Alakazam (Pokémon)

Revision as of 16:12, 19 July 2007 by Empoleon Bonaparte (talk | contribs) (Pokémon Special. Updated to PS011.)
000 #{{{prevnum}}}: Kadabra
Pokémon
#{{{nextnum}}}: Machop 000
Alakazam
フーディン Foodin
#065
065Alakazam.png
Artwork from FR/LG
Type
Psychic '
Category
Psi Pokémon
Abilities
Synchronize or Inner Focus
Exp. at Lv. 100
1,059,860
Regional Pokédex numbers
Kanto
#065
Johto
#091
Hoenn
#041
Sinnoh
#022
Regional Browser numbers
Height
4′11″
Imperial
1.5 m
Metric
Weight
105.8 lbs.
Imperial
48.0 kg
Metric
Dex color
Brown
Catch rate
50 (6.5%)
Body style
BodyUnknown.png BodyUnknown.png
Blue-Striped
Footprint
 F065.png   F487O.png
Blue-Striped
Gender ratio
Gender unknown
Breeding
Humanshape group 1 cycles
(255 minimum steps)
EV yield
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
Base Exp.: 186 Battle Exp.: 1861*

Alakazam (Japanese: フーディン Foodin) is a Psychic-type Pokémon.

Biology

Physiology

Gender differences

A female has a shorter moustache.

Special abilities

Behavior

Habitat

Alakazam live in urban areas, close to humans. Mostly they are found in abandoned buildings left to disrepair.

Diet

Main article: Pokémon food

In the anime

A giant Alakazam was awakened near Pokémonopolis in The Ancient Puzzle of Pokémopolis.

The first time a normal Alakazam made an appearance was in Pokémon Double Trouble. This Alakazam was used by Luana, the Gym Leader of Kumquat Island, in a double battle against Ash.

Gary Oak was seen battling an Alakazam with his new Umbreon in Power Play.

Gary Oak has an Alakazam that he may or may not have caught as an Abra or a Kadabra. This Alakazam was seen in Gary's profile in The Ties that Bind!.

Alakazam appeared under the ownership of Eusine in For Ho-oh the Bells Toll and The Legend of Thunder!.

Vito Winstrate had his Alakazam stop his grandmother's Camerupt's rampage in Candid Camerupt!.

An Alakazam was living in abandoned mining colony with several other Psychic Pokémon in Fear Factor Phony.

Anabel uses an Alakazam in Talking a Good Game and Second Time's the Charm.

In the manga

In the Pokémon Special manga

Alakazam debuts in Buzz Off, Electabuzz! when Red frees the Pokémon kidnapped by Lt. Surge; instead of his beloved Abra, the President of the Pokémon Fan Club finds himself with a no-so-cute Alakazam.

Game data

NPC appearances

Pokédex entries

This Pokémon was unavailable prior to Generation I.
Generation I
Red Its brain can outperform a super-computer. Its intelligence quotient is said to be 5,000.
Blue
Yellow A Pokémon that can memorize anything. It never forgets what it learns -- that's why this Pokémon is smart.
Stadium A Pokémon that uses psychic power. It is highly intelligent and capable of instantly identifying its foe's weakness.
Generation II
Gold Closing both its eyes heightens all its other senses. This enables it to use its abilities to their extremes.
Silver Its brain cells multiply continually until it dies. As a result, it remembers everything.
Crystal It has an IQ of 5000. It calculates many things in order to gain the edge in every battle.
Stadium 2 Closing both its eyes heightens all its other senses. This enables it to use its abilities to their extreams.
Generation III
Ruby Alakazam's brain continually grows, making its head far too heavy to support with its neck. This Pokémon holds its head up using its psychokinetic power instead.
Sapphire Alakazam's brain continually grows, infinitely multiplying brain cells. This amazing brain gives this Pokémon an astoundingly high IQ of 5,000. It has a thorough memory of everything that has occurred in the world.
Emerald While it has strong psychic abilities and high intelligence, an Alakazam's muscles are very weak. It uses psychic power to move its body.
FireRed It does not like physical attacks very much. Instead, it freely uses extra-sensory powers to defeat foes.
LeafGreen Its brain can outperform a supercomputer. Its IQ (intelligence quotient) is said to be around 5,000.
Generation IV
Diamond Its superb memory lets it recall everything it has experienced from birth. Its IQ exceeds 5,000.
Pearl Its highly developed brain is on par with a supercomputer. It can use all forms of psychic abilities.
Platinum {{{platinumdex}}}
HeartGold {{{heartgolddex}}}
SoulSilver {{{soulsilverdex}}}
Generation V
Black {{{blackdex}}}
White {{{whitedex}}}
Black 2 {{{black2dex}}}
White 2 {{{white2dex}}}
Generation VI
X Unknown
Y Unknown


Game locations

In side games

This Pokémon was unavailable prior to Generation I.
Generation I
Red Blue
None Evolve Kadabra
Blue (Japan)
None Trade
Yellow
None Evolve Kadabra
Generation II
Gold Silver
None Evolve Kadabra
Crystal
None Evolve Kadabra
Generation III
Ruby Sapphire
None Evolve Kadabra
Emerald
None Evolve Kadabra
FireRed LeafGreen
None Evolve Kadabra
Colosseum
None Trade
XD
None Trade
Generation IV
Diamond Pearl
None Evolve Kadabra
Platinum
None Trade
HeartGold SoulSilver
None Trade
Pal Park
None
Pokéwalker
None
Generation V
Black White
None Trade
Black 2 White 2
None Trade
Dream World
None
Generation VI
X Y
None Trade



Base stats

Stat Range
At Lv. 50 At Lv. 100
55
115 - 162 220 - 314
50
49 - 112 94 - 218
45
45 - 106 85 - 207
135
126 - 205 247 - 405
85
81 - 150 157 - 295
120
112 - 189 220 - 372
Total:
490
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
  • This Pokémon's Special base stat in Generation I was 135.

Type effectiveness

Template:DP type effectiveness

In Generation I, the effectiveness of Ghost-type moves is 0.

Learnset

Template:Evolved learnset intro

By leveling up

Game Generation I Generation II Generation III Generation IV
16 Confusion Confusion Confusion Confusion
18   Disable Disable Disable
20 Disable      
21   Psybeam Psybeam  
22       Miracle Eye
23     Reflect  
24       Psybeam
25     Recover  
26   Recover    
27 Psybeam      
28       Reflect
30     Future Sight Recover
31 Recover Future Sight    
33     Role Play  
34       Psycho Cut
36     Psychic Calm Mind
38 Psychic Psychic    
40       Psychic
42 Reflect     Future Sight
43     Trick  
45   Reflect    
46       Trick

By TM/HM

Number Generation I Generation II Generation III Generation IV
TM01 Mega Punch Dynamicpunch Focus Punch Focus Punch
TM02   Headbutt    
TM03   Curse    
TM04     Calm Mind Calm Mind
TM05 Mega Kick      
TM06 Toxic Toxic Toxic Toxic
TM07   Zap Cannon    
TM08 Body Slam      
TM09 Take Down Psych Up    
TM10 Double-Edge Hidden Power Hidden Power Hidden Power
TM11   Sunny Day Sunny Day Sunny Day
TM12     Taunt Taunt
TM13   Snore    
TM15 Hyper Beam Hyper Beam Hyper Beam Hyper Beam
TM16     Light Screen Light Screen
TM17 Submission Protect Protect Protect
TM18 Counter Rain Dance Rain Dance Rain Dance
TM19 Seismic Toss      
TM20 Rage Endure Safeguard Safeguard
TM21   Frustration Frustration Frustration
TM23     Iron Tail Iron Tail
TM27   Return Return Return
TM28 Dig Dig    
TM29 Psychic Psychic Psychic Psychic
TM30 Teleport Shadow Ball Shadow Ball Shadow Ball
TM31 Mimic      
TM32 Double Team Double Team Double Team Double Team
TM33 Reflect Ice Punch Reflect Reflect
TM34 Bide Swagger Shock Wave Shock Wave
TM35 Metronome Sleep Talk    
TM40 Skull Bash      
TM41   Thunderpunch Torment Torment
TM42   Dream Eater Facade Facade
TM43     Secret Power Secret Power
TM44 Rest Rest Rest Rest
TM45 Thunder Wave Attract Attract Attract
TM46 Psywave Thief Thief Thief
TM48   Fire Punch Skill Swap Skill Swap
TM49 Tri Attack   Snatch Snatch
TM50 Substitute Nightmare    
TM52       Focus Blast
TM53       Energy Ball
TM56       Fling
TM57       Charge Beam
TM58       Endure
TM60       Drain Punch
TM63       Embargo
TM67       Recycle
TM68       Giga Impact
TM70       Flash
TM73       Thunder Wave
TM77       Psych Up
TM78       Captivate
TM82       Sleep Talk
TM83       Natural Gift
TM85       Dream Eater
TM86       Grass Knot
TM87       Swagger
TM90       Substitute
TM92       Trick Room
HM05 Flash Flash Flash  

By breeding

Move Pokémon
Encore Illumise
Fire Punch Medicham/Magmar
Ice Punch Medicham
Knock Off Makuhita
Thunderpunch Medicham/Electabuzz

Side game data

Template:Side game

Evolution

Template:EvoChart Box

Template:EvoChart Box

Template:EvoChart Box

Trivia

Origin

Alakazam's spoons are a reference to the magician Uri Geller, who claimed to have the ability to bend spoons with his mind. See the article on Kadabra for more information. Like Abra and Kadabra, Alakazam shares physical traits with foxes.

Name origin

Alakazam's name is another incantation used in stage magic, similar to Abracadabra. Its Japanese name can be spelled Houdin, and is probably a reference to Jean Eugène Robert-Houdin or Harry Houdini, who were both famous magicians.

In other languages

External links

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Pokémon
#{{{nextnum}}}: Machop  
  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.