Charizard archetype (TCG): Difference between revisions

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* '''[[Typhlosion (HeartGold & SoulSilver 110)|Typhlosion Prime]]''' - ''Burning Tail'', Charizard's second attack, required the player using it to discard one {{e|Fire}} Energy attached to Charizard.  Typhlosion Prime's ''Afterburner'' Poké-Power could reattach that Energy to any Pokémon in play at the cost of placing one damage counter on it.  Ninetales' ''Roast Reveal'' Poké-Power, and {{TCG|Junk Arm}} in later variants of the deck, also could discard Energy for later attachment through ''Afterburner''.  Typhlosion Prime could also provide a powerful backup attacker in a pinch, with ''Flare Destroy''.  Although ''Flare Destroy'' did less damage than ''Burning Tail'' for the same energy cost, it had the added effect (situationally) of discarding an energy card attached to the Defending Pokémon.  Against decks without energy acceleration, this could make it difficult for an opponent to build up enough energies to attack.
* '''[[Typhlosion (HeartGold & SoulSilver 110)|Typhlosion Prime]]''' - ''Burning Tail'', Charizard's second attack, required the player using it to discard one {{e|Fire}} Energy attached to Charizard.  Typhlosion Prime's ''Afterburner'' Poké-Power could reattach that Energy to any Pokémon in play at the cost of placing one damage counter on it.  Ninetales' ''Roast Reveal'' Poké-Power, and {{TCG|Junk Arm}} in later variants of the deck, also could discard Energy for later attachment through ''Afterburner''.  Typhlosion Prime could also provide a powerful backup attacker in a pinch, with ''Flare Destroy''.  Although ''Flare Destroy'' did less damage than ''Burning Tail'' for the same energy cost, it had the added effect (situationally) of discarding an energy card attached to the Defending Pokémon.  Against decks without energy acceleration, this could make it difficult for an opponent to build up enough energies to attack.
* '''{{TCG ID|HeartGold & SoulSilver|Ninetales|7}}''' - ''Main article: [[Engine (TCG)#Ninetales Roast Reveal engine|''Roast Reveal'' engine]]
* '''{{TCG ID|HeartGold & SoulSilver|Ninetales|7}}''' - ''Main article: [[Engine (TCG)#Ninetales Roast Reveal engine|''Roast Reveal'' engine]]
* '''{{TCG|Pokémon Collector}}/{{TCG|Roseanne's Research}}''' - These two {{TCG|Supporter card|Supporters}} served essentially the same purpose, allowing the Charizard player to search Basic Pokémon out of his or her deck.  Since the archetype needed at least three different evolved Pokémon in play to function ideally ({{TCG ID|Arceus|Charizard|1}}, [[Typhlosion (HeartGold & SoulSilver 110)|Typhlosion Prime]], and {{TCG ID|HeartGold & SoulSilver|Ninetales|7}}), getting their respective Basic Pokémon in play quickly was vital.
* '''{{TCG|Pokémon Collector}}/{{TCG|Roseanne's Research}}''' - These two {{TCG|Supporter card|Supporters}} served essentially the same purpose, allowing the Charizard player to search Basic Pokémon out of their deck.  Since the archetype needed at least three different evolved Pokémon in play to function ideally ({{TCG ID|Arceus|Charizard|1}}, [[Typhlosion (HeartGold & SoulSilver 110)|Typhlosion Prime]], and {{TCG ID|HeartGold & SoulSilver|Ninetales|7}}), getting their respective Basic Pokémon in play quickly was vital.
* '''{{TCG|Rare Candy}}''' - The Charizard archetype focused primarily on two {{TCG|Stage 2 Pokémon}} into play.  Rare Candy provided a means to do this more quickly.  Since Charizard existed prior to the rules change at the advent of the [[Modified format (TCG)|2011-2012 modified format]], it was possible to utilize Rare Candy to evolve on a player's first turn.  This allowed for occasional {{tt|donks|turn-one wins}} with ''Fire Wing''.
* '''{{TCG|Rare Candy}}''' - The Charizard archetype focused primarily on two {{TCG|Stage 2 Pokémon}} into play.  Rare Candy provided a means to do this more quickly.  Since Charizard existed prior to the rules change at the advent of the [[Modified format (TCG)|2011-2012 modified format]], it was possible to utilize Rare Candy to evolve on a player's first turn.  This allowed for occasional {{tt|donks|turn-one wins}} with ''Fire Wing''.
* '''{{TCG|Broken Time-Space}}''' - Broken Time-Space served much the same purpose in the deck as Rare Candy.  Rather than skipping an evolution stage, though, it permitted a player to evolve multiple times in a single turn.
* '''{{TCG|Broken Time-Space}}''' - Broken Time-Space served much the same purpose in the deck as Rare Candy.  Rather than skipping an evolution stage, though, it permitted a player to evolve multiple times in a single turn.
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==Possible Tech Cards==
==Possible Tech Cards==
[[File:JunkArmTriumphant87.jpg|thumb|left|200px|{{TCG|Junk Arm}}]]
[[File:JunkArmTriumphant87.jpg|thumb|left|200px|{{TCG|Junk Arm}}]]
* '''{{TCG|Junk Arm}}''' - After its release, Junk Arm was considered a staple in Charizard, along with most other archetypes.  However, the above variant does not include Junk Arm, as it is based on an early version of the deck.  Junk Arm's extreme usefulness stemmed not only from its ability to retrieve any {{TCG|Trainer card}} from the player's discard pile, but also because it allowed the player to discard any two cards from his or her hand.  [[Typhlosion (HeartGold & SoulSilver 110)|Typhlosion Prime]] was the deck's main source of energy acceleration and only functioned if there were {{TCG|Fire Energy}} in the discard.  Thus, by giving the player the option to discard Fire Energy, Junk Arm indirectly contributed to the deck's ability to attach additional Energy quickly.
* '''{{TCG|Junk Arm}}''' - After its release, Junk Arm was considered a staple in Charizard, along with most other archetypes.  However, the above variant does not include Junk Arm, as it is based on an early version of the deck.  Junk Arm's extreme usefulness stemmed not only from its ability to retrieve any {{TCG|Trainer card}} from the player's discard pile, but also because it allowed the player to discard any two cards from their hand.  [[Typhlosion (HeartGold & SoulSilver 110)|Typhlosion Prime]] was the deck's main source of energy acceleration and only functioned if there were {{TCG|Fire Energy}} in the discard.  Thus, by giving the player the option to discard Fire Energy, Junk Arm indirectly contributed to the deck's ability to attach additional Energy quickly.
* '''{{TCG|Poké Healer +}}''' - Because both of Charizard's attackers (Charizard and Typhlosion Prime) had a high amount of hit points, they were unlikely to be knocked out in one attack.  Thus, Poké Healer + would often have the opportunity to heal a large amount of damage off one of them.  This in turn allowed for more attacks before a Pokémon was knocked out.
* '''{{TCG|Poké Healer +}}''' - Because both of Charizard's attackers (Charizard and Typhlosion Prime) had a high amount of hit points, they were unlikely to be knocked out in one attack.  Thus, Poké Healer + would often have the opportunity to heal a large amount of damage off one of them.  This in turn allowed for more attacks before a Pokémon was knocked out.


[[Category:Deck archetypes]]
[[Category:Deck archetypes]]
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