Slot Machines
There are sixteen slot machines in the Game Corner, with four of them having people already seated at them.
One to three coins can be put in the Slot Machine each play. One coin will only count the center row across, two coins will count all three rows across, and three coins will count all three rows across as well as both diagonals. The reels stop spinning when the player presses the A button.
Payouts
- 7 7 7 - 300 coins (big bonus)
- 7 7 7 - 300 coins (big bonus)
- 7 7 7 - 90 coins (regular bonus)
- 7 7 7 - 90 coins (regular bonus)
- Three Azurill - 12 coins
- Three Lotad - 6 coins
- Three Poké Ball 'cherries' - 4 coins
- Two Poké Ball 'cherries' - 2 coins
- Three Replays - Replay
- Three Lightning Bolts - 3 coins, power
Reel Time
As the player gets more triple lightning bolts, they are tallied up in the power meter at the top of the screen. At a Reel Time opportunity, an animation of a Pikachu charging up a spinner appears. When Reel Time fails (usually when there are very few lightning bolts), the spinner explodes and nothing happens. Otherwise, the spinner will stop on a number up to 5, and the player will earn that many Reel Time spins. The power meter also resets to zero.
On the first Reel Time spin, the reels spin relatively slowly (very slowly in Emerald) to allow the player to stop them precisely. If the player wins (a regular or big bonus only?), the reels speed up to normal for the next spin, which does consume one of the Reel Time spins. If the player loses, the reels slow down again. If the player creates a big bonus (three red or blue 7's, for 300 coins), Reel Time immediately ends.
As a patron at the Game Corner notes, the maximum the player can manage to earn (through five Reel Time spins) is four regular bonuses, and then a large bonus, totaling 660 coins. However, since the reels speed up after a win, it may be more useful to attempt 2 regular bonuses and a big bonus (i.e. regular bonus, loss, regular bonus, loss, big bonus), for 480 coins.
Reels
In all versions, the reels have the following symbols, in the order they enter the screen (from bottom to top):
Left reel
|
Middle reel
|
Right reel
|
Lightning Bolt
|
Lightning Bolt
|
Lightning Bolt
|
7
|
Replay
|
Azurill
|
Azurill
|
Cherry
|
Lotad
|
Replay
|
Azurill
|
Replay
|
Lotad
|
Lotad
|
Lightning Bolt
|
Lightning Bolt
|
Replay
|
Azurill
|
7
|
Cherry
|
Lotad
|
Azurill
|
7
|
Replay
|
Replay
|
Cherry
|
Azurill
|
Lightning Bolt
|
Replay
|
Lightning Bolt
|
Cherry
|
Lotad
|
Lotad
|
Lotad
|
Cherry
|
Replay
|
7
|
Replay
|
Azurill
|
Lotad
|
Lotad
|
Lotad
|
Lightning Bolt
|
Azurill
|
Replay
|
Replay
|
Cherry
|
7
|
Azurill
|
Replay
|
Lightning Bolt
|
Cherry
|
Lotad
|
7
|
7
|
7
|
Cherry
|
Replay
|
Lotad
|
Lotad
|
Lotad
|
Lightning Bolt
|
Replay
|
Roulette Wheels
Spots
|
Payout
|
4
|
×3
|
3
|
×4
|
2
|
×6
|
1
|
×12
|
There are two roulette wheels, with one having a wager of 1 coin, and the other having a wager of 3 coins. On the Game Corner's Service Day, the 3-coin table has a special rate of a 6 coin wager instead.
To play this game, the player must bet on what spot the ball will land in. The player can either bet on one of the three colors (orange, green, and purple), one of the four Pokémon (Wynaut, Azurill, Skitty and Makuhita), or on a specific Pokémon of one of the colors. Each time a spot is landed on, it is removed from the board of twelve up to six times before the board is cleared. Depending on how many possible spots the ball can land in for the player to win, the payout is multiplied by twelve divided by that many spots.
Sometimes the ball may get stuck between two balls which have already settled. When this happens, either a Shroomish will drop down, causing the ball to fly up into the air and land in another spot, or a Taillow will pick it up and, after hovering with it for a bit, drop it into another spot.