Talk:Great Marsh: Difference between revisions

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Working on an excel file currently, will update later {{unsigned|Northern}}
Working on an excel file currently, will update later {{unsigned|Northern}}
:I was questioning this myself so I did the math and found that throwing a ball turn 1 is indeed the best chance for everyone except Whiscash (at least in Gen IV). For each turn, the probability of capture has to be multiplied by the probability of the Pokémon staying, which lowers the odds overall whether you increase the catch rate or decrease the flee rate. The exception is that every bait thrown at Whiscash increases the odds, reaching a max of 67% with only a 1.57% flee rate. But for everyone else, the odds drop lower than the turn 1 catch chance by turn 2. My logic might be flawed but I know for sure that the turn 1 catch rates I've calculated are correct. I could add the turn 1 catch odds to the article if they would be helpful, though I'm sure everyone is more interested in BDSP right now. I can easily calculate those percentages too if anyone can confirm that the Safari Ball is a 1.5x modifier in these games, since it was changed to 1x in SwSh. But we would still need to find the flee rates for BDSP to determine if exclusively throwing a ball is the best option. [[User:EV Love|EV Love]] ([[User talk:EV Love|talk]]) 06:08, 31 December 2021 (UTC)


== The NPC is correct ==
== The NPC is correct ==
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