Appeal: Difference between revisions

13 bytes added ,  20 June 2016
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* Moves which make the user move first in the next round. Examples include {{m|Quick Attack}} and {{m|Shadow Sneak}}.
* Moves which make the user move first in the next round. Examples include {{m|Quick Attack}} and {{m|Shadow Sneak}}.
* Moves which make the user move last in the next round. Examples include {{m|Dragon Tail}} and {{m|Vital Throw}}.
* Moves which make the user move last in the next round. Examples include {{m|Dragon Tail}} and {{m|Vital Throw}}.
* Moves which scramble the order on the next round. Examples include {{m|Confuse Ray}} and {{m|Wonder Room}}.
* Moves which scramble the order on the next round. Examples include {{m|Confuse Ray}}{{sup/3|RSE}} and {{m|Wonder Room}}.


====Secondary effects that affect appeal====
====Secondary effects that affect appeal====
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