Inverted sprite: Difference between revisions

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[[File:InvertedSprites2.png|thumb|160px|After the battle starts, one's Pokémon also have the "glitchy" back sprites.  Note also that the enemy [[Rattata]] also has its sprite reversed: [[File:Spr_1b_019.png|16px]]]]
[[File:InvertedSprites2.png|thumb|160px|After the battle starts, one's Pokémon also have the "glitchy" back sprites.  Note also that the enemy [[Rattata]] also has its sprite reversed: [[File:Spr_1b_019.png|16px]]]]
[[File:InvertedSprites3.png|thumb|160px|Once one uses an attack, the enemy Pokémon's sprite breaks as well.]]
[[File:InvertedSprites3.png|thumb|160px|Once one uses an attack, the enemy Pokémon's sprite breaks as well.]]
As the name would imply, having inverted sprites causes sprites to appear backwards or reversed.  This flipping effect is used in the stats screen normally, but is only intended for front sprites and does not react well with other things. <!-- This is from my own research and guesses, so further investigation would be good.  However, this appears to be the case due to the way to fix them. --> For instance, the trainer sprite and back sprites get a "Glitchy" appearance when flipping is attempted.  In addition, while the front sprites flip properly originally, once the sprite is updated (through attacking), it breaks. The effect causes no permanent damage on the game.
As the name would imply, having inverted sprites causes sprites to appear backwards or flipped.  This x-mirroring effect is used in the stats screen normally, but is only intended for front sprites and does not react well with other things. <!-- This is from my own research and guesses, so further investigation would be good.  However, this appears to be the case due to the way to fix them. --> For instance, the trainer sprite and back sprites get a "Glitchy" appearance when flipping is attempted.  In addition, while the front sprites flip properly originally, once the sprite is updated (through attacking), it breaks. The effect causes no permanent damage on the game.


==Fix==
==Fix==
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