Bulbapedia:Spading: Difference between revisions

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There's probably a common counter for all eggs in the party, which, when it rolls over, decrements all egg counters by 1. However, this doesn't explain the "divisible by 255" part.
There's probably a common counter for all eggs in the party, which, when it rolls over, decrements all egg counters by 1. However, this doesn't explain the "divisible by 255" part.
:Partial answer: [[Egg cycles]]. Just need to get persimmons from Smogon to adapt that into an article here. '''[[User:TTEchidna|<span style="color:#FF0000">''TTE''</span>]][[User talk:TTEchidna|chidna]]''' 04:45, 6 February 2009 (UTC)
:Partial answer: [[Egg cycles]]. Just need to get persimmons from Smogon to adapt that into an article here. '''[[User:TTEchidna|<span style="color:#FF0000">''TTE''</span>]][[User talk:TTEchidna|chidna]]''' 04:45, 6 February 2009 (UTC)
'''Comment :  This may deserve a page by itself since there is a whole lot of info.  BUT ... '''
* Step 1.
** Case A : The HP IV is passed on from either parent (1/6)
** Case B : The DEF IV is passed on from either parent (1/6)
** Case C : A Random IV is passed on from either parent (4/6)
* Step 2.
** Case A1 : The DEF IV is passed on from either parent (1/5)
** Case A2 : A Random IV is passed on from either parent (4/5)
** Case B1 : The DEF IV is passed on from either parent (1/5)
** Case B2 : A Random IV is passed on from either parent (4/5)
** Case C1 : The DEF IV is passed on from either parent (1/5)
** Case C2 : The same IV is passed on from either parent (1/5)
** Case C3 : A Random IV is passed on from either parent (3/5)
* Step 3 :
** Case A1 : A random IV is passed on from either parent (4/4)
** Case A2A : The same IV is passed from a parent (1/4)
** Case A2B : Random IV is passed on from a parent (3/4)
** Case B1A : A same IV as Step 1 is passed on from either parent (1/4)
** Case B1B : Random IV is passed on from either parent ( 3/4 )
** Case B2A : The same IV from step 2 is passed on (1/4)
** Case B2B : A Random IV is passed on (3/4)
** Case C1A : The same IV as step one is passed on  (1/4)
** Case C1B : A Random IV is passed on From either parent. (3/4)
** Case C2A : The same IV is passed on from either parent (1/4)
** Case C2B : A Random IV is passed on from either parent (3/4)
** Case C3A : The same IV from step 1 is passed on (1/4)
** Case C3B : The same IV from step 2 is passed on (1/4)
** Case C3C : A Random IV is passed on from either parent (2/4)
Okay now we can combine the steps.
* Case A1 - 3 stats (1/6 * 1/5 * 4/4) = 4/120
* Case A2A - 2 Stats (1/6 * 4/5 * 1/4) = 4/120
* Case A2B - 3 stats (1/6 * 4/5 * 3/4) = 12/120
* Case B1A - 1 Stats (1/6 * 1/5 * 1/4) = 1/120
* Case B1B - 2 Stats (1/6 * 1/5 * 3/4) = 3/120
* Case B2A - 2 Stats (1/6 * 4/5 * 1/4) = 4/120
* Case B2B - 3 stats (1/6 * 4/5 * 3/4) = 12/120
* Case C1A - 2 Stats (4/6 * 1/5 * 1/4) = 4/120
* Case C1B - 3 Stats (4/6 * 1/5 * 3/4) = 12/120
* Case C2A - 1 Stats (4/6 * 1/5 * 1/4) = 4/120
* Case C2B - 2 Stats (4/6 * 1/5 * 3/4) = 12/120
* Case C3A - 2 Stats (4/6 * 3/5 * 1/4) = 12/120
* Case C3B - 2 Stats (4/6 * 3/5 * 1/4) = 12/120
* Case C3C - 3 Stats (4/6 * 3/5 * 2/4) = 24/120
A quick check with the calculator and thankfully it adds up to 120/120. Now combining the possibilities ...
* 3 Stats inherited 3 random
** A1 + A2B + B2B + C1B + C3C =
*** 4+12+12+12+24 =
****64/120
* 2 Stats inherited 4 random
** A2A + B1B + B2A + C1A + C2B + C3A + C3B =
*** 4+3+4+4+12+12+12 =
**** 51/120
* 1 Stat inherited 5 random
** B1A + C2A =
*** 1+4 =
**** 5/120
That makes an easier chart of
* 3 Stats = 8/15
* 2 Stats = 17/40
* 1 Stat =  1/24
So how do you maximize your total Stats?
Do you got two pokemon who can breed with max HP and max DEF?
[[User:Chromehawk|Chromehawk]] 19:02, 27 April 2009 (UTC) Chrome


===[[Turnback Cave]]===
===[[Turnback Cave]]===
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