Bone Club (move)

Revision as of 16:53, 21 October 2012 by Yvnr (talk | contribs) (→‎Effect)
Bone Club
ホネこんぼう Bone Club
Bone Club.png
Type  Ground
Category  Physical
PP  20 (max. 32)
Power  65
Accuracy  85%
Priority  0
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Affected by Mirror Move
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Tough
Appeal  2 ♥♥
Jam  1
Startles the Pokémon that has the Judge's attention.
Condition  Tough
Appeal  3 ♥♥♥
A basic performance using a move known by the Pokémon.
Condition  Tough
Appeal  0  
Jamming  0  

Bone Club (Japanese: ホネこんぼう Bone Club) is a damage-dealing Ground-type move introduced in Generation I. It is one of the signature moves of the Cubone evolutionary line.

Effect

Bone Club inflicts damage and has a 10% chance of causing the target to flinch. Bone Club cannot cause a target with a substitute to flinch.

Description

  This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: XD description
Games Description
StadStad2 A physical attack using a bone as a club. If it connects, it may cause the target to flinch.
GSC An attack that may cause flinching.
RSE Clubs the foe with a bone. May cause flinching.
FRLG The foe is clubbed with a bone held in hand. It may make the foe flinch.
Colo Clubs target with a bone. May cause flinching.
DPPtHGSS The user clubs the foe with a bone. It may also make the target flinch.
BW The user clubs the target with a bone. It may also make the target flinch.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
104   Cubone Ground Ground -- 10 9 9 7 7 ''''
105   Marowak Ground Ground -- 10 --, 9 --, 9 --, 7 --, 7 ''''
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In the anime

 
Marowak
 
Cubone
The user clubs the foe with a bone.
Pokémon Method
User First Used In Notes
  Cubone hits the opponent with the bone it's holding.
Giselle's Cubone The School of Hard Knocks Debut
A wild Cubone Pikachu's Ghost Carnival None
  Marowak grips the bone that it's holding tightly, and then knocks it into the opponent.
Otoshi's Marowak Bad to the Bone None
Gavin's Marowak From Brags to Riches None
Jeffrey's Marowak Gymbaliar! None


In the manga

In the Pokémon Adventures manga


In other generations

In other languages

Language Title
Mandarin Chinese 骨棒 Gǔbàng
  Danish Knogle Kølle
  Dutch Botknuppel
  Finnish Luunuija
  French Massd'os
  German Knochenkeule
  Greek Οστέϊνο Ρόπαλο
  Italian Ossoclava
  Korean 뼈다귀치기 Ppyeo Dagwichigi
  Norwegian Beinklubbe
  Portuguese Ataque Osso (Indigo League, EP009)
Tacada de Osso (Indigo League, EP073)
Bastão de Osso (Advanced Battle)
Taco de Osso (Diamond and Pearl)
  Brazilian Portuguese Pancada de Osso
  Romanian Ciomagul de Os
  Serbian Kost-Palica
  Spanish Hueso Palo


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.