LuxPluff (TCG): Difference between revisions

m
made pronouns neutral
mNo edit summary
m (made pronouns neutral)
Line 16: Line 16:
LuxPluff could be considered fully set up when the player had one or more {{TCG ID|HeartGold & SoulSilver|Jumpluff|6}} on the field ready to attack, as well as one or more {{TCG ID|Great Encounters|Claydol|15}} on the bench for draw support and {{TCG ID|Rising Rivals|Luxray GL|9}} on the bench ready to level up.  Ideally, the player would also have resources in hand to recover a Jumpluff, should one be knocked out, and get it back onto the field as quickly as possible.  This setup could be achieved through the deck's numerous drawing and searching resources, such as {{TCG ID|Legends Awakened|Uxie|43}}, {{TCG|Pokémon Collector}}, {{TCG|Cyrus's Conspiracy}}, and, once possible, {{TCG ID|Great Encounters|Claydol|15}}.  {{TCG|Broken Time-Space}} greatly simplified the process of getting out Jumpluff and Claydol by allowing for rapid evolution, which could lead to a {{tt|donk|turn one win}} or an extremely fast setup.
LuxPluff could be considered fully set up when the player had one or more {{TCG ID|HeartGold & SoulSilver|Jumpluff|6}} on the field ready to attack, as well as one or more {{TCG ID|Great Encounters|Claydol|15}} on the bench for draw support and {{TCG ID|Rising Rivals|Luxray GL|9}} on the bench ready to level up.  Ideally, the player would also have resources in hand to recover a Jumpluff, should one be knocked out, and get it back onto the field as quickly as possible.  This setup could be achieved through the deck's numerous drawing and searching resources, such as {{TCG ID|Legends Awakened|Uxie|43}}, {{TCG|Pokémon Collector}}, {{TCG|Cyrus's Conspiracy}}, and, once possible, {{TCG ID|Great Encounters|Claydol|15}}.  {{TCG|Broken Time-Space}} greatly simplified the process of getting out Jumpluff and Claydol by allowing for rapid evolution, which could lead to a {{tt|donk|turn one win}} or an extremely fast setup.


Although Jumpluff was the primary attacker and was generally used simply to knock out whatever Pokémon the opponent had active at a given time, Luxray GL LV.X made it possible to take easy prizes off weaker Pokémon on the opponent's bench.  Both Jumpluff and Luxray GL LV.X had free retreat, and the latter could benefit from {{TCG|Team Galactic's Invention G-105 Poké Turn|Poké Turn}}'s effect, so alternating between them as needed was not difficult.  Often, when one of the LuxPluff player's Active Pokémon was knocked out, he or she would bring up a {{TCG ID|Rising Rivals|Luxray GL|9}} to level up.  Then, using Luxray GL LV.X's ''Bright Look'' Poké-Power, he or she would force one of the opponent's benched Pokémon active, retreat Luxray GL LV.X, and knock out the opponent's new active with Jumpluff.  Luxray GL LV.X could also provide a strong attacker in a pinch.
Although Jumpluff was the primary attacker and was generally used simply to knock out whatever Pokémon the opponent had active at a given time, Luxray GL LV.X made it possible to take easy prizes off weaker Pokémon on the opponent's bench.  Both Jumpluff and Luxray GL LV.X had free retreat, and the latter could benefit from {{TCG|Team Galactic's Invention G-105 Poké Turn|Poké Turn}}'s effect, so alternating between them as needed was not difficult.  Often, when one of the LuxPluff player's Active Pokémon was knocked out, they would bring up a {{TCG ID|Rising Rivals|Luxray GL|9}} to level up.  Then, using Luxray GL LV.X's ''Bright Look'' Poké-Power, they would force one of the opponent's benched Pokémon active, retreat Luxray GL LV.X, and knock out the opponent's new active with Jumpluff.  Luxray GL LV.X could also provide a strong attacker in a pinch.


[[File:CyrusConspiracyPlatinum105.jpg|thumb|right|200px|{{TCG ID|Platinum|Cyrus's Conspiracy|105}}]]
[[File:CyrusConspiracyPlatinum105.jpg|thumb|right|200px|{{TCG ID|Platinum|Cyrus's Conspiracy|105}}]]
Line 24: Line 24:
*''' {{TCG ID|HeartGold & SoulSilver|Jumpluff|6}}''' - The deck's main attacker, Jumpluff could do up to {{tt|120 damage|depending on the number of Pokémon in play}} for just {{e|Grass}} with ''Mass Attack''.
*''' {{TCG ID|HeartGold & SoulSilver|Jumpluff|6}}''' - The deck's main attacker, Jumpluff could do up to {{tt|120 damage|depending on the number of Pokémon in play}} for just {{e|Grass}} with ''Mass Attack''.
* '''{{TCG ID|Great Encounters|Claydol|15}}''' - Claydol provided the deck's most powerful draw support.  Claydol's ''Cosmic Power'' Poké-Power allowed for continuous hand refreshment, which was exceptionally useful to both getting out multiple Jumpluff and recovering them once they were knocked out.
* '''{{TCG ID|Great Encounters|Claydol|15}}''' - Claydol provided the deck's most powerful draw support.  Claydol's ''Cosmic Power'' Poké-Power allowed for continuous hand refreshment, which was exceptionally useful to both getting out multiple Jumpluff and recovering them once they were knocked out.
*''' {{TCG ID|Legends Awakened|Uxie|43}}''' - Uxie's ''Set Up'' Poké-Power allowed the player to draw until he or she had seven cards in hand, which was critical for a fast setup.  Its searchability through {{TCG|Pokémon Collector}} allowed for easier access as well, and made for a more versatile card.
*''' {{TCG ID|Legends Awakened|Uxie|43}}''' - Uxie's ''Set Up'' Poké-Power allowed the player to draw until they had seven cards in hand, which was critical for a fast setup.  Its searchability through {{TCG|Pokémon Collector}} allowed for easier access as well, and made for a more versatile card.
*''' {{TCG|Cyrus's Conspiracy}}''' - Cyrus's Conspiracy was one of the most important searching {{TCG|Supporter card}}s in the deck, allowing the player to grab a {{TCG|Supporter card}}, Team Galactic's Invention {{TCG|Trainer card}}, and [[Energy card (TCG)#Basic Energy|Basic Energy]].  Since the deck ran so few Energy cards, the latter effect was especially useful.
*''' {{TCG|Cyrus's Conspiracy}}''' - Cyrus's Conspiracy was one of the most important searching {{TCG|Supporter card}}s in the deck, allowing the player to grab a {{TCG|Supporter card}}, Team Galactic's Invention {{TCG|Trainer card}}, and [[Energy card (TCG)#Basic Energy|Basic Energy]].  Since the deck ran so few Energy cards, the latter effect was especially useful.
*''' {{TCG|Team Galactic's Invention G-105 Poké Turn|Poké Turn}}''' - Since Luxray GL LV.X's ''Bright Look'' could only be used when the card entered play from the owner's hand, Poké Turn was critical to using it multiple times in a single game.
*''' {{TCG|Team Galactic's Invention G-105 Poké Turn|Poké Turn}}''' - Since Luxray GL LV.X's ''Bright Look'' could only be used when the card entered play from the owner's hand, Poké Turn was critical to using it multiple times in a single game.
Line 63: Line 63:
==Possible Tech Cards==
==Possible Tech Cards==
[[File:ShayminLVXPlatinum126.jpg|thumb|left|200px|{{TCG ID|Platinum|Shaymin LV.X|126}}]]
[[File:ShayminLVXPlatinum126.jpg|thumb|left|200px|{{TCG ID|Platinum|Shaymin LV.X|126}}]]
*''' {{TCG ID|Majestic Dawn|Chatot|55}}''' - Chatot was used in some builds for hand refreshment, as well as its ability to "Chatter Lock."  ''Chatter Locking'' prevented an opponent's starter Pokémon, such as {{TCG ID|Stormfront|Sableye|48}} or {{TCG ID|Arceus|Spiritomb|32}} from retreating until it was either knocked out or, in some cases, the opponent ran out of cards in his or her deck.
*''' {{TCG ID|Majestic Dawn|Chatot|55}}''' - Chatot was used in some builds for hand refreshment, as well as its ability to "Chatter Lock."  ''Chatter Locking'' prevented an opponent's starter Pokémon, such as {{TCG ID|Stormfront|Sableye|48}} or {{TCG ID|Arceus|Spiritomb|32}} from retreating until it was either knocked out or, in some cases, the opponent ran out of cards in their deck.
*''' {{TCG ID|Platinum|Shaymin LV.X|126}}''' - Shaymin LV.X boosted Jumpluff's maximum hit points of 90, considered dismally low for a Stage 2 Pokémon, to 130 through its ''Thankfulness'' {{TCG|Poké-Body}}.  Although ''Thankfulness'' counteracted one of the deck's biggest downfalls in Jumpluff's frailness, Shaymin LV.X was difficult to get on the field and could be a detriment to a fast setup.  Builds utilizing Shaymin LV.X usually did so at the exclusion of Luxray GL LV.X.
*''' {{TCG ID|Platinum|Shaymin LV.X|126}}''' - Shaymin LV.X boosted Jumpluff's maximum hit points of 90, considered dismally low for a Stage 2 Pokémon, to 130 through its ''Thankfulness'' {{TCG|Poké-Body}}.  Although ''Thankfulness'' counteracted one of the deck's biggest downfalls in Jumpluff's frailness, Shaymin LV.X was difficult to get on the field and could be a detriment to a fast setup.  Builds utilizing Shaymin LV.X usually did so at the exclusion of Luxray GL LV.X.
* '''{{TCG ID|HeartGold & SoulSilver|Sunflora|31}}''' - Sunflora's ''Sunshine Grace'' Poké-Power, which allowed the player to search his or her deck for any {{TCG|Grass}}-type Pokémon, was often used as a support Pokémon in place of Claydol, after the latter's rotation.
* '''{{TCG ID|HeartGold & SoulSilver|Sunflora|31}}''' - Sunflora's ''Sunshine Grace'' Poké-Power, which allowed the player to search their deck for any {{TCG|Grass}}-type Pokémon, was often used as a support Pokémon in place of Claydol, after the latter's rotation.


[[Category:Deck archetypes]]
[[Category:Deck archetypes]]
107

edits