Talk:Poké Radar: Difference between revisions

Line 144: Line 144:


Based on the current posted formula a chain of 1 would result in a -.292...% chance, or 1/-341.31... (this is physically impossible). This error is because of order of operations. For it to be as the 1/8000, chance as is stated, there needs to be another set of brackets enclosing "8200-Nc*200". The entire formula should look like this (65535/(8200-Nc*200))/65536. With this amended formula a chain of 1 results in .012...% or 1/8000.12... chance. [[User:CIBlue|CIBlue]] ([[User talk:CIBlue|talk]]) 21:09, 10 March 2014 (UTC)CIBlue
Based on the current posted formula a chain of 1 would result in a -.292...% chance, or 1/-341.31... (this is physically impossible). This error is because of order of operations. For it to be as the 1/8000, chance as is stated, there needs to be another set of brackets enclosing "8200-Nc*200". The entire formula should look like this (65535/(8200-Nc*200))/65536. With this amended formula a chain of 1 results in .012...% or 1/8000.12... chance. [[User:CIBlue|CIBlue]] ([[User talk:CIBlue|talk]]) 21:09, 10 March 2014 (UTC)CIBlue
== XY, shaking doesn't seem to indicate species/rarity at all ==
I've been at this for 5 hours, and I can say with confidence the intensity of a patch of grass shaking has no baring on species in (X?) and Y. I'm trying to chain Watchog and I've run into the same species of Pokémon regardless of the patch's shaking intensity. From lightly shaking grass to grass shaking so vigorously you'd expect a rabid Houndoom to come jumping out and tear open your throat. Which game(s) was the info relating to grass shaking intensity corresponding to species/rarity verified? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 00:25, 1 July 2014 (UTC)
1,632

edits