Talk:Hex (move)

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Revision as of 20:38, 12 February 2012 by A5hF37chum (talk | contribs) (Clarifying the term "major status ailment")

It's customary to list the major status ailments in an article like this, since some things are true for all of them while others only concern a subset like Burn, Paralysis and Poison. PLA 09:05, 26 November 2010 (UTC)

I agree, though in a different way -- It would be helpful to define "major" further. Is it limited to a non-volatile status ailment, or does the doubling condition take into account a volatile status ailment as well? A5hF37chum 20:38, 12 February 2012 (UTC)

Is a variation of Facade not more appropriate than one of Weather Ball? Lucadan (Talk) 13:51, 8 January 2011 (UTC)

Facade doubles if the user has a status ailment, and has base power of 70/PP of 20, more than Evil Eye. I think Evil Eye is a variation of Assurance, which someone has put as a variation of Weather Ball. If the theme is "moves that are doubled in certain situations", then we can ignore the power difference and add Facade to the group. --Blow (話す) 14:14, 8 January 2011 (UTC)
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