Friend Code: Difference between revisions

It's the C-Gear, not the Xtransceiver for exchanging friend codes via Infrared.
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(It's the C-Gear, not the Xtransceiver for exchanging friend codes via Infrared.)
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There are multiple ways to register another player's Friend Code:
There are multiple ways to register another player's Friend Code:
# Both the recipient and transmitter can manually type each other's code in their [[Pal Pad]]. This process was created in order to preserve each player's identity and privacy from a person who has the code of the other, but not vice-versa.
* Both the recipient and transmitter can manually type each other's code in their [[Pal Pad]]. This process was created in order to preserve each player's identity and privacy from a person who has the code of the other, but not vice-versa.
# In Pokémon games for the Nintendo DS, two players can register each other after meeting in the Union Room.
* In Pokémon games for the Nintendo DS, two players can register each other after meeting in the Union Room.
# Using the [[Xtransceiver]], players can swap Friend Codes via [[infrared]] in [[Generation V]].
* Using the [[C-Gear]], players can swap Friend Codes via [[infrared]] in [[Generation V]].


The games will not accept all Friend Codes manually entered into the Pal Pad and will display that "the Friend Code is wrong" if a code (e.g. 0000-0000-0000) is not valid. The Friend Codes from games of certain languages may be incompatible with other games, such as when a Korean Friend Code is inserted in an English game.
The games will not accept all Friend Codes manually entered into the Pal Pad and will display that "the Friend Code is wrong" if a code (e.g. 0000-0000-0000) is not valid. The Friend Codes from games of certain languages may be incompatible with other games, such as when a Korean Friend Code is inserted in an English game.
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