2,724
edits
m (→Quotes) |
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Line 62: | Line 62: | ||
|— | |— | ||
|Self | |Self | ||
| | |Charges the user's move gauge by three. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|{{m|Psychic}} | |{{m|Psychic}} | ||
Line 72: | Line 72: | ||
|100% | |100% | ||
|An opponent | |An opponent | ||
|Has a | |Has a chance (10%) of lowering the target's Sp. Def by 1 stat rank. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|Don't Bore Me! | |Don't Bore Me! | ||
Line 82: | Line 82: | ||
|— | |— | ||
|Self | |Self | ||
| | |Raises the user’s Sp. Atk by 2 stat ranks. Raises the user’s Defense and Sp. Def by 1 stat rank. | ||
|- style="background: #{{psychic color light}}" | |- style="background: #{{psychic color light}}" | ||
! colspan=9 | {{color2|000|Sync move|Sync moves}} | ! colspan=9 | {{color2|000|Sync move|Sync moves}} | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
|Antitoxin | |Antitoxin | ||
|Prevents the | |Prevents the user from getting poisoned or badly poisoned. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Flameproof | |Flameproof | ||
|Prevents the | |Prevents the user from getting burned. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Escape Artist | |Escape Artist | ||
|Prevents the | |Prevents the user from becoming trapped. | ||
|- style="background: #{{psychic color light}}" | |- style="background: #{{psychic color light}}" | ||
! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | ! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Hidden Power: Move Gauge Refresh 4 | | Hidden Power: Move Gauge Refresh 4 | ||
| Has a | | Has a chance (50%) of charging the user's move gauge by one when a move is successful. | ||
| 6 | | 6 | ||
| 72 | | 72 | ||
Line 293: | Line 293: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Hidden Power: Propulsion 1 | | Hidden Power: Propulsion 1 | ||
| Has a | | Has a chance (20%) of reducing the user's sync move countdown by one when the user's move is successful. | ||
| 8 | | 8 | ||
| 96 | | 96 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Hidden Power: Hype Up 1 | | Hidden Power: Hype Up 1 | ||
| Has a | | Has a chance (20%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | ||
| 8 | | 8 | ||
| 96 | | 96 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Psychic: Move Gauge Refresh 2 | | Psychic: Move Gauge Refresh 2 | ||
| Has a | | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | ||
| 6 | | 6 | ||
| 72 | | 72 | ||
Line 347: | Line 347: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Psychic: Move Gauge Refresh 2 | | Psychic: Move Gauge Refresh 2 | ||
| Has a | | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | ||
| 6 | | 6 | ||
| 72 | | 72 | ||
Line 353: | Line 353: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Move Gauge Boost: MP Refresh 3 | | Move Gauge Boost: MP Refresh 3 | ||
| Has a | | Has a chance (40%) of restoring one MP of the move used if the move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Don't Bore Me!: MP Refresh 3 | | Don't Bore Me!: MP Refresh 3 | ||
| Has a | | Has a chance (40%) of restoring one MP of the move used if the move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Sand Shelter | | Sand Shelter | ||
| Protects the | | Protects the user from damage from a sandstorm. | ||
| 3 | | 3 | ||
| 36 | | 36 | ||
Line 377: | Line 377: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Snow Shelter | | Snow Shelter | ||
| Protects the | | Protects the user from damage from a hailstorm. | ||
| 3 | | 3 | ||
| 36 | | 36 | ||
Line 383: | Line 383: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Natural Remedy | | Natural Remedy | ||
| | | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | ||
| 5 | | 5 | ||
| 60 | | 60 | ||
Line 389: | Line 389: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Revenge Boost 4 | | Revenge Boost 4 | ||
| Has a | | Has a chance (50%) of charging the user's move gauge by one when the user is hit by an attack move. | ||
| 5 | | 5 | ||
| 60 | | 60 | ||
Line 395: | Line 395: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Healthy Healing | | Healthy Healing | ||
| | | Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
Line 401: | Line 401: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Catalytic Cure 2 | | Catalytic Cure 2 | ||
| Has a | | Has a chance (30%) of restoring the user’s HP by approximately 20% of its maximum HP when its move is successful. | ||
| 8 | | 8 | ||
| 96 | | 96 |
edits