Inverted sprite: Difference between revisions

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==In the games==
==In the games==
===Cause===
===Cause===
In {{game|Red and Blue|s|Pokémon Red, Blue}}, and {{v2|Yellow}}, an address in the RAM determines whether the sprite of a [[Pokémon]] in battle is inverted or not. The address is 0xd0aa in Red and Blue, and 0xd0a9 in Yellow. The standard value is 0x00, which results in the sprite presenting in its intended orientation. When any value other than 0x00 is entered, it results in the sprite being inverted.
In {{game|Red and Blue|s|Pokémon Red, Blue}}, and {{v2|Yellow}}, an address in the RAM determines whether the sprite of a [[Pokémon]] in battle is inverted or not. The address is 0xD0AA in Red and Blue, and 0xD0A9 in Yellow. The standard value is 0x00, which results in the sprite presenting in its intended orientation. When any value other than 0x00 is entered, it results in the sprite being inverted.


Viewing the [[Pokédex]] entry of a [[glitch pokémon]] with the Pokédex number 00 or a number above 151 results in the address's value being changed, causing the sprite to invert. Viewing the Pokédex entry or stats screen of a non-glitch Pokémon resets the value to 0x00 and makes the sprite present in its intended orientation, removing the effects of the glitch.
Viewing the [[Pokédex]] entry of a [[glitch pokémon]] with the Pokédex number 00 or a number above 151 results in the address' value being changed, causing the sprite to invert. Viewing the Pokédex entry or stats screen of a non-glitch Pokémon resets the value to 0x00 and makes the sprite present in its intended orientation, removing the effects of the glitch.


===Effects===
===Effects===