High Jump Kick (move): Difference between revisions

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The Base Power was increased from 100 to 130, and the PP was reduced from 20 to 10. The recoil now deals damage equal to half of the user's max HP rounded down.
The Base Power was increased from 100 to 130, and the PP was reduced from 20 to 10. The recoil now deals damage equal to half of the user's max HP rounded down.
==Description==
==Description==
{{incomplete|section|XD description}}
{{movedesc|Fighting}}
{{movedesc|Fighting}}
{{movedescentry|Stad|Stronger than a <sc>{{m|Jump Kick}}</sc>. If it misses, the attacker sustains 1/8 damage it should have caused.}}
{{movedescentry|Stad|Stronger than a <sc>{{m|Jump Kick}}</sc>. If it misses, the attacker sustains 1/8 damage it should have caused.}}
{{movedescentry|Stad2|Stronger than <sc>{{m|Jump Kick}}</sc>. If it misses, the attacker takes 1/8 damage it would've caused.}}
{{movedescentry|Stad2|Stronger than <sc>{{m|Jump Kick}}</sc>. If it misses, the attacker takes 1/8 damage it would've caused.}}
{{movedescentry|GSC|May miss and hurt the user.}}
{{movedescentry|GSC|May miss and hurt the user.}}
{{movedescentry|RSEColo|A jumping knee kick. If it misses, the user is hurt.}}
{{movedescentry|RSEColoXD|A jumping knee kick. If it misses, the user is hurt.}}
{{movedescentry|FRLG|A strong jumping knee kick. If it misses, the user is hurt.}}
{{movedescentry|FRLG|A strong jumping knee kick. If it misses, the user is hurt.}}
{{movedescentry|DPPtHGSS|The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead.}}
{{movedescentry|DPPtHGSS|The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead.}}