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==Cards== | ==Cards== | ||
===Key cards=== | ===Key cards=== | ||
*{{TCG ID|Neo Genesis|Feraligatr|5}} is the main attacker for the deck, using ''Riptide'' to hit for 10 damage per turn, plus 10 more damage for each {{TCG|Water Energy}} in the discard pile. | *'''{{TCG ID|Neo Genesis|Feraligatr|5}}''' is the main attacker for the deck, using ''Riptide'' to hit for 10 damage per turn, plus 10 more damage for each {{TCG|Water Energy}} in the discard pile. | ||
*{{TCG ID|Gym Heroes|Trash Exchange|126}} shuffles the discard pile into the deck and discards the first cards on the top of the deck. This gives Feraligatr plenty of Energy to boost | *'''{{TCG ID|Gym Heroes|Trash Exchange|126}}''' shuffles the discard pile into the deck and discards the first cards on the top of the deck. This gives Feraligatr plenty of Energy to boost <i>Riptide's</i> damage. | ||
===Other Pokémon=== | ===Other Pokémon=== | ||
*{{TCG ID|Neo Genesis|Totodile|81}} is mediocre by itself, and wouldn't be used except to evolve into {{TCG ID|Neo Genesis|Feraligatr|5}}. | *'''{{TCG ID|Neo Genesis|Totodile|81}}''' is mediocre by itself, and wouldn't be used except to evolve into {{TCG ID|Neo Genesis|Feraligatr|5}}. | ||
*{{TCG ID|Neo Genesis|Croconaw|32}} can deal pretty good damage for a stage one, but its main purpose is still to evolve into {{TCG ID|Neo Genesis|Feraligatr|5}}. | *'''{{TCG ID|Neo Genesis|Croconaw|32}}''' can deal pretty good damage for a stage one, but its main purpose is still to evolve into {{TCG ID|Neo Genesis|Feraligatr|5}}. | ||
*{{TCG ID|Neo Genesis|Elekid|22}} helps mount some form of offense when the player is focusing on more important things, like powering up {{TCG ID|Neo Genesis|Feraligatr|5}}. | *'''{{TCG ID|Neo Genesis|Elekid|22}}''' helps mount some form of offense when the player is focusing on more important things, like powering up {{TCG ID|Neo Genesis|Feraligatr|5}}. | ||
*{{TCG ID|Neo Genesis|Pichu|12}} hits any Pokémon with a {{TCG|Pokémon Power}} for 20 damage, annihilating most decks that competed with Riptide as many decks at the time relied on Pokémon Powers to succeed. | *'''{{TCG ID|Neo Genesis|Pichu|12}}''' hits any Pokémon with a {{TCG|Pokémon Power}} for 20 damage, annihilating most decks that competed with Riptide as many decks at the time relied on Pokémon Powers to succeed. | ||
*{{TCG ID|Neo Genesis|Cleffa|20}} provides hand refreshment and increases the player's chances of drawing whatever card they need to get out {{TCG ID|Neo Genesis|Feraligatr|5}}. | *'''{{TCG ID|Neo Genesis|Cleffa|20}}''' provides hand refreshment and increases the player's chances of drawing whatever card they need to get out {{TCG ID|Neo Genesis|Feraligatr|5}}. | ||
===Other Trainers=== | ===Other Trainers=== | ||
*{{TCG ID|Neo Genesis|Professor Elm|96}} is an alternative to {{TCG ID|Neo Genesis|Cleffa|20}} if the player doesn't wish to waste their attack on getting different cards in their hand. | *'''{{TCG ID|Neo Genesis|Professor Elm|96}}''' is an alternative to {{TCG ID|Neo Genesis|Cleffa|20}} if the player doesn't wish to waste their attack on getting different cards in their hand. | ||
*{{TCG ID|Gym Heroes|Misty's Wrath|114}} lets the player pick two cards in the top seven of their deck and add them to their hand, while discarding. In Riptide, the discard may actually benefit the player more than the drawing, by increasing {{TCG ID|Neo Genesis|Feraligatr|5}}'s damage. | *'''{{TCG ID|Gym Heroes|Misty's Wrath|114}}''' lets the player pick two cards in the top seven of their deck and add them to their hand, while discarding. In Riptide, the discard may actually benefit the player more than the drawing, by increasing {{TCG ID|Neo Genesis|Feraligatr|5}}'s damage. | ||
*{{TCG ID|Base Set|Gust of Wind|93}} can ruin the opponent's strategy by swapping out their ideal Active Pokémon with a useless one with a high [[retreat cost]]. | *'''{{TCG ID|Base Set|Gust of Wind|93}}''' can ruin the opponent's strategy by swapping out their ideal Active Pokémon with a useless one with a high [[retreat cost]]. | ||
*{{TCG ID|Neo Genesis|Focus Band|86}} can give any Pokémon the extra turn it needs to score that crucial Knock Out or retreat. | *'''{{TCG ID|Neo Genesis|Focus Band|86}}''' can give any Pokémon the extra turn it needs to score that crucial Knock Out or retreat. | ||
*{{TCG ID|Neo Genesis|Time Capsule|90}} can save a player from decking out in a pinch, which seems to be the biggest problem with this deck. | *'''{{TCG ID|Neo Genesis|Time Capsule|90}}''' can save a player from decking out in a pinch, which seems to be the biggest problem with this deck. | ||
*{{TCG ID|Base Set|Pokémon Trader|77}} trades any Pokémon in the player's hand with any one from their deck, which can really speed up the deck. | *'''{{TCG ID|Base Set|Pokémon Trader|77}}''' trades any Pokémon in the player's hand with any one from their deck, which can really speed up the deck. | ||
*{{TCG ID|Base Set|Pokémon Breeder|76}} lets the player skip an evolution, like {{TCG ID|Neo Genesis|Totodile|81}} to {{TCG ID|Neo Genesis|Feraligatr|5}}, while normally {{TCG ID|Neo Genesis|Croconaw|32}} would be in the middle. | *'''{{TCG ID|Base Set|Pokémon Breeder|76}}''' lets the player skip an evolution, like {{TCG ID|Neo Genesis|Totodile|81}} to {{TCG ID|Neo Genesis|Feraligatr|5}}, while normally {{TCG ID|Neo Genesis|Croconaw|32}} would be in the middle. | ||
*{{TCG ID|Gym Heroes|Secret Mission|118}} lets players draw cards and discard Energies. | *'''{{TCG ID|Gym Heroes|Secret Mission|118}}''' lets players draw cards and discard Energies. | ||
*{{TCG ID|Gym Heroes|Narrow Gym|124}} can disrupt the opponent's strategy by limiting bench Pokémon amount for both players. If any player has five Benched Pokémon, then they must discard one of them and any cards (including Energy) attached to it. | *'''{{TCG ID|Gym Heroes|Narrow Gym|124}}''' can disrupt the opponent's strategy by limiting bench Pokémon amount for both players. If any player has five Benched Pokémon, then they must discard one of them and any cards (including Energy) attached to it. | ||
===Energy cards=== | ===Energy cards=== | ||
*{{TCG|Water Energy}} is crucial for obvious reasons. | *'''{{TCG|Water Energy}}''' is crucial for obvious reasons. | ||
==Typical deck list== | ==Typical deck list== |
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