Dreamyard: Difference between revisions

I went in the basement in my White 2, battled every trainer. They all exhibited that same running away behavior as did some trainers in BW.→‎Geography
(I went in the basement in my White 2, battled every trainer. They all exhibited that same running away behavior as did some trainers in BW.→‎Geography)
Line 23: Line 23:
At the eastern part of the first portion, there is a staircase to access the second floor of the ruins where items can be found. At the next entrance, there is an orange traffic cone that blocks the entrance to the basement, and will disappear after the player has defeated [[N]] and [[Ghetsis]]. There are also patches of [[tall grass]] present near the basement stairs. The basement appears to be a storage room where piles of boxes are scattered.
At the eastern part of the first portion, there is a staircase to access the second floor of the ruins where items can be found. At the next entrance, there is an orange traffic cone that blocks the entrance to the basement, and will disappear after the player has defeated [[N]] and [[Ghetsis]]. There are also patches of [[tall grass]] present near the basement stairs. The basement appears to be a storage room where piles of boxes are scattered.


{{tc|Scientist}}s and {{tc|Psychic}}s are training down there. Several of these Trainers behave abnormally—while most Trainers walk up to and challenge the player when in their line of sight, several Trainers instead run in the opposite direction upon making eye contact. The Trainers that do this all walk in circles, but not all Trainers that walk in circles do this. In Black and White, Scientist Chan, Psychic Tommy, Psychic Future and Scientist Luke all exhibit this behavior.
{{tc|Scientist}}s and {{tc|Psychic}}s are training down there. Several of these Trainers behave abnormally—while most Trainers walk up to and challenge the player when in their line of sight, several Trainers instead run in the opposite direction upon making eye contact. The Trainers that do this all walk in circles, but not all Trainers that walk in circles do this. In Black and White, Scientist Chan, Psychic Tommy, Psychic Future and Scientist Luke all exhibit this behavior. In Black 2 and White 2, every Trainer in the basement exhibits this behavior.


There is an exit at the south east, an access to the second portion of the area. There are patches of dark grass outside. In Black and White, Gorm of the [[Seven Sages]] can be found and arrested here if the player walked west of the {{Dl|Tall grass|dark grass}}. A movable boulder can be pushed down the hole with {{m|Strength}}.
There is an exit at the south east, an access to the second portion of the area. There are patches of dark grass outside. In Black and White, Gorm of the [[Seven Sages]] can be found and arrested here if the player walked west of the {{Dl|Tall grass|dark grass}}. A movable boulder can be pushed down the hole with {{m|Strength}}.