Experience: Difference between revisions

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In Black 2 and White 2 only, if a Pokémon would gain more than 100,000 experience at once, it instead gains exactly 100,000 experience.
In Black 2 and White 2 only, if a Pokémon would gain more than 100,000 experience at once, it instead gains exactly 100,000 experience.


The flat formula is <math>\Delta EXP = \dfrac {a \times t \times b \times e \times L \times p \times f \times v}{7 \times s}</math>, while the scaled formula in Generation V is<math>\Delta EXP = \left(\dfrac{a \times b \times L}{5 \times s} \times \left(\dfrac{2L + 10}{L + L_{p}+10}\right)^{2.5} +1 \right) \times t \times e \times p</math> and <math>\Delta EXP = \left(\dfrac{a \times b \times L \times f \times v}{5 \times s} \times \left(\dfrac{2L + 10}{L + L_{p}+10}\right)^{2.5} \right) \times t \times e \times p</math> in Generation VII, where:
The flat formula is <math>\Delta EXP = \dfrac {a \times t \times b \times e \times L \times p \times f \times v}{7 \times s}</math>


The scaled formula (in Generation V) is <math>\Delta EXP = \left(\dfrac{a \times b \times L}{5 \times s} \times \left(\dfrac{2L + 10}{L + L_{p}+10}\right)^{2.5} +1 \right) \times t \times e \times p</math>
The formula in Generation VII is <math>\Delta EXP = \left(\dfrac{a \times b \times L \times f \times v}{5 \times s} \times \left(\dfrac{2L + 10}{L + L_{p}+10}\right)^{2.5} \right) \times t \times e \times p</math>
Where:
*''a'' is equal to...
*''a'' is equal to...
**Prior to Generation VII:
**Prior to Generation VII:
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*''p'' is equal to...
*''p'' is equal to...
**1 if no Exp. Point Power ([[Entralink#List of Pass Powers|Pass Power]]<sup>Gen V</sup>, [[O-Power]]<sup>Gen VI</sup>, {{DL|Rotom Pokédex|Rotom Powers|Rotom Power}}{{sup/7|USUM}}) is active
**1 if no Exp. Point Power ([[Entralink#List of Pass Powers|Pass Power]]<sup>Gen V</sup>, [[O-Power]]<sup>Gen VI</sup>, {{DL|Rotom Pokédex|Rotom Powers|Rotom Power}}{{sup/7|USUM}}) is active
**If Exp. Point Power [x] is active...
**If an Exp. Point Power is active...
***0.5 for ↓↓↓, 0.66 for ↓↓, 0.8 for ↓, 1.2 for ↑, 1.5 for ↑↑, or 2 for ↑↑↑, S, or MAX
***0.5 for ↓↓↓, 0.66 for ↓↓, 0.8 for ↓, 1.2 for ↑, 1.5 for ↑↑, or 2 for ↑↑↑, S, or MAX
*** 1.5 for Roto Exp. Points
*** 1.5 for Roto Exp. Points