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(→Advances in gameplay: Added door mechanics) |
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* The 3D models used for characters on the overworld are refined, and Trainers can be seen behind their Pokémon during battle, similar to {{g|Colosseum}}, {{pkmn|XD: Gale of Darkness}}, and {{pkmn|Battle Revolution}}. | * The 3D models used for characters on the overworld are refined, and Trainers can be seen behind their Pokémon during battle, similar to {{g|Colosseum}}, {{pkmn|XD: Gale of Darkness}}, and {{pkmn|Battle Revolution}}. | ||
* Certain NPC trainers may keep their Pokémon in [[Poké Ball]]s other than the standard {{i|Poké Ball}}. | * Certain NPC trainers may keep their Pokémon in [[Poké Ball]]s other than the standard {{i|Poké Ball}}. | ||
* It is now possible to see stat changes during a battle. | |||
* A new battle mechanic, [[Z-Move]]s, powerful moves that Pokémon can learn and perform once per battle. | * A new battle mechanic, [[Z-Move]]s, powerful moves that Pokémon can learn and perform once per battle. | ||
* The addition of the [[island challenge]], a traditional rite in the Alola region involving trials guided by [[Trial Captain]]s, battling [[Totem Pokémon]], and battles with [[Island Kahuna]]s. | * The addition of the [[island challenge]], a traditional rite in the Alola region involving trials guided by [[Trial Captain]]s, battling [[Totem Pokémon]], and battles with [[Island Kahuna]]s. |
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