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Every Pokémon has a "Pokédex byte" that tells the game whether it has been seen or caught. A value of 0 means the Pokémon hasn't been seen or caught, 128 means it's been seen, and 255 means it's been caught. | Every Pokémon has a "Pokédex byte" that tells the game whether it has been seen or caught. A value of 0 means the Pokémon hasn't been seen or caught, 128 means it's been seen, and 255 means it's been caught. | ||
Missingno.'s [[Pokédex]] byte is in the same location as the byte that stores how many of the 6th item is in the bag, as well as [['M]]'s. This is why, when Missingno. or | Missingno.'s [[Pokédex]] byte is in the same location as the byte that stores how many of the 6th item is in the bag, as well as [['M]]'s. This is why, when Missingno. or 'M is encountered, the sixth item slot is set to 128 (or 255 if it is captured). The glitchy box symbol is a result of the game attempting to display a number greater than 99, which causes it to grab sprites from beyond the number sprites. Sometimes it can appear to be a blank tile, but if one goes somewhere else or out of battle it will revert back to an unusual tile. | ||
{{Glitches}} | {{Glitches}} | ||
[[Category:Glitches]] | [[Category:Glitches]] |
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