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Dannyboy601 (talk | contribs) (Don't mind me, just testing a few things.) |
Dannyboy601 (talk | contribs) No edit summary |
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| 1 || The name of the move. || | | 1 || The name of the move. || | ||
|- | |- | ||
| 2 || The move's [[type]]. || The template | | 2 || The move's [[type]]. || The template does not forbid the {{t|Dark}}, {{t|Steel}}, {{t|Fairy}} and {{t|???}} types, but they should not be used, as they did not exist in Generation I. | ||
|- | |- | ||
| 3 || The move's base [[power]]. || If there is no numerical value, a single em dash [—] should be used rather than leaving the parameter blank. | | 3 || The move's base [[power]]. || If there is no numerical value, a single em dash [—] should be used rather than leaving the parameter blank. | ||
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| 5 || The move's base [[Power Point|PP]]. || The template automatically uses this to calculate and also show the maximum amount of PP that can gained using [[PP Up]]s or a [[PP Max]]. | | 5 || The move's base [[Power Point|PP]]. || The template automatically uses this to calculate and also show the maximum amount of PP that can gained using [[PP Up]]s or a [[PP Max]]. | ||
|- | |- | ||
| 6 || The target of the move. || In Generation I, this can | | 6 || The target of the move. || In Generation I, this can be one of three values: | ||
* "self" for moves that target the user (e.g. {{m|Swords Dance}}). | |||
* "foe" for moves that target the opponent (e.g. {{m|Growl}}). | |||
* "both" for moves that target both the user and the opponent (i.e. {{m|Haze}}). | |||
|- | |- | ||
| 7 || The description of the move from [[Pokémon Stadium (English)]]. || Move descriptions | | 7 || The description of the move from [[Pokémon Stadium (English)|Pokemon Stadium]]. || Move descriptions did not exist in the first generation [[core series]] games. | ||
|} | |||
===MoveList[[/2]]=== | |||
This template is used to display the properties of a single move in [[Generation II]], with each instance of the template corresponding to a new row in the table. | |||
{| class="wikitable" | |||
|+ Parameters | |||
! № !! Description !! Notes | |||
|- | |||
| 1 || The name of the move. || | |||
|- | |||
| 2 || The move's [[type]]. || The template does not forbid the {{t|Fairy}} type, but it should not be used as it did not exist in Generation II. | |||
|- | |||
| 3 || The move's base [[power]]. || If there is no numerical value, a single em dash [—] should be used rather than leaving the parameter blank. | |||
|- | |||
| 4 || The move's [[accuracy]] || The percentage symbol [%] is automatically included by the template, so there is no need to enter it manually. If there is no numerical value, a single em dash [—] should be used rather than leaving the parameter blank. | |||
|- | |||
| 5 || The move's base [[Power Point|PP]]. || The template automatically uses this to calculate and also show the maximum amount of PP that can gained using [[PP Up]]s or a [[PP Max]]. | |||
|- | |||
| 6 || The target of the move. || In Generation II, this can be one of six values: | |||
* "self" for moves that target the user (e.g. {{m|Recover}}). | |||
* "foe" for moves that target the opponent (e.g. {{m|Whirlpool}}). | |||
* "both" for moves that target both the user and the opponent (e.g. {{m|Perish Song}}). | |||
* "team" for moves that target the user's team (e.g. {{m|Light Screen}}). | |||
* "foes" for moves that target the opponent's team (i.e. {{m|Spikes}}). | |||
* "all" for moves that target both sides of the field (e.g. {{m|Hail}}). | |||
|- | |||
| 7 || The descriptions of the move. || Moves in Generation II have two descriptions: one from {{3v2|Gold|Silver|Crystal}} and one from [[Pokémon Stadium 2]]. | |||
|- | |||
| 8 || The number of the generation in which the move debuted. | |||
|} | |} | ||
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===Generation II=== | ===Generation II=== | ||
{{User:Dannyboy601/Template:MoveList/head|2}} | {{User:Dannyboy601/Template:MoveList/head|2}} | ||
{{User:Dannyboy601/Template:MoveList/2|Sand-Attack|Ground|—|100|15|foe|Reduces accuracy by throwing sand.{{sup/2|GSC}}<br>An attack in which sand is used to blind the target and reduce its attack accuracy.{{sup/ss|Stad2}}|1}} | |||
{{User:Dannyboy601/Template:MoveList/2|Sunny Day|Fire|—|—|5|all|Boosts fire-type moves for 5 turns.{{sup/2|GSC}}<br>Makes the weather sunny for five turns. When sunny, <sc>Fire</sc>-type moves are more powerful.{{sup/ss|Stad2}}|2}} | |||
{{User:Dannyboy601/Template:MoveList/foot|2}} | {{User:Dannyboy601/Template:MoveList/foot|2}} | ||
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