Appeal: Difference between revisions

336 bytes added ,  1 January 2015
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(→‎In the games: We need some Contest Spectaculars stuff. I would get it started, since I did a few contests, but it's bedtime for me.)
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Performing a move whose category is the same as the category of the Contest causes the excitement meter to go up by 1. Moves that are of the two related categories do not affect the excitement meter, while moves that are of the two opposing categories causes the excitement meter to go down by 1.
Performing a move whose category is the same as the category of the Contest causes the excitement meter to go up by 1. Moves that are of the two related categories do not affect the excitement meter, while moves that are of the two opposing categories causes the excitement meter to go down by 1.


If a Pokémon uses a move and the excitement meter reaches five, the Pokémon receives six extra hearts during its appeal, and the excitement meter returns to zero.
If a Pokémon uses a move and the excitement meter reaches five, the Pokémon receives six extra hearts during its appeal, and the excitement meter returns to zero. In Omega Ruby and Alpha Sapphire, a special animation (known as a special talent) is displayed, depending on the Pokémon's type. If the Pokémon has two types, it is randomly selected. For example, a Normal-type Pokémon's animation is known as "Incredible Shining Road" and features the Pokémon running across the floor in zig-zags.


If a Pokémon uses a repeated move that disappoints the judge, the audience will not grow more excited, regardless of the move's Contest type. However, it can still lower the excitement meter.
If a Pokémon uses a repeated move that disappoints the judge, the audience will not grow more excited, regardless of the move's Contest type. However, it can still lower the excitement meter.
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