Tough (condition)
Conditions | |||
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Cool | |||
Beautiful | |||
Cute | |||
Clever | |||
Tough |
The Tough condition, also called Toughness (Japanese: たくましさ Hardiness), is one of the five different Contest conditions.
Characteristics
A Pokémon will have its Tough condition raised when fed Pokéblocks or Poffins made with sour-tasting, yellow-colored Berries. Pokémon with Natures that boost Defense—Bold, Relaxed, Impish, and Lax—get the most benefit from Berries that have a sour flavor, as a result, they are the easiest to raise for a Toughness Contest.
When competing in the Tough category, a Pokémon with an enhanced Toughness will score higher in the primary judging of a Pokémon Contest, the Visual Competition of a Pokémon Super Contest, and the Introduction Round of a Pokémon Contest Spectacular. This can also be assisted with the use of the Yellow Scarf. Most of the moves that display Toughness are Normal, Rock, Fighting, and Ground, but moves from other types may be Tough as well.
During a Toughness Contest, the audience will react as follows:
Move performed | Audience reaction |
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Cool move | Indifference |
Beautiful move | Discontent |
Cute move | Discontent |
Clever move | Indifference |
Tough move | Excitement |
Awards
At the end of a Toughness Contest, the winning Pokémon will receive a Contest Ribbon. Additionally, in Pokémon Diamond, Pearl, and Platinum, Coordinators are awarded special Accessories the first time they win the Contest. Different Ribbons and Accessories are awarded for winning in each of the four ranks.
Hoenn Contests
Normal Rank | Super Rank | Hyper Rank | Master Rank |
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Sinnoh Super Contests
Normal Rank | Great Rank | Ultra Rank | Master Rank |
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Hoenn Contest Spectaculars
Master Rank |
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Moves
Hoenn Contests
Appeal | Jam | Description | Moves | ||||||
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A highly appealing move. | Bonemerang • Egg Bomb • Mega Punch • Pound Scratch • Spit Up • Tackle • Vice Grip | ||||||
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Affected by how well the appeal in front goes. | Crabhammer • Karate Chop | ||||||
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After this move, the user is more easily startled. | Double-Edge • Superpower • Take Down | ||||||
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Badly startles all Pokémon that made good appeals. | Fissure • Super Fang | ||||||
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Badly startles the Pokémon in front. | Body Slam • Crunch • Lick • Low Kick • Skull Bash • Sludge • Stomp | ||||||
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Badly startles those that have made appeals. | Bite • Earthquake • Glare • Mud Shot • Rock Slide • Smog | ||||||
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Can avoid being startled by other once. | Harden | ||||||
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Can avoid being startled by others once. | Counter • Stockpile | ||||||
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Can avoid being startled by others. | Bide • Iron Defense | ||||||
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Jams the others, and misses one turn of appeals. | Thrash | ||||||
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Makes a great appeal, but allows no more to the end. | Memento | ||||||
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Makes all Pokémon after the user nervous. | Torment | ||||||
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Makes the appeal as good as those before it. | Thief | ||||||
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Scrambles up the order of appeals on the next turn. | Sandstorm | ||||||
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Startles Pokémon that made a same-type appeal. | Seismic Toss • Slam • Strength | ||||||
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Startles the Pokémon that appealed before the user. | Constrict • Headbutt | ||||||
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Startles the Pokémon that has the Judge's attention. | Sludge Bomb | ||||||
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Startles the Pokémon that has the judge's attention. | Arm Thrust • Bone Club • Bone Rush • Double Slap Fury Swipes • Muddy Water • Octazooka • Scary Face | ||||||
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Temporarily stops the crowd from getting excited. | Clamp • Wrap | ||||||
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Temporarily stops the crowd from growing excited. | Rollout | ||||||
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The appeal works best the more the crowd is excited. | Magnitude • Rain Dance | ||||||
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The appeal works better the later it is performed. | Grudge | ||||||
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The appeal works great if performed last. | Endeavor • Spite • Waterfall | ||||||
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The appeal works well if the user's condition is good. | Rock Smash | ||||||
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The next appeal can be made later next turn. | Curse • Focus Punch • Revenge | ||||||
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Ups the user's condition. Helps prevent nervousness. | Acid Armor • Ancient Power • Swallow | ||||||
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Works well if it's the same type as the one before. | Barrage • Comet Punch • Rock Blast • Rock Throw | ||||||
Sinnoh Super Contests
Appeal | Description | Moves | |||
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A basic performance using a move known by the Pokémon. | Bite • Body Slam • Bone Club • Clamp • Egg Bomb • Headbutt Karate Chop • Low Kick • Pound • Rock Slide • Rock Throw Scratch • Seismic Toss • Slam • Smog • Stomp • Strength Super Fang • Tackle • Take Down • Vice Grip • Waterfall | |||
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Allows performance of the same move twice in a row. | Arm Thrust • Barrage • Bone Rush • Bonemerang • Comet Punch Double Slap • Fury Swipes • Magma Storm • Rock Blast • Rollout • Thrash | |||
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Earn +15 if all the Pokémon choose the same Judge. | Double-Edge • Fissure • Memento | |||
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Earn +2 if the Judge's Voltage goes up. | Octazooka • Spacial Rend • Stone Edge | |||
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Earn +2 if the Pokémon performs first in the turn. | Lava Plume | |||
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Earn +2 if the Pokémon performs last in the turn. | Ancient Power • Crabhammer • Crunch • Earthquake • Iron Head Magnitude • Mega Punch • Muddy Water • Rock Smash Sludge • Sludge Bomb • Spit Up • Superpower • Wood Hammer | |||
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Earn +3 if no other Pokémon has chosen the same Judge. | Focus Punch • Skull Bash | |||
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Earn +3 if the Pokémon gets the lowest score. | Fling | |||
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Earn +3 if the Pokémon that just went hit max Voltage. | Head Smash • Rock Wrecker | |||
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Earn a higher score the later the Pokémon performs. | Constrict • Curse • Wrap | |||
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Earn double the score in the next turn. | Acid Armor • Stockpile | |||
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Earns double the score on the final performance. | Bide • Counter • Crush Grip • Endeavor • Revenge | |||
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Enables the user to perform last in the next turn. | Mud Shot • Scary Face • Rock Polish | |||
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Increased Voltage is added to the performance score. | Swallow | |||
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Lowers the Voltage of all Judges by one each. | Grudge | |||
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Prevents the Voltage from going down in the same turn. | Glare • Spite | |||
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Prevents the Voltage from going up in the same turn. | Harden • Iron Defense • Rain Dance • Sandstorm | |||
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Raises the score if the Voltage is low. | Lick • Torment | |||
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Steals the Voltage of the Pokémon that just went. | Bug Bite • Thief | |||
Hoenn Contest Spectaculars
Appeal | Jam | Description | Moves | ||||||
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A move of huge appeal, but using it prevents the user from taking further contest moves. | Final Gambit • Memento | ||||||
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A very appealing move, but after using this move, the user is more easily startled. | Close Combat • Double-Edge • Hammer Arm • Head Charge • Head Smash Superpower • Take Down • Thrash • Wild Charge • Wood Hammer | ||||||
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Affected by how well the previous Pokémon's move went. | Brine • Dragon Rush • Drill Run • Skull Bash Smelling Salts • Stone Edge • Wake-Up Slap | ||||||
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An appealing move that can be used repeatedly without boring the audience. | Bone Club • Crabhammer • Crush Grip • Mega Punch Octazooka • Seismic Toss • Steamroller | ||||||
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Badly startles all of the Pokémon to act before the user. | Glare • Rage | ||||||
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Badly startles all Pokémon that successfully showed their appeal. | Earthquake • Fissure • Gunk Shot • Hurricane • Sandstorm • Spite • Super Fang | ||||||
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Badly startles Pokémon that the audience has high expectations of. | Sludge Bomb • Smack Down • Sticky Web • Wring Out | ||||||
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Badly startles Pokémon that used a move of the same type. | Bonemerang • Dual Chop | ||||||
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Badly startles the last Pokémon to act before the user. | Body Slam • Crunch | ||||||
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Brings down the energy of any Pokémon that have already used a move this turn. | Constrict • Gastro Acid • Scary Face • Sludge Wave • Thousand Waves | ||||||
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Causes the user to move earlier on the next turn. | Bullet Punch • Rock Polish | ||||||
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Causes the user to move later on the next turn. | Bide • Curse • Dragon Tail • Endure | ||||||
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Effectiveness varies depending on when it is used. | Acupressure • Arm Thrust • Bone Rush Comet Punch • Fury Swipes • Rock Blast | ||||||
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Excites the audience a lot if used first. | Hyperspace Fury • Work Up | ||||||
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Excites the audience a lot if used last. | Heat Crash • Heavy Slam • Shell Smash | ||||||
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Excites the audience in any kind of contest. | Chip Away • Flying Press | ||||||
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Gets the Pokémon pumped up. Helps prevent nervousness, too. | Ancient Power • Coil • Rototiller • Stockpile | ||||||
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Makes audience expect little of other contestants. | Incinerate • Rock Climb | ||||||
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Makes the audience quickly grow bored when an appeal move has little effect. | Snarl | ||||||
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Makes the remaining Pokémon nervous. | Scald • Torment | ||||||
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Prevents the user from being startled one time this turn. | Dig • Harden • Swallow | ||||||
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Prevents the user from being startled until the turn ends. | Acid Armor • Iron Defense • Spiky Shield • Wide Guard | ||||||
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Quite an appealing move. | Fire Punch • Headbutt • Iron Head • Karate Chop • Mud Shot • Poison Jab Pound • Rock Smash • Rock Throw • Scratch • Seed Bomb • Slam Smog • Stomp • Strength • Struggle • Tackle • Vice Grip • Waterfall | ||||||
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Shows off the Pokémon's appeal about as well as the move used just before it. | Drain Punch • Horn Leech • Thief | ||||||
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Startles all of the Pokémon to act before the user. | Bulldoze • Lava Plume • Muddy Water • Rock Slide | ||||||
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Startles all other Pokémon. User cannot act in the next turn. | Boomburst • Giga Impact • Grudge • Rock Wrecker | ||||||
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Startles the last Pokémon to act before the user. | Bite • Sludge | ||||||
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Temporarily stops the crowd from growing excited. | Bind • Clamp • Magma Storm • Sky Drop • Wrap | ||||||
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Works better the later it is used in a turn. | Low Kick | ||||||
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Works better the more the crowd is excited. | Magnitude • Power Whip | ||||||
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Works great if the user goes first this turn. | Noble Roar | ||||||
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Works great if the user goes last this turn. | Counter • Endeavor • Focus Punch • Payback • Revenge | ||||||
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Works well if the user is pumped up. | Belch • Power-Up Punch • Spit Up | ||||||
In other languages
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Pokémon Contests | |||
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Necessary Spoils Pokéblocks • Poffins Contest Categories Cool • Beautiful • Cute • Clever • Tough Rounds Appeal • Battle • Dance • Visual |
Participation Contest • Super Contest • Contest Show Coordinator • Contest Hall • Contest Pass The Grand Festival Kanto • Hoenn • Sinnoh Top Coordinator • Ribbon Cup | ||
Others Combinations • Opponents (III • IV • VI • VIII) • Double Performance • Jamming Ribbons (list) • Stickers • Ball Capsules • Ranks • Judges • Announcers • Wallace Cup |
This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |