Glitch Pokémon: Difference between revisions

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** [[Shigeki Morimoto]] confirmed that there were once 190 Pokémon planned for development in Pokémon Red and Green.<ref>[http://www.smogon.com/forums/showthread.php?p=2958170#post2958170 Smogon Forums]</ref> The error handler <sc>Missingno.</sc> is used for blank or formatted Pokémon data. Many of its characteristics are either a translated 0 value (e.g. default {{p|Nidoran♂}} cry with pitch 0), or blank data rolled over to the next logical values (e.g. base stats denoting the rosters of several {{tc|Burglar}}s).
** [[Shigeki Morimoto]] confirmed that there were once 190 Pokémon planned for development in Pokémon Red and Green.<ref>[http://www.smogon.com/forums/showthread.php?p=2958170#post2958170 Smogon Forums]</ref> The error handler <sc>Missingno.</sc> is used for blank or formatted Pokémon data. Many of its characteristics are either a translated 0 value (e.g. default {{p|Nidoran♂}} cry with pitch 0), or blank data rolled over to the next logical values (e.g. base stats denoting the rosters of several {{tc|Burglar}}s).
* The reason for the vast amount of glitch Pokémon in Generation I is because only 151 values correspond to valid Pokémon; the final valid [[List of Pokémon by index number (Generation I)|index number]] is {{p|Victreebel}} (0×BE). The species identifier is a single 8-bit (256 values) byte, meaning that there are an additional 105 values including 0 for glitch Pokémon, or 66 values excluding the 39 Missingno. which are located in between the index numbers of valid Pokémon.
* The reason for the vast amount of glitch Pokémon in Generation I is because only 151 values correspond to valid Pokémon; the final valid [[List of Pokémon by index number (Generation I)|index number]] is {{p|Victreebel}} (0×BE). The species identifier is a single 8-bit (256 values) byte, meaning that there are an additional 105 values including 0 for glitch Pokémon, or 66 values excluding the 39 Missingno. which are located in between the index numbers of valid Pokémon.
* The glitch Pokémon .4 was once deemed the most dangerous glitch Pokémon because it knows the move [[Super Glitch]], a move that can be very dangerous to one's save file. However, it was later revealed that .4 is as harmless as any glitch Pokémon, since a .4 that has been captured by the player cannot randomly use Super Glitch, like a wild .4 can. A wild .4 is extremely dangerous, as it will know Super Glitch and may use it at any time. This may be what led many players to believe .4 is the most dangerous glitch Pokémon.


==References==
==References==
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