Acid Armor (move)

Acid Armor
とける Liquefy
Acid Armor VI.png
[[File:|300px|center]]
Type  Poison
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user
Availability
Introduced  Generation I
Condition  Tough
Appeal  1
Jam  0  
Ups the user's condition. Helps prevent nervousness.
Condition  Tough
Appeal  0  
Earn double the score in the next turn.
Condition  Tough
Appeal  1
Jamming  0  
Prevents the user from being startled until the turn ends.

Acid Armor (Japanese: とける Liquefy) is a non-damaging Poison-type move introduced in Generation I.

Effect

Generations I to V

Acid Armor increases the user's Defense by two stages.

Generation VI

Acid Armor's PP was changed from 40 to 20.

Description

Games Description
StadStad2 Melts the user's body for protection. A move that sharply raises Defense.
GSC Sharply raises the user's Defense.
RSEColoXD Liquifies the user's body to sharply raise Defense.
FRLG The user alters its cells to liquefy itself and sharply raise Defense.
DPPtHGSS
BWB2W2
XYORAS
The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
088   Grimer Poison Poison 55 40 34 39 39 40 40
43
089   Muk Poison Poison 60 45 34 44 42 43 43
46
134   Vaporeon Water Water 42 47 47 47 64 64 29 29
489   Phione Water Water       31 31 31
490   Manaphy Water Water       31 31 31
582   Vanillite Ice Ice         31 31
583   Vanillish Ice Ice         31 31
584   Vanilluxe Ice Ice         31 31
615   Cryogonal Ice Ice         29 29
616   Shelmet Bug Bug         32 32
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
218   Slugma Fire Fire               
316   Gulpin Poison Poison              
422   Shellos Water Water           
577   Solosis Psychic Psychic            
592   Frillish Water Ghost            
607   Litwick Ghost Fire            
690   Skrelp* Poison Water          
704   Goomy* Dragon Dragon          
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation V

#   Pokémon Type Obtained with
0316   Gulpin Poison Dream World - Dream Park
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In other games

Description

Games Description
MDRB Boosts the user's Defense by two levels.


In the anime

 
Vaporeon
 
Phione
The user alters its cellular structure to melt into the water.
Pokémon Method
User First Used In Notes
  Vaporeon jumps into the water, glows blue, then disappears. It can then swim through the water as if it were invisible. Seconds later, it jumps out of the water and attacks the opponent.
Rainer's Vaporeon The Battling Eevee Brothers Debut
Galea's Vaporeon On Olden Pond None
A wild Vaporeon Eevee & Friends None
  Phione goes into the water and then disappears, or it transforms its body into water.
A wild Phione Hold the Phione! None


In the manga

In the Pokémon Adventures manga


In other generations

Trivia

  • In Generation I, Acid Armor caused the user's sprite to become invisible until it fainted or switched out, or the battle ended. In later generations, the user's sprite does not become invisible.

In other languages

Language Title
Mandarin Chinese 溶化 Rónghuà
  Danish Syrepanser
  Dutch Zuurschild
  Finnish Happokilpi
  French Acidarmure
  German Säurepanzer
  Greek Οξυπανοπλία
  Italian Scudo Acido
  Korean 녹기 Nokgi
  Norwegian Syreskjold
  Polish Kwasozbroja
Portuguese   Brazil Armadura Ácida
  Portugal Armadura Ácida (Original Series; DP Series)
Armadura (Advanced Series)
  Serbian Kiselinski oklop
  Spanish Armad. Ácida
  Turkish Asit Zırhı



Variations of the move Acid Armor
  Acid ArmorAmnesiaAutotomizeBarrierIron DefenseNasty PlotRock PolishSwords Dance
Formerly a variation
  Minimize


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.