Tall grass: Difference between revisions

1,121 bytes removed ,  9 March 2013
no edit summary
(→‎Dark grass: noted lower catch rate in dark grass. Also, Castelia City Park in BW2 does have dark and regular grass mixed together.)
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==Differences between games==
==Differences between games==
{| align="left" class="roundy" style="background: #{{locationcolor/dark|land}}; border: 1px solid #{{locationcolor/dark|land}};"
{| class="roundy" style="text-align:center; background: #{{locationcolor/dark|land}}; border: 1px solid #{{locationcolor/dark|land}};"
|
|
{| align="left" class="roundy" style="background: #{{locationcolor/dark|land}}; border: #{{locationcolor/med|land}};"
{| class="roundy" style="background: #{{locationcolor/dark|land}}; border: #{{locationcolor/med|land}};"
|- align="center"
|-
|
|
{| align="right" class="roundy" style="background: #{{kanto color light}}; border: 1px solid #{{kanto color}};"
{| class="roundy" style="background: #{{kanto color light}}; border: 1px solid #{{kanto color}};"
|- align="center"
|-
|  class="roundy" style="background: #eee;" |{{gameabbrev3|RBY}}
|  class="roundy" style="background: #eee;" |{{gameabbrev3|RBY}}
|- align="center"
|-
| class="roundy" style="background: #eee;" | [[File:RBY Grass.png]]
| class="roundy" style="background: #eee;" | [[File:RBY Grass.png]]
|}
|}
|
|
{| align="left" class="roundy" style="background: #{{kanto color light}}; border: 1px solid #{{kanto color}};"
{| class="roundy" style="background: #{{kanto color light}}; border: 1px solid #{{kanto color}};"
|- align="center"
|-
| class="roundy" style="background: #eee;" |{{gameabbrev3|GSC}}{{tt|*|Kanto}}
| class="roundy" style="background: #eee;" |{{gameabbrev3|GSC}}{{tt|*|Kanto}}
|- align="center"
|-
| class="roundy" style="background: #eee;" | [[File:GSC Grass Kanto.png]]
| class="roundy" style="background: #eee;" | [[File:GSC Grass Kanto.png]]
|- align="center"
|-
|}
|}
|
|
{| align="left" class="roundy" style="background: #{{johto color light}}; border: 1px solid #{{johto color}};"
{| class="roundy" style="background: #{{johto color light}}; border: 1px solid #{{johto color}};"
|- align="center"
|-
| class="roundy" style="background: #eee;" |{{gameabbrev3|GSC}}{{tt|*|Johto}}
| class="roundy" style="background: #eee;" |{{gameabbrev3|GSC}}{{tt|*|Johto}}
|- align="center"
|-
| class="roundy" style="background: #eee;" |[[File:GSC Grass Johto.png]]
| class="roundy" style="background: #eee;" |[[File:GSC Grass Johto.png]]
|- align="center"
|-
|}
|}
|
|
{| align="left" class="roundy" style="background: #{{hoenn color light}}; border: 1px solid #{{hoenn color}};"
{| class="roundy" style="background: #{{hoenn color light}}; border: 1px solid #{{hoenn color}};"
|- align="center"
|-
| class="roundy" style="background: #eee;" |{{gameabbrev3|RSE}}
| class="roundy" style="background: #eee;" |{{gameabbrev3|RSE}}
|- align="center"
|-
| class="roundy" style="background: #eee;" | [[File:RSE Grass.png]]
| class="roundy" style="background: #eee;" | [[File:RSE Grass.png]]
|}
|}
|
|
{| align="left" class="roundy" style="background: #{{kanto color light}}; border: 1px solid #{{kanto color}};"
{| class="roundy" style="background: #{{kanto color light}}; border: 1px solid #{{kanto color}};"
|- align="center"
|-
| class="roundy" style="background: #eee;" |{{gameabbrev3|FRLG}}
| class="roundy" style="background: #eee;" |{{gameabbrev3|FRLG}}
|- align="center"
|-
| class="roundy" style="background: #eee;" |[[File:FRLG Grass.png]]
| class="roundy" style="background: #eee;" |[[File:FRLG Grass.png]]
|}
|}
|
|
{| align="left" class="roundy" style="background: #{{sinnoh color light}}; border: 1px solid #{{sinnoh color}};"
{| class="roundy" style="background: #{{sinnoh color light}}; border: 1px solid #{{sinnoh color}};"
|- align="center"
|-
| class="roundy" style="background: #eee;" |{{gameabbrev3|DP}}
| class="roundy" style="background: #eee;" |{{gameabbrev3|DP}}
|- align="center"
|-
| class="roundy" style="background: #eee;" |[[File:DP Grass.png]]
| class="roundy" style="background: #eee;" |[[File:DP Grass.png]]
|}
|}
|
|
{| align="left" class="roundy" style="background: #{{sinnoh color light}}; border: 1px solid #{{sinnoh color}};"
{| class="roundy" style="background: #{{sinnoh color light}}; border: 1px solid #{{sinnoh color}};"
|- align="center"
|-
|class="roundy" style="background: #eee;" | {{gameabbrev3|Pt}}
|class="roundy" style="background: #eee;" | {{gameabbrev3|Pt}}
|- align="center"
|-
| class="roundy" style="background: #eee;" | [[File:Pt Grass.png]]
| class="roundy" style="background: #eee;" | [[File:Pt Grass.png]]
|}
|}
|
|
{| align="left" class="roundy" style="background: #{{johto color light}}; border: 1px solid #{{johto color}};"
{| class="roundy" style="background: #{{johto color light}}; border: 1px solid #{{johto color}};"
|- align="center"
|-
| class="roundy" style="background: #eee;" |{{gameabbrev3|HGSS}}
| class="roundy" style="background: #eee;" |{{gameabbrev3|HGSS}}
|- align="center"
|-
| class="roundy" style="background: #eee;" | [[File:HGSS Grass.png]]
| class="roundy" style="background: #eee;" | [[File:HGSS Grass.png]]
|}
|}
|
|
{| align="left" class="roundy" style="background: #{{unova color light}}; border: 1px solid #{{unova color}};"
{| class="roundy" style="background: #{{unova color light}}; border: 1px solid #{{unova color}};"
|- align="center"
|-
|class="roundy" style="background: #eee;" | {{gameabbrev3|BWB2W2}}
|class="roundy" style="background: #eee;" | {{gameabbrev3|BWB2W2}}
|- align="center"
|-
| class="roundy" style="background: #eee;" | [[File:BW Grass Sp.png]] [[File:BW Grass Su.png]] [[File:BW Grass Au.png]] [[File:BW Grass Wi.png]]
| class="roundy" style="background: #eee;" | [[File:BW Grass Sp.png]] [[File:BW Grass Su.png]] [[File:BW Grass Au.png]] [[File:BW Grass Wi.png]]
|}
|}
|}
|}
|}
|}
{{-}}


==Technical mechanics==
==Technical mechanics==
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Let ''x'' equal the a value which determines how rare the Pokémon is. The higher the encounter rate, the more common the Pokémon is.
Let ''x'' equal the a value which determines how rare the Pokémon is. The higher the encounter rate, the more common the Pokémon is.


{| class="roundy" style="background: #{{locationcolor/dark|land}}; border:3px solid #{{locationcolor/light|land}};"  
{| class="roundy" style="text-align:center; background: #{{locationcolor/dark|land}}; border:3px solid #{{locationcolor/light|land}};"  
|-  
|-  
! colspan="2" align="center" style="{{roundytop|5px}} background: #{{locationcolor/med|land}}"|Encounter-rate table
! colspan="2" style="{{roundytop|5px}} background: #{{locationcolor/med|land}}"|Encounter-rate table
|- style="background: #{{locationcolor/med|land}};"
|- style="background: #{{locationcolor/med|land}};"
! Encounter Type
! Encounter type
! Encounter Rate
! Encounter rate
|- style="background: #fff;" align="center"
|- style="background: #fff"
| Very Common
| Very common
| 10
| 10
|- style="background: #{{locationcolor/light|land}};" align="center"
|- style="background: #{{locationcolor/light|land}}"
| Common
| Common
| 8.5
| 8.5
|- style="background: #fff;" align="center"
|- style="background: #fff"
| Semi-Rare
| Semi-rare
| 6.75
| 6.75
|- style="background: #{{locationcolor/light|land}};" align="center"
|- style="background: #{{locationcolor/light|land}}"
| Rare  
| Rare  
| 3.33
| 3.33
|- align="center"
|-
| style="background: #fff; {{roundybl|5px}}"|Very Rare
| style="background: #fff; {{roundybl|5px}}"|Very rare
| style="background: #fff; {{roundybr|5px}}"|1.25
| style="background: #fff; {{roundybr|5px}}"|1.25
|}
|}
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[[File:PokéRadarShinyFormula.png|thumb|right|The formula for the probability of finding a Shiny Pokémon. N<sub>c</sub> is the number of Pokémon in the chain, up to 40.]]
[[File:PokéRadarShinyFormula.png|thumb|right|The formula for the probability of finding a Shiny Pokémon. N<sub>c</sub> is the number of Pokémon in the chain, up to 40.]]
The Poké Radar is a device introduced in [[Generation IV]] that is used to seek out [[wild Pokémon]] hiding in long grass. If the Pokémon that is found is [[fainting|knocked out]] or {{pkmn2|caught|captured}} in a [[Poké Ball]], a ''chain'' will begin. These chains consist of multiple members of the same [[Pokémon]] species encountered one after another. The only catch is this: a player must not encounter any Pokémon just by walking through non-wiggling grass, only by walking into the grass that shakes.  Therefore, it is recommended that [[Repel]] is used in order to ensure this and achieve a higher chain.  Entering the same type of grassy patch the chain was started in that is the farthest away increases the chances of meeting the same kind of Pokémon consecutively.  Long chains increase the chance of finding a {{Shiny}} Pokémon, which is indicated by the patch of grass glowing white twice rather than shaking.  In [[Generation IV]], long grass does not shake when the Poké Radar is used.
The Poké Radar is a device introduced in [[Generation IV]] that is used to seek out [[wild Pokémon]] hiding in long grass. If the Pokémon that is found is [[fainting|knocked out]] or {{pkmn2|caught|captured}} in a [[Poké Ball]], a ''chain'' will begin. These chains consist of multiple members of the same [[Pokémon]] species encountered one after another. The only catch is this: a player must not encounter any Pokémon just by walking through non-wiggling grass, only by walking into the grass that shakes.  Therefore, it is recommended that [[Repel]] is used in order to ensure this and achieve a higher chain.  Entering the same type of grassy patch the chain was started in that is the farthest away increases the chances of meeting the same kind of Pokémon consecutively.  Long chains increase the chance of finding a {{Shiny}} Pokémon, which is indicated by the patch of grass glowing white twice rather than shaking.  In [[Generation IV]], long grass does not shake when the Poké Radar is used.
 
{{-}}
==Alternative areas==  
==Alternative areas==  
{{incomplete|section|needs=Long rustling grass}}
{{incomplete|section|needs=Long rustling grass}}
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In Generation V, long grass can be normal or dark, and behaves just like standard grass: the normal one can [[Phenomenon#Rustling grass|rustle]], while in the dark one double wild encounters may occur.
In Generation V, long grass can be normal or dark, and behaves just like standard grass: the normal one can [[Phenomenon#Rustling grass|rustle]], while in the dark one double wild encounters may occur.


{| align="left" class="roundy" style="background: #{{locationcolor/dark|land}}; border: 1px solid #{{locationcolor/dark|land}};"
{| class="roundy" style="text-align:center; background: #{{locationcolor/dark|land}}; border: 1px solid #{{locationcolor/dark|land}};"
|
|
{| align="left" class="roundy" style="background: #{{locationcolor/dark|land}}; border: #{{locationcolor/med|land}};"
{| class="roundy" style="background: #{{locationcolor/dark|land}}; border: #{{locationcolor/med|land}};"
|- align="center"
|-
|
|
{| align="left" class="roundy" style="background: #{{johto color light}}; border: 1px solid #{{johto color}};"
{| class="roundy" style="background: #{{johto color light}}; border: 1px solid #{{johto color}};"
|- align="center"
|-
| class="roundy" style="background: #eee;" |{{gameabbrev3|GSC}}
| class="roundy" style="background: #eee;" |{{gameabbrev3|GSC}}
|- align="center"
|-
| class="roundy" style="background: #eee;" |[[File:GSC Long Grass.png]]
| class="roundy" style="background: #eee;" |[[File:GSC Long Grass.png]]
|- align="center"
|-
|}
|}
|
|
{| align="left" class="roundy" style="background: #{{hoenn color light}}; border: 1px solid #{{hoenn color}};"
{| class="roundy" style="background: #{{hoenn color light}}; border: 1px solid #{{hoenn color}};"
|- align="center"
|-
| class="roundy" style="background: #eee;" |{{gameabbrev3|RSE}}
| class="roundy" style="background: #eee;" |{{gameabbrev3|RSE}}
|- align="center"
|-
| class="roundy" style="background: #eee;" | [[File:RSE Long Grass.png]]
| class="roundy" style="background: #eee;" | [[File:RSE Long Grass.png]]
|}
|}
|
|
{| align="left" class="roundy" style="background: #{{sinnoh color light}}; border: 1px solid #{{sinnoh color}};"
{| class="roundy" style="background: #{{sinnoh color light}}; border: 1px solid #{{sinnoh color}};"
|- align="center"
|-
| class="roundy" style="background: #eee;" |{{gameabbrev3|DPPt}}
| class="roundy" style="background: #eee;" |{{gameabbrev3|DPPt}}
|- align="center"
|-
| class="roundy" style="background: #eee;" |[[File:DPPt Long Grass.png]]
| class="roundy" style="background: #eee;" |[[File:DPPt Long Grass.png]]
|}
|}
|
|
{| align="left" class="roundy" style="background: #{{johto color light}}; border: 1px solid #{{johto color}};"
{| class="roundy" style="background: #{{johto color light}}; border: 1px solid #{{johto color}};"
|- align="center"
|-
| class="roundy" style="background: #eee;" |{{gameabbrev3|HGSS}}
| class="roundy" style="background: #eee;" |{{gameabbrev3|HGSS}}
|- align="center"
|-
| class="roundy" style="background: #eee;" |[[File:HGSS Long Grass.png]]
| class="roundy" style="background: #eee;" |[[File:HGSS Long Grass.png]]
|- align="center"
|-
|}
|}
|
|
{| align="left" class="roundy" style="background: #{{unova color light}}; border: 1px solid #{{unova color}};"
{| class="roundy" style="background: #{{unova color light}}; border: 1px solid #{{unova color}};"
|- align="center"
|-
|class="roundy" style="background: #eee;" | {{gameabbrev3|BWB2W2}}{{tt|*|Normal long grass}}
|class="roundy" style="background: #eee;" | {{gameabbrev3|BWB2W2}}{{tt|*|Normal long grass}}
|- align="center"
|-
| class="roundy" style="background: #eee;" | [[File:BW Long Grass Sp.png]] [[File:BW Long Grass Su.png]] [[File:BW Long Grass Au.png]] [[File:BW Long Grass Wi.png]]
| class="roundy" style="background: #eee;" | [[File:BW Long Grass Sp.png]] [[File:BW Long Grass Su.png]] [[File:BW Long Grass Au.png]] [[File:BW Long Grass Wi.png]]
|}
|}
|
|
{| align="left" class="roundy" style="background: #{{unova color light}}; border: 1px solid #{{unova color}};"
{| class="roundy" style="background: #{{unova color light}}; border: 1px solid #{{unova color}};"
|- align="center"
|-
|class="roundy" style="background: #eee;" | {{gameabbrev3|BWB2W2}}{{tt|*|Dark long grass}}
|class="roundy" style="background: #eee;" | {{gameabbrev3|BWB2W2}}{{tt|*|Dark long grass}}
|- align="center"
|-
| class="roundy" style="background: #eee;" | [[File:BW Dark Long Grass Sp.png]] [[File:BW Dark Long Grass Su.png]] [[File:BW Dark Long Grass Au.png]] [[File:BW Dark Long Grass Wi.png]]
| class="roundy" style="background: #eee;" | [[File:BW Dark Long Grass Sp.png]] [[File:BW Dark Long Grass Su.png]] [[File:BW Dark Long Grass Au.png]] [[File:BW Dark Long Grass Wi.png]]
|}
|}
|}
|}
|}{{left clear}}
|}


===Seaweed===  
===Seaweed===  
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Seaweed, found only in [[Generation III]], is located [[underwater]] in {{game2|Ruby|Sapphire|Emerald}}, as an underwater equivalent to tall grass on land. Seaweed can be found while using {{m|Dive}} on dark patches of water on {{rt|124|Hoenn}} and {{rt|126|Hoenn}}. The chance of encountering Pokémon in seaweed is lower than that of tall grass.
Seaweed, found only in [[Generation III]], is located [[underwater]] in {{game2|Ruby|Sapphire|Emerald}}, as an underwater equivalent to tall grass on land. Seaweed can be found while using {{m|Dive}} on dark patches of water on {{rt|124|Hoenn}} and {{rt|126|Hoenn}}. The chance of encountering Pokémon in seaweed is lower than that of tall grass.


{| align="left" class="roundy" style="background: #{{locationcolor/dark|underwater}}; border: 1px solid #{{locationcolor/dark|underwater}};"
{| class="roundy" style="text-align:center; background: #{{locationcolor/dark|underwater}}; border: 1px solid #{{locationcolor/dark|underwater}};"
|
|
{| align="left" class="roundy" style="background: #{{locationcolor/dark|underwater}}; border: #{{locationcolor/med|underwater}};"
{| class="roundy" style="background: #{{locationcolor/dark|underwater}}; border: #{{locationcolor/med|underwater}};"
|- align="center"
|-
{| align="right" class="roundy" style="background: #{{hoenn color light}}; border: 1px solid #{{hoenn color}};"
{| class="roundy" style="background: #{{hoenn color light}}; border: 1px solid #{{hoenn color}};"
|- align="center"
|-
|  class="roundy" style="background: #eee;" |{{gameabbrev3|RSE}}
|  class="roundy" style="background: #eee;" |{{gameabbrev3|RSE}}
|- align="center"
|-
| class="roundy" style="background: #eee;" | [[File:RSE Seaweed.png]]
| class="roundy" style="background: #eee;" | [[File:RSE Seaweed.png]]
|}
|}
|}
|}
|}{{left clear}}
|}


===Dark grass===
===Dark grass===
This kind of grass was introduced in Generation V. In dark grass, not only are Pokémon usually at much higher levels than those in the regular grass, but there is a chance of encountering two wild Pokémon at a time in a [[Double Battle]]. Pokémon encountered in dark grass are often similar to those found in the normal grass of the route, but not identical (in particular, Pokémon encountered in dark grass may be slightly [[catch rate|more difficult to catch]]). Often Pokémon which are rare in normal grass are more common in dark grass.
This kind of grass was introduced in Generation V. In dark grass, not only are Pokémon usually at much higher levels than those in the regular grass, but there is a chance of encountering two wild Pokémon at a time in a [[Double Battle]]. Pokémon encountered in dark grass are often similar to those found in the normal grass of the route, but not identical (in particular, Pokémon encountered in dark grass may be slightly [[catch rate|more difficult to catch]]). Often Pokémon which are rare in normal grass are more common in dark grass.


Patches of dark grass are typically separated from patches of normal grass. Dark grass does not rustle. There is also dark tall grass, which behaves like both types of grass simultaneously.
Patches of dark grass are typically separated from patches of normal grass. Dark grass does not rustle. There is also long dark grass, which behaves like both types of grass simultaneously.


{| align="left" class="roundy" style="background: #{{locationcolor/dark|land}}; border: 1px solid #{{locationcolor/dark|land}};"
{| class="roundy" style="text-align:center; background: #{{locationcolor/dark|land}}; border: 1px solid #{{locationcolor/dark|land}};"
|
|
{| align="left" class="roundy" style="background: #{{locationcolor/dark|land}}; border: #{{locationcolor/med|land}};"
{| class="roundy" style="background: #{{locationcolor/dark|land}}; border: #{{locationcolor/med|land}};"
|- align="center"
|-
|
|
{| align="left" class="roundy" style="background: #{{unova color light}}; border: 1px solid #{{unova color}};"
{| class="roundy" style="background: #{{unova color light}}; border: 1px solid #{{unova color}};"
|- align="center"
|-
|class="roundy" style="background: #eee;" | {{gameabbrev3|BWB2W2}}{{tt|*|Normal dark grass}}
|class="roundy" style="background: #eee;" | {{gameabbrev3|BWB2W2}}{{tt|*|Normal dark grass}}
|- align="center"
|-
| class="roundy" style="background: #eee;" | [[File:BW Dark Grass Sp.png]] [[File:BW Dark Grass Su.png]] [[File:BW Dark Grass Au.png]] [[File:BW Dark Grass Wi.png]]
| class="roundy" style="background: #eee;" | [[File:BW Dark Grass Sp.png]] [[File:BW Dark Grass Su.png]] [[File:BW Dark Grass Au.png]] [[File:BW Dark Grass Wi.png]]
|}
|}
|
|
{| align="left" class="roundy" style="background: #{{unova color light}}; border: 1px solid #{{unova color}};"
{| class="roundy" style="background: #{{unova color light}}; border: 1px solid #{{unova color}};"
|- align="center"
|-
|class="roundy" style="background: #eee;" | {{gameabbrev3|BWB2W2}}{{tt|*|Long dark grass}}
|class="roundy" style="background: #eee;" | {{gameabbrev3|BWB2W2}}{{tt|*|Long dark grass}}
|- align="center"
|-
| class="roundy" style="background: #eee;" | [[File:BW Dark Long Grass Sp.png]] [[File:BW Dark Long Grass Su.png]] [[File:BW Dark Long Grass Au.png]] [[File:BW Dark Long Grass Wi.png]]
| class="roundy" style="background: #eee;" | [[File:BW Dark Long Grass Sp.png]] [[File:BW Dark Long Grass Su.png]] [[File:BW Dark Long Grass Au.png]] [[File:BW Dark Long Grass Wi.png]]
|}
|}
|}
|}
|}{{left clear}}
|}


===Rustling grass===
===Rustling grass===
{{main|Phenomenon#Rustling grass|Phenomenon}}
{{main|Phenomenon#Rustling grass|Phenomenon}}
Rustling grass is found in [[Generation V]], in virtually any area with patches of tall grass.  Occasionally a patch of grass can be seen shaking. Entering such a patch triggers a battle with a wild Pokémon. The Pokémon found in rustling grass differ from route to route, but all areas contain {{p|Audino}}. In most areas, it is possible to encounter in rustling grass the evolved forms of Pokémon found in regular grass. Regular tall grass has a chance to start rustling for every step the player takes. Rustling grass will stop shaking if the player enters a battle, or if they leave the area (even if that specific grass patch remains on the screen). Dark grass does not rustle.
Rustling grass is found in [[Generation V]], in virtually any area with patches of tall grass.  Occasionally a patch of grass can be seen shaking. Entering such a patch triggers a battle with a wild Pokémon. The Pokémon found in rustling grass differ from route to route, but all areas contain {{p|Audino}}. In most areas, it is possible to encounter in rustling grass the evolved forms of Pokémon found in regular grass. Regular tall grass has a chance to start rustling for every step the player takes. Rustling grass will stop shaking if the player enters a battle, or if they leave the area (even if that specific grass patch remains on the screen). Dark grass does not rustle.
{| align="left" class="roundy" style="background: #{{locationcolor/dark|land}}; border: 1px solid #{{locationcolor/dark|land}};"
{| class="roundy" style="text-align:center; background: #{{locationcolor/dark|land}}; border: 1px solid #{{locationcolor/dark|land}};"
|
|
{| align="left" class="roundy" style="background: #{{locationcolor/dark|land}}; border: #{{locationcolor/med|land}};"
{| class="roundy" style="background: #{{locationcolor/dark|land}}; border: #{{locationcolor/med|land}};"
|- align="center"
|-
|
|
{| align="left" class="roundy" style="background: #{{unova color light}}; border: 1px solid #{{unova color}};"
{| class="roundy" style="background: #{{unova color light}}; border: 1px solid #{{unova color}};"
|- align="center"
|-
|class="roundy" style="background: #eee;" | {{gameabbrev3|BWB2W2}}
|class="roundy" style="background: #eee;" | {{gameabbrev3|BWB2W2}}
|- align="center"
|-
| class="roundy" style="background: #eee;" | [[File:BW Rustling Grass Sp.png]] [[File:BW Rustling Grass Su.png]] [[File:BW Rustling Grass Au.png]] [[File:BW Rustling Grass Wi.png]]
| class="roundy" style="background: #eee;" | [[File:BW Rustling Grass Sp.png]] [[File:BW Rustling Grass Su.png]] [[File:BW Rustling Grass Au.png]] [[File:BW Rustling Grass Wi.png]]
|}
|}
|}
|}
|}{{left clear}}
|}


==In battle==
==In battle==