Appendix:Black 2 and White 2 walkthrough/Section 14: Difference between revisions

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(Created page with "== Route 21 == thumb|Route 21 {{rt|21|Unova}} is a short ocean route that leads south from Humilau City. A large island that houses [[Seaside...")
 
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Just inside the North Entrance, you pair up with [[Hugh]] to take on a couple of Grunts.  He leads with his starter Pokémon at level 50, which is great against the four {{type|Poison}} Pokémon unless it happens to be a {{p|Serperior}}.  Hand the pair a quick defeat and they hurry off.  Before he leaves, [[Hugh]] claims that the barrier can be deactivated by either flipping a few switches{{sup/5|B2}}, or using a password{{sup/5|W2}}.  Leave this room, and take either the northern{{sup/5|B2}} or southern{{sup/5|W2}} stairway to reach the basement.
Just inside the North Entrance, you pair up with [[Hugh]] to take on a couple of Grunts.  He leads with his starter Pokémon at level 50, which is great against the four {{type|Poison}} Pokémon unless it happens to be a {{p|Serperior}}.  Hand the pair a quick defeat and they hurry off.  Before he leaves, [[Hugh]] claims that the barrier can be deactivated by either flipping a few switches{{sup/5|B2}}, or using a password{{sup/5|W2}}.  Leave this room, and take either the northern{{sup/5|B2}} or southern{{sup/5|W2}} stairway to reach the basement.


=== B1F ''({{color|{{black 2 color}}|Black 2}})'' ===
 
{| width="100%" align="center" style="background: #{{black 2 color light}}; {{roundy}}; border: 3px solid #{{black 2 color}};"
|-
|
=== B1F{{sup/5|B2}} ===
{| class="expandable" align="center" style="background: #{{locationcolor/med|building}}; {{roundy}}; border: 5px solid #{{locationcolor/light|building}};"
{| class="expandable" align="center" style="background: #{{locationcolor/med|building}}; {{roundy}}; border: 5px solid #{{locationcolor/light|building}};"
|- align="center"
|- align="center"
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There are three Grunts here; the first will not attack, but the others will if they detect you.  If you need to heal up, you can visit the bed in the northeast room.  In the west room, a Grunt will record the entries for {{p|Reshiram}} and {{p|Zekrom}} in your [[Pokédex]].  The six rooms that surround the stairwell each have warp panels that aim to disorient intruders.  Four of these tiles lead back to the switches inside the North Entrance.
There are three Grunts here; the first will not attack, but the others will if they detect you.  If you need to heal up, you can visit the bed in the northeast room.  In the west room, a Grunt will record the entries for {{p|Reshiram}} and {{p|Zekrom}} in your [[Pokédex]].  The six rooms that surround the stairwell each have warp panels that aim to disorient intruders.  Four of these tiles lead back to the switches inside the North Entrance.


{| align="center" style="background: #{{locationcolor/med|building}}; {{roundy}}; border: 2px solid #{{locationcolor/dark|building}};"
{| align="center" style="background: #{{locationcolor/med|building}}; {{roundy}}; border: 2px solid #{{locationcolor/dark|building}};" cellpadding="2"
|-
|-
! style="background: #{{locationcolor/light|building}}; {{roundytl|5px}};" | Switch
! style="background: #{{locationcolor/light|building}}; {{roundytl|5px}};" | Switch
! style="background: #{{locationcolor/light|building}}; {{roundytr|5px}};" | Accessed via
! style="background: #{{locationcolor/light|building}}; {{roundytr|5px}};" | Accessed via
|-
|- style="background: #FFFFFF;"
| style="background: #FFFFFF; padding: 3px;" | #1
| padding: 3px;" | #1
| style="background: #FFFFFF; padding: 3px;" | Northwest room, top-left corner
| padding: 3px;" | Northwest room, top-left corner
|-
|- style="background: #FFFFFF;"
| style="background: #FFFFFF; padding: 3px;" | #2
| padding: 3px;" | #2
| style="background: #FFFFFF; padding: 3px;" | East room, top-left corner
| padding: 3px;" | East room, top-left corner
|-
|- style="background: #FFFFFF;"
| style="background: #FFFFFF; padding: 3px;" | #3
| padding: 3px;" | #3
| style="background: #FFFFFF; padding: 3px;" | Southwest room, top-left corner
| padding: 3px;" | Southwest room, top-left corner
|-
|- style="background: #FFFFFF;"
| style="background: #FFFFFF; padding: 3px;" | #4
| padding: 3px;" | #4
| style="background: #FFFFFF; padding: 3px;" | Southeast room, bottom-right corner
| padding: 3px;" | Southeast room, bottom-right corner
|}
|}




With the four switches engaged, the electrified barrier deactivates.  Step on the teleporter to warp to the Command Center.
With the four switches engaged, the electrified barrier deactivates.  Step on the teleporter to warp to the Command Center.
|}


=== B1F ''({{color|{{white 2 color dark}}|White 2}})'' ===
 
{| width="100%" style="background: #{{white 2 color}}; {{roundy}}; border: 3px solid #{{white 2 color dark}};"
|-
|
=== B1F{{sup/5|W2}} ===
{| class="expandable" align="center" style="background: #{{locationcolor/med|building}}; {{roundy}}; border: 5px solid #{{locationcolor/light|building}};"
{| class="expandable" align="center" style="background: #{{locationcolor/med|building}}; {{roundy}}; border: 5px solid #{{locationcolor/light|building}};"
|- align="center"
|- align="center"
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There are three Grunts here; the first will not attack, but the others will if they detect you.  If you need to heal up, you can visit the bed in the east room.  In the west room, a Grunt will record the entries for {{p|Reshiram}} and {{p|Zekrom}} in your [[Pokédex]].  There are five clues needed to learn the password, which changes with every adventure and may contain letters or numbers.  Using the password requires the {{DL|List of key items in Generation V|Plasma Card}}, which can be obtained from the female Plasma Grunt in the center of the dining hall, the west/southwest room.
There are three Grunts here; the first will not attack, but the others will if they detect you.  If you need to heal up, you can visit the bed in the east room.  In the west room, a Grunt will record the entries for {{p|Reshiram}} and {{p|Zekrom}} in your [[Pokédex]].  There are five clues needed to learn the password, which changes with every adventure and may contain letters or numbers.  Using the password requires the {{DL|List of key items in Generation V|Plasma Card}}, which can be obtained from the female Plasma Grunt in the center of the dining hall, the west/southwest room.


{| align="center" style="background: #{{locationcolor/med|building}}; {{roundy}}; border: 2px solid #{{locationcolor/dark|building}};"
{| align="center" style="background: #{{locationcolor/med|building}}; {{roundy}}; border: 2px solid #{{locationcolor/dark|building}};" cellpadding="2"
|-
|-
! colspan="2" style="background: #{{locationcolor/light|building}}; {{roundytl|5px}};" | Potential Passwords
! colspan="2" style="background: #{{locationcolor/light|building}}; {{roundytop|5px}};" | Potential Passwords
|-
|-
! style="background: #{{locationcolor/light|building}};" | Password
! style="background: #{{locationcolor/light|building}};" | Password
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| style="padding: 3px;" | Reshiram
| style="padding: 3px;" | Reshiram
|- style="background: #FFFFFF;"
|- style="background: #FFFFFF;"
| style="{{roundybl|5px}}; padding: 3px;" | #5
| padding: 3px;" | #5
| style="{{roundybr|5px}}; padding: 3px;" | Zekrom
| padding: 3px;" | Zekrom
|}
|}




With the password entered, the electrified barrier deactivates.  Step on the teleporter to warp to the Command Center.
With the password entered, the electrified barrier deactivates.  Step on the teleporter to warp to the Command Center.
|}


=== Command Center ===
=== Command Center ===
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{| class="expandable" align="center" style="background: #{{locationcolor/med|forest}}; {{roundy}}; border: 5px solid #{{locationcolor/light|forest}};"
{| class="expandable" align="center" style="background: #{{locationcolor/med|forest}}; {{roundy}}; border: 5px solid #{{locationcolor/light|forest}};"
|- align="center"
|- align="center"
! Entrance
! Route 13 Entrance
|-
|-
|
|
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{{catch/entry5-2|550|Basculin|no|yes|Rippling|35-50|all=30%|type1=Water}}
{{catch/entry5-2|550|Basculin|no|yes|Rippling|35-50|all=30%|type1=Water}}
{{catch/entry5-2|087|Dewgong|yes|yes|Rippling|40-50|all=10%|type1=Water|type2=Ice}}
{{catch/entry5-2|087|Dewgong|yes|yes|Rippling|40-50|all=10%|type1=Water|type2=Ice}}
{{catch/div|cave|Special}}
{{catch/entry5-2|646|Kyurem|yes|yes|Special|70|all={{tt|One|Can only be caught after catching or defeating Reshiram or Zekrom at Dragonspiral Tower}}|type1=Dragon|type2=Ice}}
{{catch/entry5-2|646B|Kyurem|yes|no|Special|55|all={{tt|One|Can't be caught}}|type1=Dragon|type2=Ice}}
{{catch/entry5-2|646W|Kyurem|no|yes|Special|55|all={{tt|One|Can't be caught}}|type1=Dragon|type2=Ice}}
{{catch/footer|cave}}
{{catch/footer|cave}}
|}
|}
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! colspan="4" style="background: #{{locationcolor/light|building}};" | B2F
! colspan="4" style="background: #{{locationcolor/light|building}};" | B2F
|-
|-
{{itemlist|Plasma Card|From female Plasma Grunt on the north side of the maze|B2=yes|W2=no|display={{DL|List of key items in Generation V|Plasma Card}}}}
{{itemlist|Plasma Card|From female Plasma Grunt on the north side of the maze|B2=yes|display={{DL|List of key items in Generation V|Plasma Card}}}}
{{itemlist|Zinc|In front of the glowing blue column|B2=yes|W2=yes|display={{DL|Vitamin|Zinc}}}}
{{itemlist|Zinc|In front of the glowing blue column|B2=yes|W2=yes|display={{DL|Vitamin|Zinc}}}}
{{itemlist|Max Revive|
{{itemlist|Max Revive|
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* Southwest corner of the room{{sup/5|B2}}
* Southwest corner of the room{{sup/5|B2}}
* Southeast corner of the room{{sup/5|W2}}|B2=yes|W2=yes|display={{DL|Ether|Max Elixir}}}}
* Southeast corner of the room{{sup/5|W2}}|B2=yes|W2=yes|display={{DL|Ether|Max Elixir}}}}
{{itemlist|Power Band|East side of the pipe maze|B2=yes|W2=no|display={{DL|EV-enhancing item|Power Band}}}}
{{itemlist|Power Band|East side of the pipe maze|B2=yes|display={{DL|EV-enhancing item|Power Band}}}}
{{itemlist|Power Belt|West side of the pipe maze|B2=no|W2=yes|display={{DL|EV-enhancing item|Power Belt}}}}
{{itemlist|Power Belt|West side of the pipe maze|W2=yes|display={{DL|EV-enhancing item|Power Belt}}}}
{{itlistfoot|building}}
{{itlistfoot|building}}
|}
|}
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As soon as you set foot inside, a pair of Plasma Grunts attacks.  Knock them around a bit before taking the teleporter into the belly of the ship.
As soon as you set foot inside, a pair of Plasma Grunts attacks.  Knock them around a bit before taking the teleporter into the belly of the ship.


==== B2F ''({{color|{{black 2 color}}|Black 2}})'' ====
 
{| width="100%" style="background: #{{black 2 color light}}; {{roundy}}; border: 3px solid #{{black 2 color}};"
|-
|
==== B2F{{sup/5|B2}} ====
When you warp into the room where {{p|Kyurem}} is imprisoned, you draw the attention of the nearby Plasma Grunt.  He turns out to be the spy that is working for [[Rood]], and informs you of the room's layout and how to proceed.  To the south is a maze of pipes; navigating the area requires activating switches that extend and retract these pipes.   
When you warp into the room where {{p|Kyurem}} is imprisoned, you draw the attention of the nearby Plasma Grunt.  He turns out to be the spy that is working for [[Rood]], and informs you of the room's layout and how to proceed.  To the south is a maze of pipes; navigating the area requires activating switches that extend and retract these pipes.   


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With the password entered, the electrified barrier deactivates.  Head north to reach {{p|Kyurem}}.
With the password entered, the electrified barrier deactivates.  Head north to reach {{p|Kyurem}}.
|}


==== B2F ''({{color|{{white 2 color dark}}|White 2}})'' ====
{| width="100%" style="background: #{{white 2 color}}; {{roundy}}; border: 3px solid #{{white 2 color dark}};"
|-
|
==== B2F{{sup/5|W2}} ====
When you warp into the room where {{p|Kyurem}} is imprisoned, you draw the attention of the nearby Plasma Grunt.  He turns out to be the spy that is working for [[Rood]], and informs you of the room's layout and how to proceed.  To the south is a maze of pipes; navigating the area requires activating switches that extend and retract these pipes.  On the floor below is a series of warp panels which will eventually lead to the four red switches that deactivate the barrier.
When you warp into the room where {{p|Kyurem}} is imprisoned, you draw the attention of the nearby Plasma Grunt.  He turns out to be the spy that is working for [[Rood]], and informs you of the room's layout and how to proceed.  To the south is a maze of pipes; navigating the area requires activating switches that extend and retract these pipes.  On the floor below is a series of warp panels which will eventually lead to the four red switches that deactivate the barrier.


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With the four switches engaged, the electrified barrier deactivates.  Head north to reach {{p|Kyurem}}.
With the four switches engaged, the electrified barrier deactivates.  Head north to reach {{p|Kyurem}}.
|}


==== Kyurem's Location ====
==== Kyurem's Location ====
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==== Ghetsis' Quarters ====
==== Ghetsis' Quarters ====
Meet [[Ghetsis]], the man who has been behind [[Team Plasma]]'s schemes from the beginning.  He is furious that [[Colress]] lost to you, but his ambitious plans are still in motion.  He intends to use {{p|Kyurem}} to freeze [[Unova]] and force people and Pokémon to submit to his reign.  Before exiting the ship, he summons the [[Shadow Triad]] to take care of you.  The Trio only attack when challenged, so you will have a chance to heal your Pokémon after the first and second battles.
Meet [[Ghetsis]], the man who has been behind [[Team Plasma]]'s schemes from the beginning.  He is furious that [[Colress]] lost to you, but his ambitious plans are still in motion.  He intends to use {{p|Kyurem}} to freeze [[Unova]] and force people and Pokémon to submit to his reign.  Before exiting the ship, he summons the [[Shadow Triad]] to take care of you.  The Shadows only attack when challenged, so you will have a chance to heal your Pokémon between battles.


{| align="center"
{| align="center"
|
|-
{{Party|color={{white color light}}|bordercolor={{black color dark}}|headcolor=999999
|{{Party|color={{white color light}}|bordercolor={{black color dark}}|headcolor=999999
|sprite=Spr B2W2 Shadow Triad.png
|sprite=Spr B2W2 Shadow Triad.png
|prize={{Pdollar}}5100
|prize={{Pdollar}}5100
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}}
}}


{{Party|color={{white color light}}|headcolor=999999|bordercolor={{black color dark}}
|{{Party|color={{white color light}}|headcolor=999999|bordercolor={{black color dark}}
|sprite= Spr B2W2 Shadow Triad.png
|sprite= Spr B2W2 Shadow Triad.png
|prize={{Pdollar}}9180
|prize={{Pdollar}}9180
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}}
}}


{{Party|color={{white color light}}|headcolor=999999|bordercolor={{black color dark}}
|{{Party|color={{white color light}}|headcolor=999999|bordercolor={{black color dark}}
|sprite= Spr B2W2 Shadow Triad.png
|sprite= Spr B2W2 Shadow Triad.png
|prize={{Pdollar}}9180
|prize={{Pdollar}}9180
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