radius: 1em; border: 5px solid #{{Diamond color light}};"
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{{Itlistfoot|road}}
{{Itlistfoot|road}}
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==Galactic HQ==
==Galactic HQ==
Check the door near the reception. It seems that the Storage Key does not work on this door. Now what?
Check the door near the reception. It seems that the Storage Key does not work on this door. Now what?


Remember where you fought the grunts with [[Professor Rowan]]'s aide [[Dawn]]/[[Lucas]] to get back her/his Pokédex? Remember where you got {{HM|02|Fly}}? That's the place to go -- [[Galactic Warehouse]] on the northwest part of the city!
Remember where you fought the grunts with [[Professor Rowan]]'s aide [[Dawn]]/[[Lucas]] to get back her/his Pokédex? That's the place to go: the [[Galactic Warehouse]], at the northwest part of the city!
 
==Galactic Warehouse==
==Galactic Warehouse==
{{incomplete|1=secton|needs=Need more info about how to proceed in the isolated part of Galactic HQ}}
{{incomplete|1=secton|needs=Need more info about how to proceed in the isolated part of Galactic HQ}}
[[File:Galactic Warehouse B1F DP.png|right|thumb|375px|The basement of the Galactic Warehouse.]]
'''Heal your Pokémon before proceeding.'''
'''Heal your Pokémon before proceeding.'''


Go inside the warehouse. Use the Storage Key on the door. The key is gone afterwards, but it doesn't matter— you won't need it anymore. Grab the [[Dusk Stone]], and go down the stairs.
Go inside the warehouse. Use the Storage Key on the door. The key is gone afterwards, but it doesn't matter— you won't need it anymore. Grab the [[Dusk Stone]], and go down the stairs.
{| class="expandable" align="center" style="background: #{{Pearl color light}}; -moz-border-radius: 1em; border: 5px solid #{{Diamond color light}};"
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{{itlistfoot|building}}
{{itlistfoot|building}}
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After getting down the stairs, you will find two ways, one to the north and another to the east. If you take the way heading north, you can talk to a Scientist that won't fight you, but you can do nothing else until you find the key. Head east and fight the grunts along the way. Then go up the stairs, and you will be in isolated parts of Galactic HQ. Yep, this is a tunnel linking the warehouse and HQ.


Now you have to fight all grunts and even {{tc|Scientist|Scientists}} along the way. How come even Scientists work for a villainous team? You will also encounter some yellow warp panels, which warps you to different rooms. Go through all stairs and warp panels to collect all items and fight all Trainers. There is a room that has a stair, a grunt and a warp panel. The stairs leads ultimately to a room where you can collect a TM when you get the key you need. Come back later.
After getting down the stairs, you will find two corridors, one to the north and another to the east. If you take the way heading north, you can talk to a Scientist (who won't fight you), but you can do nothing else until you find the key. Head east and fight the grunts along the way. Then go up the stairs, and you will be in isolated parts of Galactic HQ. Yep, this is a tunnel linking the warehouse and HQ.
 
Now you have to fight all grunts and even {{tc|Scientist|Scientists}} along the way. How come even Scientists work for a villainous team? You will also encounter some yellow [[Warp tile|warp panels]], which teleport you to different rooms when you step on them. Go through all stairs and warp panels to collect all items and fight all Trainers. There is a room that has a staircase, a grunt and a warp panel. The stairs lead ultimately to a room where you can collect a TM when you get the key you need. Come back later.
 
{| class="expandable" align="center" style="background: #{{Pearl color light}}; -moz-border-radius: 1em; border: 5px solid #{{Diamond color light}};"
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{{trainerfooter|road}}
{{trainerfooter|road}}
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Finally, you will be back to the tunnel linking the warehouse and HQ. Fight the Trainers and collect the items. The item near the door and the scientist that won't fight you is the [[Galactic Key]]— the key you need. Now get back to the room that you need this key to get through. Use the key on the door, go inside and collect {{TM|21|Frustration}}. Then go to where you collected the key again. Use the key on the door, then go up the stairs and leave.
Finally, you will be back to the tunnel linking the warehouse and HQ. Fight the Trainers and collect the items. The item near the door and the scientist that won't fight you is the [[Galactic Key]]— the key you need. Now get back to the room that you need this key to get through. Use the key on the door, go inside and collect {{TM|21|Frustration}}. Then go to where you collected the key again. Use the key on the door, then go up the stairs and leave.


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==Back to Galactic HQ (Part 1)==
==Back to Galactic HQ (Part 1)==
'''Heal your Pokémon before proceeding.'''
'''Heal your Pokémon before proceeding.'''
[[File:Team Galactic HQ DP.png|thumb|220px|Galactic HQ]]
[[File:Team Galactic HQ DP.png|left|thumb|180px|Galactic HQ's exterior.]]
Get back to [[Galactic HQ]] and go inside from the middle or left door. Check the door near the reception again. Use [[Galactic Key]] you got earlier to open it, then go up the stairs.
[[File:Galactic HQ 1F DP.png|left|thumb|275px|Galactic HQ 1F]]
 
[[File:Galactic HQ 3F DP.png|right|thumb|275px|Galactic HQ 3F]]
There is a hidden item near the stairs. Grab it, then proceed. Fight the Trainers along the way. You'll see "Team Galactic TV Room" after fighting the grunts, but don't go inside for now. Go through the two warp panels to collect the item first. After that, go inside the TV Room. Fight the {{tc|Scientist}}, then go through the warp panel.
[[File:Galactic HQ 2F DP.png|left|thumb|275px|Galactic HQ 2F]]
 
[[File:Galactic HQ 4F DP.png|right|thumb|275px|Galactic HQ 4F— location of the boss battle!]]
You'll end up in the entrance of "Team Galactic Nap Room". (Can you believe that the boss of [[Team Galactic]] cares about the grunts so much? Even a sleeping place for them is provided!) Just like the Snowbound Lodge on {{rt|216|Sinnoh}}, you can sleep on a bed (but be sure to check if it is occupied before sleeping on it). Get onto the bed, press down on Control Pad, press A, then answer "Yes". Your Pokémon will be fully healed. Make good use of this Nap Room!
 
After taking a nap, go up the stairs. Collect the items and fight the grunts along the way. Then you'll see three warp panels. Two of them bring you to dead ends (may have items), and the remaining one on the left lets you proceed. Finally, another flight of stairs takes you to a door that can be opened with the Galactic Key. Open the door, but don't step forward...... '''one more step and you'll be in a boss battle!'''
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{{trainerfooter|building|1}}
{{trainerfooter|building|1}}
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Get back to [[Galactic HQ]] and go inside from the middle or left door. Check the door near the reception again. Use [[Galactic Key]] you got earlier to open it, then go up the stairs.
There is a hidden item near the stairs. Grab it, then proceed. Fight the Trainers along the way. You'll see "Team Galactic TV Room" after fighting the grunts, but don't go inside for now. Go through the two warp panels to collect the item first. After that, go inside the TV Room. Fight the {{tc|Scientist}}, then go through the warp panel.
You'll end up in the entrance of "Team Galactic Nap Room". (Can you believe that the boss of [[Team Galactic]] cares about the grunts so much? Even a sleeping place for them is provided!) Just like the Snowbound Lodge on {{rt|216|Sinnoh}}, you can sleep on a bed (but be sure to check if it is occupied before sleeping on it). Get onto the bed, press down on Control Pad, press A, then answer "Yes". Your Pokémon will be fully healed. Make good use of this Nap Room!
After taking a nap, go up the stairs. Collect the items and fight the grunts along the way. Then you'll see three warp panels. Two of them bring you to dead ends (may have items), and the remaining one on the left lets you proceed. Finally, another flight of stairs takes you to a door that can be opened with the Galactic Key. Open the door, but don't step forward...... '''one more step and you'll be in a boss battle!'''
{{WalkthroughPrevNext |
{{WalkthroughPrevNext |
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