Appendix:Black and White walkthrough/Section 1: Difference between revisions

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* The {{type2|Grass}} {{p|Snivy}} has the most weaknesses out of the three starters, with five- {{t|Fire}}-, {{t|Bug}}-, {{t|Poison}}-, {{t|Flying}}-, and {{type2|Ice}}s (although it and its evolutions make up for this with their superior [[Defence]][[Special Defence|s]]). Its Grass attacks are strong against {{t|Rock}}-, {{t|Ground}}-, and {{type2|Water}}s. Snivy is suitable if you are an expert.
* The {{type2|Grass}} {{p|Snivy}} has the most weaknesses out of the three starters, with five- {{t|Fire}}-, {{t|Bug}}-, {{t|Poison}}-, {{t|Flying}}-, and {{type2|Ice}}s (although it and its evolutions make up for this with their superior [[Defence]][[Special Defence|s]]). Its Grass attacks are strong against {{t|Rock}}-, {{t|Ground}}-, and {{type2|Water}}s. Snivy is suitable if you are an expert.
* The {{type2|Fire}} {{p|Tepig}} is great when battling {{t|Grass}}-, {{t|Bug}}-. {{t|Ice}}- and {{type2|Steel}}-s, but has trouble when facing {{t|Water}}-, {{t|Ground}}-, and {{type2|Rock}}s.  Tepig is unique amongst the Unova starters due to it gaining a secondary type as it grows, while Snivy and Oshawott do not. The type, {{t|Fighting}}, adds two weaknesses in {{t|Psychic}} and {{t|Flying}}, but elimanates the Rock-type weakness. With their ability to learn Fighting moves (albeit {{m|Arm Thrust|only}} {{m|Hammer Arm|two}} naturally) as well as Fire attacks, Tepig's evolutions have the most type advantages of the starter evolutions- with the added edge against {{t|Normal}}- {{t|Dark}}- and {{type2|Rock}} Pokémon. Tepig is the best to play with if you are a beginner.
* The {{type2|Fire}} {{p|Tepig}} is great when battling {{t|Grass}}-, {{t|Bug}}-. {{t|Ice}}- and {{type2|Steel}}s, but has trouble when facing {{t|Water}}-, {{t|Ground}}-, and {{type2|Rock}}s.  Tepig is unique amongst the Unova starters due to it gaining a secondary type as it grows, while Snivy and Oshawott do not. The type, {{t|Fighting}}, adds two weaknesses in {{t|Psychic}} and {{t|Flying}}, but elimanates the Rock-type weakness. With their ability to learn Fighting moves (albeit {{m|Arm Thrust|only}} {{m|Hammer Arm|two}} naturally) as well as Fire attacks, Tepig's evolutions have the most type advantages of the starter evolutions- with the added edge against {{t|Normal}}- {{t|Dark}}- and {{type2|Rock}} Pokémon. Tepig is the best to play with if you are a beginner.
* The {{type2|Water}} {{p|Oshawott}}'s Water attacks have an advantage when facing {{t|Fire}}-, {{t|Rock}}-, and {{type2|Ground}}s, but may struggle with {{t|Grass}}- and {{type2|Electric}}s. With only two disadvantages even in its final form, Oshawott is arguably the safest choice of the three starters. Oshawott and its evolutions provide an intermediate player a good game.
* The {{type2|Water}} {{p|Oshawott}}'s Water attacks have an advantage when facing {{t|Fire}}-, {{t|Rock}}-, and {{type2|Ground}}s, but may struggle with {{t|Grass}}- and {{type2|Electric}}s. With only two disadvantages even in its final form, Oshawott is arguably the safest choice of the three starters. Oshawott and its evolutions provide an intermediate player a good game.


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These [[Trainer Battles|battles]] should not pose a problem at all; as they have no [[Same Type Attacking Bonus|STAB]] moves to hurt you with. {{p|Snivy}}, {{p|Oshawott}} and {{p|Tepig}} come with a status and a physical move ({{m|Tackle}} and {{m|Tail Whip}}/{{m|Leer}}). The strategy to defeat them is to keep using your starters damging attack, while they will use the Status moves to lower your [[Stats#Defense|Defense]].
These [[Pokémon battles|battles]] should not pose a problem at all; as they have no [[Same-type attack bonus|STAB]] moves to hurt you with. {{p|Snivy}}, {{p|Oshawott}} and {{p|Tepig}} come with a status and a physical move ({{m|Tackle}} and {{m|Tail Whip}}/{{m|Leer}}). The strategy to defeat them is to keep using your starter's damaging attack, while they will use the Status moves to lower your {{Stat|Defense}}.




=== The Journey Begins ===
=== The Journey Begins ===
Leaving your room in tatters, your friends suggest that you introduce your new Pokémon to Mom. She heals your Pokémon for you, and tells you not to worry about the sad state of your bedroom.  Seeing that you are about to set out on a long adventure, she gives you a gift — the [[Xtransceiver]]!  This gadget attaches to the wrist and allows video calls with up to four people at once, a handy way for Mom and [[Professor Juniper]] to contact you and your friends.
Leaving your room in tatters, your friends suggest that you introduce your new Pokémon to Mom. She heals your Pokémon for you, and tells you not to worry about the sad state of your bedroom.  Seeing that you are about to set out on a long adventure, she gives you a gift — the [[Xtransceiver]]!  This gadget attaches to the wrist and allows video calls with up to four people at once, a handy way for Mom and [[Professor Juniper]] to contact you and your friends.


The three of you decide to stop by the Juniper Lab to thank the professor for her gift.  [[Bianca]] rushes off to tell her family of her impending adventure, and [[Cheren]] leaves for the lab.  He waits outside for the two of you, but you'll need to stop by Bianca's house to pick her up.  When you step inside, her dad is angry, and dead-set against her leaving.  He cools off a little and she leaves for the lab.  When you all arrive, {{prof|Juniper}} asks if you three would mind helping with her studies, researching the origins of Pokémon.  She hands each of you a [[Pokédex]], and gives you a chance to name your new Pokémon before sending you on your way.  Mom is waiting outside the lab, and hands each of you a {{DL|List of key items in Generation V|Town Map}} to start off your journey.
The three of you decide to stop by the Juniper Lab to thank the professor for her gift.  [[Bianca]] rushes off to tell her family of her impending adventure, and [[Cheren]] leaves for the lab.  He waits outside for the two of you, but you'll need to stop by Bianca's house to pick her up.  When you step inside, her dad is angry, and dead-set against her leaving.  He cools off a little and she leaves for the lab.  When you all arrive, {{prof|Juniper}} asks if you three would mind helping with her studies, researching the origins of Pokémon.  She hands each of you a [[Pokédex]], and gives you a chance to name your new Pokémon before sending you on your way.  Mom is waiting outside the lab, and hands each of you a {{DL|List of key items in Generation V|Town Map}} to start off your journey.
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{{rt|1|Unova}} has two Normal-types, Patrat and Lilipup. Strengthwise, the Lilipup line is stronger than Patrat's; however, to win capture both of them.   
{{rt|1|Unova}} has two Normal-types, Patrat and Lillipup. Strengthwise, the Lillipup line is stronger than Patrat's; however, to win, it's advisable to capture both of them.   
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