Mystery Dungeon game mechanics: Difference between revisions

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==Damage==
==Damage==
* Type affinity has been changed. Most notably, super-effective attacks will only deal 50% more damage (compared to double damage in the main games), not-effective attacks will deal 90% damage (instead of 50% as in the main games), and immunities (coined "ineffective attacks" here) deal 50% damage.  However, as in the main games, Pokémon may be immune to certain status ailments based on its type (for example, {{p|Arbok}} remains immune to {{m|Toxic}}). Note that the effects of abilities remain unchanged - for example, {{type2|Ground}}attacks will still do no damage against Pokémon with {{a|Levitate}}.
* Type affinity has been changed. Most notably, super-effective attacks will only deal 50% more damage (compared to double damage in the main games), not-effective attacks will deal 90% damage (instead of 50% as in the main games), and immunities (coined "ineffective attacks" here) deal 50% damage.  However, as in the main games, Pokémon may be immune to certain status ailments based on its type (for example, {{p|Arbok}} remains immune to {{m|Toxic}}). Note that the effects of abilities remain unchanged - for example, {{type2|Ground}} attacks will still do no damage against Pokémon with {{a|Levitate}}.
* Each move has an inherent critical hit rate, which may be modified with items (Scope Lens) or IQ abilities (Type-Advantage Master).  {{m|Focus Energy}} ensures that the next special move will be a critical hit.
* Each move has an inherent critical hit rate, which may be modified with items (Scope Lens) or IQ abilities (Type-Advantage Master).  {{m|Focus Energy}} ensures that the next special move will be a critical hit.
* Defeating a Pokémon without using special moves only gain half the normal experience, while defeating a Pokémon using linked moves will gain 50% more experience. Note that an opposing Pokémon using moves on itself counts for the purposes of the experience bonus, but using special moves that miss the opponent (or hit but do no damage) does not.
* Defeating a Pokémon without using special moves only gain half the normal experience, while defeating a Pokémon using linked moves will gain 50% more experience. Note that an opposing Pokémon using moves on itself counts for the purposes of the experience bonus, but using special moves that miss the opponent (or hit but do no damage) does not.
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