Magikarp (Pokémon): Difference between revisions

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* In [[Generation III]], Magikarp could not damage {{type2|Ghost}}s due to its only moves being {{type2|Normal}}; in [[Generation II]] it learned {{m|Bubble}} from an event, which could be traded back to [[Generation I]]; in [[Generation IV]] and [[Generation V]] it learns {{m|Bounce}} from a [[move tutor#Platnium|move tutor]] and when caught in the {{pkmn|Dream World}}, respectively.
* In [[Generation III]], Magikarp could not damage {{type2|Ghost}}s due to its only moves being {{type2|Normal}}; in [[Generation II]] it learned {{m|Bubble}} from an event, which could be traded back to [[Generation I]]; in [[Generation IV]] and [[Generation V]] it learns {{m|Bounce}} from a [[move tutor#Platnium|move tutor]] and when caught in the {{pkmn|Dream World}}, respectively.
* Magikarp [[List of Pokémon that appear in every regional Pokédex|appears in every regional Pokédex]] except the [[List of Pokémon by Unova Pokédex number|Unova Pokédex]].
* Magikarp [[List of Pokémon that appear in every regional Pokédex|appears in every regional Pokédex]] except the [[List of Pokémon by Unova Pokédex number|Unova Pokédex]].
 
*In every main series game, there is a {{tc|Fisherman|Fisherman}} that uses a full team of six Magikarp.
===Origin===
===Origin===
Magikarp is based on a legend about how carp that leapt over the Dragon Gate would become dragons. Several waterfalls and cataracts in China are believed to be the location of the Dragon Gate. This legend is an allegory of the drive and efforts needed to overcome obstacles. This may have inspired an element in [[Pokémon Snap]] where, after certain steps are taken, a Magikarp will splash its way into a waterfall where it evolves. Magikarp may also be based on {{wp|Asian carp}}s, which are easily frightened by disturbances in water and can jump 8-10 feet in the air.  
Magikarp is based on a legend about how carp that leapt over the Dragon Gate would become dragons. Several waterfalls and cataracts in China are believed to be the location of the Dragon Gate. This legend is an allegory of the drive and efforts needed to overcome obstacles. This may have inspired an element in [[Pokémon Snap]] where, after certain steps are taken, a Magikarp will splash its way into a waterfall where it evolves. Magikarp may also be based on {{wp|Asian carp}}s, which are easily frightened by disturbances in water and can jump 8-10 feet in the air.  
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