Fainting: Difference between revisions

204 bytes added ,  3 December 2023
→‎In the TCG: Rephrased first sentence, added discard pile to list of places a Pokemon can be moved to without being Knocked Out, linked to Active Spot, added list of effects that prevent Knock Outs.
(→‎In the TCG: Made TCG section more detailed by adding comparable effects and common exceptions)
(→‎In the TCG: Rephrased first sentence, added discard pile to list of places a Pokemon can be moved to without being Knocked Out, linked to Active Spot, added list of effects that prevent Knock Outs.)
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==In the TCG==
==In the TCG==
In the Trading Card Game, fainting is commonly referred to as a {{TCG|Pokémon}} being [[Appendix:Glossary (TCG)#Knock Out|Knocked Out]]. This occurs when a Pokémon's {{TCG|Damage}}, represented by Damage Counters, is greater than or equal to that Pokémon's {{TCG|Hit Points}}. Some effects are similar to [[one-hit knockout moves]] in that they immediately declare the recipient of the effect to be Knocked Out. (Usually, but not always, the [[Appendix:Glossary (TCG)#Defending Pokémon|Defending Pokémon]] has to have a certain property or be affected by another effect in order for it to be Knocked Out.)  Other effects are similar to [[Explosion]] and [[Healing Wish]] as they cause the user to be Knocked Out in exchange for some beneficial effect. Many effects in the TCG care about if a Pokémon was Knocked Out on a prior turn or by a specific move.
In the Trading Card Game, fainting is instead referred to as a {{TCG|Pokémon}} being [[Appendix:Glossary (TCG)#Knock Out|Knocked Out]]. This occurs when a Pokémon's {{TCG|Damage}}, represented by Damage Counters, is greater than or equal to that Pokémon's {{TCG|Hit Points}}. Some effects are similar to [[one-hit knockout moves]] in that they immediately declare the recipient of the effect to be Knocked Out. (Usually, but not always, the [[Appendix:Glossary (TCG)#Defending Pokémon|Defending Pokémon]] has to have a certain property or be affected by another effect in order for it to be Knocked Out by this kind of effect.)  Other effects are similar to [[Explosion]] and [[Healing Wish]] as they cause the user to be Knocked Out in exchange for some beneficial effect. Many effects in the TCG care about if a Pokémon was Knocked Out on a prior turn or by a specific move.


When a Pokémon is Knocked Out, it is removed from the Active position or the {{TCG|Bench}} and placed in the {{TCG|discard pile}}. The opponent of the player of that Pokémon takes one of their [[prize (TCG)|Prize Cards]], bringing them closer to [[Appendix:Glossary (TCG)#Winning|winning]] the game. Some effects can remove a Pokémon from play without knocking it out, such as moving that Pokemon to the [[Hand]], [[Deck]], or [[Lost Zone]]. Prize Cards are not awarded by these effects.  
When a Pokémon is Knocked Out, it is removed from the [[Active Spot|Active position]] or the {{TCG|Bench}} and placed in the {{TCG|discard pile}}. The opponent of the player of that Pokémon takes one of their [[prize (TCG)|Prize Cards]], bringing them closer to [[Appendix:Glossary (TCG)#Winning|winning]] the game. Some effects can remove a Pokémon from play without knocking it out, such as moving that Pokemon to the discard pile, [[Hand]], [[Deck]], or [[Lost Zone]]. Prize Cards are not awarded by these effects.  


Some other effects increase the number of Prize Cards taken when a Pokémon is Knocked Out or prevent an opponent from taking any Prize Cards after Knocking Out a specific Pokémon. Notably, the latter effect overrides the former; the number of Prize Cards an opponent takes after Knocking Out a Pokémon cannot be increased if they are already not taking any Prize Cards.
Some other effects increase the number of Prize Cards taken when a Pokémon is Knocked Out or prevent an opponent from taking any Prize Cards after Knocking Out a specific Pokémon. Notably, the latter effect overrides the former; the number of Prize Cards an opponent takes after Knocking Out a Pokémon cannot be increased if they are already not taking any Prize Cards.


There are some effects that prevent a Pokémon from being Knocked Out. These effects generally replace being Knocked Out with setting that Pokémon's remaining {{TCG|Hit Points}} to 10.
There are some effects that prevent a Pokémon from being Knocked Out. These effects generally replace being Knocked Out with setting that Pokémon's remaining {{TCG|Hit Points}} to 10. Among these effects are direct adaptations of [[Focus Sash (Furious Fists 91)|Focus Sash]], [[Focus Band (Neo Genesis 86)|Focus Band]], and [[Sturdy]].


==In other languages==
==In other languages==
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