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Wouldn't they be listed in [[fan terminology]] since there's no way anyone can sneak them into the metagame (as the game prevents ridiculously hacked Pokémon from going into the metagame)? [[User:C$|C$]] ([[User talk:C$|talk]]) 02:05, 10 January 2014 (UTC) | Wouldn't they be listed in [[fan terminology]] since there's no way anyone can sneak them into the metagame (as the game prevents ridiculously hacked Pokémon from going into the metagame)? [[User:C$|C$]] ([[User talk:C$|talk]]) 02:05, 10 January 2014 (UTC) | ||
== Sturdinja? == | |||
(a.k.a. {{a|Sturdy}} + {{p|Shedinja}}) | |||
Just stumbled across this term the other night. Doesn't sound like it's common, but it was conceived in Gen V and consists of: | |||
# In a Double or Triple Battle, replace {{p|Shedinja}}'s {{a|Wonder Guard}} with an other Ability (e.g. {{m|Simple Beam}} or {{m|Entrainment}}) | |||
# Quickly {{m|Skill Swap}} {{a|Sturdy}} onto Shedinja. (in Gen VI, {{p|Carbink}} can have both Sturdy and Skill Swap.) | |||
Shedinja is now immune to ''all'' direct damage, super effective or not, because Sturdy enables it to survive any attack with 1 HP if it's at full HP, and for Shedinja 1 HP '''is''' full HP so the ability always activates (even during [[multi-strike move]]s). Furthermore, if you paralyze Shedinja, it also becomes immune to Poison/Burn damage. | |||
The given counterstrategies: | |||
* Virtually impossible to set up in single/rotation battles | |||
* KO Shedinja before it can be fully set up (2-3 turns in Doubles; 1-2 in Triples) | |||
* Indirect damage (e.g. {{m|Sandstorm}}/{{m|Hail}}, {{a|Rough Skin}}/Rocky Helmet, {{tt|poison/burn|assuming Shedinja hasn't already been Paralyzed}}) | |||
* Remove Sturdy ({{m|Gastro Acid}}/{{a|Mold Breaker}}, {{m|Skill Swap}}/etc. {{m|Roar}}/Red Card/{{tt|etc|Assuming Shedinja actually can be switched out for another Pokemon}}) | |||
--''[[User:Stratelier|Stratelier]]'' 19:25, 30 March 2014 (UTC) |
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