Aipom (Pokémon)

Jumpluff #189: Jumpluff
Pokémon
#191: Sunkern Sunkern
This article is about the species. For a specific instance of this species, see Aipom (disambiguation).
Aipom
エイパム Eipam
#190
190Aipom.png
Art by Ken Sugimori from HeartGold and SoulSilver
Type
Normal Unknown
Category
Long Tail Pokémon
Abilities
Run Away or Pickup Skill Link
Hidden Ability
Exp. at Lv. 100
800,000
Regional Pokédex numbers
Johto
#123
Hoenn
#335
Sinnoh
#063
Regional Browser numbers
Almia
R-108
Oblivia
R-088 N-026
Height
2′07″
Imperial
0.8 m
Metric
Weight
25.4 lbs.
Imperial
11.5 kg
Metric
Dex color
Purple
Catch rate
45 (5.9%)
Body style
Body06.png BodyUnknown.png
Blue-Striped
Footprint
 F190.png   F487O.png
Blue-Striped
Gender ratio
50% male, 50% female
Breeding
Field group 21 cycles
(5355 minimum steps)
EV yield
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
1
Base Exp.: 94 Battle Exp.: 941*

Aipom (Japanese: エイパム Eipam) is a Normal-type Pokémon.

It evolves into Ambipom when leveled up while knowing Double Hit.

Biology

Physiology

Aipom appear to be similar to purple monkeys, with beige color on their faces, ear insides, belly, feet and tails. Their faces have round eyes and a constantly cheeky smile. Along their heads are large, oval-shaped ears and a cowlick. An Aipom's arms are completely purple with no actual paws or fingers present, although they do have visible feet.

The most famous feature of this arboreal Pokémon is the three-fingered hand on the end of its tail. It uses its tail for many purposes, such as grappling onto tree branches, picking fruit, and manipulating objects. It even uses its tail in most of its attacks. It uses its tail so much that its real arms are not as dexterous as a result.

Gender differences

A female has a longer cowlick on its head.

Special abilities

 
Aipom getting a banana

Aipom are very acrobatic and can therefore learn moves such as Bounce and Acrobatics. Aipom can also learn a couple of Fighting-type moves, such as Brick Break and Focus Punch. Even though Aipom doesn't seem to possess any claws, it can use slashing moves such as Shadow Claw and Cut. Aipom can also learn a few special-based moves, such as Swift and Thunderbolt. Aipom is one of the few Pokémon that can evolve after learning a certain move, in this case, Double Hit.

Behavior

Aipom are practical jokers by nature, stealing food and objects from passers-by simply to annoy them. Aipom enjoy the misfortune and annoyance of others; they can be badly-behaved and it is difficult to get them to keep still. On the other hand, they can also be quite playful. Aipom also wrap their tails around branches as a precaution to not fall off in their sleep.

Habitat

Aipom usually live in heavily wooded areas or in trees.

Diet

Main article: Pokémon food

In the anime, it was shown that, like real monkeys, Aipom are partial to bananas and other fruit. They also have a sweet tooth and are easily attracted to the scent of Honey.

In the anime

 
Aipom in the anime

Major appearances

Ash's/Dawn's Aipom

A number of Aipom appeared in Slaking Kong. One of them stole Ash's hat. In Channeling the Battle Zone, Ash captured the aforementioned Aipom. Her behavior is similar to that of Ash's Chikorita, being attention-seeking, very naughty at times and occasionally jealous. However, she has now developed a close bond with Ash. In Throwing the Track Switch, he traded her to Dawn for Buizel because Aipom had a love of Contests and Buizel was more interested in Gyms. Aipom evolved into Ambipom in Journey to the Unown! while battling the attacking Unown.

Other

Aipom first appeared in Spell of the Unown under the ownership of Lisa.

A group of Aipom were causing mischief in A Hot Water Battle.

Minor appearances

An Aipom made off with one of Delibird's missing presents in Delibird's Dilemma.

Two Aipom were part of a Pokémon street festival in Doin' What Comes Natu-rally.

Three Aipom were among the inhabitants of an oasis just for Pokémon in Got Miltank?.

In Extreme Pokémon, a recently-hatched, baby Aipom appeared in a Pokémon Egg Ranch.

In Hocus Pokémon, an Aipom's tear was needed for a spell.

An Aipom was one of the Pokémon seen in a forest outside the Ice Path in EP250.

An Aipom made a brief appearance in Pokémon Heroes, where it watched the Tour de Alto Mare, a water chariot race.

Four Aipom were among the Pokémon resting in some hot springs in Entei at Your Own Risk.

Various Aipom appeared in A Bite to Remember.

An Aipom appeared in Hi Ho Silver Wind!.

A wild Mew took the form of an Aipom in Lucario and the Mystery of Mew.

An Aipom appeared in The Saffron Con as a Pokémon owned by a Coordinator.

An Aipom also appeared in Historical Mystery Tour!.

An Aipom made a very brief appearance in League Unleashed!.

Pokédex entries

Episode Pokémon Source Entry
EP167 Aipom Ash's Pokédex Aipom, the Long Tail Pokémon. Aipom is able to climb and hang from branches using its powerful tail. Aipom live atop tall trees.
Episode Pokémon Source Entry
DP060 Double Hit Dawn's Pokédex Double Hit, a single move that allows the Pokémon to attack two things at once.

In the manga

 
Gold's Ambipom, Aibo, as an Aipom

In the Pokémon Adventures manga

Main article: Aibo

In Pokémon Adventures, Gold has an Aipom named Aibo, one of the Pokémon he grew up with at his house in New Bark Town. Because it was not very powerful, it was typically used in situations that needed its dexterity or for distracting opponents with its Double Team. In the battle against the Masked Man, it showed its worth by having Sudobo inherit the speed boost of its Agility to restrain the villain. It was also very skilled with pulling fast ones or using Gold's equipment to send out multiple Pokémon at once, as displayed when it span Gold's billiard cue around to power up Exbo's Blast Burn attack.

In the HeartGold & SoulSilver arc, it was revealed to have evolved into an Ambipom, and subsequent flashbacks finally depicted its evolution.

In the TCG

Main article: Aipom (TCG)

Game data

NPC appearances

Pokédex entries

This Pokémon was unavailable prior to Generation II.
Generation I
Red {{{redbluedex}}}
Blue
Yellow {{{yellowdex}}}
Stadium {{{stadiumdex}}}
Generation II
Gold Its tail is so powerful that it can use it to grab a tree branch and hold itself up in the air.
Silver It lives atop tall trees. When leaping from branch to branch, it deftly uses its tail for balance.
Crystal It uses its tail to hang on to tree branches. It uses its momentum to swing from one branch to another.
Stadium 2 Its tail is so powerful that it can use it to grab a tree branch and hold itself up in the air.
Generation III
Ruby Aipom's tail ends in a hand-like appendage that can be cleverly manipulated. However, because the Pokémon uses its tail so much, its real hands have become rather clumsy.
Sapphire
Emerald Its tail ends with a dexterous, handlike appendage. However, because it uses the tail so much, Aipom's real hands have become rather clumsy.
FireRed It lives atop tall trees. When leaping from branch to branch, it deftly uses its tail for balance.
LeafGreen Its tail is so powerful that it can use it to grab a tree branch and hold itself up in the air.
Generation IV
Diamond It uses its tail to pluck fruits that are out of reach. Its tail is more adept than its real hands.
Pearl It lives atop giant trees. It wraps its tail around a branch so it won't fall off while asleep.
Platinum It lives high among the treetops. It can use its tail as freely and cleverly as its hands.
HeartGold Its tail is so powerful that it can use it to grab a tree branch and hold itself up in the air
SoulSilver It lives atop tall trees. When leaping from branch to branch, it deftly uses its tail for balance.
Generation V
Black It lives high among the treetops. It can use its tail as freely and cleverly as its hands.
White
Black 2 It lives high among the treetops. It can use its tail as freely and cleverly as its hands.
White 2
Generation VI
X Unknown
Y Unknown


Game locations

This Pokémon was unavailable prior to Generation II.
Generation I
Red Blue
None Trade
Blue (Japan)
None Trade
Yellow
None Trade
Generation II
Gold Silver
Uncommon Headbutt trees
Crystal
Uncommon Headbutt trees
Generation III
Ruby Sapphire
None Trade
Emerald
Common Safari Zone
FireRed LeafGreen
None Trade
Colosseum
One Shadow PKMN Lab (Shadow)
XD
None Trade
Generation IV
Diamond Pearl
Uncommon Honey trees
Platinum
Uncommon Honey trees
HeartGold SoulSilver
Uncommon Headbutt trees
Pal Park
Forest
Pokéwalker
None
Generation V
Black White
None Trade
Black 2 White 2
None Breed Ambipom
Dream World
Dream Park
Generation VI
X Y
None Trade



In side games

Game Location
Pokémon Channel Mt. Snowfall
Pokémon Trozei! Endless Level 3
Forever Level 3
Trozei Battle
Mr. Who's Den
Pokémon Mystery Dungeon
Red/Blue Rescue Team
Uproar Forest (1F-6F)
Pokémon Mystery Dungeon
Explorers of Time/Darkness
Mystifying Forest (B1-B13)
Mystery Jungle (B1-B29)
Pokémon Ranger:
Shadows of Almia
Union Road
Pokémon Ranger:
Guardian Signs
Curl Bay
Wireless Tower
Forest Temple
Pokémon Rumble Blast Treetops: Shimmering Lake
PokéPark Wii: Pikachu's Adventure Meadow Zone, Haunted Zone

Aipom will not appear in Pokémon Mystery Dungeon: Red Rescue Team until a rescue mission involving it has been completed, using the following Wonder Mail code:

4 ? R C W ♂ T ? ? 0 7 6
F M ? Y 2 4 ? 5 + N ? W
Objective: Deliver Radar Orb to Aipom on floor 5 of Silent Chasm.

In events

Games Event Language Location Level Distribution period
Gotta Catch 'Em All Station! Mimic Aipom English United States 5 January 10 to 16, 2003
RSEFRLG Gotta Catch 'Em All #6 Aipom Japanese Japan 10 April 22 to May 7, 2006

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
55
115 - 162 220 - 314
70
67 - 134 130 - 262
55
54 - 117 103 - 229
40
40 - 101 76 - 196
55
54 - 117 103 - 229
85
81 - 150 157 - 295
Total:
360
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Pokéathlon stats

Speed
4/4 ★★★★
Power
2/3 ★★
Skill
4/4 ★★★★
Stamina
2/3 ★★
Jump
3/4 ★★★
Total
15/18 ★★★


Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Notes:

Learnset

By leveling up

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Scratch Normal Physical 04040 100100% 35
00Start Tail Whip Normal Status 0000 100100% 30
044 Sand-Attack Ground Status 0000 100100% 15
088 Astonish Ghost Physical 03030 100100% 15
1111 Baton Pass Normal Status 0000 —% 40
1515 Tickle Normal Status 0000 100100% 20
1818 Fury Swipes Normal Physical 01818 08080% 15
2222 Swift Normal Special 06060 —% 20
2525 Screech Normal Status 0000 08585% 40
2929 Agility Psychic Status 0000 —% 30
3232 Double Hit Normal Physical 03535 09090% 10
3636 Fling Dark Physical 0000 100100% 10
3939 Nasty Plot Dark Status 0000 —% 20
4343 Last Resort Normal Physical 140140 100100% 5
  • Bold indicates a move that gets STAB when used by Aipom
  • Italic indicates a move that gets STAB only when used by an evolution of Aipom
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM01 Hone Claws Dark Status 0000 —}}—% 15
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM11 Sunny Day Fire Status 0000 —}}—% 5
  TM12 Taunt Dark Status 0000 100}}100% 20
  TM17 Protect Normal Status 0000 —}}—% 10
  TM18 Rain Dance Water Status 0000 —}}—% 5
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM22 SolarBeam Grass Special 120120 100}}100% 10
  TM24 Thunderbolt Electric Special 09595 100}}100% 15
  TM25 Thunder Electric Special 120120 070}}70% 10
  TM27 Return Normal Physical 0000 100}}100% 20
  TM28 Dig Ground Physical 08080 100}}100% 10
  TM30 Shadow Ball Ghost Special 08080 100}}100% 15
  TM31 Brick Break Fighting Physical 07575 100}}100% 15
  TM32 Double Team Normal Status 0000 —}}—% 15
  TM40 Aerial Ace Flying Physical 06060 —}}—% 20
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 —}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM46 Thief Dark Physical 04040 100}}100% 10
  TM47 Low Sweep Fighting Physical 06060 100}}100% 20
  TM48 Round Normal Special 06060 100}}100% 15
  TM56 Fling Dark Physical 0000 100}}100% 10
  TM62 Acrobatics Flying Physical 05555 100}}100% 15
  TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
  TM66 Payback Dark Physical 05050 100}}100% 10
  TM67 Retaliate Normal Physical 07070 100}}100% 5
  TM73 Thunder Wave Electric Status 0000 100}}100% 20
  TM83 Work Up Normal Status 0000 —}}—% 30
  TM85 Dream Eater Psychic Special 100100 100}}100% 15
  TM86 Grass Knot Grass Special 0000 100}}100% 20
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM89 U-turn Bug Physical 07070 100}}100% 20
  TM90 Substitute Normal Status 0000 —}}—% 10
  TM94 Rock Smash Fighting Physical 04040 100}}100% 15
  HM01 Cut Normal Physical 05050 095}}95% 30
  HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Aipom
  • Italic indicates a move that gets STAB only when used by an evolution of Aipom
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Agility Psychic Status —% 30
Beat Up Dark Physical 100% 10
Bounce Flying Physical 85 85% 5
Counter Fighting Physical 100% 20
Covet Normal Physical 60 100% 40
DoubleSlap Normal Physical 15 85% 10
Fake Out Normal Physical 40 100% 10
Pursuit Dark Physical 40 100% 20
Revenge Fighting Physical 60 100% 10
Screech Normal Status 85% 40
Slam Normal Physical 80 75% 20
Spite Ghost Status 100% 10
Switcheroo Dark Status 100% 10
  • Moves marked with an asterisk (*) must be chain bred onto Aipom in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Aipom in that game.
  • Bold indicates a move that gets STAB when used by Aipom
  • Italic indicates a move that gets STAB only when used by an evolution of Aipom
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Bounce Flying Physical 85 85% 5
B W B2 W2 Covet Normal Physical 60 100% 40
B W B2 W2 Fire Punch Fire Physical 75 100% 15
B W B2 W2 Foul Play Dark Physical 95 100% 15
B W B2 W2 Gunk Shot Poison Physical 120 70% 5
B W B2 W2 Ice Punch Ice Physical 75 100% 15
B W B2 W2 Iron Tail Steel Physical 100 75% 15
B W B2 W2 Knock Off Dark Physical 20 100% 20
B W B2 W2 Last Resort Normal Physical 140 100% 5
B W B2 W2 Low Kick Fighting Physical 100% 20
B W B2 W2 Role Play Psychic Status —% 10
B W B2 W2 Seed Bomb Grass Physical 80 100% 15
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snatch Dark Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 ThunderPunch Electric Physical 75 100% 15
B W B2 W2 Uproar Normal Special 90 100% 10
  • A black abbreviation in a colored box indicates that Aipom can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Aipom cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Aipom
  • Italic indicates a move that gets STAB only when used by an evolution of Aipom
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Dream World moves

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Dream Park Fake Out Normal Physical 40 100% 10
Dream Park Fire Punch Fire Physical 75 100% 15
  • A superscript level indicates that Aipom can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Aipom
  • Italic indicates a move that gets STAB only when used by an evolution of Aipom
  • Click on the generation numbers at the top to see event moves from other generations

Side game data

Pokémon Pinball
 N/A 
Not available
Pokémon Pinball RS
 N/A 
Not available
Pokémon Trozei!
   
Rarity: Common
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
File:MDP RT 190.png Body size: 1
Recruit rate: 7.2%
Friend Area: Energetic Forest
Phrases
51%-100% HP This tail here? It works like another hand!
26%-50% HP Oi! I should tell you, my HP's gone down by about half.
1%-25% HP I'm all out of good news. My tail's lost its grip...
Level up Yes! I got my level up! I'm so proud of my tail!
Partner phrases
51%-100% HP <name>, my HP is between 51% and 100%.
26%-50% HP <name>, my HP is between 26% and 50%.
1%-25% HP <name>, my HP is between 1% and 25%.
Level up Yes! I got my level up! I'm so proud of my tail!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness
,
and Explorers of Sky
  Body size: 1
Recruit rate: 6.4%
IQ group: F
Pokémon Ranger
Group:  Normal  Poké Assist: None Field move: None
Loops: 0 Min. exp.: 0 Max. exp.: 0
Browser entry  
This Pokémon does not have a browser entry.
Pokémon Ranger: Shadows of Almia
Group:  Normal  Poké Assist:  
( Normal )
Field move:  
(Tackle ×1)
Browser entry  
It attacks by throwing rocks with its tail and by tackling.
Pokémon Ranger: Guardian Signs
Group: Poké Assist: Field move:
 Normal   
( Rock )
Past
 
( Normal )
 
(Crush ×1)
Past
 
(Electrify ×1)
Browser entry  
It throws stones to attack.
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
Attack ●●
Defense ●●
Speed ●●●
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
PokéPark Wii: Pikachu's Adventure
  PokéPark Pad entry:
Aipom can be found playing in the Meadow or Haunted Zones. Their favorite Attractions are Venusaur's Vine Swing and Tangrowth's Swing-Along!
PokéPark 2: Wonders Beyond
  Strong: Weak:
PokéPark Pad entry:
Aipom looked forward to the Battle Tournament. They like to discuss highlights of the Battle Tournament with their Aipom friends.
  HP: Move: {{{ConquestMove}}}
Attack: Ability 1: {{{ConquestAbility1}}}
Defense: Ability 2: {{{ConquestAbility2}}}
Speed: Ability 3: {{{ConquestAbility3}}}
Does not evolve.
Range: 0 Perfect Links: {{{ConquestLink}}}

Evolution

 
Unevolved
Aipom
 Normal 
 
Level up
knowing Double Hit


 
First evolution
Ambipom
 Normal 


Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
This Pokémon did not appear during Generation I.
II Gold Silver Crystal   Back
       
       
III Ruby Sapphire Emerald FireRed LeafGreen Back
       
       
IV Diamond Pearl Platinum HeartGold SoulSilver Back
       
       
       
       
V Black White Black 2 White 2 Back
     
     
     
     
  For other sprites and images, please see Aipom images on Bulbagarden Archives.

Japanese sprites

 
 
 
 
 
 
Gold Silver Back sprites

Trivia

  • Aipom is the only Pokémon that evolves by learning Double Hit; all other Pokémon which evolve after learning a move, besides Lickitung, share that specific method of evolution with at least one other Pokémon.
    • It is also the only Pokémon that learns a move required for evolution that gets a STAB from it.
  • Aipom is the first Generation II Pokémon alphabetically.
  • Aipom and Zigzagoon are the only Pokémon that can have Pickup whose evolutions retain the Ability.
  • The Japanese and international Pokémon Gold have different sprites for Aipom, with the international versions adding the beige belly missing from the Japanese sprites. It is unknown why this was changed, as several other Pokémon in their Gold and Silver sprites differ from the official artwork until Crystal.

Origin

Aipom appears to have been based on a monkey, with an exaggerated concept of a prehensile tail. It may be specifically based on the squirrel monkey, which is similar in appearance, and also shares its large smile with cymbal monkeys. It is also similar to an ahuizotl, a creature of Aztec mythology with monkey hands and a fifth human hand on its tail.

Name origin

Aipom and Eipam may be a combination of ape (a name given to tailless monkeys) and palm (referring to the hand on its tail). It may also be in reference to a pom-pon.

In other languages

Language Title Meaning
  Japanese エイパム Eipam From ape, palm, and pom-pon
  French Capumain From capucin and main
  Spanish Aipom Same as English name
  German Griffel From Griff and Affe
  Italian Aipom Same as English name
  Korean 에이팜 Eipam Transliteration of its Japanese name
  Mandarin Chinese 長尾怪手 Chángwěiguàishǒu Literally "Long tail, strange hand", a reference to its tail
  Cantonese Chinese


Related articles

External links

  #189: Jumpluff
Pokémon
#191: Sunkern  


  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.