77,660
edits
(okay, I found it and am now adding it) |
No edit summary |
||
Line 1: | Line 1: | ||
In the Pokémon games, {{m|Hidden Power}} is a {{type|Normal}} move when the type is displayed, such as in battle and on status screens. However, the actual type of Hidden Power is determined by the Pokémon's [[individual values]], and through calculation, can be set as one of the sixteen other natural types and with a power between 30 and 70. | In the Pokémon games, {{m|Hidden Power}} is a {{type|Normal}} move when the type is displayed, such as in battle and on status screens. However, the actual type of Hidden Power is determined by the Pokémon's [[individual values]], and through calculation, can be set as one of the sixteen other natural types and with a power between 30 and 70. | ||
The type of Hidden Power can be checked in [[Veilstone Game Corner]]'s prize house in {{game|Platinum}}, the [[Celadon Game Corner]] in {{game|HeartGold and SoulSilver|s}}, in [[Mistralton City]]'s Pokémon Center in {{game|Black and White|s}}, and at the [[PWT]] in {{game|Black and White 2|s}}. There remains no in-game way to determine the power level directly, however. | The type of Hidden Power can be checked in [[Veilstone Game Corner]]'s prize house in {{game|Platinum}}, the [[Celadon Game Corner]] in {{game|HeartGold and SoulSilver|s}}, in [[Mistralton City]]'s Pokémon Center in {{game|Black and White|s}}, and at the [[PWT]] in {{game|Black and White 2|s}}. There remains no in-game way to determine the power level directly, however. | ||
==Generation II== | |||
===Type=== | |||
Consider an example Pokémon, like Pikachu with this set of IVs: | |||
{{Hidden Power calculation/II|14|15|15|15|14}} | |||
The type is determined by taking the two {{wp|least significant bit}}s of the Attack and Defense IVs, then {{wp|Concatenation|concatenating}} these two values in that order. | |||
Mathematically, this is the equivalent of: | |||
:[[File:HPtypeII.png]] | |||
Where a represents the Attack IV and b represents the Defense IV. | |||
The resulting number will correspond to a type as marked below. | |||
{| class="roundy" style="background: #{{platinum color}}; border: 3px solid #{{platinum color light}}; {{roundy|10px}}" | |||
! style="background: #{{platinum color light}}; {{roundytl|10px}}" | Number | |||
! style="background: #{{platinum color light}}; {{roundytr|10px}}" | Type | |||
|-style="background-color: #{{Fighting color}}; color:#FFFFFF" align="center" | |||
| 0 | |||
| {{typecolor|Fighting}} | |||
|-style="background-color: #{{Flying color}}; color:#FFFFFF" align="center" | |||
| 1 | |||
| {{typecolor|Flying}} | |||
|-style="background-color: #{{poison color}}; color:#FFFFFF" align="center" | |||
| 2 | |||
| {{typecolor|Poison}} | |||
|-style="background-color: #{{Ground color}}; color:#FFFFFF" align="center" | |||
| 3 | |||
| {{typecolor|Ground}} | |||
|-style="background-color: #{{Rock color}}; color:#FFFFFF" align="center" | |||
| 4 | |||
| {{typecolor|Rock}} | |||
|-style="background-color: #{{Bug color}}; color:#FFFFFF" align="center" | |||
| 5 | |||
| {{typecolor|Bug}} | |||
|-style="background-color: #{{Ghost color}}; color:#FFFFFF" align="center" | |||
| 6 | |||
| {{typecolor|Ghost}} | |||
|-style="background-color: #{{Steel color}}; color:#FFFFFF" align="center" | |||
| 7 | |||
| {{typecolor|Steel}} | |||
|-style="background-color: #{{Fire color}}; color:#FFFFFF" align="center" | |||
| 8 | |||
| {{typecolor|Fire}} | |||
|-style="background-color: #{{Water color}}; color:#FFFFFF" align="center" | |||
| 9 | |||
| {{typecolor|Water}} | |||
|-style="background-color: #{{Grass color}}; color:#FFFFFF" align="center" | |||
| 10 | |||
| {{typecolor|Grass}} | |||
|-style="background-color: #{{Electric color}}; color:#FFFFFF" align="center" | |||
| 11 | |||
| {{typecolor|Electric}} | |||
|-style="background-color: #{{Psychic color}}; color:#FFFFFF" align="center" | |||
| 12 | |||
| {{typecolor|Psychic}} | |||
|-style="background-color: #{{Ice color}}; color:#FFFFFF" align="center" | |||
| 13 | |||
| {{typecolor|Ice}} | |||
|-style="background-color: #{{Dragon color}}; color:#FFFFFF" align="center" | |||
| 14 | |||
| {{typecolor|Dragon}} | |||
|-style="background-color: #{{Dark color}}; color:#FFFFFF" align="center; color:#FFFFFF" align="center" | |||
| 15 | |||
| {{typecolor|Dark}} | |||
|} | |||
In our example, we get: | |||
HPtype=4*('''15 mod 4''')+('''15 mod 4''')='''4*3'''+3='''12+3'''='''15''', which means that our Pikachu has a {{type|Dark}} {{m|Hidden Power}}. | |||
===Damage=== | |||
The damage of the Hidden Power is calculated using the following formula: | |||
:[[File:HPPowerII.png]] | |||
* The variables v through y (the "damage bits") represent the {{wp|most significant bit}} of each IV. If a variable is less than eight, this bit is 0; otherwise, it is 1. | |||
:* v and w depend on the Attack and Defense stats respectively. | |||
:* x depends on the Speed stat. | |||
:* y depends on the Special stat. | |||
* Z is equal to the Special stat when the Special stat is less than or equal to 3; when the Special stat is greater than 3, Z is equal to 3. | |||
Hidden Power's power is therefore a number ranging from 31 to 70, inclusively. | |||
In our example, we get: | |||
{{Hidden Power calculation/II|14<br>''N/A''|15<br>''1''|15<br>''1''|15<br>''1''|14<br>''1''}} | |||
HP Power = Floor[(5*(1 + '''2*1''' + '''4*1''' + '''8*1''') + 3)/2+31] = Floor[(5*('''1 + 2 + 4 + 8''') + 3)/2+31] = Floor[('''5*15''' + 3)/2+31] = Floor[('''75 + 3''')/2+31] = Floor['''78/2'''+31] = Floor['''39+31'''] = '''Floor[70]''' = '''70''', which means that our Pikachu's Hidden Power's power is '''70''' | |||
{{Hidden Power calculation/II|14|15|15|15|14}} | |||
{| class="roundy" width="650px" style="border: 2px solid #{{Dark color light}};" | |||
|- style="text-align:center;" | |||
| bgcolor="#{{Dark color}}" style="width: 33%; {{roundyleft|10px}}" |[[Hidden Power (move)|<span style=color:#000>Hidden Power:</span>]] | |||
| bgcolor="#{{Dark color}}" style="width: 33%" | <span style=color:#000>Type:</span><br>'''[[Dark_(type)|<span style=color:#000>Dark</span>]]''' | |||
| bgcolor="#{{Dark color}}" style="width: 33%; {{roundyright|10px}}" | <span style=color:#000>Power:</span><br>'''<span style=color:#000>70</span>''' | |||
|} | |||
==Generation III and on== | ==Generation III and on== | ||
Line 277: | Line 375: | ||
==Trivia== | ==Trivia== | ||
* Although Hidden Power is listed as a Normal-type move, it cannot count as a Normal-type attack. | * Although Hidden Power is listed as a Normal-type move, it cannot count as a Normal-type attack. | ||
* In Generation II, the calculation of the type and power of Hidden Power is completely independent of | |||
==External links== | ==External links== | ||
Many Pokémon related sites prepared web-based calculators, which allows to compute Hidden Power of a Pokémon with given IVs: | Many Pokémon related sites prepared web-based calculators, which allows to compute Hidden Power of a Pokémon with given IVs: | ||
* [http://www.psypokes.com/dex/hp.php Psypoke's Hidden Power | * [http://www.psypokes.com/gsc/dvguide.php Psypoke's Hidden Power calculator (Generation II)] | ||
* [http://www.legendarypokemon.net/javacalc.html Legendary Pokémon calculator] | * [http://www.psypokes.com/dex/hp.php Psypoke's Hidden Power calculator (Generation III and on)] | ||
* [http://www.legendarypokemon.net/javacalc.html Legendary Pokémon Hidden Power calculator (Generation III and on)] | |||
{{Project Games notice|game mechanic}} | {{Project Games notice|game mechanic}} |