AceTrainerAlvaro

Joined 11 August 2009
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==About Myself==
==About Myself==
* I am a Bulbapedia user from Florida, USA, aged 24 who has played every gerneration since Gen I. Well, except for Gen V – while I appreciate the plot in BW, that was a poorly conceieved generation overall with a lot of flimsily designed species.
* I am a Bulbapedia user from Florida, USA, aged 25 who has played every gerneration since Gen I. Well, except for Gen V – while I appreciate the plot in BW, that was a poorly conceieved generation overall with a lot of flimsily designed species.
* I am only a fan of the primary canon of Pokémon games.
* I am only a fan of the primary canon of Pokémon games.
* I do not support or engage in Poké-shipping.
* I do not support or engage in Poké-shipping.
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** {{m|Silver Wind}} as {{tt|Evo.|Learned upon evolving}}-move.
** {{m|Silver Wind}} as {{tt|Evo.|Learned upon evolving}}-move.
* [[Nidoran]] ♂ and ♀ should be classified together as gender differences within the same specie.
* [[Nidoran]] ♂ and ♀ should be classified together as gender differences within the same specie.
* {{p|Ninetales}} should be part {{type|Psychic}} or, preferably, part {{t|Ghost}}.
** Tentative renaming for {{p|Nidorino}}/{{p|Nidorina}} as gender differences within the same specie: ''Nidorino'', ''Nidodon'', ''Nidodont''?
** Tentative renaming for {{p|Nidoking}}/{{p|Nidoqueen}} as gender differences within the same specie: ''Nidorex'', ''Nidotitan''?
** Male ''Nidodons'' evolve into ''Nidorex'' (male) leveling up while knowing {{m|Poison Jab}}. Female ''Nidodons'' evolve into ''Nidorex'' (male) leveling up while knowing {{m|Poison Fang}}.
** Male ''Nidodons'' learn {{m|Poison Jab}} at a much earlier level, ideally before Lv 40. Female ''Nidodons'' learn {{m|Poison Fang}} at a much earlier level, ideally before Lv 40.
 
<table><tr><th> </th><th>TYPE</th><th>CAT</th><th>NIDOREX (♀)</th><th>NIDOREX (♂)</th><th> </th></tr><tr><td>Bulldoze (Evo)</td><td>Ground</td><td>Physical</td><td>Evo</td><td>Evo</td><td> </td></tr><tr><td>Poison Fang </td><td>Poison</td><td>Physical</td><td>1</td><td>1</td><td> </td></tr><tr><td>Body Slam</td><td>Normal</td><td>Physical</td><td>1</td><td>-</td><td> </td></tr><tr><td>Drill Peck</td><td>Electric</td><td>Status</td><td>-</td><td>1</td><td> </td></tr><tr><td>Crunch</td><td>Dark</td><td>Physical</td><td>1</td><td>1</td><td> </td></tr><tr><td>Fire Punch</td><td>Fire</td><td>Physical</td><td>1</td><td>-</td><td> </td></tr><tr><td>Thunder Punch</td><td>Electric</td><td>Physical</td><td>1</td><td>-</td><td> </td></tr><tr><td>Ice Punch</td><td>Ice</td><td>Physical</td><td>1</td><td>-</td><td> </td></tr><tr><td>Fire Fang</td><td>Fire</td><td>Physical</td><td>-</td><td>1</td><td> </td></tr><tr><td>Thunder Fang</td><td>Electric</td><td>Physical</td><td>-</td><td>1</td><td> </td></tr><tr><td>Ice Fang</td><td>Ice</td><td>Physical</td><td>-</td><td>1</td><td> </td></tr><tr><td>Chip Away</td><td>Normal</td><td>Physical</td><td>23</td><td>23</td><td> </td></tr><tr><td>Dust Devil</td><td>Ground</td><td>Special</td><td>35</td><td>35</td><td> </td></tr><tr><td>Smack Down</td><td>Rock</td><td>Physical</td><td>43</td><td>43</td><td> </td></tr><tr><td>Poison Jab</td><td>Poison</td><td>Physical</td><td>55</td><td>55</td><td> </td></tr><tr><td>Toxic Spikes</td><td>Poison</td><td>Status</td><td>63</td><td>-</td><td> </td></tr><tr><td>Megahorn</td><td>Bug</td><td>Physical</td><td>-</td><td>63</td><td> </td></tr><tr><td>Superpower</td><td>Fighting</td><td>Physical</td><td>75</td><td>-</td><td> </td></tr><tr><td>Hammer Arm</td><td>Fighting</td><td>Physical</td><td>-</td><td>75</td><td> </td></tr></table>
 
* {{p|Zubat}}, {{p|Golbat}}, and {{p|Crobat}} now have the abilities ''Nocturnal'' – which prevents {{status|sleep}} in most cases and grants a STAB-boost for using {{t|Ghost}} or {{type|Dark}} attacks (see ''Changes to Battle Mechanics & Abilities'' section below) – or {{a|Infiltrator}}.
* {{p|Zubat}}, {{p|Golbat}}, and {{p|Crobat}} now have the abilities ''Nocturnal'' – which prevents {{status|sleep}} in most cases and grants a STAB-boost for using {{t|Ghost}} or {{type|Dark}} attacks (see ''Changes to Battle Mechanics & Abilities'' section below) – or {{a|Infiltrator}}.
** {{p|Zubat}}, {{p|Golbat}}, and {{p|Crobat}} should all learn {{m|Feint Attack}} in lieu of {{m|Swift}}. {{p|Crobat}} also picks up {{m|Night Slash}} as an {{tt|Evo.|Learned upon evolving}}-move
** {{p|Zubat}}, {{p|Golbat}}, and {{p|Crobat}} should all learn {{m|Feint Attack}} in lieu of {{m|Swift}}. {{p|Crobat}} also picks up {{m|Night Slash}} as an {{tt|Evo.|Learned upon evolving}}-move
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** ''Lunamoth'' {{p|Venomoth}} should learn {{m|Misty Terrain}} at level 1 in lieu of {{m|Tackle}}, {{m|Moonlight}} by level-up in lieu of {{m|Leech Life}}, and {{m|Moonblast}} by level-up in lieu of {{m|Psychic}}.
** ''Lunamoth'' {{p|Venomoth}} should learn {{m|Misty Terrain}} at level 1 in lieu of {{m|Tackle}}, {{m|Moonlight}} by level-up in lieu of {{m|Leech Life}}, and {{m|Moonblast}} by level-up in lieu of {{m|Psychic}}.
** ''Lunamoth'' learns {{m|Powder}} and {{m|Silver Wind}} as {{tt|Evo.|Learned upon evolving}}-moves in lieu of {{m|Gust}}. ''Lunamoth'' no longer learns {{m|Stun Spore}} and {{m|Poison Powder}} by level-up ({{m|Sleep Powder}} is retained).
** ''Lunamoth'' learns {{m|Powder}} and {{m|Silver Wind}} as {{tt|Evo.|Learned upon evolving}}-moves in lieu of {{m|Gust}}. ''Lunamoth'' no longer learns {{m|Stun Spore}} and {{m|Poison Powder}} by level-up ({{m|Sleep Powder}} is retained).
* {{p|Golduck}} should be {{t|Water}}/{{t|Psychic}}.
* {{p|Arcanine}} learns {{m|Dragon Rage}} as an {{tt|Evo.|Learned upon evolving}}-move.
* {{p|Arcanine}} learns {{m|Dragon Rage}} as an {{tt|Evo.|Learned upon evolving}}-move.
** Arcanine learns {{m|Sacred Fire}} by level-up in lieu of {{m|Extreme Speed}}.
** Arcanine learns {{m|Sacred Fire}} by level-up in lieu of {{m|Extreme Speed}}.
** Arcanine also learns {{m|Dragon Dance}} and {{m|Extreme Speed}} at level 1.
** Arcanine also learns {{m|Dragon Dance}} and {{m|Extreme Speed}} at level 1.
** {{p|Growlithe}} now evolves into Arcanine given high [[friendship]].
** {{p|Growlithe}} learns {{m|Dragon Rush}} by level-up in lieu of {{m|Outrage}}.
** {{p|Growlithe}} learns {{m|Dragon Rush}} by level-up in lieu of {{m|Outrage}}.
* {{p|Golem}} (''non-Alolan'') learns {{m|Heat Crash}} at level 1 instead of {{m|Heavy Slam}} (at level 1).
* {{p|Golem}} (''non-Alolan'') learns {{m|Heat Crash}} at level 1 instead of {{m|Heavy Slam}} (at level 1).
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** {{p|Drowzee}}, {{p|Hypno}}, and {{p|Munna}} now have the abilities {{a|Trace}} <del>or ''Nocturnal'' (see ''Changes to Battle Mechanics & Abilities'' section below)</del> <del>or {{a|Comatose}}</del> <del>or {{a|Telepathy}}</del> or {{a|Mummy}}.
** {{p|Drowzee}}, {{p|Hypno}}, and {{p|Munna}} now have the abilities {{a|Trace}} <del>or ''Nocturnal'' (see ''Changes to Battle Mechanics & Abilities'' section below)</del> <del>or {{a|Comatose}}</del> <del>or {{a|Telepathy}}</del> or {{a|Mummy}}.
** Munna can pick up {{m|Pain Split}} as an [[Egg Move]].
** Munna can pick up {{m|Pain Split}} as an [[Egg Move]].
* {{p|Tangela}} now evolves into {{p|Carnivine}}, which gains some defensive bulk in lieu of Tangrowth (Tangrowth is no more!)
* Using a [[Leaf Stone]], {{p|Tangela}} now evolves into {{p|Carnivine}}, which gains some defensive bulk in lieu of Tangrowth (Tangrowth is no more!)
** {{p|Carnivine}} is now {{t|Grass}}/{{t|Dark}}.
** {{p|Carnivine}} is now {{t|Grass}}/{{t|Dark}}.
** Carnivine re-learns {{m|Crunch}} as an {{tt|Evo.|Learned upon evolving}}-move. Carnivine also learns {{m|Facade}} at level 1 and picks up ''Thorn Whip'' as its final level-up move.
** Carnivine re-learns {{m|Crunch}} as an {{tt|Evo.|Learned upon evolving}}-move. Carnivine also learns {{m|Facade}} at level 1 and picks up ''Thorn Whip'' as its final level-up move.
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** Kangaskhan's abilities are now {{a|Scrappy}} or {{a|Iron Fist}}.
** Kangaskhan's abilities are now {{a|Scrappy}} or {{a|Iron Fist}}.
* {{p|Scyther}} should learn {{m|Aerial Ace}} by level-up instead of {{m|Wing Attack}}.
* {{p|Scyther}} should learn {{m|Aerial Ace}} by level-up instead of {{m|Wing Attack}}.
** {{p|Scizor}} now learns {{m|Vice Grip}} by level-up in lieu of {{m|Metal Claw}} and re-learns {{m|Vice Grip}} as an {{tt|Evo.|Learned upon evolving}}-move; {{m|Vice Grip}} is now considered {{t|Steel}}-type and has a 30% chance of lowering the target's {{stat|Defense}} stat by one stage after each use. (See ''Changes to Pokémon Moves'' section).
** {{p|Scizor}} now learns {{m|Vice Grip}} by level-up in lieu of {{m|Metal Claw}} and re-learns {{m|Vice Grip}} as an {{tt|Evo.|Learned upon evolving}}-move; {{m|Vice Grip}} is now considered {{t|Steel}}-type and has a 30% chance of lowering the target's {{stat|Defense}} stat by one stage after each use (see ''Changes to Pokémon Moves'' section).
* {{p|Tauros}} should be {{t|Fighting}} with abilities {{a|Sheer Force}} or {{a|Intimidate}}. {{a|Anger Point}} is its hidden ability.
* {{p|Tauros}} should be {{t|Fighting}} with abilities {{a|Sheer Force}} or {{a|Intimidate}}. {{a|Anger Point}} is its hidden ability.
** {{p|Tauros}} learns {{m|Double Kick}} at level 1 in lieu of {{m|Tackle}}, {{m|Vital Throw}} by level-up instead of {{m|Rest}}, {{m|Bulldoze}} by level-up in lieu of {{m|Take Down}}, {{m|Iron Head}} by level-up instead of {{m|Zen Headbutt}}, and {{m|Head Smash}} by level-up in lieu of {{m|Giga Impact}}. {{p|Tauros}} also picks up {{m|Counter}} at level 1.
** {{p|Tauros}} learns {{m|Double Kick}} at level 1 in lieu of {{m|Tackle}}, {{m|Vital Throw}} by level-up instead of {{m|Rest}}, {{m|Bulldoze}} by level-up in lieu of {{m|Take Down}}, {{m|Iron Head}} by level-up instead of {{m|Zen Headbutt}}, and {{m|Head Smash}} by level-up in lieu of {{m|Giga Impact}}. {{p|Tauros}} also picks up {{m|Counter}} at level 1.
* {{p|Flareon}} now has the ability {{a|Fur Coat}}. {{p|Jolteon}} now has the ability <del>{{a|Quick Feet}}</del> {{a|Static}}. {{p|Vaporeon}} now has the ability <del>''Dazzle'' (see ''Changes to Battle Mechanics & Abilities'' section below)</del> {{a|Wonder Skin}} <del>{{a|Water Veil}}</del>.
** {{p|Flareon}} should learn ''Scorched Earth'' by level-up in lieu of {{m|Scary Face}} and {{m|Eruption}} by level-up in lieu of {{m|Lava Plume}}.
** {{m|Eruption}} is now a ''Physical'' move (see ''Changes to Pokémon Moves'' section below).
** {{p|Vaporeon}} should learn {{m|Scald}} by level-up in lieu of {{m|Water Gun}}, ''Vapor Bath'' by level-up in lieu of {{m|Acid Armor}}, and {{m|Mist}} by level-up in lieu of {{m|Haze}}.
* {{p|Aerodactyl}} now has the abilities {{a|Aerilate}} or {{a|Strong Jaw}}/{{a|Intimidate}}. Aerodactyl should learn {{m|Crush Claw}} by level-up in lieu of {{m|Take Down}}, {{m|Roost}} by level-up in lieu of {{m|Iron Head}}, {{m|Dragon Claw}} by level-up in lieu of {{m|Hyper Beam}}, and {{m|Sky Attack}} by level-up in lieu of {{m|Giga Impact}}.
* {{p|Gyarados}} should only be a {{t|Water}}. [[Mega]] {{p|Gyarados}} becomes a {{t|Water}}/{{t|Dragon}}.
* {{p|Gyarados}} should only be a {{t|Water}}. [[Mega]] {{p|Gyarados}} becomes a {{t|Water}}/{{t|Dragon}}.
* {{p|Dratini}} gains the second ability {{a|Cloud Nine}}. {{p|Dragonair}} now has the abilities {{a|Marvel Scale}} or {{a|Cloud Nine}}, rather than Shed Skin. {{p|Dragonite}} now has the abilities {{a|Marvel Scale}} or {{a|Cloud Nine}}, rather than Inner Focus.
* {{p|Dratini}} gains the second ability {{a|Cloud Nine}}. {{p|Dragonair}} now has the abilities {{a|Marvel Scale}} or {{a|Cloud Nine}}, rather than Shed Skin. {{p|Dragonite}} now has the abilities {{a|Marvel Scale}} or {{a|Cloud Nine}}, rather than Inner Focus.
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** {{p|Ledyba}} and {{p|Ledian}} should swap their base Attack stats for their base Special Attack stats.
** {{p|Ledyba}} and {{p|Ledian}} should swap their base Attack stats for their base Special Attack stats.
** Ledian also learns {{m|Tailwind}} and {{m|Baton Pass}} at level 1.
** Ledian also learns {{m|Tailwind}} and {{m|Baton Pass}} at level 1.
** {{p|Ledian}} and {{p|Ariados}} are arguably counterparts to one another, sharing a 390 base stat total. But they are both in dire need of a boost, perhaps increasing their base stat total to 420 (on par with {{p|Mightyena}})?
** <del>{{p|Ledian}} and {{p|Ariados}} are arguably counterparts to one another, sharing a 390 base stat total. But they are both in dire need of a boost, perhaps increasing their base stat total to 420 (on par with {{p|Mightyena}})?</del>
** Swap {{p|Ledian}}'s base Attack stat (35) for its base Special Attack stat (55) to make it more physically-oriented. Then boost its new base Attack stat (55) to 80 (+25), increase Defense stat to 60 (+10), increase base HP to 80 (+25), reduce Special Defense stat to 90 (-20), and reduce Speed stat to 80 (-5) for a base stat total of 425.
* Boost {{p|Ariados}}' Speed to 75 (+35), increase its Special Defense to 70 (+10), and decrease its Defense to 60 (-10) for a base stat total of 425.
* {{p|Azumarill}} picks up {{m|Ice Ball}} at level 1. {{p|Marill}} and {{p|Azumarill}} learn {{m|Ice Shard}} by level-up in lieu of {{m|Double-Edge}} and {{m|Mist}} by level-up in lieu of {{m|Superpower}}. Azumarill picks up {{m|Dive}} as an {{tt|Evo.|Learned upon evolving}}-move.
* {{p|Azumarill}} picks up {{m|Ice Ball}} at level 1. {{p|Marill}} and {{p|Azumarill}} learn {{m|Ice Shard}} by level-up in lieu of {{m|Double-Edge}} and {{m|Mist}} by level-up in lieu of {{m|Superpower}}. Azumarill picks up {{m|Dive}} as an {{tt|Evo.|Learned upon evolving}}-move.
** {{p|Marill}} can pick up {{m|Icy Wind}} and {{m|Ice Punch}} as [[Egg Move]]s.
** {{p|Marill}} can pick up {{m|Icy Wind}} and {{m|Ice Punch}} as [[Egg Move]]s.
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** Furthermore, both Teddiursa and Ursaring should learn {{m|Bide}} by level-up in lieu of {{m|Fake Tears}}, {{m|Odor Sleuth}} by level-up instead of {{m|Feint Attack}}, and {{m|Natural Gift}} by level-up in lieu of {{m|Sweet Scent}}. Teddiursa and Ursaring no longer learn {{m|Fling}} by level-up.
** Furthermore, both Teddiursa and Ursaring should learn {{m|Bide}} by level-up in lieu of {{m|Fake Tears}}, {{m|Odor Sleuth}} by level-up instead of {{m|Feint Attack}}, and {{m|Natural Gift}} by level-up in lieu of {{m|Sweet Scent}}. Teddiursa and Ursaring no longer learn {{m|Fling}} by level-up.
** <del>Instead of {{m|Sweet Scent}} by level-up, Teddiursa should learn {{m|Yawn}} while {{p|Ursaring}} learns {{m|Crunch}}.</del>
** <del>Instead of {{m|Sweet Scent}} by level-up, Teddiursa should learn {{m|Yawn}} while {{p|Ursaring}} learns {{m|Crunch}}.</del>
** Teddiursa picks up {{m|Smelling Salts}} as an [[Egg Move]].
* {{p|Skarmory}} now has the abilities {{a|Aerilate}} or {{a|Filter}}/{{a|Battle Armor}}. Skarmory should learn {{m|Swords Dance}} at level 1, {{m|Vacuum Wave}} by level-up in lieu of {{m|Feint}} (See ''Changes to Pokémon Moves'' section below), ''Dust Devil'' by level-up in lieu of {{m|Swift}}, {{m|Crush Claw}} by level-up in lieu of {{m|Slash}}, {{m|Roost}} by level-up in lieu of {{m|Autotomize}}, and {{m|Sky Drop}} by level-up in lieu of {{m|Night Slash}}. Skarmory also picks up {{m|Sky Attack}} or {{m|Brave Bird}} as its final level-up move.
* {{p|Skarmory}} now has the abilities {{a|Aerilate}} or {{a|Filter}}/{{a|Battle Armor}}. Skarmory should learn {{m|Swords Dance}} at level 1, {{m|Vacuum Wave}} by level-up in lieu of {{m|Feint}} (See ''Changes to Pokémon Moves'' section below), ''Dust Devil'' by level-up in lieu of {{m|Swift}}, {{m|Crush Claw}} by level-up in lieu of {{m|Slash}}, {{m|Roost}} by level-up in lieu of {{m|Autotomize}}, and {{m|Sky Drop}} by level-up in lieu of {{m|Night Slash}}. Skarmory also picks up {{m|Sky Attack}} or {{m|Brave Bird}} as its final level-up move.
** {{p|Skarmory}} no longer learns {{m|Night Slash}} by level-up, but can pick it up as an [[Egg Move]].
** {{p|Skarmory}} no longer learns {{m|Night Slash}} by level-up, but can pick it up as an [[Egg Move]].
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** Furthermore, {{p|Donphan}} should learn {{m|Bulk Up}} in lieu of {{m|Magnitude}}, {{m|Echoed Voice}} by level-up in lieu of {{m|Scary Face}}, {{m|Bulldoze}} by level-up in lieu of {{m|Earthquake}}, and {{m|Superpower}} by level-up in lieu of {{m|Giga Impact}}.
** Furthermore, {{p|Donphan}} should learn {{m|Bulk Up}} in lieu of {{m|Magnitude}}, {{m|Echoed Voice}} by level-up in lieu of {{m|Scary Face}}, {{m|Bulldoze}} by level-up in lieu of {{m|Earthquake}}, and {{m|Superpower}} by level-up in lieu of {{m|Giga Impact}}.
** {{p|Donphan}} learns {{m|Vital Throw}} in lieu of {{m|Fury Attack}} as an {{tt|Evo.|Learned upon evolving}}-move.
** {{p|Donphan}} learns {{m|Vital Throw}} in lieu of {{m|Fury Attack}} as an {{tt|Evo.|Learned upon evolving}}-move.
** Donphan also picks up {{m|Wide Guard}} at level 1.
** Donphan learns {{m|Wide Guard}} at level 1.
** {{p|Phanpy}} gains the second ability {{a|Sheer Force}}. {{p|Donphan}} has the abilities {{a|Stamina}} or {{a|Sheer Force}}. {{p|Phanpy}} and {{p|Donphan}} gain the hidden ability {{a|Thick Fat}} in lieu of Sand Veil.
** {{p|Phanpy}} gains the second ability {{a|Sheer Force}}. {{p|Donphan}} has the abilities {{a|Stamina}} or {{a|Sheer Force}}. {{p|Phanpy}} and {{p|Donphan}} gain the hidden ability {{a|Thick Fat}} in lieu of Sand Veil.
** {{p|Phanpy}} and {{p|Donphan}} also pick up {{m|Hyper Voice}} as their final level-up move.
** {{p|Phanpy}} and {{p|Donphan}} also pick up {{m|Hyper Voice}} as their final level-up move.
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** Stantler should learn {{m|Quick Attack}} by level-up instead of {{m|Tackle}}, {{m|Horn Attack}} by level-up instead of {{m|Astonish}}, {{m|Double Kick}} by level-up instead of {{m|Astonish}}, {{m|Glare}} by level-up instead of {{m|Hypnosis}}, {{m|Feint Attack}} by level-up instead of {{m|Confuse Ray}}, {{m|Natural Gift}} by level-up instead of {{m|Calm Mind}}, {{m|U-turn}} by level-up instead of {{m|Role Play}}, {{m|Megahorn}} by level-up instead of {{m|Imprison}}, and {{m|Thrash}} by level-up instead of {{m|Captivate}}.
** Stantler should learn {{m|Quick Attack}} by level-up instead of {{m|Tackle}}, {{m|Horn Attack}} by level-up instead of {{m|Astonish}}, {{m|Double Kick}} by level-up instead of {{m|Astonish}}, {{m|Glare}} by level-up instead of {{m|Hypnosis}}, {{m|Feint Attack}} by level-up instead of {{m|Confuse Ray}}, {{m|Natural Gift}} by level-up instead of {{m|Calm Mind}}, {{m|U-turn}} by level-up instead of {{m|Role Play}}, {{m|Megahorn}} by level-up instead of {{m|Imprison}}, and {{m|Thrash}} by level-up instead of {{m|Captivate}}.
** Stantler also picks up {{m|Follow Me}} at level 1.  
** Stantler also picks up {{m|Follow Me}} at level 1.  
** Stantler can learn {{m|Aurora Veil}} and {{m|Frost Breath}} as [[Egg Move]]s.
** Stantler can learn {{m|Aurora Veil}}, {{m|Frost Breath}}, and {{m|Smelling Salts}} as [[Egg Move]]s.
* {{p|Smeargle}} now has the abilities {{a|Trace}} or {{a|Technician}}.
* {{p|Hitmontop}} now has the abilities {{a|Quick Feet}} or {{a|Own Tempo}} (see ''Changes to Battle Mechanics & Abilities'' section below).
* {{p|Hitmontop}} now has the abilities {{a|Quick Feet}} or {{a|Own Tempo}} (see ''Changes to Battle Mechanics & Abilities'' section below).
* {{p|Sneasel}} now evolves into {{p|Absol}}, which gains 25 points to its base Speed stat (75 + 25 = 100) in lieu of Weavile (Weavile is no more!). Absol is now {{t|Dark}}/{{type|Ice}}.
* {{p|Sneasel}} now evolves into {{p|Absol}}, which gains 25 points to its base Speed stat (75 + 25 = 100) in lieu of Weavile (Weavile is no more!). Absol is now {{t|Dark}}/{{type|Ice}}.
** Sneasel now evolves into Absol if [[level]]ed up while holding a [[Razor Claw]] at [[Time#Night|night]].
* {{p|Raikou}}'s ability is now {{a|Lightning Rod}}, rather than Pressure. {{p|Entei}}'s ability is now {{a|White Smoke}}, rather than Pressure. {{p|Suicune}}'s ability is now {{a|Delta Stream}}, rather than Pressure.
* {{p|Raikou}}'s ability is now {{a|Lightning Rod}}, rather than Pressure. {{p|Entei}}'s ability is now {{a|White Smoke}}, rather than Pressure. {{p|Suicune}}'s ability is now {{a|Delta Stream}}, rather than Pressure.
** {{p|Entei}} no longer learns {{m|Sacred Fire}} by level-up.
** {{p|Entei}} no longer learns {{m|Sacred Fire}} by level-up.
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** Linoone no longer learns {{m|Rototiller}} by level-up.
** Linoone no longer learns {{m|Rototiller}} by level-up.
** Linoone now has the abilities {{a|Quick Feet}} or {{a|Fur Coat}}.
** Linoone now has the abilities {{a|Quick Feet}} or {{a|Fur Coat}}.
** {{p|Zigzagoon}} picks up {{m|Bullet Seed}} as an [[Egg Move]].
** {{p|Zigzagoon}} picks up {{m|Bullet Seed}} and {{m|Smelling Salts}} as [[Egg Move]]s.
* {{p|Mightyena}} is now a {{t|Dark}}/{{type|Ground}} and has the abilities {{a|Intimidate}} or {{a|Strong Jaw}}. Mightyena should learn {{m|Low Sweep}} by level-up instead of {{m|Swagger}}, {{m|Gastro Acid}} by level-up in lieu of {{m|Yawn}}, ''Dust Devil'' by level-up instead of {{m|Sucker Punch}}, and {{m|Submission}} by level-up in lieu of {{m|Take Down}}.
* {{p|Mightyena}} is now a {{t|Dark}}/{{type|Ground}} and has the abilities {{a|Intimidate}} or {{a|Strong Jaw}}. Mightyena should learn {{m|Low Sweep}} by level-up instead of {{m|Swagger}}, {{m|Gastro Acid}} by level-up in lieu of {{m|Yawn}}, ''Dust Devil'' by level-up instead of {{m|Sucker Punch}}, and {{m|Submission}} by level-up in lieu of {{m|Take Down}}.
** Mightyena should learn {{m|Dig}} at level 1 and again as an {{tt|Evo.|Learned upon evolving}}-move.
** Mightyena should learn {{m|Dig}} at level 1 and again as an {{tt|Evo.|Learned upon evolving}}-move.
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* {{p|Nuzleaf}} now learns {{m|Grass Whistle}} as an {{tt|Evo.|Learned upon evolving}}-move. {{p|Nuzleaf}} also learns {{m|Sucker Punch}} by level-up in lieu of {{m|Extrasensory}}.
* {{p|Nuzleaf}} now learns {{m|Grass Whistle}} as an {{tt|Evo.|Learned upon evolving}}-move. {{p|Nuzleaf}} also learns {{m|Sucker Punch}} by level-up in lieu of {{m|Extrasensory}}.
* {{p|Shiftry}} also learns {{m|Punishment}} at level 1 and picks up {{m|Doom Desire}} as its final level-up move. (See ''Changes to Pokémon Moves'' section below.)
* {{p|Shiftry}} also learns {{m|Punishment}} at level 1 and picks up {{m|Doom Desire}} as its final level-up move. (See ''Changes to Pokémon Moves'' section below.)
* Possibly drawing inspiration from {{wp|Foxtail (diaspore)|foxtail grass}}, {{p|Skitty}} should be revamped as a {{type|Grass}} – the ''Wild Grass Pokémon''. The static of its body reacts with a [[Thunder Stone]] to grant the {{type|Electric}} – a 'spark of life' – upon evolution. {{p|Skitty}} and {{p|Delcatty}}'s ('''renamed''' ''Inari, the Fecund Pokémon'') movepools should reflect their updated typing, {{t|Grass}} and {{t|Grass}}/{{t|Electric}} respectively.
* {{p|Nosepass}} and {{p|Probopass}} – renamed ''Probonav'' – should learn {{m|Rock Throw}} at level 1 in lieu of {{m|Tackle}}, {{m|Smelling Salts}} (see ''Changes to Pokémon Moves'' section) by level-up instead of {{m|Power Gem}}, and {{m|Stealth Rock}} by level up in lieu of {{m|Stone Edge}}, as well as picking up {{m|Heavy Slam}} as their final level-up move. ''Probonav'' also picks up {{m|Magnet Bomb}} as an {{tt|Evo.|Learned upon evolving}}-move in lieu of {{m|Tri Attack}}.
** '''{{p|Probopass}} is renamed ''Probonav''.'''
* Possibly drawing inspiration from {{wp|Foxtail (diaspore)|foxtail grass}}, {{p|Skitty}} should be revamped as a {{type|Grass}} – the ''Wild Grass Pokémon''. The static of its body reacts with a [[Thunder Stone]] to grant the {{type|Electric}} – a 'spark of life' – upon evolution. {{p|Skitty}} and {{p|Delcatty}}'s (renamed ''Inari, the Fecund Pokémon'') movepools should reflect their updated typing, {{t|Grass}} and {{t|Grass}}/{{t|Electric}} respectively.


<table><tr><th> </th><th>TYPE</th><th>CAT</th><th>SKITTY</th><th>INARI (DELCATTY)</th><th> </th></tr><tr><td>Grass Terrain</td><td>Grass</td><td>Status</td><td>-</td><td>1</td><td> </td></tr><tr><td>Charge</td><td>Electric</td><td>Status</td><td>-</td><td>1</td><td> </td></tr><tr><td>Growth</td><td>Normal</td><td>Status</td><td>1</td><td>-</td><td> </td></tr><tr><td>Nuzzle</td><td>Electric</td><td>Physical</td><td>-</td><td>1</td><td> </td></tr><tr><td>Discharge (Evo)</td><td>Electric</td><td>Special</td><td>-</td><td>Evo</td><td> </td></tr><tr><td>Bullet Seed</td><td>Grass</td><td>Physical</td><td>1</td><td>-</td><td> </td></tr><tr><td>Spore</td><td>Grass</td><td>Status</td><td>7</td><td>-</td><td> </td></tr><tr><td>Powder</td><td>Bug</td><td>Status</td><td>10</td><td>1</td><td> </td></tr><tr><td>Ingrain</td><td>Grass</td><td>Status</td><td>13</td><td>1</td><td> </td></tr><tr><td>Magical Leaf</td><td>Grass</td><td>Status</td><td>16</td><td>1</td><td> </td></tr><tr><td>Shock Wave</td><td>Electric</td><td>Special</td><td>-</td><td>16</td><td> </td></tr><tr><td>Grass Knot</td><td>Grass</td><td>Special</td><td>22</td><td>22</td><td> </td></tr><tr><td>Leech Seed</td><td>Grass</td><td>Status</td><td>25</td><td>25</td><td> </td></tr><tr><td>Pollen Puff</td><td>Bug</td><td>Special</td><td>28</td><td>1</td><td> </td></tr><tr><td>Natural Gift</td><td>Normal</td><td>Physical</td><td>31</td><td>31</td><td> </td></tr><tr><td>Synthesis</td><td>Grass</td><td>Status</td><td>34</td><td>-</td><td> </td></tr><tr><td>Charge Beam</td><td>Electric</td><td>Special</td><td>-</td><td>34</td><td> </td></tr><tr><td>Aromatherapy</td><td>Grass</td><td>Status</td><td>37</td><td>37</td><td> </td></tr><tr><td>Seed Bomb</td><td>Grass</td><td>Physical</td><td>43</td><td>1</td><td> </td></tr><tr><td>Solar Bream</td><td>Grass</td><td>Physical</td><td>49</td><td>-</td><td> </td></tr></table>
<table><tr><th> </th><th>TYPE</th><th>CAT</th><th>SKITTY</th><th>INARI (DELCATTY)</th><th> </th></tr><tr><td>Grass Terrain</td><td>Grass</td><td>Status</td><td>-</td><td>1</td><td> </td></tr><tr><td>Charge</td><td>Electric</td><td>Status</td><td>-</td><td>1</td><td> </td></tr><tr><td>Growth</td><td>Normal</td><td>Status</td><td>1</td><td>-</td><td> </td></tr><tr><td>Nuzzle</td><td>Electric</td><td>Physical</td><td>-</td><td>1</td><td> </td></tr><tr><td>Discharge (Evo)</td><td>Electric</td><td>Special</td><td>-</td><td>Evo</td><td> </td></tr><tr><td>Bullet Seed</td><td>Grass</td><td>Physical</td><td>1</td><td>-</td><td> </td></tr><tr><td>Spore</td><td>Grass</td><td>Status</td><td>7</td><td>-</td><td> </td></tr><tr><td>Powder</td><td>Bug</td><td>Status</td><td>10</td><td>1</td><td> </td></tr><tr><td>Ingrain</td><td>Grass</td><td>Status</td><td>13</td><td>1</td><td> </td></tr><tr><td>Magical Leaf</td><td>Grass</td><td>Status</td><td>16</td><td>1</td><td> </td></tr><tr><td>Shock Wave</td><td>Electric</td><td>Special</td><td>-</td><td>16</td><td> </td></tr><tr><td>Grass Knot</td><td>Grass</td><td>Special</td><td>22</td><td>22</td><td> </td></tr><tr><td>Leech Seed</td><td>Grass</td><td>Status</td><td>25</td><td>25</td><td> </td></tr><tr><td>Pollen Puff</td><td>Bug</td><td>Special</td><td>28</td><td>1</td><td> </td></tr><tr><td>Natural Gift</td><td>Normal</td><td>Physical</td><td>31</td><td>31</td><td> </td></tr><tr><td>Synthesis</td><td>Grass</td><td>Status</td><td>34</td><td>-</td><td> </td></tr><tr><td>Charge Beam</td><td>Electric</td><td>Special</td><td>-</td><td>34</td><td> </td></tr><tr><td>Aromatherapy</td><td>Grass</td><td>Status</td><td>37</td><td>37</td><td> </td></tr><tr><td>Seed Bomb</td><td>Grass</td><td>Physical</td><td>43</td><td>1</td><td> </td></tr><tr><td>Solar Bream</td><td>Grass</td><td>Physical</td><td>49</td><td>-</td><td> </td></tr></table>
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** Boost ''Inari's'' Special Attack to 90 (+35) and Special Defense to 90 (+35) for a base stat total of 450.
** Boost ''Inari's'' Special Attack to 90 (+35) and Special Defense to 90 (+35) for a base stat total of 450.
* {{p|Gardevoir}} should be Female-only and {{p|Kirlia}} would have major gender differences.
* {{p|Gardevoir}} should be Female-only and {{p|Kirlia}} would have major gender differences.
* {{p|Volbeat}} is '''renamed''' ''Candela'' and becomes the {{t|Bug}}/{{type|Fire}} ''Fire Beetle Pokémon'' while its female counterpart {{p|Illumise}} becomes the {{t|Bug}}/{{type|Electric}} ''Neon Beetle Pokémon''. Their movepools should reflect their updated typing.
* {{p|Volbeat}} is revamped as ''Candela, the Fire Beetle Pokémon'', which is {{t|Bug}}/{{type|Fire}}, while its female counterpart {{p|Illumise}} becomes the {{t|Bug}}/{{type|Electric}} ''Neon Beetle Pokémon''. Their movepools should reflect their updated typing.
 
<table><tr><th> </th><th>TYPE</th><th>CAT</th><th>CANDELA</th><th>ILLUMISE</th><th> </th></tr><tr><td>Flash</td><td>Normal</td><td>Status</td><td>1</td><td>1</td><td> </td></tr><tr><td>Helping Hand</td><td>Normal</td><td>Status</td><td>1</td><td>1</td><td> </td></tr><tr><td>Tackle</td><td>Normal</td><td>Physical</td><td>1</td><td>-</td><td> </td></tr><tr><td>Pound</td><td>Normal</td><td>Physical</td><td>-</td><td>1</td><td> </td></tr><tr><td>Vacuum Wave</td><td>Flying</td><td>Physical</td><td>9</td><td>9</td><td> </td></tr><tr><td>Confuse Ray</td><td>Ghost</td><td>Status</td><td>12</td><td>12</td><td> </td></tr><tr><td>Flame Charge</td><td>Fire</td><td>Physical</td><td>15</td><td>-</td><td> </td></tr><tr><td>Charge Beam</td><td>Electric</td><td>Special</td><td>-</td><td>15</td><td> </td></tr><tr><td>Double Team</td><td>Normal</td><td>Status</td><td>19</td><td>19</td><td> </td></tr><tr><td>Signal Beam</td><td>Bug</td><td>Special</td><td>22</td><td>22</td><td> </td></tr><tr><td>Will-O-Wisp</td><td>Fire</td><td>Status</td><td>26</td><td>-</td><td> </td></tr><tr><td>Thunder Wave</td><td>Electric</td><td>Status</td><td>-</td><td>26</td><td> </td></tr><tr><td>Tail Glow</td><td>Bug</td><td>Status</td><td>29</td><td>29</td><td> </td></tr><tr><td>Lunge</td><td>Bug</td><td>Physical</td><td>33</td><td>-</td><td> </td></tr><tr><td>Bug Buzz</td><td>Bug</td><td>Special</td><td>-</td><td>33</td><td> </td></tr><tr><td>Moonlight</td><td>Fairy</td><td>Status</td><td>36</td><td>36</td><td> </td></tr><tr><td>U-Turn</td><td>Bug</td><td>Physical</td><td>40</td><td>-</td><td> </td></tr><tr><td>Volt Switch</td><td>Electric</td><td>Special</td><td>-</td><td>40</td><td> </td></tr><tr><td>Play Rough</td><td>Fairy</td><td>Physical</td><td>47</td><td>-</td><td> </td></tr><tr><td>Dazzling Gleam</td><td>Fairy</td><td>Special</td><td>-</td><td>47</td><td> </td></tr><tr><td>Flare Blitz</td><td>Fire</td><td>Physical</td><td>57</td><td>-</td><td> </td></tr><tr><td>Electro Ball</td><td>Electric</td><td>Special</td><td>-</td><td>57</td><td> </td></tr><tr><td>(or Discharge)</td><td> </td><td> </td><td> </td><td> </td><td> </td></tr></table>


* {{p|Roselia}} should learn {{m|Twineedle}} by level-up in lieu of {{m|Absorb}}, {{m|Pin Missile}} by level-up instead of {{m|Mega Drain}}, and {{m|Draining Kiss}} by level-up in lieu of {{m|Giga Drain}}.
* {{p|Roselia}} should learn {{m|Twineedle}} by level-up in lieu of {{m|Absorb}}, {{m|Pin Missile}} by level-up instead of {{m|Mega Drain}}, and {{m|Draining Kiss}} by level-up in lieu of {{m|Giga Drain}}.
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** Roserade should be more evenly balanced across Attack and Special Attack. Adjust its base Attack to 100 (+30), base Special Attack to 100 (-25), and Special Defense to 95 (-10) for a base stat total of 510.
** Roserade should be more evenly balanced across Attack and Special Attack. Adjust its base Attack to 100 (+30), base Special Attack to 100 (-25), and Special Defense to 95 (-10) for a base stat total of 510.
** [[Mega]] {{p|Aggron}} has the ability {{a|Solid Rock}} in lieu of {{a|Filter}}.
** [[Mega]] {{p|Aggron}} has the ability {{a|Solid Rock}} in lieu of {{a|Filter}}.
* {{p|Sableye}} now learns {{m|Geomancy}} by level-up in lieu of {{m|Zen Headbutt}} and {{m|Fairy Lock}} by level-up in lieu of {{m|Mean Look}}. p|Sableye picks up {{m|Doom Desire}} as its final level-up move. (See ''Changes to Pokémon Moves'' section below.)
* {{p|Sableye}} now learns {{m|Geomancy}} by level-up in lieu of {{m|Zen Headbutt}} and {{m|Fairy Lock}} by level-up in lieu of {{m|Mean Look}}. Sableye also picks up {{m|Doom Desire}} as its final level-up move. (See ''Changes to Pokémon Moves'' section below.)
* {{p|Trapinch}} and {{p|Vibrava}} should both be {{t|Ground}}/{{t|Bug}}.
* {{p|Trapinch}} and {{p|Vibrava}} should both be {{t|Ground}}/{{t|Bug}}.
* {{p|Cacnea}} and {{p|Cacturne}} should learn ''Dust Devil'' by level-up in lieu of {{m|Cotton Spore}} and {{m|Punishment}} in lieu of {{m|Destiny Bond}}.
* {{p|Cacnea}} and {{p|Cacturne}} should learn ''Dust Devil'' by level-up in lieu of {{m|Cotton Spore}} and {{m|Punishment}} in lieu of {{m|Destiny Bond}}.
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** Chimecho also learns {{m|Pluck}} and {{m|Roost}} at level 1.
** Chimecho also learns {{m|Pluck}} and {{m|Roost}} at level 1.
* {{p|Glalie}} should be Male-only and have the abilities {{a|Ice Body}} or {{a|Solid Rock}}. {{p|Froslass}} should be Female-only.
* {{p|Glalie}} should be Male-only and have the abilities {{a|Ice Body}} or {{a|Solid Rock}}. {{p|Froslass}} should be Female-only.
** {{p|Glalie}} is now {{t|Ice}}/{{type|Rock}}.
** {{p|Glalie}} picks up {{m|Stealth Rock}} and {{m|Rock Blast}} at level 1 in lieu of {{m|Sheer Cold}} and {{m|Powder Snow}}, {{m|Icicle Spear}} by level-up in lieu of {{m|Blizzard}}, and picks up {{m|Head Smash}} at its final level-up move.  
** {{p|Glalie}} picks up {{m|Stealth Rock}} and {{m|Rock Blast}} at level 1 in lieu of {{m|Sheer Cold}} and {{m|Powder Snow}}, {{m|Icicle Spear}} by level-up in lieu of {{m|Blizzard}}, and picks up {{m|Head Smash}} at its final level-up move.  
* {{p|Spheal}}, {{p|Sealeo}}, and {{p|Walrein}} all the abilities {{a|Thick Fat}} or {{a|Slush Rush}}; {{a|Refrigerate}} is their hidden ability. {{p|Spheal}}, {{p|Sealeo}}, and {{p|Walrein}} should all learn {{m|Mist}} by level-up in lieu of {{m|Rollout}}. Walrein also picks up {{m|Belly Drum}} and {{m|Icicle Spear}} at level 1 as well as {{m|Heavy Slam}} as its final level-up move.
* {{p|Spheal}}, {{p|Sealeo}}, and {{p|Walrein}} all the abilities {{a|Thick Fat}} or {{a|Slush Rush}}; {{a|Refrigerate}} is their hidden ability. {{p|Spheal}}, {{p|Sealeo}}, and {{p|Walrein}} should all learn {{m|Mist}} by level-up in lieu of {{m|Rollout}}. Walrein also picks up {{m|Belly Drum}} and {{m|Icicle Spear}} at level 1 as well as {{m|Heavy Slam}} as its final level-up move.
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** Kricketot should learn {{m|Steamroller}} by level-up in lieu of {{m|Struggle Bug}}.
** Kricketot should learn {{m|Steamroller}} by level-up in lieu of {{m|Struggle Bug}}.
** {{p|Kricketot}} can learn {{m|Heal Bell}}, {{m|Quiver Dance}}, and {{m|Calm Mind}} as [[Egg Move]]s.
** {{p|Kricketot}} can learn {{m|Heal Bell}}, {{m|Quiver Dance}}, and {{m|Calm Mind}} as [[Egg Move]]s.
** Kricketot has the abilities {{a|Shed Skin}} or {{a|Sap Sipper}}. Kricketune has the abilities {{a|Own Tempo}} (see '''Changes to Battle Mechanics & Abilities''' section) or {{a|Technician}} (former replacing Kricketot's Shed Skin, the latter replacing Kricketot's Sap Sipper).  
** Kricketot has the abilities {{a|Shed Skin}} or {{a|Sap Sipper}}. Kricketune has the abilities {{a|Own Tempo}} (see ''Changes to Battle Mechanics & Abilities'' section) or {{a|Technician}} (former replacing Kricketot's Shed Skin, the latter replacing Kricketot's Sap Sipper).  
** Boost Kricketune's base Special Attack to 85 (+30) and reduce its Attack to 75 (-10) for a base stat total of 404.
** Boost Kricketune's base Special Attack to 85 (+30) and reduce its Attack to 75 (-10) for a base stat total of 404.
<table><tr><th> </th><th>TYPE</th><th>CAT</th><th>KRICKETOT</th><th>KRICKETUNE</th></tr><tr><td>Belly Drum</td><td>Normal</td><td>Status</td><td>1</td><td>1</td></tr><tr><td>Grass Whistle</td><td>Grass</td><td>Status</td><td>1</td><td>1</td></tr><tr><td>Bounce</td><td>Flying</td><td>Physical</td><td>-</td><td>1</td></tr><tr><td>Disarming Voice</td><td>Fairy</td><td>Special</td><td>8</td><td>1</td></tr><tr><td>Echoed Voice (Evo)</td><td>Normal</td><td>Special</td><td>-</td><td>Evo</td></tr><tr><td>Fury Cutter</td><td>Bug</td><td>Physical</td><td>-</td><td>14</td></tr><tr><td>Steamroller</td><td>Bug</td><td>Physical</td><td>14</td><td>-</td></tr><tr><td>Supersonic</td><td>Normal</td><td>Status</td><td>18</td><td>18</td></tr><tr><td>Moonlight</td><td>Fairy</td><td>Status</td><td>22</td><td>22</td></tr><tr><td>Echo Wave</td><td>Normal</td><td>Special</td><td>26</td><td>26</td></tr><tr><td>Night Slash</td><td>Dark</td><td>Physical</td><td>-</td><td>30</td></tr><tr><td>Screech</td><td>Normal</td><td>Status</td><td>30</td><td>-</td></tr><tr><td>Role Play</td><td>Psychic</td><td>Status</td><td>-</td><td>34</td></tr><tr><td>Bug Buzz</td><td>Bug</td><td>Special</td><td>34</td><td>38</td></tr><tr><td>Baton Pass</td><td>Normal</td><td>Status</td><td>38</td><td>42</td></tr><tr><td>Entrancing Song</td><td>Normal</td><td>Status</td><td>-</td><td>46</td></tr><tr><td>Follow Me</td><td>Normal</td><td>Status</td><td>42</td><td>50</td></tr><tr><td>Perish Song</td><td>Ghost</td><td>Status</td><td>-</td><td>54</td></tr><tr><td>Dance Macabre</td><td>Ghost</td><td>Status</td><td>46</td><td>-</td></tr></table>
* {{p|Shinx}}, {{p|Luxio}}, and {{p|Luxray}} now have the abilities {{a|Infiltrator}} or {{a|Compound Eyes}}. {{p|Shinx}}, {{p|Luxio}}, and {{p|Luxray}} now have the hidden ability {{a|Intimidate}}, rather than Guts.
* {{p|Shinx}}, {{p|Luxio}}, and {{p|Luxray}} now have the abilities {{a|Infiltrator}} or {{a|Compound Eyes}}. {{p|Shinx}}, {{p|Luxio}}, and {{p|Luxray}} now have the hidden ability {{a|Intimidate}}, rather than Guts.
** {{p|Shinx}}, {{p|Luxio}}, and {{p|Luxray}} should learn {{m|Nuzzle}} by level-up in lieu of {{m|Tackle}}, {{m|Extrasensory}} by level-up in lieu of {{m|Swagger}}, {{m|Glare}} by level-up in lieu of {{m|Scary Face}}, {{m|Signal Beam}} by level-up in lieu of {{m|Crunch}}, and {{m|Zap Cannon}} by level-up in lieu of {{m|Discharge}}. Furthermore, Luxray now learns {{m|Foresight}} OR {{m|Lock-On}} as an {{tt|Evo.|Learned upon evolving}}-move.
** {{p|Shinx}}, {{p|Luxio}}, and {{p|Luxray}} should learn {{m|Nuzzle}} by level-up in lieu of {{m|Tackle}}, {{m|Extrasensory}} by level-up in lieu of {{m|Swagger}}, {{m|Glare}} by level-up in lieu of {{m|Scary Face}}, {{m|Signal Beam}} by level-up in lieu of {{m|Crunch}}, and {{m|Zap Cannon}} by level-up in lieu of {{m|Discharge}}. Furthermore, Luxray now learns {{m|Foresight}} OR {{m|Lock-On}} as an {{tt|Evo.|Learned upon evolving}}-move.
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* {{p|Shieldon}} and {{p|Bastiodon}} should learn {{m|Rock Tomb}} by level-up in lieu of {{m|Taunt}} (see ''Changes to Pokémon Moves'' section), {{m|Bulldoze}} by level-up in lieu of {{m|Take Down}}, and {{m|Stealth Rock}} by level-up in lieu of {{m|Endure}}.
* {{p|Shieldon}} and {{p|Bastiodon}} should learn {{m|Rock Tomb}} by level-up in lieu of {{m|Taunt}} (see ''Changes to Pokémon Moves'' section), {{m|Bulldoze}} by level-up in lieu of {{m|Take Down}}, and {{m|Stealth Rock}} by level-up in lieu of {{m|Endure}}.
** {{p|Shieldon}} and {{p|Bastiodon}} now have the abilities {{a|Solid Rock}} or {{a|Sap Sipper}} (''Herbivorous'').
** {{p|Shieldon}} and {{p|Bastiodon}} now have the abilities {{a|Solid Rock}} or {{a|Sap Sipper}} (''Herbivorous'').
* Male {{p|Burmy}} evolve into a {{t|Bug}}/{{type|Fire}} {{p|Mothim}} during the [[Time#Time-based evolutions|day]] or a {{t|Bug}}/{{type|Ice}} {{p|Mothim}} at [[Time#Time-based evolutions|night]].
* Male {{p|Burmy}} evolve into a {{t|Bug}}/{{type|Fire}} {{p|Mothim}} during [[Time#Time-based evolutions|day]] or a {{t|Bug}}/{{type|Ice}} {{p|Mothim}} at [[Time#Time-based evolutions|night]]. Each form receives a slightly different movelist to reflect their updated typing.
** {{t|Bug}}/{{type|Fire}} Mothim should learn {{m|Ember}} by level-up in lieu of {{m|Hidden Power}}, {{m|Will-O-Wisp}} by level-up in lieu of {{m|Confusion}}, {{m|Fire Spin}} by level-up in lieu of {{m|Poison Powder}}, {{m|Morning Sun}} by level-up in lieu of {{m|Psybeam}}, {{m|Silver Wind}} by level-up in lieu of {{m|Camouflage}}, and {{m|Fiery Dance}} (or {{m|Flame Burst}}) by level-up in lieu of {{m|Psychic}}.
** {{t|Bug}}/{{type|Fire}} Mothim should learn {{m|Ember}} by level-up in lieu of {{m|Hidden Power}}, {{m|Will-O-Wisp}} by level-up in lieu of {{m|Confusion}}, {{m|Fire Spin}} by level-up in lieu of {{m|Poison Powder}}, {{m|Morning Sun}} by level-up in lieu of {{m|Psybeam}}, {{m|Silver Wind}} by level-up in lieu of {{m|Camouflage}}, and {{m|Fiery Dance}} (or {{m|Flame Burst}}) by level-up in lieu of {{m|Psychic}}.
**  {{t|Bug}}/{{type|Ice}} Mothim should learn {{m|Icy Wind}} by level-up in lieu of {{m|Hidden Power}}, {{m|Mist}} by level-up in lieu of {{m|Confusion}}, {{m|Ice Shard}} by level-up in lieu of {{m|Poison Powder}}, {{m|Moonlight}} by level-up in lieu of {{m|Psybeam}}, {{m|Silver Wind}} by level-up in lieu of {{m|Camouflage}}, and {{m|Aurora Beam}} by level-up in lieu of {{m|Psychic}}.
**  {{t|Bug}}/{{type|Ice}} Mothim should learn {{m|Icy Wind}} by level-up in lieu of {{m|Hidden Power}}, {{m|Mist}} by level-up in lieu of {{m|Confusion}}, {{m|Ice Shard}} by level-up in lieu of {{m|Poison Powder}}, {{m|Moonlight}} by level-up in lieu of {{m|Psybeam}}, {{m|Silver Wind}} by level-up in lieu of {{m|Camouflage}}, and {{m|Aurora Beam}} by level-up in lieu of {{m|Psychic}}.
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* {{p|Lucario}} should learn {{m|Shadow Claw}} by level-up in lieu of {{m|Metal Claw}}, {{m|Spirit Shackle}} by level-up in lieu of {{m|Dragon Pulse}}, and {{m|Phantom Force}} by level-up in lieu of {{m|Extreme Speed}}. Lucario now learns {{m|Destiny Bond}} at level 1.
* {{p|Lucario}} should learn {{m|Shadow Claw}} by level-up in lieu of {{m|Metal Claw}}, {{m|Spirit Shackle}} by level-up in lieu of {{m|Dragon Pulse}}, and {{m|Phantom Force}} by level-up in lieu of {{m|Extreme Speed}}. Lucario now learns {{m|Destiny Bond}} at level 1.
** {{p|Riolu}} now has the abilities {{a|Synchronize}} or {{a|Vital Spirit}}. {{p|Lucario}} now has the abilities <del>{{a|Justified}}</del> {{a|Synchronize}} or {{a|Soul-Heart}}.
** {{p|Riolu}} now has the abilities {{a|Synchronize}} or {{a|Vital Spirit}}. {{p|Lucario}} now has the abilities <del>{{a|Justified}}</del> {{a|Synchronize}} or {{a|Soul-Heart}}.
* {{p|Sandile}} and {{p|Krokorok}} are both {{type|Ground}} only, with the abilities {{a|Tinted Lens}} or {{a|Water Compaction}}. {{p|Krookodile}} now has the abilities {{a|Intimidate}} (see ''Changes to Battle Mechanics & Abilities'' section below) or {{a|Water Compaction}}.
** {{p|Sandile}}, {{p|Krokorok}}, and {{p|Krookodile}} learn {{m|Muddy Water}} by level-up in lieu of {{m|Embargo}} (See ''Changes to Pokémon Moves'' section). {{p|Krookodile}} picks up {{m|Fake Tears}} at level 1.
* Instead of heaps of trash, {{p|Trubbish}} and {{p|Garbodor}} should be redesigned as {{wp|cockroach}}-like {{t|Bug}}/{{type|Poison}} Pokémon.
* {{p|Darumaka}} and {{p|Darmanitan}} are now both {{t|Fire}}/{{t|Fairy}}.
* {{p|Cofagrigus}} is now {{t|Ghost}}/{{t|Rock}}. Cofagrigus should learn ''Dust Devil'' by level-up in lieu of {{m|Night Shade}}, ''Sand Pit'' by level-up in lieu of {{m|Haze}}, and ''Macabre Dance'' by level-up in lieu of {{m|Destiny Bond}}. Cofagrigus now learns {{m|Sandstorm}} at level 1. Cofagrigus also picks up {{m|Power Gem}} as its final level-up move.
** Furthermore, Cofagrigus learns {{m|Rock Tomb}} in lieu of {{m|Scary Face}} (See ''Changes to Pokémon Moves'' section).
** {{p|Yamask}} can learn {{m|Strength Sap}} as an [[Egg Move]] through the {{p|Litwick}} evolutionary line.
* {{p|Elgyem}} and {{p|Beheeyem}} now have the abilities {{a|Trace}} or {{a|Telepathy}}. {{a|Regenerator}} is their hidden ability.
** Elgyem and Beheeyem now learn {{m|Confuse Ray}} by level-up in lieu of {{m|Growl}}, {{m|Covet}} by level-up in lieu of {{m|Headbutt}}, {{m|Force Palm}} by level-up in lieu of {{m|Hidden Power}}, {{m|Signal Beam}} by level-up in lieu of {{m|Zen Headbutt}}, {{m|Extrasensory}} by level-up in lieu of {{m|Psychic}}, and {{m|Cosmic Power}} by level-up in lieu of {{m|Calm Mind}}. Elgyem and Beheeyem also pick up {{m|Stored Power}} as their final level-up move.
** Beheeyem also learns {{m|Strength Sap}} by level-up in lieu of {{m|Recover}}.
** Furthermore, Beheeyem picks up {{m|Energy Ball}} at level 1 and {{m|Block}} as an {{tt|Evo.|Learned upon evolving}}-move.
** Elgyem can pick up {{m|Strength Sap}}, {{m|Energy Ball}}, and {{m|Force Palm}} as [[Egg Move]]s (See ''Changes to Pokémon Moves'' section).
* {{p|Litwick}} and {{p|Lampent}} now learns {{m|Strength Sap}} by level-up in lieu of {{m|Astonish}}. {{p|Chandelure}} also learns {{m|Strength Sap}} at level 1.
* {{p|Cresselia}} should be {{type|Fairy}}.
* {{p|Cresselia}} should be {{type|Fairy}}.
* {{p|Samurott}} should be {{t|Water}}/{{t|Fighting}}. Samurott should learn {{m|Sacred Sword}} by level-up in lieu of {{m|Encore}}, {{m|Waterfall}} by level-up in lieu of {{m|Aqua Tail}}, {{m|Reversal}} by level-up in lieu of {{m|Retaliate}}, and {{m|X-Scissor}} by level-up in lieu of {{m|Swords Dance}}.
* {{p|Samurott}} should be {{t|Water}}/{{t|Fighting}}. Samurott should learn {{m|Sacred Sword}} by level-up in lieu of {{m|Encore}}, {{m|Waterfall}} by level-up in lieu of {{m|Aqua Tail}}, {{m|Reversal}} by level-up in lieu of {{m|Retaliate}}, and {{m|X-Scissor}} by level-up in lieu of {{m|Swords Dance}}.
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** {{p|Patrat}} also learns {{m|Screech}} by level-up in lieu of {{m|Nasty Plot}}.
** {{p|Patrat}} also learns {{m|Screech}} by level-up in lieu of {{m|Nasty Plot}}.
** {{p|Patrat}} can learn {{m|Hypnosis}} as an [[Egg Move]].
** {{p|Patrat}} can learn {{m|Hypnosis}} as an [[Egg Move]].
* {{p|Deerling}} and {{p|Sawsbuck}} now learn {{m|Grass Whistle}} by level-up in lieu of learn {{m|Aromatherapy}}.
* {{p|Minccino}} and {{p|Cinccino}} are now both {{type|Ice}}. {{p|Minccino}} has the ability {{a|Pickup}}. {{p|Cinccino}} has the ability {{a|Fur Coat}}.
* {{p|Minccino}} and {{p|Cinccino}} are now both {{type|Ice}}. Cinccino now has the abilities {{a|Technician}} or {{a|Fur Coat}}.
** Cinccino now evolves from Minccino when it is [[level]]ed up near an [[Ice Rock]] OR is levelled up having at least two levels of [[Affection]]. Cinccino shares Minccino's same movelist, including the following movelist changes:
** Reduce Minccino's base Speed to 85 (-30), reduce base Attack to to 75 (-20), and boost base Special Attack to 85 (+20) for a base stat total of 440.
* Cinccino now evolves from Minccino when it is [[level]]ed up near an [[Ice Rock]]. Cinccino shares Minccino's same movelist, including the following movelist changes:
** Minccino and Cinccino both learn {{m|Powder Snow}} at level 1, {{m|Mist}} by level-up in lieu of {{m|Slam}}, and {{m|Play Rough}} by level-up in lieu of {{m|Captivate}}.
** Minccino and Cinccino both learn {{m|Powder Snow}} at level 1, {{m|Mist}} by level-up in lieu of {{m|Slam}}, and {{m|Play Rough}} by level-up in lieu of {{m|Captivate}}.
** Cinccino should also learn {{m|Bounce}} and {{m|Work Up}} at level 1 instead of {{m|Bullet Seed}} and {{m|Rock Blast}}. Cinccino also picks up {{m|Icicle Spear}} as an {{tt|Evo.|Learned upon evolving}}-move as well as {{m|Avalanche}} as its final level-up move.
** Cinccino should also learn {{m|Bounce}} and {{m|Work Up}} at level 1 instead of {{m|Bullet Seed}} and {{m|Rock Blast}}. Cinccino also picks up {{m|Icicle Spear}} as an {{tt|Evo.|Learned upon evolving}}-move as well as {{m|Avalanche}} as its final level-up move.
** Reduce Cinccino's base Speed to 85 (-30), reduce base Attack to to 75 (-20), and boost base Special Attack to 85 (+20) for a base stat total of 440.
* {{p|Cottonee}} and {{p|Whimsicott}} are now {{type|Grass}} only.
** {{p|Cottonee}} now evolves into {{p|Whimsicott}} leveling up while knowing {{m|Whirlwind}}. Whimsicott's movelist is replaced by Cottonee's movelist.
** Cottonee and Whimsicott should learn {{m|Razor Leaf}} at level 1 by level-up in lieu of {{m|Absorb}}, {{m|Gust}} at level 1 by level-up instead of {{m|Fairy Wind}}, {{m|Whirlwind}} by level-up in lieu of {{m|Poison Powder}}, and {{m|Leaf Storm}} by level-up instead of {{m|Energy Ball}}.
** Whimsicott should also pick up {{m|Nuzzle}} at level 1, {{m|Powder}} by level-up in lieu of {{m|Charm}}, {{m|Tailwind}} by level-up in lieu of {{m|Sunny Day}}, and {{m|Razor Wind}} by level-up in lieu of {{m|Solarbeam}} (See ''Changes to Pokémon Moves'' section).
** Furthermore, Whimsicott learns {{m|Gust}} at level 1 and re-learns it as an {{tt|Evo.|Learned upon evolving}}-move.
** Cottonee picks up ''Dust Devil'' as an [[Egg Move]] through breeding with the {{p|Cacnea}} evolutionary line
** Cottonee has the abilities {{a|Prankster}} or {{a|Infiltrator}}. Whimsicott has the abilities {{a|Prankster}} or {{a|Aerilate}}.
* {{p|Solosis}}, {{p|Duosion}}, and {{p|Reuniclus}} are now all {{t|Normal}}-type with the abilities {{a|Water Absorb}} or {{a|Regenerator}}. {{a|Telepathy}} is their hidden ability.
* {{p|Solosis}}, {{p|Duosion}}, and {{p|Reuniclus}} are now all {{t|Normal}}-type with the abilities {{a|Water Absorb}} or {{a|Regenerator}}. {{a|Telepathy}} is their hidden ability.
* {{p|Helioptile}} and {{p|Heliolisk}} now have the abilities {{a|Lightning Rod}} or {{a|Solar Power}} (see ''Changes to Battle Mechanics & Abilities'' section below).
** Heliolisk picks up {{m|Solar Beam}} as an {{tt|Evo.|Learned upon evolving}}-move.
** Helioptile and Heliolisk should learn {{m|Synthesis}} in lieu of {{m|Razor Wind}} and {{m|Ion Deluge}} in lieu of {{m|Electrify}} (see ''Changes to Pokémon Moves section'' below).
** Helioptile should learn {{m|Energy Ball}} by level-up in lieu of {{m|Bulldoze}} and {{m|Eerie Impulse}} in lieu of {{m|Thunderbolt}}.
** Heliolisk should {{m|Discharge}} by level-up in lieu of {{m|Thunder}}.
** Helioptile and Heliolisk can no longer learn {{m|Thunderbolt}}, {{m|Thunder}}, or {{m|Rain Dance}} by [[TM]] but they can learn {{m|Sunny Day}} by level-up instead.
** Helioptile picks up {{m|Weather Ball}} as an [[Egg Move]].
** {{p|Solosis}}, {{p|Duosion}}, and {{p|Reuniclus}} should learn {{m|Nuzzle}} by level-up in lieu of {{m|Psywave}}, {{m|Bide}} by level-up in lieu of {{m|Rollout}}, {{m|Water Pulse}} by level-up in lieu of {{m|Charm}}, {{m|Shock Wave}} by level-up in lieu of {{m|Future Sight}}, {{m|Aqua Ring}} by level-up in lieu of {{m|Psychic}}, and {{m|Extrasensory}} by level-up in lieu of {{m|Wonder Room}}.
** {{p|Solosis}}, {{p|Duosion}}, and {{p|Reuniclus}} should learn {{m|Nuzzle}} by level-up in lieu of {{m|Psywave}}, {{m|Bide}} by level-up in lieu of {{m|Rollout}}, {{m|Water Pulse}} by level-up in lieu of {{m|Charm}}, {{m|Shock Wave}} by level-up in lieu of {{m|Future Sight}}, {{m|Aqua Ring}} by level-up in lieu of {{m|Psychic}}, and {{m|Extrasensory}} by level-up in lieu of {{m|Wonder Room}}.
** {{p|Reuniclus}} re-learns {{m|Bide}} as an {{tt|Evo.|Learned upon evolving}}-move.
** {{p|Reuniclus}} re-learns {{m|Bide}} as an {{tt|Evo.|Learned upon evolving}}-move.
** {{p|Solosis}}, {{p|Duosion}}, and {{p|Reuniclus}} all learn {{m|Defense Curl}} at level 1, as well as {{m|Refresh}} at the same level they learn {{m|Recover}}.
** {{p|Solosis}}, {{p|Duosion}}, and {{p|Reuniclus}} all learn {{m|Defense Curl}} at level 1, as well as {{m|Refresh}} at the same level they learn {{m|Recover}}.
** Reuniclus learns {{m|Stockpile}}, {{m|Swallow}}, and {{m|Spit Up}} at level 1 in lieu of {{m|Dizzy Punch}}. Reuniclus no longer learns {{m|Dizzy Punch}} by level-up.
** Reuniclus learns {{m|Stockpile}}, {{m|Swallow}}, and {{m|Spit Up}} at level 1 in lieu of {{m|Dizzy Punch}}. Reuniclus no longer learns {{m|Dizzy Punch}} by level-up.
* {{p|Minccino}} has the ability {{a|Pickup}}. {{p|Cinccino}} has the ability {{a|Fur Coat}}.
* {{p|Deerling}} and {{p|Sawsbuck}} now learn {{m|Grass Whistle}} by level-up in lieu of learn {{m|Aromatherapy}}.
* {{p|Druddigon}} should learn {{m|Bite}} and {{m|Stealth Rock}} at level 1 in lieu of {{m|Scratch}} and {{m|Leer}}, {{m|Smack Down}} by level-up in lieu of {{m|Revenge}}, {{m|Rock Slide}} by level-up in lieu of {{m|Night Slash}}, {{m|Bulldoze}} by level-up in lieu of {{m|Rock Climb}}, and {{m|Head Smash}} by level-up in lieu of {{m|Superpower}}.
* {{p|Galvantula}} now has the abilities <del>{{a|Volt Absorb}}</del> {{a|Static}} or {{a|Fur Coat}}.
** Druddigon also picks up {{m|Fire Fang}} and {{m|Thunder Fang}} at level 1.
** {{p|Joltik}} and {{p|Galvantula}} should learn {{m|Pin Missile}} by level-up in lieu of {{m|Screech}}, {{m|Bounce}} by level-up in lieu of {{m|Slash}}, {{m|Venoshock}} by level-up in lieu of {{m|Signal Beam}}, {{m|Lunge}} by level-up in lieu of {{m|Agility}}, {{m|Eerie Impulse}} by level-up in lieu of {{m|Sucker Punch}}, and {{m|Giga Drain}} by level-up in lieu of {{m|Bug Buzz}}. <del>Galvantula picks up {{m|Eerie Impulse}} as an {{tt|Evo.|Learned upon evolving}}-move.</del> Galvantula also picks up {{m|Ion Deluge}} at level 1 (see ''Changes to Pokémon Moves section'' below).
* {{p|Golett}} and {{p|Golurk}} learn {{m|Bullet Punch}} at level 1 in lieu of {{m|Pound}}, ''Dust Devil'' by level-up instead of {{m|Mud-Slap}}, and {{m|Bulldoze}} by level-up in lieu of {{m|Stomping Tantrum}}. {{p|Golett}} and {{p|Golurk}} now have the abilities {{a|Iron Fist}} or {{a|Water Compaction}}.
* {{p|Sandile}} and {{p|Krokorok}} are both {{type|Ground}} only, with the abilities {{a|Tinted Lens}} or {{a|Water Compaction}}. {{p|Krookodile}} now has the abilities {{a|Intimidate}} (see ''Changes to Battle Mechanics & Abilities'' section below) or {{a|Water Compaction}}.
** {{p|Sandile}}, {{p|Krokorok}}, and {{p|Krookodile}} learn {{m|Muddy Water}} by level-up in lieu of {{m|Embargo}} (See ''Changes to Pokémon Moves'' section). {{p|Krookodile}} picks up {{m|Fake Tears}} at level 1.
* Instead of heaps of trash, {{p|Trubbish}} and {{p|Garbodor}} should be redesigned as {{wp|cockroach}}-like {{t|Bug}}/{{type|Poison}} Pokémon.
* {{p|Darumaka}} and {{p|Darmanitan}} are now both {{t|Fire}}/{{t|Fairy}}.
* {{p|Cofagrigus}} is now {{t|Ghost}}/{{t|Rock}}. Cofagrigus should learn ''Dust Devil'' by level-up in lieu of {{m|Night Shade}}, ''Sand Pit'' by level-up in lieu of {{m|Haze}}, and ''Macabre Dance'' by level-up in lieu of {{m|Destiny Bond}}. Cofagrigus now learns {{m|Sandstorm}} at level 1. Cofagrigus also picks up {{m|Power Gem}} as its final level-up move.
** Furthermore, Cofagrigus learns {{m|Rock Tomb}} in lieu of {{m|Scary Face}} (See ''Changes to Pokémon Moves'' section).
** {{p|Yamask}} can learn {{m|Strength Sap}} as an [[Egg Move]] through the {{p|Litwick}} evolutionary line.
* {{p|Elgyem}} and {{p|Beheeyem}} now have the abilities {{a|Trace}} or {{a|Telepathy}}. {{a|Regenerator}} is their hidden ability.
** Elgyem and Beheeyem now learn {{m|Confuse Ray}} by level-up in lieu of {{m|Growl}}, {{m|Covet}} by level-up in lieu of {{m|Headbutt}}, {{m|Force Palm}} by level-up in lieu of {{m|Hidden Power}}, {{m|Signal Beam}} by level-up in lieu of {{m|Zen Headbutt}}, {{m|Extrasensory}} by level-up in lieu of {{m|Psychic}}, and {{m|Cosmic Power}} by level-up in lieu of {{m|Calm Mind}}. Elgyem and Beheeyem also pick up {{m|Stored Power}} as their final level-up move.
** Beheeyem also learns {{m|Strength Sap}} by level-up in lieu of {{m|Recover}}.
** Furthermore, Beheeyem picks up {{m|Energy Ball}} at level 1 and {{m|Block}} as an {{tt|Evo.|Learned upon evolving}}-move.
** Elgyem can pick up {{m|Strength Sap}}, {{m|Energy Ball}}, {{m|Zap Cannon}}, and {{m|Force Palm}} as [[Egg Move]]s (See ''Changes to Pokémon Moves'' section).
* {{p|Litwick}} and {{p|Lampent}} now learns {{m|Strength Sap}} by level-up in lieu of {{m|Astonish}}. {{p|Chandelure}} also learns {{m|Strength Sap}} at level 1.
* {{p|Druddigon}} should learn {{m|Bite}} and {{m|Stealth Rock}} at level 1 in lieu of {{m|Scratch}} and {{m|Leer}}, {{m|Smack Down}} by level-up in lieu of {{m|Revenge}}, {{m|Rock Slide}} by level-up in lieu of {{m|Night Slash}}, {{m|Bulldoze}} by level-up in lieu of {{m|Rock Climb}}, and {{m|Head Smash}} by level-up in lieu of {{m|Superpower}}.
** Druddigon also picks up {{m|Fire Fang}} and {{m|Thunder Fang}} at level 1.
* {{p|Golett}} and {{p|Golurk}} learn {{m|Bullet Punch}} at level 1 in lieu of {{m|Pound}}, ''Dust Devil'' by level-up instead of {{m|Mud-Slap}}, and {{m|Bulldoze}} by level-up in lieu of {{m|Stomping Tantrum}}. {{p|Golett}} and {{p|Golurk}} now have the abilities {{a|Iron Fist}} or {{a|Water Compaction}}.
** {{p|Golett}} and {{p|Golurk}} no longer learn {{m|Earthquake}} by level-up, only via [[TM]].
** {{p|Golett}} and {{p|Golurk}} no longer learn {{m|Earthquake}} by level-up, only via [[TM]].
* {{p|Archen}} and {{p|Archeops}} now have the abilities {{a|Technician}} or {{a|Quick Feet}}. {{a|Infiltrator}} is their hidden ability.
* {{p|Archen}} and {{p|Archeops}} now have the abilities {{a|Technician}} or {{a|Quick Feet}}. {{a|Infiltrator}} is their hidden ability.
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* {{p|Zweilous}} picks up {{m|Poison Fang}} as an {{tt|Evo.|Learned upon evolving}}-move. {{p|Hydreigon}} picks up {{m|Venoshock}} as an {{tt|Evo.|Learned upon evolving}}-move as well as {{m|Toxic Spikes}} or {{m|Toxic}} at level 1.
* {{p|Zweilous}} picks up {{m|Poison Fang}} as an {{tt|Evo.|Learned upon evolving}}-move. {{p|Hydreigon}} picks up {{m|Venoshock}} as an {{tt|Evo.|Learned upon evolving}}-move as well as {{m|Toxic Spikes}} or {{m|Toxic}} at level 1.
* {{p|Flabébé}}, {{p|Floette}}, and {{p|Florges}} all pick up {{m|Grass Whistle}} at level 1. {{p|Flabébé}} and {{p|Floette}} no longer learn {{m|Tackle}} or {{m|Solar Beam}} by level-up.
* {{p|Flabébé}}, {{p|Floette}}, and {{p|Florges}} all pick up {{m|Grass Whistle}} at level 1. {{p|Flabébé}} and {{p|Floette}} no longer learn {{m|Tackle}} or {{m|Solar Beam}} by level-up.
** {{p|Flabébé}}, {{p|Floette}}, and {{p|Florges}} all learn <del>{{m|Fleur Cannon}}</del> {{m|Dazzling Gleam}} by level-up in lieu of {{m|Moonblast}}.
** {{p|Flabébé}} now picks up {{m|Leech Seed}} as an [[Egg Move]].
** The move {{m|Petal Blizzard}} is now {{type|Fairy}} (See ''Changes to Pokémon Moves'' section).
* {{p|Litleo}} and {{p|Pyroar}} now have the abilities <del>{{a|Moxie}}</del> {{a|Intimidate}} or {{a|Sheer Force}} (see ''Changes to Battle Mechanics & Abilities'' section below). {{p|Pyroar}} (both versions) are reclassified as {{t|Fire}}/{{t|Fighting}}.
* {{p|Litleo}} and {{p|Pyroar}} now have the abilities <del>{{a|Moxie}}</del> {{a|Intimidate}} or {{a|Sheer Force}} (see ''Changes to Battle Mechanics & Abilities'' section below). {{p|Pyroar}} (both versions) are reclassified as {{t|Fire}}/{{t|Fighting}}.
** {{p|Litleo}} and {{p|Pyroar}} should learn {{m|Snarl}} by level-up in lieu of {{m|Headbutt}}. {{p|Litleo}} and {{p|Pyroar}} both learn {{m|Detect}} at level 1.
** {{p|Litleo}} and {{p|Pyroar}} should learn {{m|Snarl}} by level-up in lieu of {{m|Headbutt}}. {{p|Litleo}} and {{p|Pyroar}} both learn {{m|Detect}} at level 1.
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** Pyroar also picks up {{m|Outrage}} as its final level-up move.
** Pyroar also picks up {{m|Outrage}} as its final level-up move.
** Boost {{p|Pyroar}}'s base stat total to 540: base Attack increased to 110 (+42), base Special Attack reduced to 100 (-9).
** Boost {{p|Pyroar}}'s base stat total to 540: base Attack increased to 110 (+42), base Special Attack reduced to 100 (-9).
* {{p|Helioptile}} and {{p|Heliolisk}} now have the abilities {{a|Lightning Rod}} or {{a|Solar Power}} (see ''Changes to Battle Mechanics & Abilities'' section below).
** Heliolisk picks up {{m|Solar Beam}} as an {{tt|Evo.|Learned upon evolving}}-move.
** Helioptile and Heliolisk should learn {{m|Synthesis}} in lieu of {{m|Razor Wind}} and {{m|Ion Deluge}} in lieu of {{m|Electrify}} (see ''Changes to Pokémon Moves section'' below).
** Helioptile should learn {{m|Energy Ball}} by level-up in lieu of {{m|Bulldoze}} and {{m|Eerie Impulse}} in lieu of {{m|Thunderbolt}}.
** Heliolisk should {{m|Discharge}} by level-up in lieu of {{m|Thunder}}.
** Helioptile and Heliolisk can no longer learn {{m|Thunderbolt}}, {{m|Thunder}}, or {{m|Rain Dance}} by [[TM]] but they can learn {{m|Sunny Day}} by level-up instead.
** Helioptile picks up {{m|Weather Ball}} as an [[Egg Move]].
* {{p|Carbink}} and {{p|Diancie}} both learn {{m|Geomancy}} at level 1 as well.
* {{p|Carbink}} and {{p|Diancie}} both learn {{m|Geomancy}} at level 1 as well.
* Xerneas should learn {{m|Jump Kick}} by level-up in lieu of {{m|Gravity}}, {{m|Sky Uppercut}} by level-up instead of {{m|Close Combat}}, {{m|Earth Power}} by level-up in lieu of {{m|Night Slash}}, and {{m|Power Gem}} by level-up instead of {{m|Giga Impact}}. {{p|Xerneas}} also learns {{m|Nature Power}} at level 1.
* Xerneas should learn {{m|Jump Kick}} by level-up in lieu of {{m|Gravity}}, {{m|Sky Uppercut}} by level-up instead of {{m|Close Combat}}, {{m|Earth Power}} by level-up in lieu of {{m|Night Slash}}, and {{m|Power Gem}} by level-up instead of {{m|Giga Impact}}. {{p|Xerneas}} also learns {{m|Nature Power}} at level 1.
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** Minior no longer learns {{m|Defense Curl}}, {{m|Tackle}}, or {{m|Confuse Ray}}.
** Minior no longer learns {{m|Defense Curl}}, {{m|Tackle}}, or {{m|Confuse Ray}}.
* {{p|Pyukumuku}} now has the abilities {{a|Liquid Ooze}} or {{a|Aftermath}} (see ''Changes to Battle Mechanics & Abilities'' section below).
* {{p|Pyukumuku}} now has the abilities {{a|Liquid Ooze}} or {{a|Aftermath}} (see ''Changes to Battle Mechanics & Abilities'' section below).
'''Changes to Evolution Mechanics'''
* {{p|Dedenne}} is now the baby-stage of {{p|Pikachu}} (Pichu is no more!)
* Male ''Nidodons'' evolve into ''Nidorex'' (male) leveling up while knowing {{m|Poison Jab}}. Female ''Nidodons'' evolve into ''Nidorex'' (male) leveling up while knowing {{m|Poison Fang}}.
** Male ''Nidodons'' learn {{m|Poison Jab}} at a much earlier level, ideally before Lv 40. Female ''Nidodons'' learn {{m|Poison Fang}} at a much earlier level, ideally before Lv 40.
* {{p|Growlithe}} now evolves into Arcanine given high [[friendship]].
* {{p|Marowak}} is the male-only evolution of {{p|Cubone}}, whose mother ({{p|Kangaskhan}}) passes not long after raising it from infancy. Similarly, {{p|Kangaskhan}} is the female-only evolution of Cubone. Marowak generally live as solitary hunters (or in small packs of 2-4) whereas Kangaskhan live together in matriarchal herds (yes, think of real-world {{wp|Elephant|African elephants}}).
** Male Cubone still evolve into Marowak starting at level 28 but female Cubone evolve into Kangaskhan given high [[friendship]].
* {{p|Munna}} is now the baby-stage of {{p|Drowzee}} (Musharna is no more!)
** Munna evolves into Drowzee at level 26. Drowzee evolves into Hypno using a [[Dusk Stone]].
* Using a [[Leaf Stone]], {{p|Tangela}} now evolves into {{p|Carnivine}}, which gains some defensive bulk in lieu of Tangrowth (Tangrowth is no more!)
* Lickilicky is no more!
* Azurill is no more!
* {{p|Sneasel}} now evolves into {{p|Absol}}, which gains 25 points to its base Speed stat (75 + 25 = 100) in lieu of Weavile (Weavile is no more!). Absol is now {{t|Dark}}/{{type|Ice}}.
** Sneasel now evolves into Absol if [[level]]ed up while holding a [[Razor Claw]] at [[Time#Night|night]].
* {{p|Skitty}} (revamped {{type|Grass}}) + <del>[[Moon Stone]]</del> [[Thunder Stone]] → ''Inari'' (revamped {{t|Grass}}/{{type|Electric}} {{p|Delcatty}})
* {{p|Roselia}} + <del>[[Shiny Stone]]</del> [[Moon Stone]] → {{p|Roserade}}
* {{p|Snorunt}} (♀ only) + <del>[[Shiny Stone]]</del> [[Dusk Stone]] → {{p|Froslass}}
* Male {{p|Burmy}} evolve into a {{t|Bug}}/{{type|Fire}} {{p|Mothim}} during [[Time#Time-based evolutions|day]] or a {{t|Bug}}/{{type|Ice}} {{p|Mothim}} at [[Time#Time-based evolutions|night]]. Each form receives a slightly different movelist to reflect their updated typing.
* {{p|Cherrim}} is now {{t|Grass}}/{{t|Fairy}}. Cherrim no longer has an "Overcast Form"; it appears in its "Sunshine Form" by default.
** Cherrim now [[Evolution|evolves]] from Cherubi when leveled up with high [[friendship]] at [[Time#Time-based evolutions|night]].
* <del>{{p|Cottonee}} + [[Dawn Stone]](no more [[Sun Stone]]) → {{p|Whimsicott}}</del>
* {{p|Cottonee}} now evolves into {{p|Whimsicott}} leveling up while knowing {{m|Whirlwind}}.
* <del>{{p|Minccino}} + (no more [[Shiny Stone]]) [[Dawn Stone]] → {{p|Cinccino}}</del>
* Cinccino now evolves from Minccino when it is [[level]]ed up near an [[Ice Rock]] OR is levelled up having at least two levels of [[Affection]].
* {{p|Floette}} + <del>[[Shiny Stone]]</del> [[Dawn Stone]] → {{p|Florges}}




'''Changes to Pokémon Moves'''
'''Changes to Pokémon Moves'''
* {{m|Vice Grip}} should be {{t|Steel}}-type and gain a boost from {{a|Tough Claws}}. Additionally, this move has a 30% chance of lowering the target's {{stat|Defense}} stat by one stage after each use.
* {{m|Vice Grip}} should be {{t|Steel}}-type and gain a boost from {{a|Tough Claws}}. Additionally, this move has a 30% chance of lowering the target's {{stat|Defense}} stat by one stage after each use.
* {{m|Vacuum Wave}} should be {{t|Flying}}-type.
* {{m|Vacuum Wave}} should be {{type|Flying}}.
* {{m|Headbutt}}, {{m|Thrash}}, and {{m|Skull Bash}} should all be {{t|Fighting}}-type.
* {{m|Headbutt}}, {{m|Thrash}}, and {{m|Skull Bash}} should all be {{type|Fighting}}.
* {{m|Dream Eater}} and {{m|Aura Sphere}} should be {{t|Ghost}}-type.
* {{m|Dream Eater}} and {{m|Aura Sphere}} should be {{t|Ghost}}-type.
* {{m|Muddy Water}} is now {{type|Ground}} and becomes a damage-dealing variation of {{m|Mud Sport}} – ie, in addition to inflicting damage on all adjacent opponents, this move reduces the base power of {{type|Electric}} moves by 50% on both sides in battle for five turns (even if the user switches out). Also, the accuracy of {{m|Muddy Water}} is increased to 90%.
* {{m|Perish Song}} should now be {{type|Ghost}} ({{type|Dark}}?) but can also be used against {{type|Normal}} targets.
* {{m|Mud Bomb}} is no more! All prior instances of Mud Bomb become {{m|Mud Shot}}. Also, the accuracy of {{m|Mud Shot}} is decreased to 90%.
* {{m|Mud Bomb}} is no more! All prior instances of Mud Bomb become {{m|Mud Shot}}. Also, the accuracy of {{m|Mud Shot}} is decreased to 90%.
* {{m|Wake-Up Slap}} is now {{type|Normal}}.
* {{m|Wake-Up Slap}} is now {{type|Normal}}.
* {{m|Flame Wheel}} and {{m|Steamroller}} become the {{type|Fire}} and {{type|Bug}} variations, respectively, of {{m|Rollout}}/{{m|Ice Ball}}. {{m|Flame Wheel}} and {{m|Steamroller}} retain their individual secondary effects.
** All four moves now have a base power of 40 and will continue for up to three consecutive turns (reduced from five turns) until reaching a base power of 120 (doubled to 240 under effects of {{m|Defense Curl}}).
** All four moves can receive a boost from {{m|Defense Curl}}
* The base power of {{m|Leech Life}} is '''limited to 40''' and 75% of the damage dealt to the target is restored to the user – effectively a {{type|Bug}} variation of {{m|Draining Kiss}}.
* {{m|Facade}}, {{m|Haze}}, {{m|Heal Block}}, and {{m|Oblivion Wing}} should all be {{t|Dark}}-type.
* {{m|Facade}}, {{m|Haze}}, {{m|Heal Block}}, and {{m|Oblivion Wing}} should all be {{t|Dark}}-type.
* {{m|Doom Desire}}, {{m|Heart Stamp}}, {{m|Heart Swap}}, {{m|Lucky Chant}}, {{m|Healing Wish}}, {{m|Lunar Dance}}, {{m|Dizzy Punch}}, {{m|Disable}}, {{m|Mimic}}, and {{m|Mirror Move}} should all be {{t|Fairy}}-type.
* '''{{m|Doom Desire}}, {{m|Heart Stamp}}, {{m|Heart Swap}}, {{m|Lucky Chant}}, {{m|Healing Wish}}, {{m|Lunar Dance}}, {{m|Petal Blizzard}}, {{m|Dizzy Punch}}, <del>{{m|Wake-Up Slap}},</del> {{m|Disable}}, {{m|Mimic}}, and {{m|Mirror Move}} should all be {{t|Fairy}}-type.'''
* '''{{m|Echoed Voice}} should be renamed ''Crescendo''.'''
* {{m|Fairy Lock}} prevents all Pokémon on the field from switching out or fleeing during their next turn ({{type|Ghost}} Pokémon are unaffected). As an additional effect, {{type|Poison}} moves only inflict normal damage (×1) against {{type|Fairy}} Pokémon in battle while this move is in effect.
* {{m|Fairy Lock}} prevents all Pokémon on the field from switching out or fleeing during their next turn ({{type|Ghost}} Pokémon are unaffected). As an additional effect, {{type|Poison}} moves only inflict normal damage (×1) against {{type|Fairy}} Pokémon in battle while this move is in effect.
* {{m|Lucky Chant}} prevents opponents from landing critical hits on the user's party for five turns. As an additional effect, damage from super-effective moves against {{type|Fairy}} Pokémon in battle is reduced to normal damage (×1) while this move is in effect.
* {{m|Lucky Chant}} prevents opponents from landing critical hits on the user's party for five turns. As an additional effect, damage from super-effective moves against {{type|Fairy}} Pokémon in battle is reduced to normal damage (×1) while this move is in effect.
* {{m|Charm}} lowers the {{stat|Attack}} stat of the target by two stages. As an additional effect, the target cannot inflict super-effective damage during the turn this move is in effect.
* {{m|Charm}} lowers the {{stat|Attack}} stat of the target by two stages. As an additional effect, the target cannot inflict super-effective damage during the turn this move is in effect.
** <del>Furthermore, {{m|Charm}} can end/undo the effects of {{m|Curse}} and {{m|Curse}} can end/undo the effects of {{m|Charm}} – in-battle message will read "Eevee's Charm removed (the target's) Curse" (???)</del>
** <del>Furthermore, {{m|Charm}} can end/undo the effects of {{m|Curse}} and {{m|Curse}} can end/undo the effects of {{m|Charm}} – in-battle message will read "Eevee's Charm removed (the target's) Curse" (???)</del>
* The effects of {{m|Electrify}} are folded into {{m|Ion Deluge}} under a single move, an ''improved'' {{m|Ion Deluge}} – ie, Ion Deluge is an increased [[priority]] move (+1) that makes the target's move {{type|Electric}} for that turn, even if it is a [[status move]]. Furtheremore, Ion Deluge causes all {{type|Normal}} moves (including [[status move]]s) to instead become {{type|Electric}} for the remainder of the current turn.
* {{m|Flame Wheel}} and {{m|Steamroller}} become the {{type|Fire}} and {{type|Bug}} variations, respectively, of {{m|Rollout}}/{{m|Ice Ball}}. {{m|Flame Wheel}} and {{m|Steamroller}} retain their individual secondary effects.
** All four moves now have a base power of 40 and will continue for up to three consecutive turns (reduced from five turns) until reaching a base power of 120 (doubled to 240 under effects of {{m|Defense Curl}}).
** All four moves can receive a boost from {{m|Defense Curl}}.
* '''{{m|Muddy Water}} is now {{type|Ground}}''' and becomes a damage-dealing variation of {{m|Mud Sport}} – ie, in addition to inflicting damage on all adjacent opponents, this move reduces the base power of {{type|Electric}} moves by 50% on both sides in battle for five turns (even if the user switches out). Also, the accuracy of {{m|Muddy Water}} is increased to 90%.
* {{m|Cross Poison}} deals damage and now has a '''30% chance''' of {{status|poison}}ing the target. Furthermore, its base power is doubled if the target is {{status|poisoned}}, but it will also cure the target of paralysis. This move's accuracy is reduced to '''90%'''.
* The base power of {{m|Leech Life}} is '''limited to 40''' and 75% of the damage dealt to the target is restored to the user – effectively a {{type|Bug}} variation of {{m|Draining Kiss}}.
* The effects of {{m|Electrify}} are folded into {{m|Ion Deluge}} under a single move, an ''improved'' {{m|Ion Deluge}} – ie, Ion Deluge is an increased [[priority]] move (+1) that makes the target's move {{type|Electric}} for that turn, even if it is a [[status move]]. Furtheremore, Ion Deluge causes all {{type|Normal}} moves (including [[status move]]s) to instead become {{type|Electric}} for the remainder of the current turn.
* {{m|Surf}} is now a two-turn move but the user of the move does not become {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} during the initial turn. After execution on the second turn, the [[terrain]] becomes ''Tidal Surge'' for five turns (see ''Changes to Battle Mechanics & Abilities section'' below).
* {{m|Surf}} is now a two-turn move but the user of the move does not become {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} during the initial turn. After execution on the second turn, the [[terrain]] becomes ''Tidal Surge'' for five turns (see ''Changes to Battle Mechanics & Abilities section'' below).
** turn 1, in-battle message: ''[user] seems to be concentrating on a receding tide…''
** turn 1, in-battle message: ''[user] seems to be concentrating on a receding tide…''
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** Surf can be executed immediately if ''Tidal Surge'' [[terrain]] is in effect.
** Surf can be executed immediately if ''Tidal Surge'' [[terrain]] is in effect.
* {{m|Force Palm}} <del>now inflicts damage as a special move using the user's {{stat|Attack}} base stat</del> is now a [[special move|special]] {{type|Fighting}} attack but is also grants STAB-boost if the user is {{type|Psychic}} (this STAB-boost is not stackable, ie a dual {{t|Fighting}}/{{t|Psychic}} will not get a double STAB-boost). That said, Force Palm retains its secondary effect: 30% chance of {{status|Paralysis|paralyzing}} the target.
* {{m|Force Palm}} <del>now inflicts damage as a special move using the user's {{stat|Attack}} base stat</del> is now a [[special move|special]] {{type|Fighting}} attack but is also grants STAB-boost if the user is {{type|Psychic}} (this STAB-boost is not stackable, ie a dual {{t|Fighting}}/{{t|Psychic}} will not get a double STAB-boost). That said, Force Palm retains its secondary effect: 30% chance of {{status|Paralysis|paralyzing}} the target.
* {{m|Smelling Salts}} is now a [[special move|status]] move that resets any stat reductions for the user and all allies to 0 as well as curing all instances of {{status|sleep}} or {{status|paralysis}} on the user's side of the field.
** As long as no Pokémon on the user's side of the field has reduced stats or suffers from {{status|sleep}} or {{status|paralysis}}, using {{m|Smelling Salts}} (again) raises the accuracy of the user and all allies one level.
** This move is now eligible for a boost from the ability {{a|Mega Launcher}} but is also blocked by the ability {{a|Bulletproof}}.
** This move is now eligible for a boost from the ability {{a|Mega Launcher}} but is also blocked by the ability {{a|Bulletproof}}.
* "Razing the target with mystical multi-colored flames of great intensity", {{m|Sacred Fire}} now inflicts super-effective damage against {{type|Ghost}} and {{type|Dark}} targets as additional effects. Furthermore, this move can hit targets during the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of {{m|Phantom Force}} or {{m|Shadow Force}} and if it does, it will have its power doubled against said target.
* "Razing the target with mystical multi-colored flames of great intensity", {{m|Sacred Fire}} now inflicts super-effective damage against {{type|Ghost}} and {{type|Dark}} targets as additional effects. Furthermore, this move can hit targets during the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of {{m|Phantom Force}} or {{m|Shadow Force}} and if it does, it will have its power doubled against said target.
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** {{m|Air Cutter}} is no more!
** {{m|Air Cutter}} is no more!
** {{m|Air Slash}} is no more! All prior instances of this move become Razor Wind.
** {{m|Air Slash}} is no more! All prior instances of this move become Razor Wind.
* {{m|Leaf Tornado}} is no more! All prior instances of this move become {{m|Leaf Storm}}.
** The base power of {{m|Leaf Storm}} is reduced to '''100''' and its PP is increased to 10 (max 16).
* The effects of {{m|Sticky Web}} and {{m|Spider Web}} are combined into a single move, an ''improved'' {{m|Sticky Web}}. All prior instances of {{m|Spider Web}} become {{m|Sticky Web}}.
** {{m|Sticky Web}} sets an [[List of moves that cause entry hazards|entry hazard]] around the opposing Pokémon, which lowers their {{stat|Speed}} stat by one stage upon switching in. It doesn't affect {{type|Flying}} Pokémon, Pokémon with the {{a|Levitate}} Ability, or Pokémon holding an [[Air Balloon]].
** Pokémon with the Ability {{a|Clear Body}} and {{a|White Smoke}} will not have their Speed lowered, and Pokémon with the Ability {{a|Contrary}} will instead have their Speed raised by one stage. Sticky Web triggers the effects of the Abilities {{a|Defiant}} and {{a|Competitive}}.
** However, Sticky Web also prevents all affected targets from switching out or fleeing (including via {{m|Teleport}}). It bypasses {{stat|accuracy}} checks to always hit, unless the target is in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move such as {{m|Dig}} or {{m|Fly}}. It will hit the target even if it has used {{m|Protect}} or {{m|Detect}}.
** The moves {{m|Rapid Spin}} and {{m|Defog}} remove the effect of Sticky Web; Rapid Spin removes Sticky Web set around the user, while Defog removes Sticky Web set on both sides.
* {{m|Brine}} is also super-effective against {{type|Steel}} targets.
* {{m|Brine}} is also super-effective against {{type|Steel}} targets.
* {{m|Scald}} is also super-effective against {{type|Grass}} and {{type|Ice}} Pokémon.
* {{m|Scald}} is also super-effective against {{type|Grass}} and {{type|Ice}} Pokémon.
* {{m|Drill Peck}} is also super-effective against {{type|Rock}} targets.
* {{m|Drill Peck}} is also super-effective against {{type|Rock}} targets.
* {{m|Icicle Crash}} is also super-effective against {{type|Rock}} targets.
* {{m|Icicle Crash}} is also super-effective against {{type|Rock}} targets.
* {{m|Superpower}} is now super-effective against {{t|Steel}}-type targets (see ''Changes to Battle Mechanics & Abilities'' section).
* {{m|Superpower}} is now super-effective against {{type|Steel}} targets (see ''Changes to Battle Mechanics & Abilities'' section).
* {{m|Eruption}} is now a ''Physical'' move.
* {{m|Eruption}} is now a ''Physical'' move and serves as the {{type|Fire}} counterpart of <del>{{m|Reversal}} and {{m|Flail}}</del> {{m|U-turn}}.
* {{m|Dark Pulse}} should be the {{type|Dark}} counterpart of {{m|Tri Attack}}, including secondary effects.
* {{m|Tri Attack}} now has a '''30%''' chance of {{status|Paralysis|paralyzing}}, {{status|Freeze|freezing}}, or {{status|burn}}ing the target.
* {{m|Dark Pulse}} should be the {{type|Dark}} counterpart of {{m|Tri Attack}}, including secondary effects: '''30%''' chance of {{status|Paralysis|paralyzing}}, {{status|Freeze|freezing}}, or {{status|burn}}ing the target.
* Now {{m|Bulldoze}} only affects all adjacent ''foes''.
* Now {{m|Bulldoze}} only affects all adjacent ''foes''.
* Now {{m|Discharge}} and {{m|Parabolic Charge}} only affect all adjacent ''foes''.
* Now {{m|Discharge}} and {{m|Parabolic Charge}} only affect all adjacent ''foes''.
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* {{type|Rock}} is no longer super-effective against {{type|Ice}}. {{type|Rock}} inflicts normal-damage (×1) against {{type|Ice}}.
* {{type|Rock}} is no longer super-effective against {{type|Ice}}. {{type|Rock}} inflicts normal-damage (×1) against {{type|Ice}}.
* Now {{type|Grass}} only inflicts normal damage (×1) against {{type|Rock}}, ie {{type|Grass}} is no longer super-effective against {{type|Rock}}.
* Now {{type|Grass}} only inflicts normal damage (×1) against {{type|Rock}}, ie {{type|Grass}} is no longer super-effective against {{type|Rock}}.
* <dev>{{type|Poison}} is no longer super-effective against {{type|Fairy}}. In fact, the reverse now holds: {{type|Fairy}} is super-effective against {{type|Poison}}.</dev>
* <del>{{type|Poison}} is no longer super-effective against {{type|Fairy}}. In fact, the reverse now holds: {{type|Fairy}} is super-effective against {{type|Poison}}.</del>
* {{type|Poison}} is now super-effective against {{type|Water}} as well as {{type|Grass}}.
* {{type|Poison}} is now super-effective against {{type|Water}} as well as {{type|Grass}}.
* {{type|Steel}} is now super-effective against {{type|Grass}}.
* {{type|Steel}} is now super-effective against {{type|Grass}}.
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* The {{type|Steel}}-type is known now as ''Metal''.
* The {{type|Steel}}-type is known now as ''Metal''.
* The {{type|Psychic}}-type is known now as ''Physic'', alluding to the ability to manipulate physical forces as well as physical space and time.
* The {{type|Psychic}}-type is known now as ''Physic'', alluding to the ability to manipulate physical forces as well as physical space and time.
'''Up for Grabs'''
* {{p|Ninetales}} should be part {{type|Psychic}} or, preferably, part {{t|Ghost}}.
* {{p|Venomoth}} is now {{t|Bug}}/{{t|Fairy}} and renamed ''Lunamoth, the Lunar Moth Pokémon'' (or have a regional variant to that effect).
** ''Lunamoth'' {{p|Venomoth}} should learn {{m|Misty Terrain}} at level 1 in lieu of {{m|Tackle}}, {{m|Moonlight}} by level-up in lieu of {{m|Leech Life}}, and {{m|Moonblast}} by level-up in lieu of {{m|Psychic}}.
** ''Lunamoth'' learns {{m|Powder}} and {{m|Silver Wind}} as {{tt|Evo.|Learned upon evolving}}-moves in lieu of {{m|Gust}}. ''Lunamoth'' no longer learns {{m|Stun Spore}} and {{m|Poison Powder}} by level-up ({{m|Sleep Powder}} is retained).
* {{p|Golduck}} should be {{t|Water}}/{{t|Psychic}}.
* {{p|Galvantula}} now has the abilities <del>{{a|Volt Absorb}}</del> {{a|Compound Eyes}} or {{p|Fur Coat}}.
* {{type|Normal}} targets are no longer immune to {{type|Ghost}} moves. {{type|Ghost}} moves inflict normal damage (×1) against {{type|Normal}} Pokémon.
* {{type|Poison}} is no longer super-effective against {{type|Fairy}}. In fact, the reverse now holds: {{type|Fairy}} is super-effective against {{type|Poison}}.
* {{type|Ghost}} is no longer super-effective against {{type|Psychic}}. In fact, the reverse now holds: {{type|Psychic}} is super-effective against {{type|Ghost}}.
* {{m|Cross Poison}} deals damage and now has a '''30% chance''' of {{status|poison}}ing the target. Its base power is doubled if the target is {{status|poisoned}}, but it will also cure the target of paralysis. Also, this move's accuracy is reduced to '''90%'''.




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{{rdex|080|311|Plusle|1|Electric}}
{{rdex|080|311|Plusle|1|Electric}}
{{rdex|081|312|Minun|1|Electric}}
{{rdex|081|312|Minun|1|Electric}}
{{rdex|086|313|Volbeat|2|Bug|Fire}}
{{rdex|086|313|Candela (Volbeat)|2|Bug|Fire}}
{{rdex|087|314|Illumise|2|Bug|Electric}}
{{rdex|087|314|Illumise|2|Bug|Electric}}
{{rdex|025|406|Budew|1|Grass}}
{{rdex|025|406|Budew|1|Grass}}
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{{gldr|type=Grass|pic=VSGardenia.png|ldr=Gardenia|djap=ナタネ|drm=Natane|loc=Pastoria City|cjap=ノモセシティ|crm=Nomose City|bdg=Fen}}
{{gldr|type=Grass|pic=VSGardenia.png|ldr=Gardenia|djap=ナタネ|drm=Natane|loc=Pastoria City|cjap=ノモセシティ|crm=Nomose City|bdg=Fen}}
{{gldr|type=Steel|pic=VSByron.png|ldr=Byron|djap=トウガン|drm=Tougan|loc=Castelia City|cjap=ヒウンシティ|crm=Hiun City|bdg=Mine}}
{{gldr|type=Steel|pic=VSByron.png|ldr=Byron|djap=トウガン|drm=Tougan|loc=Castelia City|cjap=ヒウンシティ|crm=Hiun City|bdg=Mine}}
{{gldr|type=Ice|pic=VSCandice.png|ldr=Candice|djap=スズナ|drm=Suzuna|loc=Icirrus City|cjap=セッカシティ|crm=Sekka City|bdg=Icicle}}
{{gldr|type=Ice|pic=Sara_SM060.png|ldr=Candice|djap=スズナ|drm=Suzuna|loc=Icirrus City|cjap=セッカシティ|crm=Sekka City|bdg=Icicle|size=150px}}
{{gldrb|type=Alder|t=Various|pic=VSAlder.png|ldr=Alder|mjap=アデク|drm=Adeku|loc=Hearthome City|cjap=ヨスガシティ|crm=Yosuga City|bdg=Legend}}
{{gldrb|type=Alder|t=Various|pic=VSAlder.png|ldr=Alder|mjap=アデク|drm=Adeku|loc=Hearthome City|cjap=ヨスガシティ|crm=Yosuga City|bdg=Legend}}
|}
|}
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-->
-->


'''Dust Devil''' is a damage-dealing {{type|Ground}} [[move]]. <del>It inflicts damage as a special move if the user's {{stat|Special Attack}} base stat is greater; otherwise, it inflicts damage as a physical move (if the user's {{stat|Attack}} base stat is greater).</del> It inflicts damage as a special move using the user's {{stat|Attack}} base stat. Dust Devil inflicts damage and has a 25% chance of causing the target to flinch.
'''Dust Devil''' is a damage-dealing {{type|Ground}} [[move]]. <del>It inflicts damage as a special move if the user's {{stat|Special Attack}} base stat is greater; otherwise, it inflicts damage as a physical move (if the user's {{stat|Attack}} base stat is greater).</del> It inflicts damage as a [[special move|special]] move using the user's {{stat|Attack}} base stat. Dust Devil inflicts damage and has a 25% chance of causing the target to flinch.
 
Dust Devil can hit Pokémon during the semi-invulnerable turn of {{m|Bounce}}, {{m|Fly}}, and {{m|Sky Drop}}; if it does, this move will inflict double damage.


'''Learnset by [[Level|leveling up]]'''
'''Learnset by [[Level|leveling up]]'''
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{{Moveentry/7|027|Sandshrew|type=Ground|1|STAB='''}}
{{Moveentry/7|027|Sandshrew|type=Ground|1|STAB='''}}
{{Moveentry/7|028|Sandslash|type=Ground|1|STAB='''}}
{{Moveentry/7|028|Sandslash|type=Ground|1|STAB='''}}
{{Moveentry/7|031|Nidoqueen|type=Poison|type2=Ground|1|STAB='''}}
{{Moveentry/7|034|Nidoking|type=Poison|type2=Ground|1|STAB='''}}
{{Moveentry/7|050|Diglett|type=Ground|1|STAB='''}}
{{Moveentry/7|050|Diglett|type=Ground|1|STAB='''}}
{{Moveentry/7|050A|Diglett|type=Ground|STAB='''|form=Alola Form}}
{{Moveentry/7|050A|Diglett|type=Ground|STAB='''|form=Alola Form}}
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{{Moveentry/7|730|Primarina|type=Water|type2=Fairy|1|STAB='''}}
{{Moveentry/7|730|Primarina|type=Water|type2=Fairy|1|STAB='''}}
{{Movefoot|Ground|7}}
{{Movefoot|Ground|7}}
{{MoveInfobox
|n=149
|name=Echo Wave
|jname=
|jtrans=
|jtranslit=
|type=Normal
|damagecategory=Special
|basepp=15
|maxpp=24
|power=Varies
|touches=no
|protect=yes
|magiccoat=no
|snatch=no
|mirrormove=yes
|kingsrock=yes
|sound=no
|target=anyadjacent
|na=no
|tm1=yes
|tm#1=46
}}
'''Echo Wave''' is a {{Cat|sound-based moves|sound-based move}} that inflicts a random amount of damage, varying between 0.5× and 1.5× the user's level. The damage is always rounded down; however, Echo Wave will always deal at least 1 {{stat|HP}} of damage.
{{MoveInfobox
|n=312
|name=Vapor Bath
|jname=
|jtrans=
|jtranslit=
|gameimage=
|gameimagewidth=
|type=Water
|damagecategory=Status
|basepp=5
|maxpp=8
|power=—
|accuracy=—
|bdesc=
|touches=no
|protect=no
|magiccoat=no
|snatch=yes
|mirrormove=no
|kingsrock=no
|flag7=no
|flag8=no
|sound=no
|target=team
|footnotes=
}}
'''Vapor Therapy''' <del>'''Vapor Therapy'''</del> cures the user, all Pokémon in the user's party, and the user's allies, of all [[status condition]]s ({{status|sleep}}, {{status|poison}}, {{status|paralysis}}, {{status|freeze}}, and {{status|burn}}).