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===IF ONLY, IF ONLY: Changes to | ===IF ONLY, IF ONLY: Changes to Pokémon Species and Movelists=== | ||
[[Image: Spr 4d 206.png]] [[Image: Spr_3r_232.png]] [[Image: Spr_4d_301.png]] [[Image: 078.png]] [[Image: Spr_3r_105.png]] [[Image: Spr_4h_115.png]] [[Image: 108.png]] [[Image: Spr 4p 405 m.png]] [[Image: Spr 4p 409.png]] | [[Image: Spr 4d 206.png]] [[Image: Spr_3r_232.png]] [[Image: Spr_4d_301.png]] [[Image: 078.png]] [[Image: Spr_3r_105.png]] [[Image: Spr_4h_115.png]] [[Image: 108.png]] [[Image: Spr 4p 405 m.png]] [[Image: Spr 4p 409.png]] | ||
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* {{p|Ninetales}} should be part {{type|Psychic}} or, preferably, part {{t|Ghost}}. | * {{p|Ninetales}} should be part {{type|Psychic}} or, preferably, part {{t|Ghost}}. | ||
* {{p|Zubat}}, {{p|Golbat}}, and {{p|Crobat}} now have the abilities ''Nocturnal'' – which prevents {{status|sleep}} in most cases and grants a STAB-boost for using {{t|Ghost}} or {{type|Dark}} attacks (see ''Changes to Battle Mechanics & Abilities'' section below) – or {{a|Infiltrator}}. | * {{p|Zubat}}, {{p|Golbat}}, and {{p|Crobat}} now have the abilities ''Nocturnal'' – which prevents {{status|sleep}} in most cases and grants a STAB-boost for using {{t|Ghost}} or {{type|Dark}} attacks (see ''Changes to Battle Mechanics & Abilities'' section below) – or {{a|Infiltrator}}. | ||
** {{p|Zubat}}, {{p|Golbat}}, and {{p|Crobat}} should all learn {{m|Feint Attack}} in lieu of {{m|Swift}}. {{p|Crobat}} also picks up {m|Night Slash}} as an {{tt|Evo.|Learned upon evolving}}-move | ** {{p|Zubat}}, {{p|Golbat}}, and {{p|Crobat}} should all learn {{m|Feint Attack}} in lieu of {{m|Swift}}. {{p|Crobat}} also picks up {{m|Night Slash}} as an {{tt|Evo.|Learned upon evolving}}-move | ||
* {{p|Venomoth}} is now {{t|Bug}}/{{t|Fairy}} and renamed ''Lunamoth, the Lunar Moth Pokémon'' (or have a regional variant to that effect). | * {{p|Venomoth}} is now {{t|Bug}}/{{t|Fairy}} and renamed ''Lunamoth, the Lunar Moth Pokémon'' (or have a regional variant to that effect). | ||
** ''Lunamoth'' {{p|Venomoth}} should learn {{m|Misty Terrain}} at level 1 in lieu of {{m|Tackle}}, {{m|Moonlight}} by level-up in lieu of {{m|Leech Life}}, and {{m|Moonblast}} by level-up in lieu of {{m|Psychic}}. | ** ''Lunamoth'' {{p|Venomoth}} should learn {{m|Misty Terrain}} at level 1 in lieu of {{m|Tackle}}, {{m|Moonlight}} by level-up in lieu of {{m|Leech Life}}, and {{m|Moonblast}} by level-up in lieu of {{m|Psychic}}. | ||
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** {{p|Growlithe}} learns {{m|Dragon Rush}} by level-up in lieu of {{m|Outrage}}. | ** {{p|Growlithe}} learns {{m|Dragon Rush}} by level-up in lieu of {{m|Outrage}}. | ||
* {{p|Golem}} (''non-Alolan'') learns {{m|Heat Crash}} at level 1 instead of {{m|Heavy Slam}} (at level 1). | * {{p|Golem}} (''non-Alolan'') learns {{m|Heat Crash}} at level 1 instead of {{m|Heavy Slam}} (at level 1). | ||
* {{p|Ponyta}} and {{p|Rapidash}} learn {{m|Double Kick}} by level-up in lieu of {{m|Tackle}} and {{m|Poison Jab}}, respectively as well as {{m|Fire Spin}} by level-up instead of {{m|Flame Wheel}}, {{m|Reversal}} by level-up | * {{p|Ponyta}} and {{p|Rapidash}} learn {{m|Double Kick}} by level-up in lieu of {{m|Tackle}} and {{m|Poison Jab}}, respectively, as well as {{m|Fire Spin}} by level-up instead of {{m|Flame Wheel}}, {{m|Reversal}} by level-up in lieu of {{m|Take Down}}, and {{m|Jump Kick}} by level-up instead of {{m|Bounce}}. Furthermore, Rapidash picks up {{m|Blaze Kick}} as an {{tt|Evo.|Learned upon evolving}}-move. | ||
** Rapidash also learns {{m|Bounce}} at level 1 in lieu of {{m|Fury Attack}}. Rapidash no longer learns {{m|Fury Attack}} or {{m|Poison Jab}} by level-up. | ** Rapidash also learns {{m|Bounce}} at level 1 in lieu of {{m|Fury Attack}}. Rapidash no longer learns {{m|Fury Attack}}, {{m|Flame Wheel}}, or {{m|Poison Jab}} by level-up. | ||
** Rapidash learns {{m|Horn Attack}} by level-up in lieu of {{m|Stomp}}. Rapidash no longer learns {{m|Megahorn}} at level 1 and instead picks up this move as its final level-up move. | ** Rapidash learns {{m|Horn Attack}} by level-up in lieu of {{m|Stomp}}. Rapidash no longer learns {{m|Megahorn}} at level 1 and instead picks up this move as its final level-up move. | ||
** {{p|Ponyta}} can now learn {{m|Extreme Speed}} through breeding as an [[Egg Move]]. | ** {{p|Ponyta}} can now learn {{m|Extreme Speed}} through breeding as an [[Egg Move]]. | ||
** Rapidash and Ponyta no longer learn {{m|Flame Wheel}} by level-up, only as an [[Egg Move]]. | ** Rapidash and Ponyta no longer learn {{m|Flame Wheel}} by level-up, only as an [[Egg Move]]. | ||
** Ponyta and Rapidash should both be taller, Ponyta reaching a [[List of Pokémon by height|height]] of 4'7" (1.4 m). | ** Ponyta and Rapidash should both be taller, Ponyta reaching a [[List of Pokémon by height|height]] of 4'7" (1.4 m). | ||
* A mean-spirited, even malicious Pokémon that seeks to harm (or at the very least play cruel pranks on) its targets and literally lurks in shadows, {{p|Gengar}} should be reclassified as {{t|Ghost}}/{{t|Dark}}. Gengar also picks up {{m|Dark Void}} as its final level-up move. | * A mean-spirited, even malicious Pokémon that seeks to harm (or at the very least play cruel pranks on) its targets and literally lurks in shadows, {{p|Gengar}} should be reclassified as {{t|Ghost}}/{{t|Dark}}. Gengar also picks up {{m|Dark Void}} as its final level-up move. | ||
* {{p|Onix}} should swap its base Attack stat (45) for its base Speed stat (70). {{p|Steelix}} should trade 25 points from its base Special Attack stat to boost its base Speed stat (30) to 55. | * {{p|Onix}} should swap its base Attack stat (45) for its base Speed stat (70). {{p|Steelix}} should trade 25 points from its base Special Attack stat to boost its base Speed stat (30) to 55. | ||
* {{p|Munna}} is now the baby-stage of {{p|Drowzee}} (Musharna is no more!) | |||
** Munna evolves into Drowzee at level 26. Drowzee evolves into Hypno using a [[Dusk Stone]]. | |||
** That said, Drowzee and {{p|Hypno}}'s movelist is replaced by Munna's movelist. However, {{p|Drowzee}}, {{p|Hypno}}, and {{p|Munna}} should learn {{m|Night Shade}} by level-up in lieu of {{m|Psybeam}} and {{m|Haze}} by level-up in lieu of {{m|Psychic}}. {{p|Hypno}} also picks up {{m|Shadow Ball}} as an {{tt|Evo.|Learned upon evolving}}-move in addition to {{m|Dark Void}} as its final level-up move. | |||
** {{p|Drowzee}} and {{p|Munna}} learn {{m|Wake-Up Slap}} by level-up in lieu of {{m|Nightmare}}. | |||
** Based on the mythological {{wp|tapir}}-like {{wp|baku (spirit)|baku}}, {{p|Drowzee}}, {{p|Hypno}}, and {{p|Munna}} are now all reclassified as {{type|Ghost}}. | |||
** {{p|Drowzee}}, {{p|Hypno}}, and {{p|Munna}} now have the abilities {{a|Trace}} <del>or ''Nocturnal'' (see ''Changes to Battle Mechanics & Abilities'' section below)</del> <del>or {{a|Comatose}}</del> <del>or {{a|Telepathy}}</del> or {{a|Mummy}}. | |||
** Munna can pick up {{m|Pain Split}} as an [[Egg Move]]. | |||
* {{p|Tangela}} now evolves into {{p|Carnivine}}, which gains some defensive bulk in lieu of Tangrowth (Tangrowth is no more!) | |||
** {{p|Carnivine}} is now {{t|Grass}}/{{t|Dark}}. | |||
** Carnivine re-learns {{m|Crunch}} as an {{tt|Evo.|Learned upon evolving}}-move. Carnivine also learns {{m|Facade}} at level 1 and picks up ''Thorn Whip'' as its final level-up move. | |||
* {{p|Rhyhorn}}, {{p|Rhydon}}, and {{p|Rhyperior}} can no longer learn {{m|Surf}}. | * {{p|Rhyhorn}}, {{p|Rhydon}}, and {{p|Rhyperior}} can no longer learn {{m|Surf}}. | ||
** {{p|Rhyhorn}} can now learn {{m|Heat Crash}} through breeding as an [[Egg Move]]. | ** {{p|Rhyhorn}} can now learn {{m|Heat Crash}} through breeding as an [[Egg Move]]. | ||
** {{p|Rhyperior}} (''non-Alolan'') learns {{m|Eruption}} at level 1 instead of {{m|Poison Jab}} (at level 1). | ** {{p|Rhyperior}} (''non-Alolan'') learns {{m|Eruption}} at level 1 instead of {{m|Poison Jab}} (at level 1). | ||
** Tangela can learn {{m|Sucker Punch}} and ''Thorn Whip'' as [[Egg Move]]s. | ** Tangela can learn {{m|Sucker Punch}} and ''Thorn Whip'' as [[Egg Move]]s. | ||
** Tangela no longer learns {{m|Ancient Power}} by level-up. | ** Tangela no longer learns {{m|Ancient Power}} by level-up. | ||
* Considering Lickitung’s reptilian physiology and the scarcity of {{type|Dragon}} Pokémon, {{p|Lickitung}} should be reclassified as a {{type|Dragon}}. Its abilities are now {{a|Immunity}} or {{a|Sticky Hold}} (see ''Changes to Battle Mechanics & Abilities'' section below). | * Considering Lickitung’s reptilian physiology <del>and the scarcity of {{type|Dragon}} Pokémon</del>, {{p|Lickitung}} should be reclassified as a {{type|Dragon}}. Its abilities are now {{a|Immunity}} or {{a|Sticky Hold}} (see ''Changes to Battle Mechanics & Abilities'' section below). | ||
** {{p|Lickitung}} should learn {{m|Belly Drum}} by level-up in lieu of {{m|Supersonic}}, {{m|Pluck}} by level-up in lieu of {{m|Defense Curl}}, {{m|Amnesia}} by level-up in lieu of {{m|Slam}}, {{m|Dragon Breath}} by level-up in lieu of {{m|Rollout}}, {{m|Dragon Dance}} by level-up in lieu of {{m|Me First}}, and {{m|Dragon Pulse}} by level-up in lieu of {{m|Screech}}. Lickitung also picks up {{m|Draco Meteor}} as its final level-up move. | ** {{p|Lickitung}} should learn {{m|Belly Drum}} by level-up in lieu of {{m|Supersonic}}, {{m|Pluck}} by level-up in lieu of {{m|Defense Curl}}, {{m|Amnesia}} by level-up in lieu of {{m|Slam}}, {{m|Dragon Breath}} by level-up in lieu of {{m|Rollout}}, {{m|Dragon Dance}} by level-up in lieu of {{m|Me First}}, and {{m|Dragon Pulse}} by level-up in lieu of {{m|Screech}}. Lickitung also picks up {{m|Draco Meteor}} as its final level-up move. | ||
** {{p|Lickitung}} picks up {{m|Teeter Dance}}, {{m|Gastro Acid}}, and {{m|Baton Pass}} at level 1. | ** {{p|Lickitung}} picks up {{m|Teeter Dance}}, {{m|Gastro Acid}}, and {{m|Baton Pass}} at level 1. | ||
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** Lickitung joins the [[Dragon Egg Group]] and can learn {{m|Dragon Tail}} as an [[Egg Move]]. | ** Lickitung joins the [[Dragon Egg Group]] and can learn {{m|Dragon Tail}} as an [[Egg Move]]. | ||
** Lickilicky is no more! | ** Lickilicky is no more! | ||
* {{p|Marowak}} is the male-only evolution of {{p|Cubone}}, whose mother ({{p|Kangaskhan}}) passes not long after raising it from infancy. Similarly, {{p|Kangaskhan}} is the female-only evolution of Cubone. Marowak generally live as solitary hunters (or in small packs of 2-4) whereas Kangaskhan live together in matriarchal herds (yes, think of real-world {{wp|Elephant|African elephants}}). | |||
** Male Cubone still evolve into Marowak starting at level 28 but female Cubone evolve into Kangaskhan given high [[friendship]]. | |||
* {{p|Marowak}} should be {{t|Ground}}/{{t|Fighting}}. Marowak should learn {{m|Smack Down}} by level-up in lieu of {{m|Thrash}} and {{m|Sky Uppercut}} by level-up in lieu of {{m|Stomping Tantrum}}. Marowak also picks up {{m|Low Sweep}} at level 1 as well as learning {{m|Close Combat}} or {{m|Final Gambit}} as its final level-up move. | |||
* {{p|Kangaskhan}} should be {{t|Dragon}}/{{t|Fighting}}. Kangaskhan should learn {{m|Dynamic Punch}} by level-up in lieu of {{m|Comet Punch}}, {{m|Dragon Dance}} or {{m|Hone Claws}} by level-up in lieu of {{m|Leer}}, {{m|Seismic Toss}} by level-up in lieu of {{m|Tail Whip}}, {{m|Snarl}} by level-up in lieu of {{m|Bite}}, {{m|Counter}} by level-up in lieu of {{m|Mega Punch}}, {{m|Belly Drum}} by level-up in lieu of {{m|Dizzy Punch}}, {{m|Retaliate}} by level-up in lieu of {{m|Crunch}}, and {{m|Hammer Arm}} by level-up in lieu of {{m|Endure}}. | |||
** Kangaskhan also picks up {{m|Fire Punch}} and {{m|Thunder Punch}} at level 1. | |||
** Furthermore, Kangaskhan now learns {{m|Dragon Rush}} as an {{tt|Evo.|Learned upon evolving}}-move. | |||
** Kangaskhan no longer learns {{m|Dizzy Punch}} by level-up. | |||
** Kangaskhan's abilities are now {{a|Scrappy}} or {{a|Iron Fist}}. | |||
* {{p|Scyther}} should learn {{m|Aerial Ace}} by level-up instead of {{m|Wing Attack}}. | |||
** {{p|Scizor}} now learns {{m|Vice Grip}} by level-up in lieu of {{m|Metal Claw}} and re-learns {{m|Vice Grip}} as an {{tt|Evo.|Learned upon evolving}}-move; {{m|Vice Grip}} is now considered {{t|Steel}}-type and has a 30% chance of lowering the target's {{stat|Defense}} stat by one stage after each use. (See ''Changes to Pokémon Moves'' section). | |||
* {{p|Tauros}} should be {{t|Fighting}} with abilities {{a|Sheer Force}} or {{a|Intimidate}}. {{a|Anger Point}} is its hidden ability. | |||
** {{p|Tauros}} learns {{m|Double Kick}} at level 1 in lieu of {{m|Tackle}}, {{m|Vital Throw}} by level-up instead of {{m|Rest}}, {{m|Bulldoze}} by level-up in lieu of {{m|Take Down}}, {{m|Iron Head}} by level-up instead of {{m|Zen Headbutt}}, and {{m|Head Smash}} by level-up in lieu of {{m|Giga Impact}}. {{p|Tauros}} also picks up {{m|Counter}} at level 1. | |||
* {{p|Gyarados}} should only be a {{t|Water}}. [[Mega]] {{p|Gyarados}} becomes a {{t|Water}}/{{t|Dragon}}. | * {{p|Gyarados}} should only be a {{t|Water}}. [[Mega]] {{p|Gyarados}} becomes a {{t|Water}}/{{t|Dragon}}. | ||
* {{p|Dratini}} gains the second ability {{a|Cloud Nine}}. {{p|Dragonair}} now has the abilities {{a|Marvel Scale}} or {{a|Cloud Nine}}, rather than Shed Skin. {{p|Dragonite}} now has the abilities {{a|Marvel Scale}} or {{a|Cloud Nine}}, rather than Inner Focus. | * {{p|Dratini}} gains the second ability {{a|Cloud Nine}}. {{p|Dragonair}} now has the abilities {{a|Marvel Scale}} or {{a|Cloud Nine}}, rather than Shed Skin. {{p|Dragonite}} now has the abilities {{a|Marvel Scale}} or {{a|Cloud Nine}}, rather than Inner Focus. | ||
* {{p|Dragonite}} learns {{m|Belly Drum}} by level-up instead of {{m|Agility}} but also learns {{m|Extreme Speed}} by level-up instead of {{m|Wrap}}. | * {{p|Dragonite}} learns {{m|Belly Drum}} by level-up instead of {{m|Agility}} but also learns {{m|Extreme Speed}} by level-up instead of {{m|Wrap}}. | ||
* {{p|Articuno}}'s ability is now {{a|Snow Warning}}, rather than Pressure. {{p|Zapdos}}' ability is now {{a|Drizzle}}, rather than Pressure. {{p|Moltres}}' ability is now {{a|Drought}}, rather than Pressure. | * {{p|Articuno}}'s ability is now {{a|Snow Warning}}, rather than Pressure. {{p|Zapdos}}' ability is now {{a|Drizzle}}, rather than Pressure. {{p|Moltres}}' ability is now {{a|Drought}}, rather than Pressure. {{p|Lugia}}'s ability is now {{a|Air Lock}}, rather than Pressure. | ||
* {{p|Feraligatr}} is now {{t|Water}}/{{t|Fighting}}. Feraligatr should learn {{m|Brine}} and {{m|Vital Throw}} at level 1 in lieu of {{m|Water Gun}} and {{m|Scratch}}, {{m|Dive}} by level-up in lieu of {{m|Ice Fang}}, {{m|Bulldoze}} by level-up in lieu of {{m|Slash}}, {{m|Reversal}} by level-up in lieu of {{m|Flail}}, and {{m|Bulk Up}} by level-up in lieu of {{m|Screech}}. Feraligatr picks up {{m|Thrash}} as its final level-up move. | * {{p|Feraligatr}} is now {{t|Water}}/{{t|Fighting}}. Feraligatr should learn {{m|Brine}} and {{m|Vital Throw}} at level 1 in lieu of {{m|Water Gun}} and {{m|Scratch}}, {{m|Dive}} by level-up in lieu of {{m|Ice Fang}}, {{m|Bulldoze}} by level-up in lieu of {{m|Slash}}, {{m|Reversal}} by level-up in lieu of {{m|Flail}}, and {{m|Bulk Up}} by level-up in lieu of {{m|Screech}}. Feraligatr picks up {{m|Thrash}} as its final level-up move. | ||
** Feraligatr also picks up {{m|Low Sweep}} as an {{tt|Evo.|Learned upon evolving}}-move. | ** Feraligatr also picks up {{m|Low Sweep}} as an {{tt|Evo.|Learned upon evolving}}-move. | ||
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* {{p|Hoppip}}, {{p|Skiploom}}, and {{p|Jumpluff}} should only be {{type|Grass}} Pokémon. All three would have the ability {{a|Levitate}} to make up for the loss of the {{type|Flying}}. | * {{p|Hoppip}}, {{p|Skiploom}}, and {{p|Jumpluff}} should only be {{type|Grass}} Pokémon. All three would have the ability {{a|Levitate}} to make up for the loss of the {{type|Flying}}. | ||
* {{p|Ambipom}} now has the abilities {{a|Technician}} or {{a|Frisk}}. | * {{p|Ambipom}} now has the abilities {{a|Technician}} or {{a|Frisk}}. | ||
** Ambipom and {{p|Aipom}} both should learn {{m|Dizzy Punch}} by level-up in lieu of {{m|Tickle}}, {{m|Wake-Up Slap}} by level-up instead of {{m|Swift}} (see ''Changes to Pokémon Moves'' section), {{m|Uproar}} by level-up instead of {{m|Screech}}, {{m|Arm Thrust}} or {{m|Substitute}} by level-up in lieu of {{m|Fling}}, and {{m|Low Sweep}} by level-up in lieu of {{m|Nasty Plot}}. Ambipom and Aipom also pick up {{m|Covet}} and {{m|Detect}} at level 1. | |||
** Ambipom should also learn {{m|Counter}} by level-up in lieu of {{m|Last Resort}}. | |||
** {{p|Ambipom}} no longer learns {{m|Dual Chop}} by level-up. Instead it learns {{m|Circle Throw}} at level 1. | |||
** Aipom and Ambipom also pick up {{m|Follow Me}} as their final level-up move. | |||
** Aipom can pick up {{m|Bullet Seed}}, <del>{{m|Uproar}},</del> {{m|Force Palm}}, {{m|Drain Punch}}, {{m|Mach Punch}}, and {{m|Dynamic Punch}} as [[Egg Move]]s. | |||
* {{p|Yanma}} and {{p|Yanmega}} learn {{m|Vacuum Wave}} by level-up instead of {{m|Quick Attack}} and {{m|Razor Wind}} by level-up instead of {{m|Air Slash}} (see ''Changes to Pokémon Moves'' section). Furthermore, Yanmega should learn {{m|Tailwind}} as an {{tt|Evo.|Learned upon evolving}}-move. | * {{p|Yanma}} and {{p|Yanmega}} learn {{m|Vacuum Wave}} by level-up instead of {{m|Quick Attack}} and {{m|Razor Wind}} by level-up instead of {{m|Air Slash}} (see ''Changes to Pokémon Moves'' section). Furthermore, Yanmega should learn {{m|Tailwind}} as an {{tt|Evo.|Learned upon evolving}}-move. | ||
** Yanma should also learn {{m|Pluck}} by level-up instead of {{m|Hypnosis}} (Yanmega retains {{m|Bug Bite} at level 1 | ** Yanma should also learn {{m|Pluck}} by level-up instead of {{m|Hypnosis}} (Yanmega retains {{m|Bug Bite}} at level 1 and {{m|Tailwind}} by level-up in lieu of {{m|Wing Attack}}. | ||
** Yanmega should learn {{m|Feint Attack}} by level-up instead of {{m|Feint}}. | ** Yanmega should learn {{m|Feint Attack}} by level-up instead of {{m|Feint}}. | ||
* {{p|Honchkrow}} should learn {{m|Sky Attack}} by level-up instead of {{m|Astonish}} and {{m|Dark Void}} by level-up in lieu of {{m|Dark Pulse}}. {{p|Murkrow}} should learn {{m|Roost}} by level-up instead of {{m|Tailwind}}. | * {{p|Honchkrow}} should learn {{m|Sky Attack}} by level-up instead of {{m|Astonish}} and {{m|Dark Void}} by level-up in lieu of {{m|Dark Pulse}}. {{p|Murkrow}} should learn {{m|Roost}} by level-up instead of {{m|Tailwind}}. | ||
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** Forretress' ability is now {{a|Rock Head}} to avoid recoil damage from {{m|Double-Edge}} or {{m|Head Smash}}. | ** Forretress' ability is now {{a|Rock Head}} to avoid recoil damage from {{m|Double-Edge}} or {{m|Head Smash}}. | ||
** Forretress should trade 30 points from its base Special Attack stat to boost its base Special Defense stat (60) to 90 or Attack stat (90) to 120. | ** Forretress should trade 30 points from its base Special Attack stat to boost its base Special Defense stat (60) to 90 or Attack stat (90) to 120. | ||
** Forretress picks up {{m|Sticky Web}} at level 1. | ** Forretress picks up {{m|Sticky Web}} at level 1. Forretress no longer learns {{m|Mirror Shot}} by level-up. | ||
** {{p|Pineco}} learns {{m|Struggle Bug}} at level 1 in lieu of {{m|Tackle}}. | ** {{p|Pineco}} learns {{m|Struggle Bug}} at level 1 in lieu of {{m|Tackle}}. | ||
** Forretress and Pineco both learn {{m|Steamroller}} by level-up in lieu of {{m|Bug Bite}} as well as {{m|Lunge}} by level-up in lieu of {{m|Natural Gift}}. | ** Forretress and Pineco both learn {{m|Steamroller}} by level-up in lieu of {{m|Bug Bite}} as well as {{m|Lunge}} by level-up in lieu of {{m|Natural Gift}}. | ||
* Considering {{p|Granbull}}'s brute strength, Granbull should also be considered a {{type|Fighting}}. | * Considering its {{wp|Tsuchinoko|serpentine physiology}} (especially when seen as an elaboration on the mythical ‘plumed serpent’ motif) <del>and the scarcity of {{type|Dragon}} Pokémon</del>, {{p|Dunsparce}} should be reclassified as a {{type|Dragon}}. | ||
** {{p|Dunsparce}} picks up {{m|Rototiller}} at level 1. | |||
** {{p|Dunsparce}} should learn ''Dust Devil'' by level-up instead of {{m|Mud-Slap}}, {{m|Dragon Dance}} by level-up instead of {{m|Screech}}, {{m|Dragon Breath}} by level-up instead of {{m|Take Down}}, {{m|Multi-Attack}} by level-up instead of {{m|Glare}}, {{m|Draco Meteor}} or {{m|Sacred Fire}} by level-up lieu of {{m|Dragon Rush}}, {{m|Earth Power}} by level-up in lieu of {{m|Endure}}, {{m|Solar Beam}} by level-up in lieu of {{m|Flail}}, as well as both {{m|Sunny Day}} and {{m|Rain Dance}} by level-up in lieu of {{m|Double-Edge}}. | |||
** Dunsparce joins the [[Dragon Egg Group]]. {{m|Dragon Tail}}, {{m|Thrash}}, and {{m|Twister}} are added to Dunsparce's [[Egg Move]] list. | |||
** Dunsparce no longer learns {{m|Pursuit}} by level-up. | |||
* {{p|Gligar}} and {{p|Gliscor}} both should learn {{m|Vacuum Wave}} by level-up instead of {{m|Quick Attack}} and ''Dust Devil'' in lieu of {{m|Slash}}. Furthermore, Gligar and Gliscor both pick up {{m|Vice Grip}} at level 1 as well as {{m|Roost}} as their final level-up move. | |||
** Gligar should learn {{m|Twineedle}} by level-up in lieu of {{m|Poison Sting}}. | |||
** Gliscor also picks up {{m|Poison Fang}} as an {{tt|Evo.|Learned upon evolving}}-move. | |||
** Neither {{p|Gligar}} nor {{p|Gliscor}} can learn {{m|Earthquake}}, including via [[TM]]. | |||
** {{p|Gligar}} can pick up {{m|Leech Life}}, {{m|Aerial Ace}}, and {{m|Roost}} as [[Egg Move]]s. | |||
* Considering {{p|Granbull}}'s brute strength, Granbull should also be considered a {{type|Fighting}}. | |||
** {{p|Granbull}} now has a choice between the abilities {{a|Intimidate}} or {{a|Sheer Force}} (see ''Changes to Battle Mechanics & Abilities'' section below). | ** {{p|Granbull}} now has a choice between the abilities {{a|Intimidate}} or {{a|Sheer Force}} (see ''Changes to Battle Mechanics & Abilities'' section below). | ||
* {{p|Ursaring}} now has the abilities {{a|Guts}} or {{a|Intimidate}} (see ''Changes to Battle Mechanics & Abilities'' section below). {{p|Teddiursa}} now has the abilities {{a|Frisk}} or {{a|Sap Sipper}} (''Herbivorous''). | * {{p|Ursaring}} now has the abilities {{a|Guts}} or {{a|Intimidate}} (see ''Changes to Battle Mechanics & Abilities'' section below). {{p|Teddiursa}} now has the abilities {{a|Frisk}} or {{a|Sap Sipper}} (''Herbivorous''). | ||
** Ursaring should learn {{m|Bulldoze}} at level 1 in lieu of | ** Ursaring should learn {{m|Bulldoze}} at level 1 in lieu of {{m|Hammer Arm}}, {{m|Bulk Up}} by level-up instead of {{m|Play Nice}}, and {{m|Crunch}} by level-up in lieu of {{m|Scary Face}}. Ursaring also picks up {{m|Snarl}} as an {{tt|Evo.|Learned upon evolving}}-move. Teddiursa should learn {{m|Yawn}} by level-up in lieu of {{m|Charm}}. | ||
** Teddiursa and Ursaring should learn {{m|Odor Sleuth}} by level-up in lieu of {{m| | ** Furthermore, both Teddiursa and Ursaring should learn {{m|Bide}} by level-up in lieu of {{m|Fake Tears}}, {{m|Odor Sleuth}} by level-up instead of {{m|Feint Attack}}, and {{m|Natural Gift}} by level-up in lieu of {{m|Sweet Scent}}. Teddiursa and Ursaring no longer learn {{m|Fling}} by level-up. | ||
** Instead of {{m|Sweet Scent}} by level-up, Teddiursa should learn {{m|Yawn}} while {{p|Ursaring}} learns {{m|Crunch}}. | ** <del>Instead of {{m|Sweet Scent}} by level-up, Teddiursa should learn {{m|Yawn}} while {{p|Ursaring}} learns {{m|Crunch}}.</del> | ||
* {{p|Skarmory}} now has the abilities {{a|Aerilate}} or {{a|Filter}}/{{a|Battle Armor}}. Skarmory should learn {{m|Swords Dance}} at level 1, {{m|Vacuum Wave}} by level-up in lieu of {{m|Feint}} (See ''Changes to Pokémon Moves'' section below), ''Dust Devil'' by level-up in lieu of {{m|Swift}}, {{m|Crush Claw}} by level-up in lieu of {{m|Slash}}, {{m|Roost}} by level-up in lieu of {{m|Autotomize}}, and {{m|Sky Drop}} by level-up in lieu of {{m|Night Slash}}. Skarmory also picks up {{m|Sky Attack}} or {{m|Brave Bird}} as its final level-up move. | |||
** {{p|Skarmory}} no longer learns {{m|Night Slash}} by level-up, but can pick it up as an [[Egg Move]]. | |||
* {{p|Houndour}} and {{p|Houndoom}} now have the abilities {{a|Flash Fire}} or {{a|Intimidate}}. | * {{p|Houndour}} and {{p|Houndoom}} now have the abilities {{a|Flash Fire}} or {{a|Intimidate}}. | ||
** {{p|Houndoom}} should learn ''Scorched Earth'' at level 1 (in lieu of {{m|Inferno}}) and {{m|Punishment}} by level-up in lieu of {{m|Beat Up}}. | ** {{p|Houndoom}} should learn ''Scorched Earth'' at level 1 (in lieu of {{m|Inferno}}) and {{m|Punishment}} by level-up in lieu of {{m|Beat Up}}. | ||
** {{p|Houndoom}} also learns {{m|Poison Fang}} as an {{tt|Evo.|Learned upon evolving}}-move. | ** {{p|Houndoom}} also learns {{m|Poison Fang}} as an {{tt|Evo.|Learned upon evolving}}-move. | ||
* Considering real-world elephants’ inherent strength and extensive use of their trunks as a powerful extra limb, and {{p|Donphan}}'s own robust, heavily padded physique, both Donphan and {{p|Phanpy}} should be reclassified as a {{type|Fighting}}. | * Considering real-world elephants’ inherent strength and extensive use of their trunks as a powerful extra limb, and {{p|Donphan}}'s own robust, heavily padded physique, both Donphan and {{p|Phanpy}} should be reclassified as a {{type|Fighting}}. | ||
** {{p|Phanpy}} should learn {{m|Rock Smash}} by level-up in lieu of {{m|Tackle}} and learn {{m|Echoed Voice}} by level-up in lieu of {{m|Charm}}. {{p|Donphan}} learns {{m|Rock Smash}} at level 1 and no longer learns {{m|Fury Attack}} by level-up. | ** {{p|Phanpy}} should learn {{m|Rock Smash}} by level-up in lieu of {{m|Tackle}} and learn {{m|Echoed Voice}} by level-up in lieu of {{m|Charm}}. {{p|Donphan}} learns {{m|Rock Smash}} at level 1 and no longer learns {{m|Fury Attack}} by level-up. | ||
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** Furthermore, {{p|Donphan}} should learn {{m|Bulk Up}} in lieu of {{m|Magnitude}}, {{m|Echoed Voice}} by level-up in lieu of {{m|Scary Face}}, {{m|Bulldoze}} by level-up in lieu of {{m|Earthquake}}, and {{m|Superpower}} by level-up in lieu of {{m|Giga Impact}}. | ** Furthermore, {{p|Donphan}} should learn {{m|Bulk Up}} in lieu of {{m|Magnitude}}, {{m|Echoed Voice}} by level-up in lieu of {{m|Scary Face}}, {{m|Bulldoze}} by level-up in lieu of {{m|Earthquake}}, and {{m|Superpower}} by level-up in lieu of {{m|Giga Impact}}. | ||
** {{p|Donphan}} learns {{m|Vital Throw}} in lieu of {{m|Fury Attack}} as an {{tt|Evo.|Learned upon evolving}}-move. | ** {{p|Donphan}} learns {{m|Vital Throw}} in lieu of {{m|Fury Attack}} as an {{tt|Evo.|Learned upon evolving}}-move. | ||
** Donphan | ** Donphan also picks up {{m|Wide Guard}} at level 1. | ||
** {{p|Phanpy}} gains the second ability {{a|Sheer Force}}. {{p|Donphan}} has the abilities {{a|Stamina}} or {{a|Sheer Force}}. {{p|Phanpy}} and {{p|Donphan}} gain the hidden ability {{a|Thick Fat}} in lieu of Sand Veil. | ** {{p|Phanpy}} gains the second ability {{a|Sheer Force}}. {{p|Donphan}} has the abilities {{a|Stamina}} or {{a|Sheer Force}}. {{p|Phanpy}} and {{p|Donphan}} gain the hidden ability {{a|Thick Fat}} in lieu of Sand Veil. | ||
** {{p|Phanpy}} and {{p|Donphan}} also pick up {{m|Hyper Voice}} as their final level-up move. | ** {{p|Phanpy}} and {{p|Donphan}} also pick up {{m|Hyper Voice}} as their final level-up move. | ||
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* {{p|Hitmontop}} now has the abilities {{a|Quick Feet}} or {{a|Own Tempo}} (see ''Changes to Battle Mechanics & Abilities'' section below). | * {{p|Hitmontop}} now has the abilities {{a|Quick Feet}} or {{a|Own Tempo}} (see ''Changes to Battle Mechanics & Abilities'' section below). | ||
* {{p|Sneasel}} now evolves into {{p|Absol}}, which gains 25 points to its base Speed stat (75 + 25 = 100) in lieu of Weavile (Weavile is no more!). Absol is now {{t|Dark}}/{{type|Ice}}. | * {{p|Sneasel}} now evolves into {{p|Absol}}, which gains 25 points to its base Speed stat (75 + 25 = 100) in lieu of Weavile (Weavile is no more!). Absol is now {{t|Dark}}/{{type|Ice}}. | ||
* {{p|Raikou}}'s ability is now {{a|Lightning Rod}}, rather than Pressure. {{p|Entei}}'s ability is now {{a|White Smoke}}, rather than Pressure. {{p|Suicune}}'s ability is now {{a|Delta Stream}}, rather than Pressure. | |||
** {{p|Entei}} no longer learns {{m|Sacred Fire}} by level-up. | |||
** {{p|Raikou}} also picks up {{m|Ion Deluge}} at level 1 (see ''Changes to Pokémon Moves section'' below). | |||
** {{p|Suicune}} now learns {{m|Purify}} at level 1 in lieu of {{m|Rain Dance}}. | |||
* {{p|Lugia}}'s ability is now {{a|Air Lock}}, rather than Pressure. | * {{p|Lugia}}'s ability is now {{a|Air Lock}}, rather than Pressure. | ||
* {{ | * {{p|Swampert}} also picks up {{m|Ice Punch}} at level 1. | ||
* {{p|Linoone}} the ''Rushing Pokémon'' should learn both {{m|Agility}} and {{m|Pursuit}} at level 1, then again as {{tt|Evo.|Learned upon evolving}}-moves. Linoone should also learn {{m|Follow Me}} by level-up instead of {{m|Bestow}}, {{m|Pluck}} instead of {{m|Double-Edge}}, {{m|Extreme Speed}} by level-up instead of {{m|Rest}}, and {{m|Spikes}} by level-up instead of {{m|Play Rough}}. Furthermore, Linoone learns {{m|Stockpile}}, {{m|Swallow}}, and {{m|Spit Up}} in lieu of {{m|Fling}}. | * {{p|Linoone}} the ''Rushing Pokémon'' should learn both {{m|Agility}} and {{m|Pursuit}} at level 1, then again as {{tt|Evo.|Learned upon evolving}}-moves. Linoone should also learn {{m|Follow Me}} by level-up instead of {{m|Bestow}}, {{m|Pluck}} instead of {{m|Double-Edge}}, {{m|Extreme Speed}} by level-up instead of {{m|Rest}}, and {{m|Spikes}} by level-up instead of {{m|Play Rough}}. Furthermore, Linoone learns {{m|Stockpile}}, {{m|Swallow}}, and {{m|Spit Up}} in lieu of {{m|Fling}}. | ||
** {{p|Zigzagoon}} and Linoone should both learn {{m|Quick Attack}} by level-up instead of {{m|Mud Sport}}. | ** {{p|Zigzagoon}} and Linoone should both learn {{m|Quick Attack}} by level-up instead of {{m|Mud Sport}}. | ||
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* {{p|Nuzleaf}} now learns {{m|Grass Whistle}} as an {{tt|Evo.|Learned upon evolving}}-move. {{p|Nuzleaf}} also learns {{m|Sucker Punch}} by level-up in lieu of {{m|Extrasensory}}. | * {{p|Nuzleaf}} now learns {{m|Grass Whistle}} as an {{tt|Evo.|Learned upon evolving}}-move. {{p|Nuzleaf}} also learns {{m|Sucker Punch}} by level-up in lieu of {{m|Extrasensory}}. | ||
* {{p|Shiftry}} also learns {{m|Punishment}} at level 1 and picks up {{m|Doom Desire}} as its final level-up move. (See ''Changes to Pokémon Moves'' section below.) | * {{p|Shiftry}} also learns {{m|Punishment}} at level 1 and picks up {{m|Doom Desire}} as its final level-up move. (See ''Changes to Pokémon Moves'' section below.) | ||
* Possibly drawing inspiration from {{wp|Foxtail (diaspore)|foxtail grass}}, {{p|Skitty}} should be revamped as a {{type|Grass}} – the ''Wild Grass Pokémon''. The static of its body reacts with a [[Thunder Stone]] to grant the {{type|Electric}} – a 'spark of life' – upon evolution. {{p|Skitty}} and {{p|Delcatty}}'s (renamed ''Inari, the Fecund Pokémon'') movepools should reflect their updated typing, {{t|Grass}} and {{t|Grass}}/{{t|Electric}} respectively. | * Possibly drawing inspiration from {{wp|Foxtail (diaspore)|foxtail grass}}, {{p|Skitty}} should be revamped as a {{type|Grass}} – the ''Wild Grass Pokémon''. The static of its body reacts with a [[Thunder Stone]] to grant the {{type|Electric}} – a 'spark of life' – upon evolution. {{p|Skitty}} and {{p|Delcatty}}'s ('''renamed''' ''Inari, the Fecund Pokémon'') movepools should reflect their updated typing, {{t|Grass}} and {{t|Grass}}/{{t|Electric}} respectively. | ||
<table><tr><th> </th><th>TYPE</th><th>CAT</th><th>SKITTY</th><th>INARI (DELCATTY)</th><th> </th></tr><tr><td>Grass Terrain</td><td>Grass</td><td>Status</td><td>-</td><td>1</td><td> </td></tr><tr><td>Charge</td><td>Electric</td><td>Status</td><td>-</td><td>1</td><td> </td></tr><tr><td>Growth</td><td>Normal</td><td>Status</td><td>1</td><td>-</td><td> </td></tr><tr><td>Nuzzle</td><td>Electric</td><td>Physical</td><td>-</td><td>1</td><td> </td></tr><tr><td>Discharge (Evo)</td><td>Electric</td><td>Special</td><td>-</td><td>Evo</td><td> </td></tr><tr><td>Bullet Seed</td><td>Grass</td><td>Physical</td><td>1</td><td>-</td><td> </td></tr><tr><td>Spore</td><td>Grass</td><td>Status</td><td>7</td><td>-</td><td> </td></tr><tr><td>Powder</td><td>Bug</td><td>Status</td><td>10</td><td>1</td><td> </td></tr><tr><td>Ingrain</td><td>Grass</td><td>Status</td><td>13</td><td>1</td><td> </td></tr><tr><td>Magical Leaf</td><td>Grass</td><td>Status</td><td>16</td><td>1</td><td> </td></tr><tr><td>Shock Wave</td><td>Electric</td><td>Special</td><td>-</td><td>16</td><td> </td></tr><tr><td>Grass Knot</td><td>Grass</td><td>Special</td><td>22</td><td>22</td><td> </td></tr><tr><td>Leech Seed</td><td>Grass</td><td>Status</td><td>25</td><td>25</td><td> </td></tr><tr><td>Pollen Puff</td><td>Bug</td><td>Special</td><td>28</td><td>1</td><td> </td></tr><tr><td>Natural Gift</td><td>Normal</td><td>Physical</td><td>31</td><td>31</td><td> </td></tr><tr><td>Synthesis</td><td>Grass</td><td>Status</td><td>34</td><td>-</td><td> </td></tr><tr><td>Charge Beam</td><td>Electric</td><td>Special</td><td>-</td><td>34</td><td> </td></tr><tr><td>Aromatherapy</td><td>Grass</td><td>Status</td><td>37</td><td>37</td><td> </td></tr><tr><td>Seed Bomb</td><td>Grass</td><td>Physical</td><td>43</td><td>1</td><td> </td></tr><tr><td>Solar Bream</td><td>Grass</td><td>Physical</td><td>49</td><td>-</td><td> </td></tr></table> | |||
** {{p|Skitty}}'s [[Egg Move]]s include: {{m|Rototiller}}, {{m|Captivate}}, {{m|Grass Whistle}}, {{m|Energy Ball}}, and {{m|Play Rough}}. | ** {{p|Skitty}}'s [[Egg Move]]s include: {{m|Rototiller}}, {{m|Captivate}}, {{m|Grass Whistle}}, {{m|Energy Ball}}, and {{m|Play Rough}}. | ||
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** Boost ''Inari's'' Special Attack to 90 (+35) and Special Defense to 90 (+35) for a base stat total of 450. | ** Boost ''Inari's'' Special Attack to 90 (+35) and Special Defense to 90 (+35) for a base stat total of 450. | ||
* {{p|Gardevoir}} should be Female-only and {{p|Kirlia}} would have major gender differences. | * {{p|Gardevoir}} should be Female-only and {{p|Kirlia}} would have major gender differences. | ||
* {{p|Volbeat}} is '''renamed''' ''Candela'' and becomes the {{t|Bug}}/{{type|Fire}} ''Fire Beetle Pokémon'' while its female counterpart {{p|Illumise}} becomes the {{t|Bug}}/{{type|Electric}} ''Neon Beetle Pokémon''. Their movepools should reflect their updated typing. | |||
* {{p|Roselia}} should learn {{m|Twineedle}} by level-up in lieu of {{m|Absorb}}, {{m|Pin Missile}} by level-up instead of {{m|Mega Drain}}, and {{m|Draining Kiss}} by level-up in lieu of {{m|Giga Drain}}. | * {{p|Roselia}} should learn {{m|Twineedle}} by level-up in lieu of {{m|Absorb}}, {{m|Pin Missile}} by level-up instead of {{m|Mega Drain}}, and {{m|Draining Kiss}} by level-up in lieu of {{m|Giga Drain}}. | ||
** {{p|Roselia}} no longer learns {{m|Poison Sting}} or {{m|Petal Dance}} by level-up. | ** {{p|Roselia}} no longer learns {{m|Poison Sting}} or {{m|Petal Dance}} by level-up. | ||
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** ''Dynamus'' swaps Rotom's ability {{a|Levitate}} for {{a|Lightning Rod}}. | ** ''Dynamus'' swaps Rotom's ability {{a|Levitate}} for {{a|Lightning Rod}}. | ||
** This new evolutionary stage for Rotom means it can take advantage of [[Eviolite]]'s stat boosts. | ** This new evolutionary stage for Rotom means it can take advantage of [[Eviolite]]'s stat boosts. | ||
* {{p|Shuppet}} and {{p|Banette}} learn {{m|Acupressure}} by level-up in lieu of {{m|Will- | * {{p|Shuppet}} and {{p|Banette}} learn {{m|Acupressure}} by level-up in lieu of {{m|Will-O-Wisp}} as well as picking up ''Dance Macabre'' as their final level-up move. {{p|Banette}} also learns {{m|Punishment}} and {{m|Psychic}} as {{tt|Evo.|Learned upon evolving}}-moves. | ||
** Banette also picks up {{m|Freeze-Dry}} or {{m|Sheer Cold}} at level 1. | ** Banette also picks up {{m|Freeze-Dry}} or {{m|Sheer Cold}} at level 1. | ||
** Shuppet can pick up {{m|Will- | ** Shuppet can pick up {{m|Will-O-Wisp}} and {{m|Icy Wind}} as [[Egg Move]]s. | ||
* {{p|Chingling}} and {{p|Chimecho}} are both {{t|Ghost}}-type, retaining the ability {{a|Levitate}}. Both gain a second ability in {{a|Shadow Tag}}. | * {{p|Chingling}} and {{p|Chimecho}} are both {{t|Ghost}}-type, retaining the ability {{a|Levitate}}. Both gain a second ability in {{a|Shadow Tag}}. | ||
* {{p|Chingling}} and {{p|Chimecho}} should learn {{m|Supersonic}} by level-up in lieu of {{m|Growl}}, {{m|Echoed Voice}} by level-up in lieu of {{m|Confusion}}, {{m|Roost}} by level-up in lieu of {{m|Yawn}}, {{m|Disarming Voice}} by level-up in lieu of {{m|Psywave}}, {{m|Air Cutter}} by level-up in lieu of {{m|Extrasensory}}, {{m|Shadow Sneak}} by level-up in lieu of {{m|Take Down}}, {{m|Ominous Wind}} by level-up in lieu of {{m|Uproar}}, and {{m|Pain Split}} by level-up in lieu of {{m|Double-Edge}}. Furthermore, Chimecho learns {{m|Tailwind}} as an {{tt|Evo.|Learned upon evolving}}-move. | * {{p|Chingling}} and {{p|Chimecho}} should learn {{m|Supersonic}} by level-up in lieu of {{m|Growl}}, {{m|Echoed Voice}} by level-up in lieu of {{m|Confusion}}, {{m|Roost}} by level-up in lieu of {{m|Yawn}}, {{m|Disarming Voice}} by level-up in lieu of {{m|Psywave}}, {{m|Air Cutter}} by level-up in lieu of {{m|Extrasensory}}, {{m|Shadow Sneak}} by level-up in lieu of {{m|Take Down}}, {{m|Ominous Wind}} by level-up in lieu of {{m|Uproar}}, and {{m|Pain Split}} by level-up in lieu of {{m|Double-Edge}}. Furthermore, Chimecho learns {{m|Tailwind}} as an {{tt|Evo.|Learned upon evolving}}-move. | ||
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** {{p|Braviary}} now has the abilities {{a|Keen Eye}} or {{a|Defiant}} to better contrast its fighting style from Staraptor. | ** {{p|Braviary}} now has the abilities {{a|Keen Eye}} or {{a|Defiant}} to better contrast its fighting style from Staraptor. | ||
* {{p|Bidoof}} and {{p|Bibarel}} learn {{m|Cut}} by level-up in lieu of {{m|Tackle}}, {{m|Rock Smash}} by level-up in lieu of {{m|Rollout}}, and {{m|Bulldoze}} by level-up in lieu of {{m|Curse}}. {{p|Bibarel}} also learns learns {{m|Waterfall}} at level 1 and again as an {{tt|Evo.|Learned upon evolving}}-move. | * {{p|Bidoof}} and {{p|Bibarel}} learn {{m|Cut}} by level-up in lieu of {{m|Tackle}}, {{m|Rock Smash}} by level-up in lieu of {{m|Rollout}}, and {{m|Bulldoze}} by level-up in lieu of {{m|Curse}}. {{p|Bibarel}} also learns learns {{m|Waterfall}} at level 1 and again as an {{tt|Evo.|Learned upon evolving}}-move. | ||
* {{p|Kricketune}} should learn {{m|Echoed Voice}} as an {{tt|Evo.|Learned upon evolving}}-move | * {{p|Kricketune}} should learn {{m|Echoed Voice}} as an {{tt|Evo.|Learned upon evolving}}-move in lieu of {{m|Fury Cutter}}, {{m|Bounce}} at level 1 in lieu of {{m|Bide}}, {{m|Fury Cutter}} by level-up in lieu of {{m|Absorb}}, {{m|Grass Whistle}} by level-up in lieu of {{m|Sing}}, {{m|Supersonic}} by level-up in lieu of {{m|Focus Energy}}, {{m|Moonlight}} by level-up in lieu of {{m|Fell Stinger}}, {{m|Role Play}} by level-up in lieu of {{m|Taunt}}, and ''Entrancing Song'' by level-up in lieu of {{m|Sticky Web}}. | ||
** Kricketot and Kricketune learn {{m|Belly Drum}} at level 1 instead of {{m|Growl}}. | ** Kricketot and Kricketune learn {{m|Belly Drum}} at level 1 instead of {{m|Growl}}. | ||
** Kricketot should learn {{m|Steamroller}} by level-up in lieu of {{m|Struggle Bug}}. | ** Kricketot should learn {{m|Steamroller}} by level-up in lieu of {{m|Struggle Bug}}. | ||
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* {{p|Shieldon}} and {{p|Bastiodon}} should learn {{m|Rock Tomb}} by level-up in lieu of {{m|Taunt}} (see ''Changes to Pokémon Moves'' section), {{m|Bulldoze}} by level-up in lieu of {{m|Take Down}}, and {{m|Stealth Rock}} by level-up in lieu of {{m|Endure}}. | * {{p|Shieldon}} and {{p|Bastiodon}} should learn {{m|Rock Tomb}} by level-up in lieu of {{m|Taunt}} (see ''Changes to Pokémon Moves'' section), {{m|Bulldoze}} by level-up in lieu of {{m|Take Down}}, and {{m|Stealth Rock}} by level-up in lieu of {{m|Endure}}. | ||
** {{p|Shieldon}} and {{p|Bastiodon}} now have the abilities {{a|Solid Rock}} or {{a|Sap Sipper}} (''Herbivorous''). | ** {{p|Shieldon}} and {{p|Bastiodon}} now have the abilities {{a|Solid Rock}} or {{a|Sap Sipper}} (''Herbivorous''). | ||
* {{p|Cherrim}} < | * Male {{p|Burmy}} evolve into a {{t|Bug}}/{{type|Fire}} {{p|Mothim}} during the [[Time#Time-based evolutions|day]] or a {{t|Bug}}/{{type|Ice}} {{p|Mothim}} at [[Time#Time-based evolutions|night]]. | ||
** {{t|Bug}}/{{type|Fire}} Mothim should learn {{m|Ember}} by level-up in lieu of {{m|Hidden Power}}, {{m|Will-O-Wisp}} by level-up in lieu of {{m|Confusion}}, {{m|Fire Spin}} by level-up in lieu of {{m|Poison Powder}}, {{m|Morning Sun}} by level-up in lieu of {{m|Psybeam}}, {{m|Silver Wind}} by level-up in lieu of {{m|Camouflage}}, and {{m|Fiery Dance}} (or {{m|Flame Burst}}) by level-up in lieu of {{m|Psychic}}. | |||
** {{t|Bug}}/{{type|Ice}} Mothim should learn {{m|Icy Wind}} by level-up in lieu of {{m|Hidden Power}}, {{m|Mist}} by level-up in lieu of {{m|Confusion}}, {{m|Ice Shard}} by level-up in lieu of {{m|Poison Powder}}, {{m|Moonlight}} by level-up in lieu of {{m|Psybeam}}, {{m|Silver Wind}} by level-up in lieu of {{m|Camouflage}}, and {{m|Aurora Beam}} by level-up in lieu of {{m|Psychic}}. | |||
** Swap Mothim's (both forms) base Special Defense stat (50) for its base Attack stat (94). | |||
* {{p|Cherrim}} <del>(both forms)</del> is now {{t|Grass}}/{{t|Fairy}} <del>while in its "Sunshine Form"</del>. Cherrim no longer has an "Overcast Form"; it appears in its "Sunshine Form" by default. | |||
** Cherrim and {{p|Cherubi}} should both learn {{m|Moonlight}} by level-up in lieu of {{m|Morning Sun}} and also pick up {{m|Charm}} at level 1. Whereas Cherubi picks up {{m|Solar Beam}} by level-up, Cherrim instead learns {{m|Moonblast}}. Cherrim also picks up {{m|Fairy Wind}} as an {{tt|Evo.|Learned upon evolving}}-move. | ** Cherrim and {{p|Cherubi}} should both learn {{m|Moonlight}} by level-up in lieu of {{m|Morning Sun}} and also pick up {{m|Charm}} at level 1. Whereas Cherubi picks up {{m|Solar Beam}} by level-up, Cherrim instead learns {{m|Moonblast}}. Cherrim also picks up {{m|Fairy Wind}} as an {{tt|Evo.|Learned upon evolving}}-move. | ||
** Cherrim picks up {{m|Fairy Lock}} as its final level-up move (see ''Changes to Pokémon Moves'' section). | |||
** Cherrim now [[Evolution|evolves]] from Cherubi when leveled up with high [[friendship]] at [[Time#Time-based evolutions|night]]. | ** Cherrim now [[Evolution|evolves]] from Cherubi when leveled up with high [[friendship]] at [[Time#Time-based evolutions|night]]. | ||
** {{p|Cherrim}}'s ability is now {{a|Serene Grace}}. | ** {{p|Cherrim}}'s ability is now {{a|Serene Grace}}. | ||
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* Possibly based on the Egyptian god of funerals and the afterlife, {{wp|Anubis}}, {{p|Lucario}} should be {{t|Ghost}}/{{t|Fighting}}. | * Possibly based on the Egyptian god of funerals and the afterlife, {{wp|Anubis}}, {{p|Lucario}} should be {{t|Ghost}}/{{t|Fighting}}. | ||
* {{p|Lucario}} should learn {{m|Shadow Claw}} by level-up in lieu of {{m|Metal Claw}}, {{m|Spirit Shackle}} by level-up in lieu of {{m|Dragon Pulse}}, and {{m|Phantom Force}} by level-up in lieu of {{m|Extreme Speed}}. Lucario now learns {{m|Destiny Bond}} at level 1. | * {{p|Lucario}} should learn {{m|Shadow Claw}} by level-up in lieu of {{m|Metal Claw}}, {{m|Spirit Shackle}} by level-up in lieu of {{m|Dragon Pulse}}, and {{m|Phantom Force}} by level-up in lieu of {{m|Extreme Speed}}. Lucario now learns {{m|Destiny Bond}} at level 1. | ||
** {{p|Riolu}} now has the abilities {{a|Synchronize}} or {{a|Vital Spirit}}. {{p|Lucario}} now has the abilities <del>{{a|Justified}}</del> {{a|Synchronize}} or {{a|Soul-Heart}}. | |||
* {{p|Sandile}} and {{p|Krokorok}} are both {{type|Ground}} only, with the abilities {{a|Tinted Lens}} or {{a|Water Compaction}}. {{p|Krookodile}} now has the abilities {{a|Intimidate}} (see ''Changes to Battle Mechanics & Abilities'' section below) or {{a|Water Compaction}}. | * {{p|Sandile}} and {{p|Krokorok}} are both {{type|Ground}} only, with the abilities {{a|Tinted Lens}} or {{a|Water Compaction}}. {{p|Krookodile}} now has the abilities {{a|Intimidate}} (see ''Changes to Battle Mechanics & Abilities'' section below) or {{a|Water Compaction}}. | ||
** {{p|Sandile}}, {{p|Krokorok}}, and {{p|Krookodile}} learn {{m|Muddy Water}} by level-up in lieu of {{m|Embargo}} (See ''Changes to Pokémon Moves'' section). {{p|Krookodile}} picks up {{m|Fake Tears}} at level 1. | ** {{p|Sandile}}, {{p|Krokorok}}, and {{p|Krookodile}} learn {{m|Muddy Water}} by level-up in lieu of {{m|Embargo}} (See ''Changes to Pokémon Moves'' section). {{p|Krookodile}} picks up {{m|Fake Tears}} at level 1. | ||
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** Furthermore, Cofagrigus learns {{m|Rock Tomb}} in lieu of {{m|Scary Face}} (See ''Changes to Pokémon Moves'' section). | ** Furthermore, Cofagrigus learns {{m|Rock Tomb}} in lieu of {{m|Scary Face}} (See ''Changes to Pokémon Moves'' section). | ||
** {{p|Yamask}} can learn {{m|Strength Sap}} as an [[Egg Move]] through the {{p|Litwick}} evolutionary line. | ** {{p|Yamask}} can learn {{m|Strength Sap}} as an [[Egg Move]] through the {{p|Litwick}} evolutionary line. | ||
* {{p|Elgyem}} and {{p|Beheeyem}} now have the abilities {{a|Trace}} or {{a|Telepathy}}. {{a|Regenerator}} is their hidden ability. | |||
** Elgyem and Beheeyem now learn {{m|Confuse Ray}} by level-up in lieu of {{m|Growl}}, {{m|Covet}} by level-up in lieu of {{m|Headbutt}}, {{m|Force Palm}} by level-up in lieu of {{m|Hidden Power}}, {{m|Signal Beam}} by level-up in lieu of {{m|Zen Headbutt}}, {{m|Extrasensory}} by level-up in lieu of {{m|Psychic}}, and {{m|Cosmic Power}} by level-up in lieu of {{m|Calm Mind}}. Elgyem and Beheeyem also pick up {{m|Stored Power}} as their final level-up move. | |||
** Beheeyem also learns {{m|Strength Sap}} by level-up in lieu of {{m|Recover}}. | |||
** Furthermore, Beheeyem picks up {{m|Energy Ball}} at level 1 and {{m|Block}} as an {{tt|Evo.|Learned upon evolving}}-move. | |||
** Elgyem can pick up {{m|Strength Sap}}, {{m|Energy Ball}}, and {{m|Force Palm}} as [[Egg Move]]s (See ''Changes to Pokémon Moves'' section). | |||
* {{p|Litwick}} and {{p|Lampent}} now learns {{m|Strength Sap}} by level-up in lieu of {{m|Astonish}}. {{p|Chandelure}} also learns {{m|Strength Sap}} at level 1. | * {{p|Litwick}} and {{p|Lampent}} now learns {{m|Strength Sap}} by level-up in lieu of {{m|Astonish}}. {{p|Chandelure}} also learns {{m|Strength Sap}} at level 1. | ||
* {{p|Cresselia}} should be {{type|Fairy}}. | * {{p|Cresselia}} should be {{type|Fairy}}. | ||
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* {{p|Zweilous}} picks up {{m|Poison Fang}} as an {{tt|Evo.|Learned upon evolving}}-move. {{p|Hydreigon}} picks up {{m|Venoshock}} as an {{tt|Evo.|Learned upon evolving}}-move as well as {{m|Toxic Spikes}} or {{m|Toxic}} at level 1. | * {{p|Zweilous}} picks up {{m|Poison Fang}} as an {{tt|Evo.|Learned upon evolving}}-move. {{p|Hydreigon}} picks up {{m|Venoshock}} as an {{tt|Evo.|Learned upon evolving}}-move as well as {{m|Toxic Spikes}} or {{m|Toxic}} at level 1. | ||
* {{p|Flabébé}}, {{p|Floette}}, and {{p|Florges}} all pick up {{m|Grass Whistle}} at level 1. {{p|Flabébé}} and {{p|Floette}} no longer learn {{m|Tackle}} or {{m|Solar Beam}} by level-up. | * {{p|Flabébé}}, {{p|Floette}}, and {{p|Florges}} all pick up {{m|Grass Whistle}} at level 1. {{p|Flabébé}} and {{p|Floette}} no longer learn {{m|Tackle}} or {{m|Solar Beam}} by level-up. | ||
* {{p|Litleo}} and {{p|Pyroar}} now have the abilities {{a|Moxie}} or {{a|Sheer Force}} (see ''Changes to Battle Mechanics & Abilities'' section below). {{p|Pyroar}} (both versions) | * {{p|Litleo}} and {{p|Pyroar}} now have the abilities <del>{{a|Moxie}}</del> {{a|Intimidate}} or {{a|Sheer Force}} (see ''Changes to Battle Mechanics & Abilities'' section below). {{p|Pyroar}} (both versions) are reclassified as {{t|Fire}}/{{t|Fighting}}. | ||
** {{p|Litleo}} and {{p|Pyroar}} should learn {{m|Snarl}} by level-up in lieu of {{m|Headbutt}}. {{p|Litleo}} and {{p|Pyroar}} both learn {{m|Detect}} at level 1. | ** {{p|Litleo}} and {{p|Pyroar}} should learn {{m|Snarl}} by level-up in lieu of {{m|Headbutt}}. {{p|Litleo}} and {{p|Pyroar}} both learn {{m|Detect}} at level 1. | ||
** {{p|Pyroar}} should learn {{m|Low Sweep}} by level-up in lieu of {{m|Hyper Beam}} and {{m|Close Combat}} by level-up in lieu of {{m|Overheat}}. Furthermore, {{p|Pyroar}} should learn {{m|Submission}} as an {{tt|Evo.|Learned upon evolving}}-move. | ** {{p|Pyroar}} should learn {{m|Low Sweep}} by level-up in lieu of {{m|Hyper Beam}} and {{m|Close Combat}} by level-up in lieu of {{m|Overheat}}. Furthermore, {{p|Pyroar}} should learn {{m|Submission}} as an {{tt|Evo.|Learned upon evolving}}-move. | ||
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* {{m|Dream Eater}} and {{m|Aura Sphere}} should be {{t|Ghost}}-type. | * {{m|Dream Eater}} and {{m|Aura Sphere}} should be {{t|Ghost}}-type. | ||
* {{m|Muddy Water}} is now {{type|Ground}} and becomes a damage-dealing variation of {{m|Mud Sport}} – ie, in addition to inflicting damage on all adjacent opponents, this move reduces the base power of {{type|Electric}} moves by 50% on both sides in battle for five turns (even if the user switches out). Also, the accuracy of {{m|Muddy Water}} is increased to 90%. | * {{m|Muddy Water}} is now {{type|Ground}} and becomes a damage-dealing variation of {{m|Mud Sport}} – ie, in addition to inflicting damage on all adjacent opponents, this move reduces the base power of {{type|Electric}} moves by 50% on both sides in battle for five turns (even if the user switches out). Also, the accuracy of {{m|Muddy Water}} is increased to 90%. | ||
* {{m|Mud Bomb}} is no more! All instances of Mud Bomb become {{m|Mud Shot}}. Also, the accuracy of {{m|Mud Shot}} is decreased to 90%. | * {{m|Mud Bomb}} is no more! All prior instances of Mud Bomb become {{m|Mud Shot}}. Also, the accuracy of {{m|Mud Shot}} is decreased to 90%. | ||
* {{m|Wake-Up Slap}} is now {{type|Normal}}. | * {{m|Wake-Up Slap}} is now {{type|Normal}}. | ||
* {{m|Flame Wheel}} and {{m|Steamroller}} become the {{type|Fire}} and {{type|Bug}} variations, respectively, of {{m|Rollout}}/{{m|Ice Ball}}. {{m|Flame Wheel}} and {{m|Steamroller}} retain their individual secondary effects. | * {{m|Flame Wheel}} and {{m|Steamroller}} become the {{type|Fire}} and {{type|Bug}} variations, respectively, of {{m|Rollout}}/{{m|Ice Ball}}. {{m|Flame Wheel}} and {{m|Steamroller}} retain their individual secondary effects. | ||
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** turn 2, in-battle message: ''A wave comes crashing in! [user] used Surf.'' | ** turn 2, in-battle message: ''A wave comes crashing in! [user] used Surf.'' | ||
** Surf can be executed immediately if ''Tidal Surge'' [[terrain]] is in effect. | ** Surf can be executed immediately if ''Tidal Surge'' [[terrain]] is in effect. | ||
* {{m|Force Palm}} <del>now inflicts damage as a special move using the user's {{stat|Attack}} base stat</del> is now a [[special move|special]] {{type|Fighting}} attack but is also grants STAB-boost if the user is {{type|Psychic}} (this STAB-boost is not stackable, ie a dual {{t|Fighting}}/{{t|Psychic}} will not get a double STAB-boost). That said, Force Palm retains its secondary effect: 30% chance of {{status|Paralysis|paralyzing}} the target. | |||
** This move is now eligible for a boost from the ability {{a|Mega Launcher}} but is also blocked by the ability {{a|Bulletproof}}. | |||
* "Razing the target with mystical multi-colored flames of great intensity", {{m|Sacred Fire}} now inflicts super-effective damage against {{type|Ghost}} and {{type|Dark}} targets as additional effects. Furthermore, this move can hit targets during the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of {{m|Phantom Force}} or {{m|Shadow Force}} and if it does, it will have its power doubled against said target. | * "Razing the target with mystical multi-colored flames of great intensity", {{m|Sacred Fire}} now inflicts super-effective damage against {{type|Ghost}} and {{type|Dark}} targets as additional effects. Furthermore, this move can hit targets during the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of {{m|Phantom Force}} or {{m|Shadow Force}} and if it does, it will have its power doubled against said target. | ||
* "Slamming the target with a fire-proof tendrils to even snuff out fires", {{m|Frenzy Plant}} also inflicts super-effective damage against {{type|Fire}} targets as an additional effect. Furthermore, this move can hit targets during the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of {{m|Dig}} and if it does, it will have its power doubled against said target. | * "Slamming the target with a fire-proof tendrils to even snuff out fires", {{m|Frenzy Plant}} also inflicts super-effective damage against {{type|Fire}} targets as an additional effect. Furthermore, this move can hit targets during the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of {{m|Dig}} and if it does, it will have its power doubled against said target. | ||
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* {{m|Razor Wind}} becomes a single-turn {{type|Flying}} move that inflicts damage and has a 30% chance of causing the target to {{status|flinch}}. More importantly, Razor Wind is also super-effective against {{type|Rock}} targets. | * {{m|Razor Wind}} becomes a single-turn {{type|Flying}} move that inflicts damage and has a 30% chance of causing the target to {{status|flinch}}. More importantly, Razor Wind is also super-effective against {{type|Rock}} targets. | ||
** {{m|Air Cutter}} is no more! | ** {{m|Air Cutter}} is no more! | ||
** {{m|Air Slash}} is no more! All instances of this move become Razor Wind. | ** {{m|Air Slash}} is no more! All prior instances of this move become Razor Wind. | ||
* {{m|Brine}} is also super-effective against {{type|Steel}} targets. | * {{m|Brine}} is also super-effective against {{type|Steel}} targets. | ||
* {{m|Scald}} is also super-effective against {{ | * {{m|Scald}} is also super-effective against {{type|Grass}} and {{type|Ice}} Pokémon. | ||
* {{m| | * {{m|Drill Peck}} is also super-effective against {{type|Rock}} targets. | ||
* {{m|Icicle Crash}} is also super-effective against {{type|Rock}} targets. | |||
* {{m|Superpower}} is now super-effective against {{t|Steel}}-type targets (see ''Changes to Battle Mechanics & Abilities'' section). | * {{m|Superpower}} is now super-effective against {{t|Steel}}-type targets (see ''Changes to Battle Mechanics & Abilities'' section). | ||
* {{m|Eruption}} is now a ''Physical'' move. | * {{m|Eruption}} is now a ''Physical'' move. | ||
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* When a Pokémon with the ability {{a|Aftermath}} is knocked out by an opponent's attack – whether it makes contact or not – damage is dealt to that opponent equal to the amount of HP the fainted Pokémon had left before last being hit or equal to ⅓ of the opponent's maximum HP, whichever is greater. ({{a|Innards Out}} is no more!) | * When a Pokémon with the ability {{a|Aftermath}} is knocked out by an opponent's attack – whether it makes contact or not – damage is dealt to that opponent equal to the amount of HP the fainted Pokémon had left before last being hit or equal to ⅓ of the opponent's maximum HP, whichever is greater. ({{a|Innards Out}} is no more!) | ||
* The ability {{a|Intimidate}} lowers the Attack stat of all adjacent opponents ''by half''. Another new counterpart ability, ''Dazzle'', lowers the Special Attack stat of all adjacent opponents ''by half''. | * The ability {{a|Intimidate}} lowers the Attack stat of all adjacent opponents ''by half''. Another new counterpart ability, ''Dazzle'', lowers the Special Attack stat of all adjacent opponents ''by half''. | ||
* The effects of {{a|Sticky Hold}} and {{a|Gooey}} are combined into a single ability, an ''improved'' Sticky Hold. | * The effects of {{a|Sticky Hold}} and {{a|Gooey}} are combined into a single ability, an ''improved'' Sticky Hold. All prior instances of Gooey become Sticky Hold. | ||
* The effects of {{a|Magma Armor}} and {{a|Flame Body}} are combined into a single ability, an ''improved'' Flame Body. | * The effects of {{a|Magma Armor}} and {{a|Flame Body}} are combined into a single ability, an ''improved'' Flame Body. All prior instances of Magma Armor become Flame Body. | ||
* The effects of {{a|Vital Spirit}} and {{a|Moxie}} are combined into a single ability, an ''improved'' Vital Spirit. All prior instances of Moxie become Vital Spirit. | |||
* The effects of {{a|Limber}} and {{a|Steadfast}} are combined into a single ability, an ''improved'' Limber. All prior instances of Steadfast become Limber. | |||
** But as a ''secondary effect'', this improved ability also clears [[List of moves that cause entry hazards|entry hazards]] ''after coming into contact with and inflicting damage to a Pokémon with this Ability''. eg, in-battle message: ''{{m|Spikes}} got caught in {{p|Magcargo}}'s Flame Body!'' | ** But as a ''secondary effect'', this improved ability also clears [[List of moves that cause entry hazards|entry hazards]] ''after coming into contact with and inflicting damage to a Pokémon with this Ability''. eg, in-battle message: ''{{m|Spikes}} got caught in {{p|Magcargo}}'s Flame Body!'' | ||
** In short, this improved Flame Body inflicts burn status to opponents upon contact (30% chance), prevents freezing for Pokémon with this Ability, AND clears entry hazards. | ** In short, this improved Flame Body inflicts burn status to opponents upon contact (30% chance), prevents freezing for Pokémon with this Ability, AND clears entry hazards. | ||
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* The in-battle and overworld effects of {{a|Poison Point}} and {{a|Poison Touch}} are combined into a single ability, an ''improved'' Poison Point. | * The in-battle and overworld effects of {{a|Poison Point}} and {{a|Poison Touch}} are combined into a single ability, an ''improved'' Poison Point. | ||
* Whereas {{a|Pure Power}} doubles the {{stat|Attack}} stat of the Pokémon with this Ability, {{a|Huge Power}} now doubles the {{stat|Special Attack}} stat of the Pokémon with that Ability. | * Whereas {{a|Pure Power}} doubles the {{stat|Attack}} stat of the Pokémon with this Ability, {{a|Huge Power}} now doubles the {{stat|Special Attack}} stat of the Pokémon with that Ability. | ||
* NEW ABILITY: ''Nocturnal'' replaces {{a|Insomnia}} – ie, all instances of Insomnia become ''Nocturnal''. ''Nocturnal'' prevents the Pokémon with this ability from being afflicted by {{status|sleep}} by an opponent's moves, including {{m|Yawn}}; however, this Pokémon may still use {{m|Rest}}, unlike Pokémon with the ability {{a|Vital Spirit}}. Pokémon with ''Nocturnal'' also receive a STAB-boost for using {{t|Ghost}} or {{type|Dark}} attacks, regardless of the user's own type. | * NEW ABILITY: ''Nocturnal'' replaces {{a|Insomnia}} – ie, all prior instances of Insomnia become ''Nocturnal''. ''Nocturnal'' prevents the Pokémon with this ability from being afflicted by {{status|sleep}} by an opponent's moves, including {{m|Yawn}}; however, this Pokémon may still use {{m|Rest}}, unlike Pokémon with the ability {{a|Vital Spirit}}. Pokémon with ''Nocturnal'' also receive a STAB-boost for using {{t|Ghost}} or {{type|Dark}} attacks, regardless of the user's own type. | ||
* NEW WEATHER TYPE: ''Thunderstorm'', a variation of [[rain]]. During a thunderstorm, each turn there is a 12.5% (⅛) chance that any Pokémon in battle may be struck by {{m|Thunderbolt}} from the environment; {{type|Steel}} Pokémon on the field will have a 25% (¼) chance of being struck. Pokémon on the field with ability {{a|Lightning Rod}} will attract {{m|Thunderbolt}} every time (multiple Pokémon on the field with this ability will share the probability of getting struck among themselves). | * NEW WEATHER TYPE: ''Thunderstorm'', a variation of [[rain]]. During a thunderstorm, each turn there is a 12.5% (⅛) chance that any Pokémon in battle may be struck by {{m|Thunderbolt}} from the environment; {{type|Steel}} Pokémon on the field will have a 25% (¼) chance of being struck. Pokémon on the field with ability {{a|Lightning Rod}} will attract {{m|Thunderbolt}} every time (multiple Pokémon on the field with this ability will share the probability of getting struck among themselves). | ||
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{{rdex|009|160|Feraligatr|2|Water|Fighting}} | {{rdex|009|160|Feraligatr|2|Water|Fighting}} | ||
{{rdex|058|420|Cherubi|1|Grass}} | {{rdex|058|420|Cherubi|1|Grass}} | ||
{{rdex|059| | {{rdex|059|421S|Cherrim|2|Grass|Fairy}} | ||
{{rdex|101|193|Yanma|2|Bug|Flying}} | {{rdex|101|193|Yanma|2|Bug|Flying}} | ||
{{rdex|184|469|Yanmega|2|Bug|Flying}} | {{rdex|184|469|Yanmega|2|Bug|Flying}} | ||
Line 1,124: | Line 1,144: | ||
{{rdex|011Co|687|Malamar|2|Dark|Psychic}} | {{rdex|011Co|687|Malamar|2|Dark|Psychic}} | ||
{{rdex|171|361|Snorunt|1|Ice}} | {{rdex|171|361|Snorunt|1|Ice}} | ||
{{rdex|172|362|Glalie| | {{rdex|172|362|Glalie|2|Ice|Rock}} | ||
{{rdex|208|478|Froslass|2|Ice|Ghost}} | {{rdex|208|478|Froslass|2|Ice|Ghost}} | ||
{{rdex|121|333|Swablu|2|Normal|Flying}} | {{rdex|121|333|Swablu|2|Normal|Flying}} | ||
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{{rdex|076|570|Fennekin (Zorua)|1|Fire}} | {{rdex|076|570|Fennekin (Zorua)|1|Fire}} | ||
{{rdex|005Ce|654|Delphox (Braixen)|1|Fire}} | {{rdex|005Ce|654|Delphox (Braixen)|1|Fire}} | ||
{{rdex|077|571|Zoroark|2|Fire| | {{rdex|077|571|Zoroark|2|Fire|Ghost}} | ||
{{rdex|007Ce|656|Froakie|1|Water}} | {{rdex|007Ce|656|Froakie|1|Water}} | ||
{{rdex|008Ce|657|Frogadier|1|Water}} | {{rdex|008Ce|657|Frogadier|1|Water}} | ||
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{{Moveentry/7|207|Gligar|type=Ground|type2=Flying|1|STAB='''}} | {{Moveentry/7|207|Gligar|type=Ground|type2=Flying|1|STAB='''}} | ||
{{Moveentry/7|472|Gliscor|type=Ground|type2=Flying|1|STAB='''}} | {{Moveentry/7|472|Gliscor|type=Ground|type2=Flying|1|STAB='''}} | ||
{{Moveentry/7|227|Skarmory|type=Steel|type2=Flying|1|STAB='''}} | |||
{{Moveentry/7|246|Larvitar|type=Rock|type2=Ground|1|STAB='''}} | {{Moveentry/7|246|Larvitar|type=Rock|type2=Ground|1|STAB='''}} | ||
{{Moveentry/7|247|Pupitar|type=Rock|type2=Ground|1|Monster|Monster||56|56|47|54|54|54|STAB='''}} | {{Moveentry/7|247|Pupitar|type=Rock|type2=Ground|1|Monster|Monster||56|56|47|54|54|54|STAB='''}} |
edits