Appeal: Difference between revisions

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* If a Pokémon becomes nervous due to another Pokémon's move, it is indicated by two tildes on top of each other (≈). A nervous Pokémon cannot move during the round. A move can only unnerve the remaining Pokémon who have not yet showed their appeal during the round. The move may fail to unnerve any of the remaining Pokémon, and Pokémon who are pumped up are less susceptible to nervousness. Examples of moves include {{m|Sing}} and {{m|Sweet Kiss}}.
* If a Pokémon becomes nervous due to another Pokémon's move, it is indicated by two tildes on top of each other (≈). A nervous Pokémon cannot move during the round. A move can only unnerve the remaining Pokémon who have not yet showed their appeal during the round. The move may fail to unnerve any of the remaining Pokémon, and Pokémon who are pumped up are less susceptible to nervousness. Examples of moves include {{m|Sing}} and {{m|Sweet Kiss}}.
* If a move a Pokémon used in the previous round renders it unable to appeal in the current round, it is indicated by an "X" icon or a non-moving sprite{{sup/3|RSE}}.
* If a move a Pokémon used in the previous round renders it unable to appeal in the current round, it is indicated by an "X" icon or a non-moving sprite{{sup/3|RSE}}.
* If a move a Pokémon uses raises its condition{{sup/3|RSE}}, or gets the Pokémon "pumped up"{{sup/6|ORAS}}, successive moves for the remainder of the Contest will add one extra heart of appeal. The user will be indicated with a star icon. The Pokémon can continue to get pumped up to earn more stars (e.g. The user can use Dragon Dance twice and will be indicated with two star icons. Successive moves will earn two extra hearts of appeal.) Pokémon who are pumped up are less likely to become nervous. Examples of moves include {{m|Dragon Dance}} and {{m|Hone Claws}}.
* If a move a Pokémon uses raises its condition{{sup/3|RSE}}, or gets the Pokémon "pumped up"{{sup/6|ORAS}}, successive moves for the remainder of the Contest will add one extra heart of appeal. The user will be indicated with a star icon. The Pokémon can continue to get pumped up to earn more stars. (For instance, the user can use Dragon Dance twice and will be indicated with two star icons. Successive moves will earn two extra hearts of appeal.) Pokémon who are pumped up are less likely to become nervous. Examples of moves include {{m|Dragon Dance}} and {{m|Hone Claws}}.


Other effects which influence appeal include:
Other effects which influence appeal include: