Abyssal Ruins

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to: navigation, search
Abyssal Ruins かいていいせき
Undersea Ruins
"Wild Missingno. appeared!"
Abyssal Ruins BW.png
Map description: An ancient tomb that is said to be the resting place of an ancient king.
Location: East of Undella Town
Region: Unova
Generations: V
Unova Abyssal Ruins Map.png
Location of Abyssal Ruins in Unova.
Pokémon world locations

Abyssal Ruins (Japanese: 海底遺跡 Undersea Ruins) are sunken temple ruins in eastern Unova, accessed through the use of Dive outside of battle. It is east of Undella Town in Undella Bay. Most Plates are located here. There are four floors and no wild Pokémon or Trainers. In Black 2 and White 2, the Abyssal Ruins are not marked on the Town Map until the player has visited them.

Each time the player enters the ruins, he or she is only allowed to take 500 steps until a torrent of water sends the player back to the water's surface. The ruins are divided into four floors, each smaller than the last. Due to the step limit, it is impossible to get all items of the Ruins in one trip; rather, to reach the second floor, the player must reach the pillar in the middle of the ruins in fewer than 190 steps (thus ignoring all items). The Ruins are filled with 32 Relic items which have a total value of PokémonDollar.png1,706,000 when sold to the item maniac in Undella Town. To reach the third floor, the player must use Flash at the purple pillar located in the central-west path of the floor at a dead end. To reach the fourth floor, the player must use Strength at the purple pillar in the central-east part of the floor.



Item Location Games
Dread Plate Dread Plate North of the western entrance  B  W  B2  W2 
Earth Plate Earth Plate Southeast quadrant  B  W  B2  W2 
Fist Plate Fist Plate Southwest corner  B  W  B2  W2 
Flame Plate Flame Plate West of the room's center  B  W  B2  W2 
Icicle Plate Icicle Plate South of the room's center  B  W  B2  W2 
Insect Plate Insect Plate Near the northeast corner  B  W  B2  W2 
Iron Plate Iron Plate Northwest quadrant  B  W  B2  W2 
Meadow Plate Meadow Plate Southwest quadrant  B  W  B2  W2 
Mind Plate Mind Plate North of the room's center  B  W  B2  W2 
Sky Plate Sky Plate North of the eastern entrance  B  W  B2  W2 
Spooky Plate Spooky Plate Southeast quadrant  B  W  B2  W2 
Stone Plate Stone Plate Near the northern entrance  B  W  B2  W2 
Toxic Plate Toxic Plate Southeast corner  B  W  B2  W2 
Zap Plate Zap Plate South of the western entrance  B  W  B2  W2 
Relic Gold Relic Gold ×3
  • Near the northwest corner
  • Southwest quadrant
  • East of the room's center
 B  W  B2  W2 
Relic Silver Relic Silver ×3
  • Northwest quadrant
  • Northeast quadrant
  • Southeast quadrant
 B  W  B2  W2 
Relic Copper Relic Copper ×4
  • Inside the northern entrance
  • Inside the eastern entrance
  • Inside the southern entrance
  • Southeast of the western entrance
 B  W  B2  W2 
Relic Statue Relic Statue Just north of the room's center  B  W  B2  W2 
Relic Vase Relic Vase Southeast quadrant  B  W  B2  W2 


Item Location Games
Relic Gold Relic Gold ×3
  • Northwest quadrant
  • Northeast quadrant
  • Along the east wall
 B  W  B2  W2 
Relic Silver Relic Silver ×2
  • Northeast quadrant
  • Southwest quadrant
 B  W  B2  W2 
Relic Copper Relic Copper ×2
  • Southwest quadrant
  • Near the entrance from 1F
 B  W  B2  W2 
Relic Statue Relic Statue Southwest corner  B  W  B2  W2 
Relic Vase Relic Vase Northwest corner  B  W  B2  W2 
Relic Band Relic Band ×2
  • Southeast corner
  • Northeast quadrant
 B  W  B2  W2 


Item Location Games
Relic Gold Relic Gold Southwest corner  B  W  B2  W2 
Relic Silver Relic Silver South side  B  W  B2  W2 
Relic Statue Relic Statue Northwest corner  B  W  B2  W2 
Relic Vase Relic Vase ×2
  • Northeast corner
  • Along the west wall
 B  W  B2  W2 
Relic Band Relic Band ×3
  • Northeast quadrant
  • Southeast quadrant
  • In the room's center
 B  W  B2  W2 


Item Location Games
Relic Crown Relic Crown In the center of the room  B  W  B2  W2 

Mysterious letters

175Togepi.png This section contains fan speculation.
There is no solid evidence for or against some parts of this article.

Pokémon Black and White

Some of the pillars that comprise the corridors of the four floors of the abyssal ruins are colored purple and marked with mysterious letters. These letters can be transliterated into letters of the Roman alphabet using the correct cipher. When read the correct way (right to left, bottom to top) the sentences from each pillar can be gathered into a coherent message. The cipher shifts between floors: when one moves up a floor the symbols move "down" one letter in the Roman alphabet; for example, if two separate symbols corresponded to the letters G and H on one floor, on the floor above they would correspond to F and G, and on the floor above that they would correspond to E and F, respectively.

Four of the symbols used—AR Symbol 1.png, AR Symbol 2.png, AR Symbol 3.png, and AR Symbol 4.png—do not appear to have any corresponding letter; it is strongly speculated that they are logograms.

Pokémon Black 2 and White 2

The messages are identical to the ones found in Pokémon Black and White.

After defeating the Champion, if the player defeats Hugh at Undella Bay and receives HM06 (Dive) from him, Zinzolin will approach the player after Hugh leaves. He gives the player documents which allow the deciphering of the symbols in the ruins.

While inspecting the symbol-inscribed blocks in the ruins, an additional text box containing the direct transliteration of the symbols will appear after the symbols are shown. The player still has to read the transliteration backwards—or if they are on the upper levels, further decipher the translation—before getting a clear message. However, the unknown symbols still cannot be translated using Zinzolin's documents, and instead appear as several black circles in the direct translations provided by the game.

In other language versions, the deciphers provided by Zinzolin's documents are translated into the language of the game, and are still enciphered in a similar manner.

The message

In all languages, the inscriptions on the ruin's walls remain the same.

Inscription Transliteration Message Notes
Abyssal Ruins message 1F 01.png SDROWSGNIKOTNETSIL Listen to King's words.
Abyssal Ruins message 1F 02.png HTURTTODAELSEMIRP Primes lead to truth.
Abyssal Ruins message 1F 03.png EVARBSIGINK King is brave.
Abyssal Ruins message 1F 04.png EPOHSESOLREVENGINK King never loses hope.
Abyssal Ruins message 1F 05.png DNIKSIGNIK King is kind.
Abyssal Ruins message 1F 06.png MAERDASAHGNIK King has a dream.
Abyssal Ruins message 1F 07.png SUORUTNEVDASIGNIK King is adventurous.
Abyssal Ruins message 1F 08.png LLASTPECCAGNIK King accepts all.
Abyssal Ruins message 1F 09.png RENROCDNOCESSNRUTGNIK King turns 2nd corner. In the transliteration, "2nd" is spelled out as "second".
Abyssal Ruins message 1F 10.png RENROCDRIHTSNRUTGNIK King turns 3rd corner. In the transliteration, "3rd" is spelled out as "third".
Abyssal Ruins message 1F 11.png RENROCHTFIFSNRUTGNIK King turns 5th corner. In the transliteration, "5th" is spelled out as "fifth".
Abyssal Ruins message 1F 12.png RENROCHTNEVESSNRUTGNIK King turns 7th corner. In the transliteration, "7th" is spelled out as "seventh".
Abyssal Ruins message 1F 13.png GNIKFOTRAEHEHTEVAH Have the heart of King.
Abyssal Ruins message 1F 14.png GNIKESIARPEWEREH Here we praise King.
Abyssal Ruins message 1F 15.png SENIHSTHGILSGNIK King's light shines.
Abyssal Ruins message 1F 16.png ELPOEPSIHSEVOMGNIK King moves his people.
Abyssal Ruins message 1F 17.png EVOLHTIWSTCAGNIK King acts with love.
Abyssal Ruins message 1F 18.png DERTAHTHGUOFGNIK King fought hatred.
Abyssal Ruins message 1F 19.png TSOLSTEGGNIKON No king gets lost. This message only appears on the middle pillar if the player takes more than 190 steps to reach it.
Abyssal Ruins message 1F 20.png GNIKEVARBNOOG Go on, brave king. This message only appears on the middle pillar if the player takes fewer than 190 steps to reach it.
Abyssal Ruins message 2F 01.png FEVUJUBSHTJFGJM Life is gratitude.
Abyssal Ruins message 2F 02.png FGJMHOJWJFDFSTJHOJUBF Eating is receiving life.
Abyssal Ruins message 2F 03.png MMBUOTJMJWFSPEPPH Good or evil isn't all.
Abyssal Ruins message 2F 04.png DJSBCSBCFCUPOPE Do not be barbaric.
Abyssal Ruins message 2F 05.png FUTBXUPOUTVNFOP One must not waste.
Abyssal Ruins message 2F 06.png TVPJDFSQTJMMB All is precious.
Abyssal Ruins message 2F 07.png TSBFUFUBFSDTSBX Wars create tears.
Abyssal Ruins message 2F 08.png EFFSHBGJFOJIT Shine if agreed.
Abyssal Ruins message 3F 01.png UIPKGDNNCQVUMNCVIPKM King talks to all beings.
Abyssal Ruins message 3F 02.png UGXCYOQTHNNCFQXCU Saved all from waves.
Abyssal Ruins message 3F 03.png NNCTQHGRQJUKIPKM King is hope for all.
Abyssal Ruins message 3F 04.png GXQNJFKYVEKMPKJV Think, act with love.
Abyssal Ruins message 3F 05.png FGGTICHKIPQTVUVEC Act strong if agreed.
Abyssal Ruins message 4F 01.png HQROD●●●●●GHWDHIHGJQLN King defeated AR Symbol 3.png alone.
Abyssal Ruins message 4F 02.png BDGDQLJQLNGHQLRM●●●●● AR Symbol 4.png joined King in a day.
Abyssal Ruins message 4F 03.png VJQLHE●●●●●GHOODFJQLN King called AR Symbol 2.png beings.
Abyssal Ruins message 4F 04.png HUXWXIGQDHSRKVLJQLN King is hope and future.
Abyssal Ruins message 4F 05.png ●●●●●●●●JQLNWDHUJHKW The great King AR Symbol 1.png.


On 1F, the inscriptions talk about a brave king who fought hatred and pursued peace. Some of the lines state that primes lead to truth and that the King turns on corners; these corners correspond with the intersections while entering the ruins. Every time the player comes to a choice in the path, either going straight or turning, can be considered a corner. Following this pattern, turning on the prime-numbered intersections, the 2nd, 3rd, 5th, and 7th, and continuing straight on the others, will lead the player very close to the center of 1F, regardless of which entrance is taken.

This key of 2nd, 3rd, 5th and 7th corners works on all floors (with the obvious exception of the last floor), and will lead the player to the Relic Crown.

The inscriptions on the 2nd and 3rd floors tell the player to "shine light" and "act strong" if agreed, respectively. Both at the end of these floors, the player must use Flash and Strength, respectively.

AR Symbol 1.png is represented using Zinzolin's documents by ●●●●● in the Japanese and Korean versions; ●●●●●●●● in the English, French, and Italian versions; and ******* in the Spanish version. This symbol is speculated to stand for "Harmonia", the last name of N and Ghetsis, as it has five characters in Japanese (ハルモニア); five in Korean (하르모니아); eight in English, French, and Italian (Harmonia); and seven in Spanish (Armonia).

AR Symbol 3.png, AR Symbol 4.png, and AR Symbol 2.png are all represented using Zinzolin's documents by ●●●● in the Japanese and Korean versions, ●●●●● in the English and Italian versions, ●●●●●●● in the French version, and **** in the Spanish version. There is currently no leading theory as to what these symbols stand for, though it is believed to not be any Pokémon's name as the number of letters in the Spanish and English versions are different (no Pokémon has a Spanish name different from its English name).

In the German version, all four symbols are represented as ########## in Zinzolin's documents.


Version 1F 2F 3F 4F
Black Abyssal Ruins 1F BWB2W2.png Abyssal Ruins 2F BWB2W2.png Abyssal Ruins 3F BWB2W2.png Abyssal Ruins 4F BWB2W2.png
Black 2
White 2

In the anime

Abyssal Ruins in the anime

The Abyssal Ruins first appeared at the end of Piplup, Pansage, and a Meeting of the Times! as Jessie, James, Meowth and Dr. Zager spoke about using Meloetta's song to undo a seal inside the ruins. They later discovered the entrance to the ruins in Goodbye, Junior Cup - Hello Adventure!.

The Abyssal Ruins played a key role in the climax of Team Rocket's Operation Tempest in Meloetta and the Undersea Temple! and Unova's Survival Crisis!. Giovanni brought Meloetta to the ruins to unlock the Reveal Glass, allowing Giovanni to summon Tornadus, Thundurus and Landorus and take control of the three in their Therian Formes.


  • The Splash Plate and Draco Plate are the only Plates that are not found here, located instead on Route 13BW or in Undella BayB2W2. However, the man who gives these two plates to the player in Black and White states that he found them in the Abyssal Ruins himself, meaning that all the plates originate from the Abyssal Ruins.
  • The ruins strongly resemble the Yonaguni Monument, off the southernmost coast of the Ryukyu Islands.

In other languages

Language Title
Chinese Cantonese 海底遺跡 Hóidái Wàihjīk
Mandarin 海底遺跡 Hǎidǐ Yíjì
France Flag.png European French Ruines des Abysses
Germany Flag.png German Unterwasserruine
Italy Flag.png Italian Rovine degli Abissi
South Korea Flag.png Korean 해저유적 Haejeo Yujeok
Spain Flag.png European Spanish Ruinas Submarinas

Trio Badge.png Basic Badge.png Insect Badge.png Bolt Badge.png Quake Badge.png Jet Badge.png Freeze Badge.png Legend Badge.png
Basic Badge.png Toxic Badge.png Insect Badge.png Bolt Badge.png Quake Badge.png Jet Badge.png Legend Badge.png Wave Badge.png
Nuvema TownAccumula TownStriaton CityNacrene CityCastelia CityNimbasa CityAnville Town
Driftveil CityMistralton CityIcirrus CityOpelucid CityPokémon LeagueLacunosa TownUndella Town
Black CityWhite ForestAspertia CityFloccesy TownVirbank CityLentimas TownHumilau City
Bridges and tunnels
Skyarrow BridgeDriftveil DrawbridgeTubeline BridgeVillage BridgeMarvelous BridgeMarine Tube
DreamyardWellspring CavePinwheel ForestLiberty GardenDesert ResortRelic CastleBattle SubwayLostlorn Forest
Cold StorageMistralton CaveChargestone CaveCelestial TowerTwist MountainDragonspiral TowerMoor of Icirrus
Challenger's CaveVictory Road (BWB2W2) • N's CastleRoyal UnovaGiant ChasmUndella BayAbyssal Ruins
Abundant ShrinePoké Transfer LabP2 LaboratoryEntralinkUnity TowerFloccesy RanchPledge GroveVirbank Complex
Pokéstar StudiosCastelia SewersJoin AvenueCave of BeingPokémon World TournamentReversal MountainPlasma Frigate
Clay TunnelUnderground RuinsStrange HouseRelic PassageSeaside CaveWhite TreehollowBlack Tower
Access to
Nature Preserve

Project Locations logo.png This article is part of Project Locations, a Bulbapedia project that aims to write comprehensive articles on every location in the Pokémon world.