Accuracy: Difference between revisions

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→‎In the core series games: Fix stat stage multiplier links
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Where...
Where...
* ''Accuracy<sub>move</sub>'' is the move's accuracy, a value from 0 to 255,
* ''Accuracy<sub>move</sub>'' is the move's accuracy, a value from 0 to 255,
* ''Accuracy<sub>user</sub>'' is the accuracy [[Statistic#Stage multipliers|stage multiplier]] of the user,
* ''Accuracy<sub>user</sub>'' is the accuracy [[Stat_modifier#Stage multipliers|stage multiplier]] of the user,
* ''Evasion<sub>target</sub>'' is the evasion stage multiplier of the target, and
* ''Evasion<sub>target</sub>'' is the evasion stage multiplier of the target, and
* ''BrightPowder'' is 20 if the user is [[held item|holding]] [[Bright Powder|BrightPowder]] (only applicable in Generation II), or 0 otherwise.
* ''BrightPowder'' is 20 if the user is [[held item|holding]] [[Bright Powder|BrightPowder]] (only applicable in Generation II), or 0 otherwise.
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* ''Accuracy<sub>modified</sub>'' is the computed threshold value that will determine whether the move will hit.
* ''Accuracy<sub>modified</sub>'' is the computed threshold value that will determine whether the move will hit.
* ''Accuracy<sub>move</sub>'' is the move's accuracy, a value from 1 to 100.
* ''Accuracy<sub>move</sub>'' is the move's accuracy, a value from 1 to 100.
* ''AdjustedStages'' is the equivalent accuracy [[Stat_modifier|stage multiplier]] of the user after the target's evasion stage is subtracted from the user's accuracy stage, both possibly modified by Ability or move effects such as {{a|Simple}} or {{m|Foresight}} (to no less than -6 and no more than +6 after the subtraction).
* ''AdjustedStages'' is the equivalent accuracy [[Stat_modifier#Stage multipliers|stage multiplier]] of the user after the target's evasion stage is subtracted from the user's accuracy stage, both possibly modified by Ability or move effects such as {{a|Simple}} or {{m|Foresight}} (to no less than -6 and no more than +6 after the subtraction).
* ''Modifier'' encompasses all multipliers from other accuracy or evasion modifiers from Ability effects, [[fog]], move effects, and item effects. From [[Generation V]] onward, modifiers stack multiplicatively, in the order below. It starts at 1 (if no modifiers apply), and each applicable modifier is applied, subject to standard rounding with rounding up at 0.5 if necessary. Furthermore, from Generation V onward, if multiple Abilities or items take effect, they are chained in the order of the out-of-battle {{stat|Speed}} stats of the Pokémon with them. The order for each Generation is:
* ''Modifier'' encompasses all multipliers from other accuracy or evasion modifiers from Ability effects, [[fog]], move effects, and item effects. From [[Generation V]] onward, modifiers stack multiplicatively, in the order below. It starts at 1 (if no modifiers apply), and each applicable modifier is applied, subject to standard rounding with rounding up at 0.5 if necessary. Furthermore, from Generation V onward, if multiple Abilities or items take effect, they are chained in the order of the out-of-battle {{stat|Speed}} stats of the Pokémon with them. The order for each Generation is:


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* ''Accuracy<sub>move</sub>'' is the move's accuracy, a value from 1 to 100.
* ''Accuracy<sub>move</sub>'' is the move's accuracy, a value from 1 to 100.
* ''Modifier'' encompasses all multipliers from other accuracy or evasion modifiers from Ability effects, [[fog]], move effects, and item effects. From [[Generation V]] onward, modifiers stack multiplicatively, in the order below. It starts at 4096 (if no modifiers apply), and each applicable modifier is applied, subject to standard rounding with rounding up at 0.5 if necessary. When the final value is obtained, it is multiplied by the base accuracy, and divided by 4096 and rounded half down. Furthermore, from Generation V onward, if multiple Abilities or items take effect, they are chained in the order of the out-of-battle {{stat|Speed}} stats of the Pokémon with them.
* ''Modifier'' encompasses all multipliers from other accuracy or evasion modifiers from Ability effects, [[fog]], move effects, and item effects. From [[Generation V]] onward, modifiers stack multiplicatively, in the order below. It starts at 4096 (if no modifiers apply), and each applicable modifier is applied, subject to standard rounding with rounding up at 0.5 if necessary. When the final value is obtained, it is multiplied by the base accuracy, and divided by 4096 and rounded half down. Furthermore, from Generation V onward, if multiple Abilities or items take effect, they are chained in the order of the out-of-battle {{stat|Speed}} stats of the Pokémon with them.
* ''AdjustedStages'' is the equivalent accuracy [[Statistic#Stage_multipliers|stage multiplier]] of the user after the target's evasion stage is subtracted from the user's accuracy stage, both possibly modified by Ability or move effects such as {{a|Simple}} or {{m|Foresight}} (to no less than -6 and no more than +6 after the subtraction).
* ''AdjustedStages'' is the equivalent accuracy [[Stat_modifier#Stage multipliers|stage multiplier]] of the user after the target's evasion stage is subtracted from the user's accuracy stage, both possibly modified by Ability or move effects such as {{a|Simple}} or {{m|Foresight}} (to no less than -6 and no more than +6 after the subtraction).
* ''MicleBerry'' is 4915/4096 (~1.2) if a [[Micle Berry]] is in effect, and 1 otherwise. The result is subject to standard rounding, rounding down at 0.5.
* ''MicleBerry'' is 4915/4096 (~1.2) if a [[Micle Berry]] is in effect, and 1 otherwise. The result is subject to standard rounding, rounding down at 0.5.
* ''Affection'' is applied from [[Generation VI]] onward, and is 10 if the target is the player's Pokémon, the battle is not a Link Battle or taking place in a [[battle facility]], and the player's Pokémon has either four or more hearts of [[Affection]]<sup>Gen VI-</sup>{{sup/7|USUM}}/200 or higher [[friendship]]{{sup/7|PE}}/255 friendship{{sup/8|SwSh}} <sup>onward</sup>, and 0 otherwise.
* ''Affection'' is applied from [[Generation VI]] onward, and is 10 if the target is the player's Pokémon, the battle is not a Link Battle or taking place in a [[battle facility]], and the player's Pokémon has either four or more hearts of [[Affection]]<sup>Gen VI-</sup>{{sup/7|USUM}}/200 or higher [[friendship]]{{sup/7|PE}}/255 friendship{{sup/8|SwSh}} <sup>onward</sup>, and 0 otherwise.
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