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== Special == | == Special == | ||
<!-- | <!--Special moves mostly fall into the following distribution groups: --> | ||
In order of Frequecy: | |||
# | # Fire and Normal are tied at the top (19 each; total of 38 or 23.6%) | ||
# everything else, | # Psychic, Water and Grass incrementally follow (respectfully 15, 14, and 13; total of 42 or 27%) | ||
# Electric, Ice and Poison (respectfully 11, 10, and 9; total of 30 or 19%) | |||
# everything else but Rock, grouped together: | |||
#* Dragon and Flying (7 each; total of 14 or 9%) | |||
#* Bug, Fairy and Fighting (5 each; total of 10 or 6.4%) | |||
#* Ghost and Ground (4 each; total of 8 or 5.1%) | |||
#* Dark and Steel (3 each; total of 6 or 3.8%) | |||
# Rock (I got 2 rocks, or about 1.2%) | |||
These numbers are made under the assumption that {{m|Hidden Power}}, {{m|Weather Ball}}, {{m|Judgment}} and {{m|Techno Blast}} are in their respective default types, being normal. | These numbers are made under the assumption that {{m|Hidden Power}}, {{m|Weather Ball}}, {{m|Judgment}} and {{m|Techno Blast}} are in their respective default types, being normal. | ||
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