Talk:Berry glitch: Difference between revisions

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:It freezes time, <s>liekly</s> likely due to the internal battery running dry (This happened to me plenty of times).'''[[User:Optimatum|<span class="explain" title="Optimus35"><sc>Θρtιmαtum♏</sc></span>]]<sub>[[User talk:Optimatum|Talk]]|[[User:Optimatum/sig/Pikachu|Links]]</sub> 11:10, 9 October 2008 (UTC)
:It freezes time, <s>liekly</s> likely due to the internal battery running dry (This happened to me plenty of times).'''[[User:Optimatum|<span class="explain" title="Optimus35"><sc>Θρtιmαtum♏</sc></span>]]<sub>[[User talk:Optimatum|Talk]]|[[User:Optimatum/sig/Pikachu|Links]]</sub> 11:10, 9 October 2008 (UTC)
{{TalkText
|image=RSE_Birdkeeper.png
|name=PuppyBoy
|time=13:23, 9 October 2008 (UTC)
|text=No, I mean on an actual technical level - Does the clock have a limit to how high it can count?  Does the patch reset the clock if it gets too high?  How does the patch work exactly?  Is it saved in the actual save file and will it carry over if the player's file is corrupt or they restart?  Would it just be a few lines of ASM?
It wouldn't be due to the battery running dry as this would undoubtedly prevent the clock from ever running again until the battery was replaced.  They can't be recharged.
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